Bean Bunny
Bean Bunny
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Godot Board Game Tutorial Part 19 -- Refactoring
Thank you for learning Godot with me! This is a beginner tutorial where we go over the basics and make a game board.
Here's the resources: drive.google.com/drive/folders/1-fkym4E0f7gvSWKokyLAdD3-2d7BIUQb?usp=sharing
DaFont is here: www.dafont.com/
Be my friend: beanjbunny.carrd.co/
Midnight Room by | e s c p | www.escp.space
escp-music.bandcamp.com
#godot #tutorial #gamedev #indiedev #indiedevelopers #godottutorial #godot4
Переглядів: 521

Відео

Godot Board Game Part 18 -- Points
Переглядів 534День тому
Thank you for learning Godot with me! This is a beginner tutorial where we go over the basics and make a game board. Here's the resources: drive.google.com/drive/folders/1-fkym4E0f7gvSWKokyLAdD3-2d7BIUQb?usp=sharing DaFont is here: www.dafont.com/ Be my friend: beanjbunny.carrd.co/ Midnight Room by | e s c p | www.escp.space escp-music.bandcamp.com #godot #tutorial #gamedev #indiedev #indiedeve...
Godot Board Game Part 17 -- BEEP BEEP, Get On The Event Bus
Переглядів 80714 днів тому
HEY, IMPORTANT: THERE'S STILL A CLICK BUG IN THIS VERSION. I'M AWARE! WE'LL FIX IT IN PART 21. Thank you for learning Godot with me! This is a beginner tutorial where we go over the basics and make a game board. Here's the resources: drive.google.com/drive/folders/1-fkym4E0f7gvSWKokyLAdD3-2d7BIUQb?usp=sharing DaFont is here: www.dafont.com/ Be my friend: beanjbunny.carrd.co/ Midnight Room by | ...
Godot Board Game Tutorial Part 16 -- Inheritance and Making Baby Question Boxes
Переглядів 1,2 тис.21 день тому
Thank you for learning Godot with me! This is a beginner tutorial where we go over the basics and make a game board. Here's the resources: drive.google.com/drive/folders/1-fkym4E0f7gvSWKokyLAdD3-2d7BIUQb?usp=sharing DaFont is here: www.dafont.com/ Be my friend: beanjbunny.carrd.co/ Midnight Room by | e s c p | www.escp.space escp-music.bandcamp.com #godot #tutorial #gamedev #indiedev #indiedeve...
Godot Board Game Tutorial 15 -- LOAD IT INSTANCE IT ADD IT POSITION IT
Переглядів 476Місяць тому
Thank you for learning Godot with me! This is a beginner tutorial where we go over the basics and make a game board. Here's the resources: drive.google.com/drive/folders/1-fkym4E0f7gvSWKokyLAdD3-2d7BIUQb?usp=sharing I mentioned Heartbest, you can find his stuff here: www.youtube.com/@uheartbeast Be my friend: beanjbunny.carrd.co/ Midnight Room by | e s c p | www.escp.space escp-music.bandcamp.c...
Godot Board Game Tutorial Part 14 -- Question Box Functionality II
Переглядів 772Місяць тому
Thank you for learning Godot with me! This is a beginner tutorial where we go over the basics and make a game board. Here's the resources: drive.google.com/drive/folders/1-fkym4E0f7gvSWKokyLAdD3-2d7BIUQb?usp=sharing You can check out OpenDyslexic here: opendyslexic.org/ DaFont is here: www.dafont.com/ Be my friend: beanjbunny.carrd.co/ Midnight Room by | e s c p | www.escp.space escp-music.band...
Godot Board Game Tutorial 13 -- Question Box Functionality Part I
Переглядів 446Місяць тому
Thank you for learning Godot with me! This is a beginner tutorial where we go over the basics and make a game board. Here's the resources: drive.google.com/drive/folders/1-fkym4E0f7gvSWKokyLAdD3-2d7BIUQb?usp=sharing You can check out OpenDyslexic here: opendyslexic.org/ DaFont is here: www.dafont.com/ Be my friend: beanjbunny.carrd.co/ Midnight Room by | e s c p | www.escp.space escp-music.band...
Godot Board Game Tutorial Part 12 -- Making The Question Box
Переглядів 323Місяць тому
Thank you for learning Godot with me! This is a beginner tutorial where we go over the basics and make a game board. Here's the resources: drive.google.com/drive/folders/1-fkym4E0f7gvSWKokyLAdD3-2d7BIUQb?usp=sharing You can check out OpenDyslexic here: opendyslexic.org/ DaFont is here: www.dafont.com/ Be my friend: beanjbunny.carrd.co/ Midnight Room by | e s c p | www.escp.space escp-music.band...
