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ADHD Game Dev
United States
Приєднався 14 січ 2015
This channel is about hobbyist / aspiring semi-pro game development, especially for ADHD and neurodivergent devs. This channel is encouraging, educational, challenging, real, and funny.
What's here:
Game dev "therapy" and encouragement
"How to" with software
High level game dev concepts
Projects I'm working on
Game reviews (rarely)
For parents and younger viewers:
While this isn't meant to be a "for kids" channel, you can count on me for no foul language or bloody, violent games.
Check out my titles at foldupgames.com
What's here:
Game dev "therapy" and encouragement
"How to" with software
High level game dev concepts
Projects I'm working on
Game reviews (rarely)
For parents and younger viewers:
While this isn't meant to be a "for kids" channel, you can count on me for no foul language or bloody, violent games.
Check out my titles at foldupgames.com
Відео
Why You've Never Finished Making a Game
Переглядів 11721 день тому
Real advice, especially geared toward ADHD game devs.
Procedural Dungeon Tutorial in Game Maker: pt3
Переглядів 74Місяць тому
We're making a randomized / procedural dungeon in Game Maker. In this episode, we'll add walls to the floor tiles. Play Dungeonesque for free and see what the system does: foldupgames.itch.io/dungeonesque
Procedural Dungeon Tutorial in Game Maker: pt2
Переглядів 31Місяць тому
We're making a randomized / procedural dungeon in Game Maker. In this episode, we'll make it run INSTANTANEOUSLY! Play Dungeonesque for free and see what the system does: foldupgames.itch.io/dungeonesque
Procedural Dungeon Tutorial in Game Maker: pt1
Переглядів 52Місяць тому
How to make a procedural / randomized dungeon in Game Maker. Beginner-friendly. Play Dungeonesque for free and see what the system does: foldupgames.itch.io/dungeonesque
Tech tips: making a platformer in Game Maker
Переглядів 68Місяць тому
Tech tips: making a platformer in Game Maker
Improved Gating for Little Kitty, Big City
Переглядів 19Місяць тому
Improved Gating for Little Kitty, Big City
ADHD and Game Dev: Learning Challenges
Переглядів 853 місяці тому
ADHD and Game Dev: Learning Challenges
This is some immensely helpful insight! I haven't been formally diagnosed with ADHD but I've certainly wondered about it. A lot of this stuff resonated me; especially the bit about going on intuition. When it comes to creative projects, I'll often jump in with absolutely no plan and just do whatever it feels like I want to do. This can be good in some cases, but there's a multitude of pitfalls with this approach. I think reorganizing myself and re-planning a few things will help me a lot with where I'm at in my project. Also, I am staggered that you don't have more viewers and subs - this is top-tier content!
I appreciate it! I also enjoy your content. Keep being awesome!
I was writing dialogue for a skyrim mod and went down a rabbit hole of looking for dialogue planning software instead of, ya know, actually writing dialogue hahaha Edit: not actual game dev but it's close enough
Bro i make you a video why i never started even making a game xd
Sounds good! Share a link.
@@foldupgames I will make you a video aswell why I never started even making a video!
haha, it's a vicious cycle.
I really like these videos, thank you😄😁
Ive never tried making games but it sounds like a great experience. I want to create media that makes people's lives. Gaming seems like a very easy way to do that
Thanks!💯
Watched your video and read your comment below. Your reaction to ADHD meds is a real shame. I wonder if your body just doesn't agree with it? You're definitely not supposed to feel dizzy. I was prescribed Ritalin (Adderal in USA I believe), and also tried Ritalin LA (long acting). Didn't really agree with me, but didn't have the side effects that you described. I was then prescribed Vyvanse and OMG, absolutely life changing. I don't "feel" any different, but my concentration level and my performance at work and tasks at home has improved 10 fold. If you weren't prescribed Vyvanse, then I would recommend you try it. All the very best!
Thanks so much! Yeah, it was a rocky start!!!! I'm doing better now, but the meds aren't as effective as I'd like. Better than before, but no exactly life changing.
Really enjoy your teaching style. Well done 🙂
This is a really useful video.. like. I'm not into game making but it's very useful programming knowledge. :D. Now I want to try doing it
It's a fun, obsessive hobby!
