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Coldstart Coder
United States
Приєднався 18 лип 2023
Hi, I'm Coldstart Coder. I like programming, studying and implementing AI, Game Development and Learning how to 3D Model. I'm going to be uploading videos talking about these topics and more. Hope you enjoy the channel!
I Built an AI That Punishes My Gaming Toxicity (It Backfired)
Join me as I create a new AI to reduce my gamer rage! Using Python and some of the best models machine learning has to offer I make a discord bot that monitors what I say, and if I stray from the optimistic and positive path then....well....it discourages me from doing that.
I'm sure this will go well :)
I'm sure this will go well :)
Переглядів: 5
Відео
I'm put on TRIAL for FAILING Inktober!
Переглядів 33Місяць тому
so.....I didn't quite finish all 31 days of inktober.....time to face the music.
I'm doing Inktober...but with Blender?
Переглядів 852 місяці тому
I'm doing Inktober...but with Blender?
Text Streaming for More Responsive Feeling LLM Apps
Переглядів 1189 місяців тому
Text Streaming for More Responsive Feeling LLM Apps
Getting Started with Gemma-LLM: Google's new Open LLM
Переглядів 659 місяців тому
Getting Started with Gemma-LLM: Google's new Open LLM
Add Outlines to Your Models Easily in Blender - Inverse Shell Tutorial!
Переглядів 37010 місяців тому
Add Outlines to Your Models Easily in Blender - Inverse Shell Tutorial!
ChatGPT, A Bomb, and ME: PUTTING MY LIFE INTO AI'S HANDS!
Переглядів 8110 місяців тому
ChatGPT, A Bomb, and ME: PUTTING MY LIFE INTO AI'S HANDS!
First Video of 2024! Small Update and Future Plans!
Переглядів 1611 місяців тому
First Video of 2024! Small Update and Future Plans!
Advent of Code 2023: Day 2 - Cube Conundrum
Переглядів 34Рік тому
Advent of Code 2023: Day 2 - Cube Conundrum
Advent of Code 2023: Day 1 - Trebuchet Calibration
Переглядів 47Рік тому
Advent of Code 2023: Day 1 - Trebuchet Calibration
Create a 3D Wine Glass in Blender Using Trace and Spin Technique
Переглядів 1,1 тис.Рік тому
Create a 3D Wine Glass in Blender Using Trace and Spin Technique
Level up Your Blender Skills with this Easy Decal Method
Переглядів 553Рік тому
Level up Your Blender Skills with this Easy Decal Method
Can you use BRACES AROUND FUNCTIONS in PYTHON?!
Переглядів 164Рік тому
Can you use BRACES AROUND FUNCTIONS in PYTHON?!
Love Letter Algorithm: Grandfather of ChatGPT!
Переглядів 64Рік тому
Love Letter Algorithm: Grandfather of ChatGPT!
Hi! I really enjoyed this video! And can I know how you programmed these gpts? Like... did you just write a system prompt (or create a customized GPT) and use the Openai's normal text-to-speech technology? Or did you do any special coding/handling? And if you don't mind, can you share your system prompt? They are so natural and stay in their characters so well! Especially the last one ---- it feels almost scripted. I am trying to do some study on playing games with AI, so I would really appreciate it if I could use your case as an example case! Thanks a lot!