Godot Board Game Tutorial 11 -- Themes
Переглядів 5022 місяці тому
Thank you for learning Godot with me! This is a beginner tutorial where we go over the basics and make a game board. Here's the resources: drive.google.com/drive/folders/1-fkym4E0f7gvSWKokyLAdD3-2d7BIUQb?usp=sharing You can check out OpenDyslexic here: opendyslexic.org/ DaFont is here: www.dafont.com/ Be my friend: beanjbunny.carrd.co/ Midnight Room by | e s c p | www.escp.space escp-music.band...
Godot Board Game Tutorial Part 10 -- Fixing the Viewport, Making A 9 Patch Box, Classes
Переглядів 6872 місяці тому
Thank you for learning Godot with me! This is a beginner tutorial where we go over the basics and make a game board. Here's the resources: drive.google.com/drive/folders/1-fkym4E0f7gvSWKokyLAdD3-2d7BIUQb?usp=sharing Be my friend: beanjbunny.carrd.co/ Midnight Room by | e s c p | www.escp.space escp-music.bandcamp.com #godot #tutorial #gamedev #indiedev #indiedevelopers #godottutorial #godot4
Godot Board Game Tutorial Part 9 -- Enums
Переглядів 3952 місяці тому
Thank you for learning Godot with me! This is a beginner tutorial where we go over the basics and make a game board. Here's the resources: drive.google.com/drive/folders/1-fkym4E0f7gvSWKokyLAdD3-2d7BIUQb?usp=sharing Be my friend: beanjbunny.carrd.co/ Midnight Room by | e s c p | www.escp.space escp-music.bandcamp.com #godot #tutorial #gamedev #indiedev #indiedevelopers #godottutorial #godot4
Godot Board Game Tutorial Part 8
Переглядів 5142 місяці тому
Thank you for learning Godot with me! This is a beginner tutorial where we go over the basics and make a game board. Here's the resources: drive.google.com/drive/folders/1-fkym4E0f7gvSWKokyLAdD3-2d7BIUQb?usp=sharing Be my friend: beanjbunny.carrd.co/ Midnight Room by | e s c p | www.escp.space escp-music.bandcamp.com #godot #tutorial #gamedev #indiedev #indiedevelopers #godottutorial #godot4
There Will Be Blood FFXIV Macro Dance
Переглядів 1962 місяці тому
This is my macro dance of There Will Be Blood by Kim Petras Kaede's Carrd: arealmreelborn.carrd.co/ Be my friend too: beanjbunny.carrd.co/
Godot Board Game Tutorial Part 7
Переглядів 5712 місяці тому
Thank you for learning Godot with me! This is a beginner tutorial where we go over the basics and make a game board. Here's the resources: drive.google.com/drive/folders/1-fkym4E0f7gvSWKokyLAdD3-2d7BIUQb?usp=sharing Be my friend: beanjbunny.carrd.co/ Midnight Room by | e s c p | www.escp.space escp-music.bandcamp.com #godot #tutorial #gamedev #indiedev #indiedevelopers #godottutorial #godot4
I Want To Be Evil Macro Dance
Переглядів 1342 місяці тому
I Want To Be Evil Macro Dance
Godot Board Game Tutorial Part 6
Переглядів 7523 місяці тому
Godot Board Game Tutorial Part 6
Godot Board Game Tutorial Part 5
Переглядів 5633 місяці тому
Godot Board Game Tutorial Part 5
Godot Board Game Tutorial Part 4
Переглядів 8763 місяці тому
Godot Board Game Tutorial Part 4
Godot Board Game Tutorial Part 3
Переглядів 8493 місяці тому
Godot Board Game Tutorial Part 3
Fiddling Part 3
Переглядів 343 місяці тому
Fiddling Part 3
Vaporwave Battler Music Video
Переглядів 574 місяці тому
Vaporwave Battler Music Video
Godot Board Game Tutorial Part 2
Переглядів 1,6 тис.4 місяці тому
Godot Board Game Tutorial Part 2
If U Can't Dance Macro Dance
Переглядів 1544 місяці тому
If U Can't Dance Macro Dance
Stardew Valley Flower Dance
Переглядів 394 місяці тому
Stardew Valley Flower Dance
Godot Board Game Tutorial Part 1
Переглядів 6 тис.4 місяці тому
Godot Board Game Tutorial Part 1
Veggie Summoner Music Video
Переглядів 434 місяці тому
Veggie Summoner Music Video
Godot Show Reel Submission
Переглядів 854 місяці тому
Godot Show Reel Submission
Jump Jump Macro Dance
Переглядів 1774 місяці тому
Jump Jump Macro Dance

КОМЕНТАРІ

  • @tcindie
    @tcindie 3 дні тому

    In OOP you define objects with classes, and then instantiate (create instances of) those classes. The resulting objects are instances of the class.. Object/Instance is pretty interchangable.