/// @description Dungeon Setup randomize() width=sprite_get_width(sNull) size=irandom_range(48,96) for (i=0;i<999;i+=1) { _dir = irandom(3) if _dir = 0 x+=width if _dir = 1 y-=width if _dir = 2 x-=width if _dir = 3 y+=width if !place_meeting(x,y,oTile) instance_create_depth(x,y,0,oTile) if instance_number(oTile)>=size { with oTile { if place_free(x+oBuilder.width,y) instance_create_depth(x+oBuilder.width,y,0,oWall) if place_free(x-oBuilder.width,y) instance_create_depth(x-oBuilder.width,y,0,oWall) if place_free(x, y+oBuilder.width) instance_create_depth(x, y+oBuilder.width,0,oWall) if place_free(x, y-oBuilder.width) instance_create_depth(x, y-oBuilder.width,0,oWall) } instance_destroy() break } }
In case I don't get to a continuing vid in the series, make sure to add code to the Create event of your wall so it doesn't double-stack them. if place_meeting(x,y,oWall) instance_destroy() I hope you'll check out Dungeoneque! It's fun. It's free. It uses the procedural layout system in the vid: foldupgames.itch.io/dungeonesque
Play Dungeonesque for free and see this maze builder in action: foldupgames.itch.io/dungeonesque
Play Dungeonesque for free and see what the system does: foldupgames.itch.io/dungeonesque
I am subscribing to you
Thanks! I hope to do right by you.
Keep it up man
If I can do it, YOU can do it too!!!!! Plus, one of the best coders I know is 2x worse than me with issues of focus. Lots of geniuses struggle with mental issues, and he's surely a genius.
Hey I just want to say that I have seen a bot around posts with the word "adhd" in them, it probably detects that word and posts a comment with a series of preset replies about "magic mushrooms cureing their adhd" PLEASE DONT BELIEVE WHAT THEY SAY AS IT IS JUST A AD. REPORT THEM IF YOU SEE THEM.
Here's a helpful article I found: attncenter.nyc/understanding-working-memory-in-adhd-how-to-remember-not-to-forget
Hmm I never thought about games like this
I didn't either. Very eye-opening when I took a step back. Got me to thinking.
I have been having a blast making simple web apps with Claude Sonnet 3.5, it's amazing how an idea can become something tangible even that it's not completely optimized it's the thrill of trying and making new things that spark that joy in folks like us with ADHD. Keep on the good work, great video!
Cool! Probably more practical than video games, so be sure you create something useless too! lol
Yeah making quick games is great for getting a feel for the whole development process. Also helps you find out if you want to make a larger game and what kind. I consider game jams to be a sort of "pop quiz" for game development but in a good, refreshing sort of way.
I had a lot of fun with the Gamedev.tv jam recently.
What do you think? Am I right about gating, or the lack thereof, in this excellent game?
REGULAR UPDATES HERE: Day 11: Tried going double as per dosage instructions. Back to INSANE side effects. Backing off. I found the effectiveness had tapered off, but I can't function on 2x. Day 7+ : Doing better. Side effects have tapered off. Effectiveness seems to have reduced, but still works. Day 6: Finally had a good day! Very minor effects and pretty good brain function. After yesterday, I'm glad for the win. Day 5: I got the "depression and irritability" side effects, so that was...fun. Day 4: Still struggling over the next couple of days. Day 3: Still a bit dizzy and tired. Not too bad, but it's still noticeable. Turned out to be a challenge all day long, but again improved thinking into the evening. Hard to tell when I'm so tired. Day 2: A lot better. Still a little dizzy, but not nearly as bad. I was more "centered" and calm. My family noticed. I wasn't jumping out of my skin or from thing to thing, so it was good, particularly as the day went on. Day 1: I MIGHT have been thinking a bit more clearly, but it's hard to tell with dizziness over top of it. It stayed like that all day. Let's see how Day Two treats me!
Here's a quick read about why it should be called VAST (Variable Attention Stimulus Trait) www.additudemag.com/attention-deficit-disorder-vast/
Thank you for sharing you experience with us. This channel is a goldmine for me. Makes me feel much less alone in my quest to make games. Thank you :)
I'm so glad that was helpful to you. We'll all make it, together!
Saw the title and said "oh this is for me"
It made sense at the time, so I hope it connects with others as well.
This is helpful, thank you ❤
I hope so! I struggle to keep up with my own advice, so I record it and then listen back to me, haha
This is great advice!
Hope it's helpful.
This is my first UA-cam short. I do hope I'm doing it correctly. ;) And don't forget to be awesome!
You can play Teddy's Last stand after the vid (or in the middle, I get it) foldupgames.itch.io/teddys-last-stand
Check out Dungeonesque here: foldupgames.itch.io/dungeonesque
Fantastic video, very thoughtful! I definitely consider myself a hobbyist game dev and by that I mean it's not my full time job. It's not always the most fun but I don't stress myself out in the way that full time game devs would. I just enjoy making progress towards my goals, even if it takes a long time.
