Lightning AJ
Lightning AJ
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Відео

Black Myth Wukong - Second Prince of the Flowing Sands
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Black Myth Wukong - Second Prince of the Flowing Sands
Black Myth Wukong - Black Bear Guai
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Black Myth Wukong - Black Bear Guai
Black Myth Wukong - Elder Jinchi
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Black Myth Wukong - Elder Jinchi
Black Myth wukong - Black wind king
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Black Myth wukong - Black wind king
Black Myth wukong - Beating Whiteclad Noble
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Black Myth wukong - Beating Whiteclad Noble
Guild Wars 2 - Sabetha - Cannon 1/3 while baiting sappers
Переглядів 32Рік тому
Guild Wars 2 - Sabetha - Cannon 1/3 while baiting sappers
Super Doctor - New Game
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Super Doctor - New Game
Super Evil Boss Game
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Super Evil Boss Game
Global Game Jam 2022
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Global Game Jam 2022
Unity Game - Enemy Takes Damage and Dies
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Unity Game - Enemy Takes Damage and Dies
Unity Game - Reviving Player
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Unity Game - Reviving Player
GW2 Gameplay 01 - Norn Revenant
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Unity Game - Character Death Animation
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Unity Game - Character Death Animation
Unity Game - Setting up a OnScreen Health UI
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Unity Game - Setting up a OnScreen Health UI
Unity Game - Making UI Health
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Unity Game - Making UI Health
Unity Game - Setting up sliders for zoom in/out
Переглядів 1663 роки тому
Unity Game - Setting up sliders for zoom in/out
Legends of Runeterra Gameplay 03 - Frigilord & Ionia vs Bandle City & Shadow Isles
Переглядів 23 роки тому
Legends of Runeterra Gameplay 03 - Frigilord & Ionia vs Bandle City & Shadow Isles
Unity Game - Enemy AI - Part 6 - Taking Damage From Enemy
Переглядів 1873 роки тому
Unity Game - Enemy AI - Part 6 - Taking Damage From Enemy
Legends of Runeterra Gameplay 02 - Piltover-Zaun & Ionia vs Noxus & Shadow Isles
Переглядів 43 роки тому
Legends of Runeterra Gameplay 02 - Piltover-Zaun & Ionia vs Noxus & Shadow Isles
Unity Game - Enemy AI - Enemy Attacks Target
Переглядів 8993 роки тому
Unity Game - Enemy AI - Enemy Attacks Target
Legends of Runeterra Gameplay 01 - Piltover-Zaun & Ionia vs Fregilord &Targan
Переглядів 163 роки тому
Legends of Runeterra Gameplay 01 - Piltover-Zaun & Ionia vs Fregilord &Targan
Unity Game - Enemy AI Part 4 - Enemy Chasing Player
Переглядів 1463 роки тому
Unity Game - Enemy AI Part 4 - Enemy Chasing Player
Unity Game - Enemy AI Part 3 - Animation
Переглядів 543 роки тому
Unity Game - Enemy AI Part 3 - Animation
Unity Game - Enemy AI Part 2 Random Patrolling
Переглядів 2733 роки тому
Unity Game - Enemy AI Part 2 Random Patrolling
Unity Game - Setting Up Enemy AI Part 1
Переглядів 1153 роки тому
Unity Game - Setting Up Enemy AI Part 1
Unity Game - How to use Stay Damage - Lava Pit (OnTriggerEneter & OnTriggerStay)
Переглядів 1,8 тис.3 роки тому
Unity Game - How to use Stay Damage - Lava Pit (OnTriggerEneter & OnTriggerStay)
Unity Game - Minimap - Culling Mask
Переглядів 663 роки тому
Unity Game - Minimap - Culling Mask
Unity Game - Setting Up a Minimap
Переглядів 303 роки тому
Unity Game - Setting Up a Minimap
Unity Game - Setting up Character Stats
Переглядів 733 роки тому
Unity Game - Setting up Character Stats

КОМЕНТАРІ

  • @deesnuts881
    @deesnuts881 28 днів тому

    Hello

  • @026Gonzo
    @026Gonzo 2 місяці тому

    Looks like I just missed the stream.