  • @SubhomoyHaldar
    @SubhomoyHaldar 4 дні тому

    Very well made video. Thank you for this series! I'll be trying to make a checkers implementation with the help of your tutorials. I wanted to point out that you can use number_of_spaces as is without subtracting 1. Just use less than (<) instead of less than equals (<=). This makes no functional difference other than reducing a subtraction operation.

  • @ajmgdaj
    @ajmgdaj 5 днів тому

    Well several concepts could get mixed up here.... In Godot's terminology, an object created from a packedscene is an instance of that scene. In terms of Game structure Nodes that represent an object in the game, like a weapon, bullet, enemy, etc might be called an object. If they are instances of scenes or not. Then in purely programmatical terms, all such nodes are instances of Node, as basically everything is an instance of some class in GDscript.

  • @super8bitrafa
    @super8bitrafa 6 днів тому

    instance!

  • @sevenarks7
    @sevenarks7 6 днів тому

    Oh yeah

  • @aricalamari
    @aricalamari 8 днів тому

    This was very creative!

  • @ROG-
    @ROG- 9 днів тому

    Finally caught up to the most recent video. This series has been extremely helpful, and you explain things really well! On top of that, you are also very entertaining at showing these points. Thanks for making this series, looking forward to the next one!

  • @sevenarks7
    @sevenarks7 12 днів тому

    Thank you. I look forward to the next video.

  • @sevenarks7
    @sevenarks7 13 днів тому

    Thank you. But, This video is Godot board game tutorial playlist not include. And can you Godot board game tutorial playlist reverse?

    • @beanbunnygaming
      @beanbunnygaming 12 днів тому

      What does it not include?

    • @sevenarks7
      @sevenarks7 12 днів тому

      @@beanbunnygamingI'm sorry. I'm not good at English, so I don't think I conveyed my message well. This video (11) was not included in the Godot Board Game Tutorial Playlist, so I found it and played it myself after seeing 12 after 10.

  • @SFish-wr4kh
    @SFish-wr4kh 14 днів тому

    I think UA-cam ate my comment, but I quit my job back in late December and have had a lot of free time on my hands as a result. A couple other videos got me to reinstall Godot, but your series has definitely taught me the most so far. Game design is something I always felt was out of reach for me, but this video series has given me enough of a grasp on the basics and confidence to actually keep at it. I appreciate your jokes and stream of consciousness narration, and the way you've been breaking down concepts really does help explain the process. It's been helpful starting with something really simple and basic and then slowly replacing components of that basic thing with progressively more complex things that are more adaptable. And! I found a dope new musician on top of all it. Thanks for all your hard work!

    • @beanbunnygaming
      @beanbunnygaming 12 днів тому

      That really means a lot, thank you! I've been trying to make this make sense in ways I haven't seen before

  • @ajlayl
    @ajlayl 16 днів тому

    Malaysia, we know (LOVE) Ariana Grande but me specifically i thought u were talking about the youtuber James Charles

    • @beanbunnygaming
      @beanbunnygaming 12 днів тому

      ... shoot, he would have been another good one to use as an example

  • @morvister
    @morvister 17 днів тому

    Hey! Nice teaching style! And thank you so much for not-just-another-platformer-series :-) Really appreciate that! Instant sub :-) When it comes to board games, I'm thinking about a way to adapt a board game like risk, having a world map, with all the countries in a non-grid-layout and the need for zooming in and out and having the units and everything needs to be visible, etc. I used to play a game called "Shogun" with my friends in the past (it's a "Risk"-like strategy board game, but more complex and the sessions are much longer), but now we are spreaded all across germany and the opportunity to come together long enough for a session is equal to 0, so I dream of making a multiplayer board game adaption for it. Do you think it's possible to showcase something like that? not the whole game of course, just a chunk of it? To be more specific: how to handle no-grid-maps, with zooming functionality, selecting and highlighting country, move and position units and so on. So the more generic stuff. I think I'd be able to handle the game-specific features and multiplayer also, since there is no need for high optimized competitive stuff or anti-cheat in my case (I trust my friends 🙂 ) and the basic multiplayer stuff is not that complicated in Godot 4

