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THE JimmiChanga
Приєднався 31 лип 2013
Bethesda game connoisseur, R.P.G. nerd, racing sim belligerent amateur, and backyard musician who is out here trying to specialize in Starfield/Fallout/Elder Scrolls content.
FALLOUT: 1st person immersive settlement tour Covent Garden (no mods/commentary)
1st person view immersive settlement tour inside Fallout London's Covent Garden settlement. No mods used (outside of Fallout London mod itself). No commentary.
Future Video series's currently being worked on:
STARFIELD: but i've crash landed on (insert planet here) & can't leave until I build a new ship.
STARFIELD: But I'm stuck in (insert star system here) w/out a warp drive
FALLOUT: Rebuilding the commonwealth
Will also be releasing smaller videos like these (1st person immersive settlement/outpost tours) and various guides surrounding settlement/outpost mechanics in between the larger series episodes.
PLENTY of content to look forward to! Help a small creator out and turn a dream into a reality!
Be sure to subscribe if you enjoy settlement/outpost content inside Fallout/Starfield! Please consider dropping a like to help get this out to more people as UA-cam's algorithm is BRUTAL on small UA-camrs.
Future Video series's currently being worked on:
STARFIELD: but i've crash landed on (insert planet here) & can't leave until I build a new ship.
STARFIELD: But I'm stuck in (insert star system here) w/out a warp drive
FALLOUT: Rebuilding the commonwealth
Will also be releasing smaller videos like these (1st person immersive settlement/outpost tours) and various guides surrounding settlement/outpost mechanics in between the larger series episodes.
PLENTY of content to look forward to! Help a small creator out and turn a dream into a reality!
Be sure to subscribe if you enjoy settlement/outpost content inside Fallout/Starfield! Please consider dropping a like to help get this out to more people as UA-cam's algorithm is BRUTAL on small UA-camrs.
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Відео
STARFIELD - Push 7+ resources thru ONE inter-system cargo link
Переглядів 59512 годин тому
In today's video we look at inter-system cargo links and how to maximize their use. We push 7 resources through one cargo link to our main hub planet. Ultimately everything is being funneled to one planet. The entire outpost network consists of 12 planets, about 20 or so cargo links, 3 animal husbandries, 8 greenhouses, plus the 6 native resources on the main hub planet. This gives me access to...
STARFIELD - Using fabricators to create the ULTIMATE outpost network
Переглядів 43821 годину тому
In this video we take a look at how to efficiently use your resources collected through various cargo links in fabricators. I break down the most simplistic of fabricators and gradually move up to a 3 fabricator chain. By the end of this video, you'll know how to automate adaptive frames, tau grade thermostats, isocentric magnets, comm relays, polytextile, reactive gauges, and austhenic manifol...
All Regions inside of Fallout London - Is this a better map than the Commonwealth?
Переглядів 254Місяць тому
Disclaimer: This IS a mod, made by volunteers. The footage can unfortunately look rough at times. This is a combination of time of day in game, being limited to display capture, and textures degrading over time the longer in one session. I encourage you to try the mod yourself as it looks MUCH better in game. Also, I used console commands to zoom out the FOV in the later boroughs. Upon reviewin...
There's actually WORKING TRAINS in Fallout London!
Переглядів 202Місяць тому
Fallout London has working trains and working taxi's in Westminster. In this video I go from Oxford's underground station to Hyde Park's underground station via underground train aka subway! #fallout4 #falloutlondon #fallout #gaming #fallout4london
Fallout London - Covent Garden settlement build - GRAND FINALE
Переглядів 701Місяць тому
Part 3/3 Grand Finale of the Fallout London Covent Garden settlement series. We're coming out swinging hard for this one. No mods used for building. Does this hold the title of BEST Fallout London settlement build on UA-cam right now? You be the judge! #fallout4settlementbuilding #fallout4 #falloutlondon #fallout4london #settlements #mods Intro music by: ArctSound - Superhero Trailer System Spe...