  • @KennyGalvan-cu7qs
    @KennyGalvan-cu7qs 2 місяці тому

    Khgy

  • @Goffy_ahh_goober
    @Goffy_ahh_goober 2 місяці тому

    This is so cool! Thank you for showing how this app works😊 (This app is not available in my country )❤

  • @shazeerrra
    @shazeerrra 9 місяців тому

    How you make the animation for the characters?

  • @WisdomHellOfficial
    @WisdomHellOfficial Рік тому

    Again thanks bro 😢😢😭

  • @WisdomHellOfficial
    @WisdomHellOfficial Рік тому

    You won't do it brother, I was searching for this tutorial for 2 months and Finoy I found you. And I want to thank you very much.Thank you

  • @mohokhachai
    @mohokhachai Рік тому

    Good morning

  • @mohokhachai
    @mohokhachai Рік тому

    Remember me by myself beginning

  • @rutherxmen
    @rutherxmen Рік тому

    do you discord i want to show you my problem that i m facing please fix it

  • @Dev_Crafted
    @Dev_Crafted 2 роки тому

    nice video

  • @Yin-st3if
    @Yin-st3if 2 роки тому

    Amazing!!😍😍

  • @one_there8465
    @one_there8465 2 роки тому

    Hi how are you please how I can make the joystick throw grenade or object

  • @ade123gg6
    @ade123gg6 2 роки тому

    i have a problem. Why doesn’t my character get hurt if he’s standing still? he takes damage only if he moves (im using OnTriggerStay)

    • @lightningaj7911
      @lightningaj7911 2 роки тому

      OnTriggerstay is called only when the colliders are in contact. Check also if atleast one of the colliders have isTrigger set to true

  • @dansevenstar7873
    @dansevenstar7873 2 роки тому

    amazing my friend

  • @a.technology1446
    @a.technology1446 2 роки тому

    Thank u , can u make next video how to make timer over or inside the button to re enable the attack ? for example if attack i want to wait 30 seconde to attacke again , i want re attack after this time finish

  • @skyhandanimation
    @skyhandanimation 2 роки тому

    What for the y axis

    • @lightningaj7911
      @lightningaj7911 2 роки тому

      I am kind of busy and not doing vids these days, so I cannot make a vid of it yet. anyways I hope this helps. I'll be back soon though . cameraAngleX += touchField.TouchDist.x * cameraSpeed; camera.transform.position = transform.position + Quaternion.AngleAxis(cameraAngleX, Vector3.up) * cameraOffset; camera.transform.rotation = Quaternion.LookRotation(transform.position + Vector3.up * rotOffset - camera.transform.position, Vector3.up); if (touchField.TouchDist.x == 0) { cameraOffset.y -= touchField.TouchDist.y * touchRate; }

    • @devang73
      @devang73 2 роки тому

      @@lightningaj7911 what is touchrate showing error or ratoffset

    • @devang73
      @devang73 2 роки тому

      @@lightningaj7911 Operator '*' cannot be applied to operands of type 'Vector3' and 'Vector3'

  • @HyperBongGames
    @HyperBongGames 3 роки тому

    Hello,the camera moves only horizontally, but how to make it move vertically?

    • @HyperBongGames
      @HyperBongGames 3 роки тому

      pls help me

    • @lightningaj7911
      @lightningaj7911 2 роки тому

      @@HyperBongGames I am kind of busy and not doing vids these days, so I cannot make a vid of it yet. anyways I hope this helps. I'll be back soon though . cameraAngleX += touchField.TouchDist.x * cameraSpeed; camera.transform.position = transform.position + Quaternion.AngleAxis(cameraAngleX, Vector3.up) * cameraOffset; camera.transform.rotation = Quaternion.LookRotation(transform.position + Vector3.up * rotOffset - camera.transform.position, Vector3.up); if (touchField.TouchDist.x == 0) { cameraOffset.y -= touchField.TouchDist.y * touchRate; }

  • @Slashuou
    @Slashuou 3 роки тому

    Finally a tutorial about this situation! Thx! 😃🤘

  • @Dan-bv3cv
    @Dan-bv3cv 3 роки тому

    Do you know how I could edit the interaction script so that items pickup with a keyboard press when in the pickup radius instead of using the mouse?