    • @beanbunnygaming
      @beanbunnygaming 12 днів тому

      No grid would all ready be possible with this set up, just move the Marker2Ds to where the piece would need to move. I did it that way on purpose because I assumed other people might want a board with curves. Let me think about how to do the highlights, but I know how to do zoom, I can absolutely add that to the list of things we handle when we do cameras. Thank you for the suggestions.

    • @morvister
      @morvister 9 днів тому

      @@beanbunnygaming thank you so much for your answer!

  • @KeithAndersch
    @KeithAndersch 18 днів тому

    These are great videos! Even though I'm on the outskirts of Godot, I like seeing a break down of a game being made. Is there any chance to re-order the playlist to ep 1 is first and the latest is at the bottom? Would be helpful. I'll continue to chug through regardless. :D

    • @beanbunnygaming
      @beanbunnygaming 12 днів тому

      I'll look into how to do that because I had NO idea it was out of order, thank you for telling me!

  • @KeeganCrankshaw
    @KeeganCrankshaw 18 днів тому

    Thanks for these videos! Learning nice tips along the way. Some questions: Any specific reason for using packed scenes vs a (e.g) json/tres file that stores the q+a and then modifying the question scene? Are there advantages of multiple packed scenes vs just changing the one? I see you use the editor a lot for things that can be written in code (my preference, but I'm new to game Dev), like adding the scenes to the array. What are your reasons for using one over the other?

    • @beanbunnygaming
      @beanbunnygaming 12 днів тому

      Honestly, when I first started game dev, part of my job was designing things and then handing them off to designers who didn't code, so I'm used to making things work in the inspector as much as possible. Your way is absolutely a way it could be done, I just didn't want to do jsons in a beginner tutorial.

  • @ahmed_edits_english
    @ahmed_edits_english 18 днів тому

    Keep it up 💙

  • @CasMcAss
    @CasMcAss 18 днів тому

    The first 4 seconds you started talking already got a laugh out of me lol Love it

  • @drendelous
    @drendelous 22 дні тому

    so far this one is the messiest..

  • @drendelous
    @drendelous 23 дні тому

    the style you explain things.. is so cool youtube algorithm, ty

  • @Shuffle-f4z
    @Shuffle-f4z 25 днів тому

    Great tutorial! I’ll definitely give this a shot later, starting from the beginning!

  • @gustavosouza-hs8ft
    @gustavosouza-hs8ft 27 днів тому

    Nice video!!

  • @zitronekoma30
    @zitronekoma30 Місяць тому

    Love finding little channels like this, great video :)

  • @Elias_IV
    @Elias_IV Місяць тому

    Comment for algorithm

  • @Elias_IV
    @Elias_IV Місяць тому

    Can't express how much i needed this explanation. The signal gun analogy made it very visual

  • @Elias_IV
    @Elias_IV Місяць тому

    Watching your second video. The way you explain things is just perfect for me. It clicks instantly

  • @Elias_IV
    @Elias_IV Місяць тому

    You've literally went through everything that bothered me. From my clueless sould - Thank You.

  • @niutobal734
    @niutobal734 Місяць тому

    Good video here the only thing I had to change in Godot 3.5 is a part of the code: ------------------------------------------------------------------------------ func _on_Timer_timeout(): var dice_roll : int = randi() % (6 - 1 + 1) + 1 print(dice_roll) animation_player.play("1") ---------------------------------------------------------------------------- in Godot 3.5 I couldn't put the randi_range so I did it with the randi.

  • @niutobal734
    @niutobal734 Місяць тому

    Good tutorial, I like the way you do and teach things. In this case I did not have any problems with godot 3.5.