Fallout London - Covent Garden settlement build showcase (NO MODS) PART 2/3
Переглядів 1,7 тис.2 місяці тому
A showcase of my Covent Garden settlement using no mods (outside of the Fallout London mod itself). I would say this build is roughly 70% complete. #fallout #fallout4 #falloutlondon #games #bethesdagamestudios #modding #mods #settlementbuilding #settlements
The ONE settlement that's NOT BROKEN in Fallout London!
Переглядів 3,7 тис.2 місяці тому
A Public service announcement showcasing that there is indeed a settlement that works as intended in the Fallout London mod. #fallout #falloutlondon #fallout4 #settlements #falloutmods #modding In the Covent Garden settlement you are able to assign your settlers to food, defense, barber, doctor, traders etc. Unfortunately the settlements out in the open world aren't working properly. It seems s...
I can't believe Bromley looks this good!! - Fallout London - 2k60
Переглядів 4502 місяці тому
A no commentary walk through the borough of Bromley in the Fallout London Mod. #fallout #falloutlondon #fallout4 #modding #moddinggames #bromley Recorded @ 1440p 60fps System Specs: : AMD 5800x CPU : Thermalright Assassin cooler : Radeon Rx6800XT GPU : MSI B550A Pro motherboard : TForce Delta 32gb 3600mhz CL16 memory : Western Digital 2TB 850x m.2 nvme ssd : Samsung 1TB 970 EvoPlus m.2 nvme ssd...
The sheer scale of Fallout London's map is ASTONISHING!!
Переглядів 1 тис.2 місяці тому
I quick overview of a region in Fallout London's map from on top of the monument by the London Tower Bridge. #fallout #fallout4 #falloutlondon #gaming #modding #moddinggames System Specs: : AMD 5800x CPU : Thermalright Assassin cooler : Radeon Rx6800XT GPU : MSI B550A Pro motherboard : TForce Delta 32gb 3600mhz CL16 memory : Western Digital 2TB 850x m.2 nvme ssd : Samsung 1TB 970 EvoPlus m.2 nv...
Does house Varuun control Unity? A Starfield Shattered Space trailer breakdown
Переглядів 5544 місяці тому
In today's video I attempt to breakdown, analyze, and make sense of Bethesda Maryland's newest Starfield trailer showcasing their next mainline DLC, Shattered Space. We will speculate, form theories, and ultimately create some good discussion revolving around what to expect from Starfield's next DLC If you enjoy this form of content or would like to see more Starfield based content, please cons...
STARFIELD - How I setup a 1 star system 8 planet outpost network - Detailed breakdown
Переглядів 24 тис.6 місяців тому
This video consists of a detailed breakdown of all 8 planets in my outpost network. 7 of these planets are set up to extract and send their resources to the 8th planet, my main hub planet. This includes: - Sending 7 planet's resources (over 2 dozen individual resources) to ONE planet. - Tour/breakdown of the main hub planet - Overview/breakdown of ALL supporting planets - Overview/breakdown of ...
STARFIELD - TOP 5 BEST Solar Systems to Build Outpost Networks in
Переглядів 14 тис.6 місяців тому
Time Stamps: 0:00 Intro 1:06 Eridani 6:09 Feynman 10:20 Charybdis 14:04 Schrodinger 18:39 Rana 22:41 Honorable mention Xi Ophiuchi 24:13 Honorable mention Kumasi 25:41 Outro In this video I go over the top 5 best solar systems to build outpost networks in. If you enjoy this kind of content, please consider leaving a like and subscribe on your way out. It helps push the video into the algorithm ...
STARFIELD Outposts - Sending resources from ONE planet to a DIFFERENT planet!
Переглядів 1,7 тис.7 місяців тому
Time stamps: 0:00 Intro 0:47 Extractors (Start of outgoing planet) 1:05 Shipbuilder pad 1:40 Don't place pads on veins 2:02 Cargo Link/ Storage 3:15 Daisy chain links 3:40 Connect to cargo link (outgoing) 4:44 Electricity 5:13 Resources in outgoing bin 5:39 Build a structure for crew stations 6:12 IT LIVES 6:38 Incoming cargo link (start of incoming main hub planet) 7:20 Incoming link storage c...