I love that! It sounds like fun.
Got diagnosed ADHD a few months ago at 27. Life has been so draining lately. I have been in major burnout for a couple weeks now. I haven't been able to sit down and do game dev, which is my escape, in quite a while. I was looking to find anyone else with ADHD in Game Dev, and I came across this video. From the bottom of my heart, thank you for posting. I truly needed to hear it's ok to not be ok. I know I will be ok in the near future, but it sometimes takes so much energy to take those steps to get to that point. I know there are so many advantages with ADHD, and I try to leverage them every day, but these crashes suck so much. Especially when you have a little one that depends on you and other life responsibilities.
Thanks for sharing. I also have kids (they're grown up now) and it can be challenging. BUT you'll learn how to give them space if they have ADHD as well - it's hereditary. It was my son's diagnosis that got him talking to me about my own weird behavior. Kind of a shock. But it's OK. I went all out making a game for 3 months, then BOOM right into a 10-day game jam. It was a real high. Now? I can't bring myself to care. I think it's important to work with your brain instead of fighting. Accepting it and learning to flow. Resources: She's not a game dev, but "How to ADHD" is a good UA-camr. And I just started reading "ADHD is Awesome" which is interesting so far. Be awesome my friend!
Just got diagnosed ADHD myself, also a serial an on again off again game dev 😂 and I go through very similar waves of just head empty moments, Important to look at the things you accomplish to pick yourself back up and realise that sometimes its important to take a step back and just let yourself breathe! Very keen to see your work and especially with godot!!
Had a good few months releasing Dungeonesque then a game jam to release Teddy's Last Stand. And then...ugh. Like a wall. We'll all carry on! Best wishes.
Ah, well, I thought you meant making a game in a spreadsheet. I don't understand why nobody seems to do that, what else would you even use it for? It was crazy learning Excel VBA because so many people knew Excel but somehow none of them were making games in it. Needless to say, after finding only one or two other people who make/made a game in Excel I was curious how I went from not being able to find someone who makes games in Excel to then suddenly finding someone who has a problem with repeatedly accidentally making them! Alas a lack... Good luck! Not really sure I understand the problem with what you're saying in the video though, most games are "Spreadsheet games," the alternative is to have a separate piece of code for how every single thing in the game operates and how said thing in game interacts with other things in the game, personally I do prefer this alternative, but it is kind of tricky if you have 1000 of some sort of element, because that means you need to write 1000 separate functionalities for each element and then 1,000,000 separate functionalities for each pair so they can interact with each other, luckily you can achieve a cross between the two to get a "Spreadsheet-ish game," but the less of a spreadsheet game it becomes the more messy the code and complicated everything is.
Good luck on your quest! In my case, I'm referring to how often I used strictly data-driven games instead of more object-based or arcade-style games. I have some data management in Dungeonesque, of course, but it's much more focused on building objects and interactions than pure data alone.
@@foldupgames Ah, I fear my comment may just be repeating what I said last time, but it's better to say something and not need it than to not say something and need it. Not sure that saying really applies, but I used it anyway! Say, you've got a game with guns for the player to use, too many games have a setup where the guns have stats on a list like Firespeed, Attack Damage, Bullet Speed, Bullet Penetration, Spread, and so on, then they just have different stats for each gun, ideally though you'd instead want lists full of jump table instructions, so like you could have these lists OnHitFunctionality and FiringFunctionality which just contain references to different functions the gun can work with, doing this will allow you to have each gun be completely unique if you so choose or be completely standard, alternatively you could just have BulletFunctionality and FiringFunctionality, which would be even more customizable, this of course was too much for older games but now that we have the power to do it I personally think that means we should.
What a hidden gem.
Algorythm sent your video to me. 6 likes,decided to be your 7th like. Good luck!
Haha, thanks, I appreciate it.
I lost the game..
I found it! I won! :D
Nice, I won
This landed on my notifications, easy win for me
I'm glad to hear that!
I have good news for you. While this video was 1 view, it landed on my home page and I won the game.
Congratulations!!!!!!!!!!
Really cute game! Original ideas are the soul of indie games.
Thanks! I'm glad you enjoyed it.
epic
Play the game for free in your browser. No ads. No tricks. Just a fun game because I like you! foldupgames.itch.io/teddys-last-stand
If you didn't check out my latest project, please do! It's totally free and I think it's pretty fun: foldupgames.itch.io/dungeonesque