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Digital Rocket Science
United States
Приєднався 24 лис 2022
Digital Rocket Science’s mission is to bring advanced numerical simulation and modeling tools to the classroom in easy-to-use and highly accessible web-based frameworks for learning, demonstration, and experimentation by students in STEM fields.
Solution-Adaptive Unstructured Meshes
The solution-adaptive techniques of the Digital Dynamics Studio are highlighted in this animation. At each time-step, the unstructured mesh changes its structure in order to adapt to the current solution. This insures high accuracy throughout the entire computational domain and at all times, while also minimizing the overall computational cost.
Digital Dynamics Studio
www.digitaldynamics.studio/
Digital Rocket Science
digitalrocket.com/
Digital Dynamics Studio
www.digitaldynamics.studio/
Digital Rocket Science
digitalrocket.com/
Переглядів: 84
Відео
Flow Visualization Techniques
Переглядів 8121 день тому
The various flow visualization techniques of the Digital Dynamics Studio are demonstrated for a simulation of airflow past a cylinder at Reynolds Number 400. These techniques include: * Unstructured Mesh * Velocity Vectors * Pressure Field * Vorticity Field * Flow Speed * Temperature Field * Irregular Particle Traces * Regular Particle Traces Digital Dynamics Studio www.digitaldynamics.studio/ ...
Digital Dynamics Studio Quickstart Demo
Переглядів 38Місяць тому
A quick walkthrough of the Digital Dynamics Studio and how to set-up and run your first simulation is presented. All relevant features are highlighted through two simulation examples. Digital Dynamics Studio is the first computational fluid dynamics simulation platform built from the ground up specifically for students in STEM fields to use and explore with. www.digitaldynamics.studio digitalro...
Fluid-Structure Interaction and Free-Surface Flow Preview
Переглядів 52Місяць тому
Preview of some of the upcoming features of Digital Dynamics Studio that allows it to solve fluid-structure interaction and free-surface flow applications. While still under development, progress on these deforming-domain algorithms is highlighted for two challenging applications. Try Digital Dynamics Studio for yourself at: www.digitaldynamics.studio digitalrocket.com
Introducing Digital Dynamics Studio
Переглядів 112Місяць тому
Introducing Digital Dynamics Studio, the first CFD simulation platform built from the ground-up specifically for students in STEM fields to use and explore with. Students and educators can use this easy-to-use yet powerful simulation platform to conduct numerical simulation experiments on a wide variety of engineering and scientific applications; interactively and in real-time. This end-to-end ...
Dynamic Mesh CFD with Moving Boundaries
Переглядів 1,9 тис.7 місяців тому
In this video we highlight the advanced capabilities of the Digital Dynamics Studio with respect to moving boundaries and other geometry. The adaptive and dynamic mesh changes its shape and structure at each time-step in order to accommodate the motion of the object within, in this case, a spinning square. Throughout all of this, the underlying fluid-solver is able to solve the Incompressible N...
Heated Plate Convective Flow - Experiment Reproduction
Переглядів 6510 місяців тому
A recent convective flow experiment was uploaded by Steve Mould (see link below), so we thought we'd try and reproduce those results through simulation using the Digital Dynamics Studio. This experiment consists of a 1 1/2 inch heated plate at the bottom of a 10" x 12" channel filled with water, and buoyancy forces causes a stream of rising fluid to develop and mix within the channel. Our simul...
Airflow Past a Spinning Cylinder in 2D
Переглядів 28111 місяців тому
Airflow past a spinning cylinder is simulated in 2D using the Digital Dynamics Studio. These simulations demonstrate the well known Magnus Effect which produces lift forces on the spinning cylinder when placed within cross-flow. Various spin-rates are simulated and presented at both Reynolds Number 200 and 1,000. Several practical examples of the Magnus Effect in both sports and shipping are pr...
Simulation of Natural Convection Flows in 2D
Переглядів 328Рік тому
Natural convection flows are simulated under varying conditions in 2D. Both linear and circular domains are modeled, and a variety of Rayleigh numbers are simulated. The simulations were carried out using the Digital Dynamics Studio from Digital Rocket Science. www.digitaldynamics.studio/ digitalrocket.com/
Airflow Past a NACA 4412 Airfoil at 10 Degrees
Переглядів 343Рік тому
Airflow past an airfoil at 10 degrees angle-of-attack is shown at a Reynolds Number of 1,000. Various flow features such as vorticity, streamlines, particle traces, pressure, and the adaptive unstructured mesh are highlighted in order to show the unsteady flow patterns in the airfoil's wake. All simulations and visualizations shown here were created using the Digital Dynamics Studio from Digita...
Airflow Past a Circular Cylinder
Переглядів 4712 роки тому
Airflow past a circular cylinder at Reynolds Number 500. www.digitaldynamics.studio/ digitalrocket.com/
Excellent analysis and presentation. Loved it.
0:15 when it showed the vorticity color-coded by (∇×v)⋅n̂ with was my favorite. Physics and multivariable calculus is so cool, visualizing it with computer graphics is even cooler.
it really looks like a non euclydian space simulation, i think humanity is almost findind out what universe really is
tf does this have anything to do with euclidian lmao
@@youtubehandlesux our reality exists in a dimension where the geometric space is a no-euclidian space, meanwhile our geometry math is euclidian, which means: it makes sense for a 3rd dimension being, our current geometric math doesn't make sense if u want to think about higher dimensions, so u have to use a no-euclidian geometric math
what benefit is there to using geometry to solve fluid simulation as apposed to more conventional particle or voxel-based simulation?
This.
CFD is physically accurate and is used for accurate simulation of rocket or plane aerodynamics. AFAIK a physically accurate particle solution would require the simulation of each individual air particle. The maths behind this solution could be trivially applied to a voxel grid, but it would reduce the accuracy of the interaction between the object and the air. The closer the mesh fits to the object, the better.
From reading the description, I don't think it's using geometry to simulate. But I can't put my finger on what it's doing exactly, it mentions a fluid solver though, so maybe it's a clever new way of meshing fluid data, presumably for accurate meshes with the lowest possible tris. I'm just a beginner with blender sims though, so i'm probably wrong.
Hey, I believe the benefit is just efficiency. As someone mentioned, both particle and grid based methods can become very expensive with finer and finer simulations. What adaptive meshing tries to do is create a fine mesh in more complicated flow areas while leaving less complex areas with larger meshes. This lets the simulation focus more time on the actually complicated behavior, and can speed up the simulation drastically by focusing less on unimportant areas.
good I want to use your services