Starfield Outposts - ONE Planet to collect every resource and craft any mod!
Переглядів 30 тис.7 місяців тому
Time Stamps: 0:00 Intro 1:33 Lin and Heller 2:51 Outpost Specialists 3:45 Whats the point? 5:23 Where to start? 6:02 First 3 essential resource planets 6:33 Greenhouse/Husbandry planet 6:39 4th essential resource planet 7:01 Push resources to hub planet 7:33 Get started 8:28 Finished Hub planet tour 16:19 Summary 17:32 5 perks to invest in 18:09 outro In this video I breakdown the potential tha...
Logitech G920 - Forza Motorsport - Grand Oak multiplayer practice - Wheel/Shifter/Pedal Cam
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Logitech G920 - Forza Motorsport - Grand Oak multiplayer practice - Wheel/Shifter/Pedal Cam
What it's actually like using a Logitech G920 in Forza Motorsport 2023
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What it's actually like using a Logitech G920 in Forza Motorsport 2023
Dear Bethesda....Please give us options in Starfield on console
Переглядів 117Рік тому
Dear Bethesda....Please give us options in Starfield on console
The REAL reason Bethesda locked Starfield to 30fps on console
Переглядів 303Рік тому
The REAL reason Bethesda locked Starfield to 30fps on console
How to create Green Day's When I Come Around guitar tone like a BOSS
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How to create Green Day's When I Come Around guitar tone like a BOSS
Did I just build the SICKEST Fender Starcaster on YouTube?
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Did I just build the SICKEST Fender Starcaster on UA-cam?
THE Schecter Lady Luck: Schecter's most quirky rarest and weirdest guitar??
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THE Schecter Lady Luck: Schecter's most quirky rarest and weirdest guitar??
Blink 182's new album guitar tones REVEALED! Let's demo them!
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Blink 182's new album guitar tones REVEALED! Let's demo them!
FIRE Modern Metalcore Backing Track in D minor
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FIRE Modern Metalcore Backing Track in D minor
Early 2000's style Pop Punk Backing Track with Yellowcard Vibes in F major
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Early 2000's style Pop Punk Backing Track with Yellowcard Vibes in F major
Call of Duty DMZ is the most CASUAL extraction game in the genre
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Call of Duty DMZ is the most CASUAL extraction game in the genre
Blink 182 - Aliens Exist - - Guitar Cover (By: THE JimmiChanga)
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Blink 182 - Aliens Exist - - Guitar Cover (By: THE JimmiChanga)
Deadside - Adventures on East 301 - E02 Hard Lessons
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Deadside - Adventures on East 301 - E02 Hard Lessons
Deadside - Adventures on East 301 - E01 Humble Beginnings
Переглядів 632 роки тому
Deadside - Adventures on East 301 - E01 Humble Beginnings
I'm not putting much focus into Outposts until NG+1. I am however looking at places up high where you have a 360 view of the valley around it. So far Alpha Andraste 3 is one. On a clear day I can see it from about 1000M away. I found another on Akila but the climbing sucks in this game. Going to try and save scum my way up. Failing that, rank 1 boost now that I think of it.
Do you get exp for the created comm relay parts.
@@The_Makr_ tbh I don't think you do unless you create them at the industrial bench. Fabs are for printing money and industrial bench for xp
@@thejimmichanga2913 yeah that would be kind of broken if you could.
This is all incredible. I love the system and what you can do. The problem is when you realize that base game vendors have like 6k credits on them. Bethesda truly squandered so much potential with this game. Thank goodness for mods. I plan on starting a base project based on the systems you highlighted.
When sending through multiple resources through a single cargo link, how do you resolve bottlenecking of some resources by the others which are faster in generating?
@imaera1 it's essential to use the exact amount and style of extractor per resource. Thats really the only way to combat this. It's not a sure fire 100% solve all method, but in my 40 hours of running this network and having multiple links that are pushing 5+ resources, it's what works best for me. If I don't get a specific resource during a load, it's almost a gaurentee it shows up in the next load.