  • @niutobal734
    @niutobal734 Місяць тому

    Buen video, lo hice en godot 3.5 y aqui si tube algunos problemas, pero los solucione, el codigo seria asi: ------------------------------------------------------- Extends Node2D Onready var piece : Sprite = $Piece Export(array, NodePath) var game_spaces: Array Var place : int = 0 Var number_of_spaces : int Func _ready() -> void: number_of_spaces = game_spaces.size() Print(number_of_spaces) Func _unhandle_input(event : InputEvent) -> void: If input.is_action_just_pressed("ui_click") and place <= (number_of_spaces - 1): Var tween = create_tween() Var Target_node = get_node(game_spaces[place]) Tween.tween_property(piece, "position", Target_node.position, 1) place +=1 Elif place >=number_of_spaces: Print("place is out of bounds") ------------------------------------------------------- Explicación: la sintaxis de godot 3.5 para declarar un array es diferente ya que no se usa (Array[Node]). En godot 3.5 no esta el market2D pero puedes usar el position2D que es lo mismo. En godot 3.5 no permite asignar nodos al array desde el inspector por eso se usa el NodoPath y ahi si deja. English: Good video, I did it in godot 3.5 and here I did have some problems, but I solved them, the code would be like this: (above) Explanation: Godot 3.5's syntax for declaring an array is different since (Array[Node]) is not used. In godot 3.5 there is no market2D but you can use position2D which is the same. In gosot 3.5 it does not allow assigning nodes to the array from the inspector, which is why NodoPath is used and that's it.

    • @beanbunnygaming
      @beanbunnygaming Місяць тому

      Oh sweet, I'm glad you posted this! / ¡Me alegra que hayas publicado esto!

  • @niutobal734
    @niutobal734 Місяць тому

    Estoy haciendo esto en gosot 3.5 por que mi pc no da para godot 4 😅 pero supongo que sera parecido.... (I'm doing this in gosot 3.5 because my PC doesn't support godot 4 😅 but I guess it will be similar...)

    • @beanbunnygaming
      @beanbunnygaming Місяць тому

      It honestly should be stunningly similar, especially since I'm better in 3.5!

  • @olaftheviking14
    @olaftheviking14 Місяць тому

    I really appreciate how you adjust the plan when you realize something is going to be long-winded and tedious with the current methods. It's a great showcase that A) There's more than one way to get the job done, and B) You're going to need to adapt and switch things up from time to time as you learn more and move forward, because your first idea might not be the most efficient one, and that's okay. It helps me keep my mind flexible and not get stuck thinking I'm either doing it right or doing it wrong.

    • @beanbunnygaming
      @beanbunnygaming Місяць тому

      Thank you, I appreciate that! I feel kinda bad when I have to change the plan, but that's really the only way to do any of this.

  • @AppMaker728
    @AppMaker728 Місяць тому

    im using 4.3

    • @beanbunnygaming
      @beanbunnygaming Місяць тому

      Me too. I would imagine this would work in any verison of Godot 4, but I haven't tested it.

  • @AppMaker728
    @AppMaker728 Місяць тому

    great idea by the way a board game

  • @alexxander7289
    @alexxander7289 Місяць тому

    Make sure you put "place -= 1" directly after starting the "While place != 3:" statement.

    • @beanbunnygaming
      @beanbunnygaming Місяць тому

      Check 3:38, I do exactly that

    • @alexxander7289
      @alexxander7289 Місяць тому

      @@beanbunnygaming I didnt 😞 and it took me awhile to find my error.

  • @notcrispeeweevile1388
    @notcrispeeweevile1388 Місяць тому

    You da bomb! This helped me a lot, and I really appreciate your hard work.

  • @Moody_Nilez
    @Moody_Nilez 2 місяці тому

    thank you for the tutorial❤

  • @irishlatinoreacts1842
    @irishlatinoreacts1842 2 місяці тому

    Hi Bean Bunny. Really love your videos. I have been thinking about getting into game engine coding specifically into GotDot SPECIFICALLY because I have had a board game idea for years now. And though I've tried to make it become a reality from a physical standpoint, it seems a bit too complex for that. So I figured something like GoDot would be the way to go. I am messaging you, an experienced user because I would love to run my idea past you and get a sense of how complicated it would be and how much experience one might need for coding it in Gotod. I really wish I could have DM'd you a request like this but it doesn't seem like that is possible anywhere even on your other platforms. I am a real person. You can see that I also have a UA-cam channel so check it out if you'd like. But yea! Really would love to chat with you about my idea if you are interested. My personal email is irishlatinoreacts1842@gmail.com if you want to reach me there. Have a great day and keep up the videos!