Hey! Thanks for watching the video :) Apologies for taking so long to respond. Sure I can share the code and talk a bit about it. Here's a link to the zip in onedrive: drive.google.com/file/d/1z2m5RtZw1O97-A-ZRBzNy-R1ijhUFzZy/view?usp=drive_link It's a bit of a mess so it's not ready to go up on github lol, but that's the code base I used for the video. It's been several months since I've even tested it, so with api and library changes I'm not sure if it's still functional as is. But it should show how I made the prompts and handled the flow. I used gpt-4-1106-preview as the llm, I just used it's pre-existing knowledge of the game to run it, so no advanced rag setup or anything like that to load in documentation about the game. I used the openai/whisper-small model to do speech to text, and then eleven labs for text to speech to give the AI it's voice. There's a lot of optimization that can be done with this, it takes almost a second before the AI responds to user input, a lot of this has to do with the speech to text using whisper because I'm waiting for the user to stop speaking before transcribing (in my latest video making a discord bot I learned how to do live transcription with the model locally, but it's not included in this file), so there's a lot of delay there, but I'm sure there are other aspects that could help improve it's responsiveness. All of the model interactions in the video are real I'm glad to say :) But that's not to say the model was perfect every time. Marcus (the evil AI at the end) was particularly hard to get right. Had the idea for what I wanted the ai to do and had to modify the prompts quite a bit to get it right, but everything you see in the video was generated by the AI and not scripted by me. Even the final closing monologue lol Honestly the project could use a lot of improvements and refinements, and I'd like to revisit GPT playing games like this. I've learned a lot about better prompting, and how to fine tune models and reduce latency, and I'd like to experiment with ways to make the conversation feel more natural for the end user. Feels a bit stiff when actually playing with it. I'd also like to move away from paid services like openai and eleven labs and go full local, been doing a lot of work with open LLM models and fine tuning them, but haven't played with local text to speech yet. But anyway, think I've rambled on long enough lol. LMK if you have issues downloading the code, I cant' promise the code will run since apis and libraries around LLMs change so often, particularly with Eleven Labs I think they had a breaking update since this video. But I'll try and answer any questions I can :) Good luck! And if you build anything cool please feel free to share it :)
@@ColdstartCoder wow thanks for sharing your code! (And luckily I am a coder myself so I can totally understand it!) Yeah I have no doubt that the script is all AI-generated, and the generated content indeed is very impressive! I do wonder if the game manual pdf is loaded, will these AIs perform better. Speaking of the local model -> I agree. I feel that for quick prototyping it is nice to use Openai's model, etc because it is easy - just an API away, but fine-tuning a local model will give more control. Uh speaking of my project - I noticed the trend of AI games (AI story co-creating games like AI Dungeon, AI murder mystery games, etc) focusing on replacing humans by AI. I wonder if the experience is actually better. Or in which way is better, in which way is worse ----> that's why I am particularly interested in your video because I can compare this video with my experience playing this game with my friend. On top of that, I am trying to make an experimental game that explores the non-human aspects of AI as game mechanics or narratives. If you are interested, I can share more details (but it is probably not suitable for spamming your comment area hahaha)
for those who are in blender 4.2.3 just add armature with shift+A > armature (there is no sub menu but it works)
BROTHER, how are you, where can I connect you? I need to know some questions and I invite you to a virtual cafe. Help me. It's about blender.
Definitely a simpler model/scene today, but you can still (sorta ) tell what it is lol
wow thats really cool, how did you do the ink stuff for the material? im trying to learn how to make a 3d manga and i love this kind of art style!
Sorry for not responding sooner just saw your comment! It's definitely a fun art style to work with, hides a lot of mistakes on my part lol. The shader I'm using are variations of this shader I posted on reddit awhile back: www.reddit.com/r/blender/comments/1fvpb4w/comment/lqb30ug/ (sorry about the reddit link, not sure how else to share the picture lol). Only difference is for the characters I'm using just the cell shading portion at the bottom, and I'm plugging in the normal textures you get when you download the models from Mixamo (link just in case you haven't seen it, lots of free animations and characters! www.mixamo.com/#/) Hope this helps, and hope to see some of your work soon :)
My favorite Pokémon is Wooper a gen 2 Pokémon
Looks like if a core from portal had a body
Loved those games, and I can def see it now that you pointed that out lol.
The grass looks like little hooded people idk if that was intended but still pretty cool
Great tutorial thank you!
Honestly underrated.
Appreciate it man, glad you liked the video :)
Bruh why this has 8 likes this is amazing
it has a few more now :) as long as a few people enjoy it I'm happy lol. thanks for watching man!
Day 2 is Discover, and I was kinda reaching a bit by making a map similar to the one seen in the movie Treasure Planet. I mean they discover the map right? which helps them discover the treasure right? ...overall, think it was a good idea, but execution could use some work. Def a project I'll revisit in the future.
remember me when your famous
lol if I ever get famous I'll remember you :) And even if I don't I'll remember anyway!
Thank you! Simple and to the point as we need! Greets from Italy!
In case anyone was looking for a good low poly hand tutorial, I roughly followed this video: ua-cam.com/video/3JT7cCz_Yi0/v-deo.html it's a pretty good tutorial series for low poly characters :) Happy modelling!
bro I know the exact tuturial u used to model those hands lol!