@thejimmichanga2913 OK, thanks. That makes sense. I suppose we just have to make the receiving containers as deep as possible to allow for just that. I'm going to try this.
@imaera1 as you can see at my main HUB planet, I take storage very serious lmao. The outpost is essentially made up of nothing but cargo links and storage containers occupying every Sq inch. Also, on the outgoing planet, make sure your extractors are connected to a storage bin chain first and not directly to the outgoing box. Extractor into storage, then connect the last bin of the storage chain to the outgoing box. It also helps to have every resource going into its own storage bin network rather than combining for example multiple different solid resources into the same storage bin chain. On the receiving planet it doesnt matter
Great video - thanks for sharing on Reddit.
@RichardBejtlich I appreciate it! The outpost community is stronger the more info that's out there. As it grows and more people push the limits of this mechanic, the better chance we have at Bethesda adding some official features for outposts!
@@thejimmichanga2913 💯 agree
This is what I'm thinking for a Hub system and 2 outer system to feed into it The Schrodinger System Schrodinger III-a as the HUB Schrodinger II Aldumite, Chlorine, Chlorosilanes, Lead, Plutonium, Titanium, Tungsten, Uranium Schrodinger III Argon, Chlorine, Cobalt, Iron, Nickel, Water Schrodinger III-a Aluminium, Beryllium, Helium-3, Neodymium Schrodinger IV Aluminium, Benzene, Chlorine, Chlorosilanes, Copper, Fluorine, Neodymium, Water Schrodinger V Iridium, Nickel, Uranium, Vanadium, Water Schrodinger VI-a Lead, Silver, Water Schrodinger VI-c Alkanes, Argon, Carboxylic Acids, Iron, Lead, Neon, Tantalum, Water Schrodinger VIII-b Copper, Tetrafluorides, Water Schrodinger VIII-e Chlorine, Dysprosium, Iron, Lead, Lithium, Water Not found in Schrodinger Gold, Platinum, Caesium, Mercury, Palladium, Antimony, Ytterbium , Europium, Ionic Liquids, Xenon For those Xi Ophiuchi Xi Ophiuchi III Antimony, Ytterbium Xi Ophiuchi V Platinum Xi Ophiuchi VII-a Mercury Xi Ophiuchi IX Helium-3 Kumasi Kumasi II Palladium Kumasi V-a Gold Kumasi VI Caesium Kumasi VII-a Europium, Helium-3 Kumasi VII-b Ionic Liquids Kumasi IX-a Xenon
@grantbartholomew2057 seems solid! All 3 systems are systems I deemed top 5, or honorable mentions, material for building networks in. You'll be sitting pretty with that network! I'm currently in the same boat where if I want to run tier 3 extractors, I'm going to have set up inside of a 3rd star system. But between Charybdis and Feynman, I've got access to almost everything important outside of the very rare resources.
@@thejimmichanga2913 i haven't played the game as of yet. I just have a list of the mods i want and a plan to start mining straight away. Saving up for a gaming PC, just for Starfield. The longevity from this game is going to be outstanding, especially if you role play the characters and make decisions on what the character would do and not for the best outcome.
Thank you for the information!
@JimLayneFH You got it! Ive got more in the pipeline. Im not stopping until I'm funneling the max of 24 outposts worth of resources to my main planet, or I break the game trying. Either way I'm documenting it lmao. I appreciate the support!