  • @CIndy_The_Skull
    @CIndy_The_Skull 2 місяці тому

    You're good at this in comparison to a few others i've seen with regard to explaining as you go. Subbed, Cheers. :)

  • @zac9933
    @zac9933 2 місяці тому

    I'm working on another project to specifically help me learn UI and my goodness, viewport settings and scaling can be such a nightmare! If you have the time to answer, I was wondering if you might have any tips on how I could approach branching directions. For example, early in the series you mentioned a game being like chutes and ladders, having more than 1 direction a piece could move. My personal project I am working on with your tutorials has multiple paths to choose from and I'm having a heck of a time figuring out the best way to let the player choose the direction. I've looked at TileMaps but whenever I try to learn about them people are just talking about making them artistically and not talking about programmatically, but I know there's a method in the docs about getting adjacent tiles. I've also considered the brute force method of just manually listing out which tiles are adjacent to which. I'm just not sure how to approach it! Any tips, ideas, or suggestions would be much appreciated! As always, I look forward to the rest of the series and appreciate the effort you've put in (:

    • @beanbunnygaming
      @beanbunnygaming 2 місяці тому

      I haven't played with it explicitly, so I'm not 100% if this works or not, but I'd cheat: set one path as spots 1 - 10 in the array. Let's say you branch off at spot 5. At the branching path, automatically set your place to 11, then have it keep adding 1, so you'd get 12, 13, 14, 15, so on. If the paths rejoin you'd have to automatically set the place back to wherever it rejoins.

  • @zac9933
    @zac9933 2 місяці тому

    This is such a good episode!! I've been reading about enums so love love to see an example of them getting used. Also really like the Pokemon example, I'll have to remember that one!

    • @beanbunnygaming
      @beanbunnygaming 2 місяці тому

      Thank you friend, the pokemon example made it make the most sense to me

  • @zac9933
    @zac9933 2 місяці тому

    Yay, more board game. Had to take break for some family stuff so I fell behind a bit. On your last video I commented about the tween not giving me the vector2 and having to use game_spaces[place.position] and you asked if it was working. It is indeed working just fine, it just required that small work around. Maybe I'll go back and see if I missed a step somewhere. Since I had to restart the project, I tried to do as much as I could remember on my own and I just used the videos if I got stuck somewhere. So it's likely that I could have missed something somewhere.

  • @Erin_Brume
    @Erin_Brume 2 місяці тому

    Great tutorial! How many parts can we expect? (Also will you make another tutorial and do you know what kind it'll be?) ❤

    • @beanbunnygaming
      @beanbunnygaming 2 місяці тому

      I've got 24 filmed (I film ahead of time because I'm nervous I won't finish!), and I'm thinking my next tutorial would be something with cards. Maybe blackjack. I'm trying to do things I haven't seen yet -- there's a hundred top down tutorials and platformer tutorials, and I don't think I'm smart enough to add anything to those discussions.

    • @Erin_Brume
      @Erin_Brume 2 місяці тому

      There's definitely a niche for cards tutorials! I look forward to it

  • @gigachad_egg
    @gigachad_egg 2 місяці тому

    i made a paper board game with my friends in school and now i decided to make it into a video game so we could play it online. You are exactly what i was looking for. It's my first game ever and Your explanations are amazing. Really looking forward to next videos! Thank you so much <3

  • @uglycam
    @uglycam 2 місяці тому

    Thank you so much for this! :-) This was exactly what I needed. Subbed!

  • @middleclassjoe
    @middleclassjoe 2 місяці тому

    Thanks so much for the series. These videos are great! How would you handle cards and decks of cards?

    • @beanbunnygaming
      @beanbunnygaming 2 місяці тому

      You know, black jack might be my next tutorial, but I'm not sure yet. The first place I would start is by downloading a free card asset pack from Itch.io, they have a few

  • @jajwarehouse1
    @jajwarehouse1 2 місяці тому

    Is the extra await(move) that was added not moving one space too far now? A roll of 4 should not move 5 spaces.

  • @ferranrigual
    @ferranrigual 2 місяці тому

    Thanks for these tutorials, just starting with Godot (or game dev at all) and I enjoyed them a lot.

  • @NoTy_y7
    @NoTy_y7 2 місяці тому

    Hello ! Your tutorial is really really good. Thank you so much for sharing your experiences with us, and I can't wait for the following videos on this topic ! Thank you so much

  • @jajwarehouse1
    @jajwarehouse1 2 місяці тому

    Although it does not hurt to check If Roll == 0, the While loop has already made sure Roll equals 0.

  • @jajwarehouse1
    @jajwarehouse1 2 місяці тому

    I do trust the process.😉 Enjoying watching these.

  • @jajwarehouse1
    @jajwarehouse1 2 місяці тому

    Good video. So glad you did not end it without doing the str() cast. 😂