  • @Dan-bv3cv
    @Dan-bv3cv 3 роки тому

    worked perfect, thankyou <3

  • @dansevenstar7873
    @dansevenstar7873 3 роки тому

    It's wonderful now my friend, Congratulations! :)

  • @sllasanga8832
    @sllasanga8832 3 роки тому

    Brother can i contact you

  • @sllasanga8832
    @sllasanga8832 3 роки тому

    I am first view

  • @Kalo5k
    @Kalo5k 3 роки тому

    Nice work keep it up!

  • @hbcck
    @hbcck 3 роки тому

    so usefulll. thank youuuuu

  • @shinjonanimations1772
    @shinjonanimations1772 3 роки тому

    So say I'm using this for a lava pit so how can I detect when the player steps out of the pit thus stopping the damage

    • @lightningaj7911
      @lightningaj7911 3 роки тому

      I think what you are trying to do is a bit different from this. So you want the player to take damage over a certain interval on when he is in the pit. No lasting damage ticks. Is that what you're trying to do? If so I think the best way would be to set a radius within the range of which the player would take damage. So use an coroutine so that you can have a wait period before calling the method to take damage each time

    • @lightningaj7911
      @lightningaj7911 3 роки тому

      IEnumerator LavaPit() { If(vector3.distance(player.transform.position, lavapit.transform.position)) <=radius { TakeDamage() ; } Yield return new waitforseconds(5) ; } Something along these lines should work.

    • @lightningaj7911
      @lightningaj7911 3 роки тому

      Check out my latest Video

  • @iqraimtiaz5209
    @iqraimtiaz5209 3 роки тому

    Can you please share the code of these video tutorials? Firebase-related videos code....

    • @lightningaj7911
      @lightningaj7911 3 роки тому

      Nope, firebase code is based on the project you make there. The project I created in firebase has my unique ref id, which is referenced in the code you get when you download from firebase. So I can't share that code with you nor will it update the db you create in firebase. Pretty much everything else is in my github. Kindly follow the video and make your own project in firebase.

    • @iqraimtiaz5209
      @iqraimtiaz5209 3 роки тому

      @@lightningaj7911 yes I did that

    • @lightningaj7911
      @lightningaj7911 3 роки тому

      Cool

  • @Ialsodowatchyoutube
    @Ialsodowatchyoutube 3 роки тому

    Here before 1k subs

  • @one_there8465
    @one_there8465 3 роки тому

    How to make pick up Item and Drop out Inventory ???

  • @one_there8465
    @one_there8465 3 роки тому

    Next video please my friend

  • @one_there8465
    @one_there8465 3 роки тому

    Much love my friend

  • @one_there8465
    @one_there8465 3 роки тому

    Awesome great job next video please Much love

  • @one_there8465
    @one_there8465 3 роки тому

    Ware is the scripts and I hope next video show my how programming all Inventory & Think you so much .

  • @JaeCutamora
    @JaeCutamora 3 роки тому

    Is this a mobile game? Any tips where i can learn?

    • @lightningaj7911
      @lightningaj7911 3 роки тому

      Hey, Yeah currently working for mobile, might improvise for other platforms later. If you looking to add damage text spawner ua-cam.com/video/eSBI-YsLcZg/v-deo.html. This is a videos where I have done that.

  • @rabiehaddad1925
    @rabiehaddad1925 3 роки тому

    Can you help me please with my game . Iam making a Android game my problem is with the joystick .for first player joystick works fine but on the second clone not working at all

    • @lightningaj7911
      @lightningaj7911 3 роки тому

      Are you having bot the players on the scene at the same time?

    • @rabiehaddad1925
      @rabiehaddad1925 3 роки тому

      @@lightningaj7911 thank you i all ready followed the tutorial and every thing right now is fine

    • @lightningaj7911
      @lightningaj7911 3 роки тому

      Good luck brother

  • @Master131
    @Master131 3 роки тому

    thx

  • @dansevenstar7873
    @dansevenstar7873 3 роки тому

    wow thats cool my friend!

  • @PepoWarGames
    @PepoWarGames 4 роки тому

    where is the full video ;)

    • @lightningaj7911
      @lightningaj7911 4 роки тому

      Hi bro, sorry been a little busy lately. But I will upload soon. Probably after next week.