Yep, have same bug, if you recruit settlers they'll automatically take up food farming if you have food setup but if they are already there they won't do anything, sometimes they'll randomly start farming on their own if they need food but you can't tell them anything. Only Covenant works properly. If you have a settler count go down, that settler is still there but you have to re-assign them to the settlement to get them back but now they aren't assign to anything. They MAY start farming since that's their default if they need food an food is there to work. London Bridge should be completely avoided, settlers can bug out an wind up in the water an die like idiots. Just move everyone out. I was able to save the mercenaries & Beefy by moving them to Billington (which seems to work fine) I did a pretty fancy "shopping district" setup but this settlement sucks because literally it has ZERO build height, you get barely close to the top of the building an you are cut off an there is annoying "cut offs" the build limit on the corner. I basically built a sealed off settlement with concrete walls, an powered doors. Had one "raider attack" an pretty much owned them despite them being super high level. Another settlement that seems to allow you to assign settlers is the Billington Airport, that one is also "meh" cause you have a lame Height build limit so I basically built a "pre-war" themed maintenance warehouse beside the garage already there, an then some concrete bunker thing. I was super disappointed with Vauxhall site, massive sky high build limit, huge area. I built two 2 story stores on the one spot, a power house (the annoying spot with walls you can't scrap but concrete goes right over them) an finally the massive "concrete fortress" x.com/DVicious66/status/1842923520088846756/photo/1
Starfield is a nerds paradise
Best part about schrodinger, 4th planet produces fibre, ship that to the 3rd planet, then you have all the stuff you need to farm/make O2 SHOT. Awesome XP and Credit farm
You are goated. We need a mod to sell materials wholesale
lmao! I appreciate it man! Dude I've got some heavy duty time into this. It's almost comical..If there was a mod where you could turn this into a legit business I would be on it faster then a fly out grilled burgers. BGS dropped the ball on not making the deeper, especially given the industry mogul background. They could implement two new ship pads. One for sending stuff out via your own cargo ships to different star yard (like deimos, hopetech, nova etc) and another ship pad for their ships to land and collect resources they need. Some sort of automated sales network fulfilling contracts. Wishful thinking, but it doesn't seem like it would be that far of a stretch to implement
Hey mate. Congrats for the great job. Will you introduce cables networks with interruptors ?
@fredericdeleporte2239 I appreciate it man! I'm not sure what you mean by cable networks and interpreters though.
@@thejimmichanga2913 there are some economy mods that change starfield economy to favor resources instead of selling loot.
So I did something different but used this guide to show me what to do. I have 2 intersystem cargo links per planet(same system you used) and funnel them in a chain to the first planet which has the main cargo link to my home hub planet, I have an outpost right outside New Atlantis, on Jemison. Works great man, thanks so much. I would have had no idea how to do it without this guide! 👍🏼
@briancallison They don't really explain it in game. Took some trial and error during my first run. I knew going into ng+ exactly where I was going to build this network and did almost all of it before even visiting the lodge for the first time lol! I appreciate it man! With the DLC here, I'm actually back to Starfield and have a few outpost videos planned for the next couple weeks. Working on a simple guide on how to add a 2nd star system to your network while still having all the resources funnel to you main original planet as well as a fabricator guide so you can automatically have your resources get used to create useful items without having to touch anything ever outside of initial setup. This helps keep your network from getting clogged up with raw resources. Stay tuned!
@@thejimmichanga2913 hell yea will do
ran into ng+ cargo link count reset. kind of nullifies this
@Ansellthethird That's why I said this is good for when you start a NG+ playthrough. The earlier game, the better. You lose all your outposts and ships moving on to NG+
Showing a video of the settlement but nothing can 've seen because it's dark. Perhaps do another showing it in day light or use the atta boy torch.
Explained so well and easy to understand and follow! Nice one mate, hope to see more Starfield content from you :D
@mactravel I appreciate it man. I actually started playing this week again after a 4 month break from the game. With the DLC inbound, I'm getting the feel of things again. Probably will have a video on creating a fabricator network out before the dlc drops.
I gave up on settlements. They just end up crashing if you add in to many items.
@anon_ymous91 I haven't ran into that thankfully. I do run a pretty high end rig though so that may play into it. Game is creation engine loves eating up cpu resources as well as vram. I have however had to console command my settlers back down to the ground numerous times as they end up on the rooftops
@thejimmichanga2913 I have a pretty beefy rig too so that shouldn't be the issue. I'm not sure what's causing it but I've had it randomly happen a few times now. Same thing used to happen in sanctuary in F04. So far it's only happened in lamberth walk, but due to losing everything I'm to scared to try building big at other settlements.
Nice video. But because of that stupid snapping system I barely making any outposts, it`s just too annoying.