One of the best tutorials I've seen so far :) ...should probably post a link to it now that I think about it lol.
One hand clap
how do you do it with weight painting?
This was amazingly well done, thank you for this. I was able to follow along and not get stuck like in other tutorials. If you can get me making something, you can get anyone to do it!
you need bone to this ?
HI, I have applied damped constraints for pistons. they are behaving like simulation i.e, when I move the frames in timeline, the pistons are coming out and again settling in. I thought its going to ok while in render. But No ! even in seq render its behaving sameway…, ‘pistons are coming out and again settling in’ ! any solutions plz help thank you
Toon outline doesn't work in my Blender. Character and Outline are separated in Rigging. How can I solve this problem?😢
Great stuff!
I have a doubt how to pull this exact thing into unity??
Export as FBX with armature and animations.
I reproduced the setup in the video, but the arm isn't moving with the plate. Okay, I found the problem - a minute and a half in
Hi, after I set the constraint track for both sides, they no longer match each other with sightly move away. How come?
Great.
Great video!! and I want to ask question that if I want to implement textstream to streamlit app. How can do it?
It helps with you print shortcut keys you are using.
another video for my blender tutorial folder. good jobb :)
i was the 666 like :(
Cool. Instead of rotating by 180 degrees, you can use alt+f in edit mode to flip the bone's orientation. okay bye
sorry I zoned out can you start again?
Thanks!
Thank you!!!
Great tutorial,really useful,thank you!
Video came out a bit long, but hope it's interesting! If you prefer I do have the same content on an article in medium which you can check out here: medium.com/@coldstart_coder/getting-started-with-googles-gemma-llm-using-huggingface-libraries-a0d826c552ae Also have it as a more detailed collab notebook here: colab.research.google.com/drive/1lh4THy-pqodDntWMFooOxQ4WsZTqYKg6?usp=drive_link Happy coding :)
Why when I click one armature, it selects all of the armature?
You're in object mode. You need pose mode. There's a mode selector on the top left corner, or ctrl+tab
Very good video thanks.
And thanks for providing model too.
Ahahahah robo-suzanne
Smart not to push, I generally assume when someone is playing that passive they’re trying to bait me
Playing with a new format, let me know what you guys think and if you want to see more :)
At the end when you mention rotation constraints, I believe you can set a degree of rotation constraint as well as completely locking it down. For pistons, it would be good to limit but not completely lock out the X rotation so your piston doesn't pop out of the cylinder by accident.
“dance if you’re too lazy to learn blender” me asf:
Then make them pop even more and turn them into borderland models
He got some move tho
Noice
Noice
I like to send-me a tutorial, or any link of other channel, please!
So I don't have a direct tutorial for this one. I made this one after discovering you can animate material properties in Blender and was playing around with different texture materials. So for any node in the shader graph if you right click on one of its properties you can create a keyframe on the timeline for it. Using this I applied a Wave Texture node to a sphere and modified the Distortion and Detail values on the node which made this effect. If you want to take a look at the blend file for this project I uploaded it here, so you can see the material I made and the animation on the timeline: drive.google.com/file/d/1B96d-4oyGyKAhi_kszBiNTCumStLG85q/view?usp=drive_link Ducky3D has a tutorial that shows a different effect but the same concepts of animating shader node properties, you can find that here: ua-cam.com/video/R9HNsRwihhk/v-deo.html If you want a more direct tutorial for this effect I can make one, it'll probably be a few weeks before I can get to it (busy with some other projects atm). Just let me know and I can put that on the todo list for the future :)
Thankyou very much! : ) @@ColdstartCoder
Como que faz? Faça um tutorial, por favor!..
(Pedir ao Google para traduzir isso do inglêsl, então peço desculpas se parece errado) Eu segui um tutorial de um youtuber chamado "Alaskan FX". Ele tem muitos tutoriais excelentes como esse, então recomendo que você dê uma olhada no dele coisa! Se você quiser eu poderia fazer um tutorial, mas não tenho certeza do que poderia acrescentar que não esteja no original. Aqui está um link para o tutorial do Alaskan: ua-cam.com/video/xlVuIh3td9g/v-deo.html
Thankyou very much!!! @@ColdstartCoder 👍👏🤝