  • @ExplorandoLoImpresionante
    @ExplorandoLoImpresionante 4 роки тому

    good video ..can you translate this ..tengo un problema estoy creando un juego de pataformas y estoy utilizando los standard assets pero al momento de saltar a la otra plataforma mi player se queda flotando

    • @lightningaj7911
      @lightningaj7911 4 роки тому

      Nope Sorry I do not know this language

    • @sohankaushik7
      @sohankaushik7 3 роки тому

      @@lightningaj7911 try google

    • @lightningaj7911
      @lightningaj7911 3 роки тому

      @@sohankaushik7 oh that I did. But I cant translate this video to Spanish because i do not know the language.

  • @dansevenstar7873
    @dansevenstar7873 4 роки тому

    Thanks my friend! :)

  • @dansevenstar7873
    @dansevenstar7873 4 роки тому

    Nice tutorial my friend!

  • @dansevenstar7873
    @dansevenstar7873 4 роки тому

    Cool chracters my friend!

  • @preshwastaken
    @preshwastaken 4 роки тому

    Nice👍

  • @nakulsaxena5138
    @nakulsaxena5138 4 роки тому

    Great work man, I need your help in Unity. How can i reach you easily

    • @lightningaj7911
      @lightningaj7911 4 роки тому

      Hey whatsup brother? facebook.com/lightning.aj.566 This is my fb :)

  • @Ashar312
    @Ashar312 4 роки тому

    It was help ful

  • @sheharyar9461
    @sheharyar9461 4 роки тому

    Thanks for your help man I am guy from fb

  • @prodiggyson
    @prodiggyson 4 роки тому

    much better thanks bro

  • @prodiggyson
    @prodiggyson 4 роки тому

    hi Aj its me great tutorial once more im having a new issue with nav mesh the editor keep saying the script is trying to access the nav mesh and its not on the player how you solve that.

    • @lightningaj7911
      @lightningaj7911 4 роки тому

      Hi bro thank you very much. Which type of movement are you using? Point and click or Keyboard button press. If you are using keyboard button press please uncheck the point and click script if you have that attached to the player. If you are using point and click to move then you will need a nav mesh agent on the player. So please attach it or if it is unchecked, check it. If this is still not resolved send me a screenshot of you player's inspector and the movement script you are using.

    • @prodiggyson
      @prodiggyson 4 роки тому

      @@lightningaj7911 here is the script bro

    • @prodiggyson
      @prodiggyson 4 роки тому

      using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class EnemyControl : MonoBehaviour { [SerializeField] GameObject Player; [SerializeField] NavMeshAgent navMesh; [SerializeField] float chaseDistance = 29f; [SerializeField] float originalPosOffset=0.3f; [SerializeField] Vector3 originalPos; [SerializeField] float attackDistance= 10f; [SerializeField] Projectiles enemyBullet; [SerializeField] float coolDownTime= 3f, nextFireTime= 0f; // Start is called before the first frame update void Start() { originalPos = transform.position; Player = FindObjectOfType<Move>().gameObject; navMesh = GetComponent<NavMeshAgent>(); } // Update is called once per frame void Update() { if(GetDistanceFromPlayer()<= chaseDistance && GetDistanceFromPlayer() > attackDistance) { navMesh.isStopped = false; transform.LookAt(Player.transform); navMesh.SetDestination(Player.transform.position); } else if(GetDistanceFromPlayer() < attackDistance) { navMesh.isStopped = true; StartAttack(); } else { if(GetDistanceFromOriginalPosition()>= originalPosOffset) { navMesh.isStopped = false; navMesh.SetDestination(originalPos); } } } private void StartAttack() { if(nextFireTime < Time.time) { Projectiles instance = Instantiate(enemyBullet, transform.position, transform.rotation); instance.Setinstantiator(tag); nextFireTime = coolDownTime + Time.time; } } float GetDistanceFromOriginalPosition() { return Vector3.Distance(transform.position, originalPos); } float GetDistanceFromPlayer() { return Vector3.Distance(transform.position, Player.transform.position); } private void OnDrawGizmos() { Gizmos.color = Color.red; Gizmos.DrawWireSphere(transform.position, chaseDistance); } }

    • @lightningaj7911
      @lightningaj7911 4 роки тому

      @@prodiggyson Add a NavMeshAgent to your Enemy

    • @prodiggyson
      @prodiggyson 4 роки тому

      @@lightningaj7911 i added nav mesh @AJ but its not working and the option you showed me on facebook to click on is not present on the unity version im using

  • @farhanmusic283
    @farhanmusic283 4 роки тому

    Nice