Thanks! Been on vacation the last 2 weeks w/ the fam. It's back to Starfield in the coming weeks w/ the DLC just around the corner!
I've been using Sim Settlements 1 and while I have to manually assign each settler they stay put (did have issues with Whittiker not being interacable and staying properly assigned) did notice they wouldnt stick properly on the random crops I planted but when I left and came back they were assisned, but with Sim Settlements 1 it seems to workl
Whitty won't even let me recruit her, so I think it's cause I don't meet some requirements. How did you get her to come ?
I got one in korea and i think its fake no dice on head stock no push pull pot
Where are you getting copper from? The planet with Flu and TetFlu has copper. Are you getting it from there? Did I miss something?
It's in here, though very briefly covered. I'm getting it natively from my main hub planet
For all have sinned, and come short of the glory of God; -Romans 3:23 And you will seek Me and find Me when you search for Me with all your heart. -Jeremiah 29:13 “For God so loved the world, that He gave His only Son, so that everyone who believes in Him will not perish, but have eternal life. - John 3:16 Repent therefore, and turn back, that your sins may be blotted out. - Acts 3:19 If you’re in North America, please go check out any of the churches available to you: PCA, OPC, Rpcna, Urcna, or a Canrc church (These are conservative and actual Reformed/Presbyterian churches) If you’re Scottish, I recommend the Free Church of Scotland and the APC. (Different from the Church of Scotland) If you’re English I recommend the Evangelical Presbyterian Church in England & Wales and the Free Church of England (Different from the Church of England) Also online you can look up church finders for each of the groups, it’ll show you locations And let us consider how to stir up one another to love and good works, not neglecting to meet together, as is the habit of some, but encouraging one another, and all the more as you see the Day drawing near. - Hebrews 10:24-25
For all have sinned, and come short of the glory of God; -Romans 3:23 And you will seek Me and find Me when you search for Me with all your heart. -Jeremiah 29:13 “For God so loved the world, that He gave His only Son, so that everyone who believes in Him will not perish, but have eternal life. - John 3:16 Repent therefore, and turn back, that your sins may be blotted out. - Acts 3:19 If you’re in North America, please go check out any of the churches available to you: PCA, OPC, Rpcna, Urcna, or a Canrc church (These are conservative and actual Reformed/Presbyterian churches) If you’re Scottish, I recommend the Free Church of Scotland and the APC. (Different from the Church of Scotland) If you’re English I recommend the Evangelical Presbyterian Church in England & Wales and the Free Church of England (Different from the Church of England) Also online you can look up church finders for each of the groups, it’ll show you locations And let us consider how to stir up one another to love and good works, not neglecting to meet together, as is the habit of some, but encouraging one another, and all the more as you see the Day drawing near. - Hebrews 10:24-25
For all have sinned, and come short of the glory of God; -Romans 3:23 And you will seek Me and find Me when you search for Me with all your heart. -Jeremiah 29:13 “For God so loved the world, that He gave His only Son, so that everyone who believes in Him will not perish, but have eternal life. - John 3:16 Repent therefore, and turn back, that your sins may be blotted out. - Acts 3:19 If you’re in North America, please go check out any of the churches available to you: PCA, OPC, Rpcna, Urcna, or a Canrc church (These are conservative and actual Reformed/Presbyterian churches) If you’re Scottish, I recommend the Free Church of Scotland and the APC. (Different from the Church of Scotland) If you’re English I recommend the Evangelical Presbyterian Church in England & Wales and the Free Church of England (Different from the Church of England) Also online you can look up church finders for each of the groups, it’ll show you locations And let us consider how to stir up one another to love and good works, not neglecting to meet together, as is the habit of some, but encouraging one another, and all the more as you see the Day drawing near. - Hebrews 10:24-25
A lot of high buildings around, how high can you build there?
@Oxy_Cotton not very high. You can go 2 stories no problem, but while you can put up a 3rd story wall, you cannot put a floor/roof on top of it. That my biggest gripe of the entire settlement, especially since there's so much potential to build on the 2nd story balconies in the middle, but you cant.
Hey THE JimmiChanga can you also detail which resources do you get from each planet ? as an example talking about the first moon from this vid i set up the outpost on helium3 al and be spot do i forget or sacrifice the nd or can i collect it in some other way as in setting up multiple on 1 planet/moon (what happens to cargo ling situation in that case)
@MrAtharos I would avoid setting up more than 1 outpost per planet as it can cause the cargo link system to act wonky. I'm a huge advocate for taking the extra time on each planet to find biome split, therefore maximizing the potential resources in each settlement. The surveying perk can help a lot by highlighting materials before landing so you can pin point your best landing spot to achieve this.
This was a really well done video of your network and how and why it is set up this way. However, when you started to talk about the outpost that handles organics, your mispronouncing of husbandry nearly caused me to develop a facial tick. I know others have had a go at you about your pronunciation of things, but this one was like a splinter directly into my amygdala (ah-mig-da-la). So, for the sake of those who may have suffered along with me, it is not pronounced "husband-tree" it's pronounced "huhs-ban-dree" 😊
The first settlement I stumbled across was Biggin Hill Airport. And it happened to work just fine. The second one was London Bridge where I have exactly the issue you are describing. I am now past Level 40 and still couldn't find a third settlement. Maybe I will use a guide soonish.
@Tenajeh I beat the game a few weeks back and can say definitely that the 2 settlements that worked for me without any real issues were biggins and covent. Outside of that I've ran into all sorts of weird things with the other ones. Lambeth walk was actually pretty problem free for me too outside of settlers leaving it randomly for Vauxhall construction out of no where.
Yep, Billington seems to work fine, maybe they put extra work into it cause it's part of a huge quest you have to finish to unlock it. Everything else seems broken. I don't know about the settlements (tiny) you get in the other areas of the game, that are also "in their own cell". Those are in the outside travel areas an i haven't gotten to that part in the story yet. I was able to send settlers to other settlements that "work" like "beefy" an if settlers show up they'll take up farming automatically so you just have to "leave them" an accept you wont' be able to tell them to run stores, resource bench, guard duty, etc.
You can also set up a Rothcite Magnet Factory in Feynman for some mass-crafting, exp-grinding goodness.
Does this only work in NG+
Did anyone else have the audio only to the left side of their headset ? (Mine is doing this and i'm thinking its his video but not sure)
Thank goodness I decided to check out the comments. Normally I only use a single bluetooth earbud at a time....was wondering what was going on. WOW!
Left only.
Huh, not just me having this issue. The tennis museum, is also busted. Had set up a settlement there & is no good, but at least there is one working one for now, good that someone put this info out there.
Does the beta wave emitter work here?
@dancingbadgers haven't tried it but I haven't had any issues with anything else and at this point I have the maximum of 20 settlers all assigned to different things. I have my size bar filled a little over 3/4 and no real issues aside from settlers pathing getting wonky every now and again.
@@thejimmichanga2913 Nice, was trying to make womble park at Vauxhall Constriction, but gave up on it after multi attempts the emitter just wouldn't keep even one tame.
If you enjoy this project please drop a like! Let's get this video out there to as many people as possible to showcase the incredible job team Folon has accomplished! As always, if you enjoy BGS game related content, please subscribe. I've got plenty more in the pipeline!
i've followed your guide, however, my cargo links seem to only be transporting 1 resource at a time even though i have multiple resources set to the out bound link, any ideas?
Level 9, settlement at london Bridge and I am done. Beefy somehow has fallen through bridge and I found him dead. 2 settlers gone missing. And 1 somehow drop inside water and got drown.. There are also bugs showing food 17 then 0. Also, happiness factor is here too tough.
watch my most recent Covent Gardens video, you may change your mind
How's the materials availability in the mod? Have you found any vendors selling in shipments like in F4?
Theres plenty of junk scattered about everywhere. I didn't have any issue collecting what I needed. Most vendors seem to carry bulk shipments as well. The downside is their fairly pricey.
@@thejimmichanga2913 i miss a place like diamond city, in london, where you got all vendors
@@markuskrogen4111it’s called Trafalgar Square in London. Has a gun dealer, general store, medic, bar, etc
Nahh... That's also have the same bug in my game
FYSA, only one end of the intersystem cargo-link needs He3.
Awesome, because I found Beefy boy floating around and lost alignment, even though I can still build on London bridge,but can't store junk there.😢
@OwliSketches damn, that's some heavy assage! Thats a straight up tease. Sure, we'll let you build here, but forget about storing your junk! 100% migrate to Covent. If you listen close enough you can actually hear it calling your name!
@@thejimmichanga2913 😂🤣💀
You can console command the alignment back to yourself. Once I did London Bridge works perfectly. [ cf "WorkshopScript.SetOwnedByPlayer" 1]
the (NO MODS) is pretty funny but true. fallout london is just a game on its own 🙏🏽
@@supahgaming8249 100%
Once I learned that you could just pick up mag pistols at high level and use the 20k credits from each to purchase materials I didn't sweat construction that much. My priority instead is to go up to the edge of the arctic zone of Jemison and put an Amp farm in place. You have two different plants that provide materials via greenhouses while the gas comes from the frozen area nearby. From there you queue up Amp by the 100's and put them on a hot key to always boost movement speed.
Try Vega 2c Amp farm plus 4 hours+ sleep time
Looks boring. Opens up cheat portal to access all resources anywhere
@@RabbitWatchShop to each their own. Absolutely can use a cheat portal, but for a large majority of people, thats sucks the fun out of the game.
@@thejimmichanga2913 as if getting resources is fun. It’s a game filled with tasks. And the gaming community has come to learn tasks in games is one of the reasons the gaming industry is in shambles.
@@thejimmichanga2913 enjoy Taskfield
@@RabbitWatchShop complete bullshit
Question, do generic specialists respawn in any clubs or bars anywhere? I’m trying to populate my outposts.
@blockmasterscott I've found all of mine at either a night club or bar. I've even found a few at the some procedurally generated bars on random planets without any major POI's
@@thejimmichanga2913 Got it. Thanks for answering! 👍
Irony update: Right after making this video and stating it was unraidable, I got raided. You can't make this shit up. Turns out 54 defense IS NOT enough. I now have 101. Hooligans, good fucking luck!
What key are you pressing to get the build options?
@TheMicj38 Mines the same key that I use in fallout 4. I actually changed mine to holding the mouse wheel in. I'm not sure what it was originally to be honest. I want to say V but I may be getting that confused with horizon forbidden west's focus keybind. Try pressing and holding V.
Hahaha love it
@scottreid1028 thanks man, I really appreciate it!
the Biggin Hill airport works fine too , as long as you dont want to use shops, they dont work, the inventory is just broken when you try to interact with them. had the game crash MULTIPLE TIMES when opening the settelment shop menu. just dont. otherwise everything works. i know this because i only have that one, and have had it for 20+hours now and everything is still going great.
Cov-Ent Garden. I need more of these builds please. can you do the bridge and add mods to extend limits. i want to see how far you make it widen. im thinking multiple floor to get a massive view of london. i know you can do it
I'm actually going to do a short update video on my Covent Gardens settlement today. Unfortunately, settlements other than Covent Gardens are kind of broken right now, so until we get a patch I'm not really going to mess w/ the other ones. Once the patch comes, I have big plans for this channel and settlements.
did anyone else do the quest for the london bridge settlement then aquired it then after 40 min of game time it just reverted back to you are no allied to this settlement and it no longer says this is a settlement also you cant acces the inventory i am legit locked out of the settlement for some reason dont know why if someone has answers please do tell
I have not, but you're not alone. I read on reddit many faced that same chimchong. That's honestly why I abandoned ALL open world settlements and brought all my mats to Covent Gardens until a patch. There's certainly workarounds to get the open world settlements to work, and even a few comments down below of some fixes, but everyone's miles may vary. One thing is constant and consistent. Covent Garden's is the safest settlement to dump resources into and works as intended.
@@thejimmichanga2913 thanks for explaining yeah i moved to convent garden aswell and so far it seems to work thanks for the tip
THE GLADES MENTIONED