Alex Yu
Alex Yu
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184 Final Project
Team 8 - Real-time Reposable Rendering of Volumetric Digitalized Humans
Gaoyue Zhou, Alex Yu, Hang Gao, Chenyue Cai
CS 184/284 Spring 2021, UC Berkeley
We present an extension of the PlenOctrees viewer to support linear blend skinning (LBS)-based character animation.
Переглядів: 110

Відео

PlenOctrees - ICCV Oral Video
Переглядів 555 місяців тому
12mins ICCV Oral
PlenOctrees for Real-time Rendering of Neural Radiance Fields
Переглядів 16 тис.3 роки тому
Real-time rendering of NeRFs via distillation into PlenOctrees (view-dependent octrees). Please view in 1080p to see details. Website: alexyu.net/plenoctrees arxiv.org/abs/2103.14024
pixelNeRF: Neural Radiance Fields from One or Few Images
Переглядів 25 тис.3 роки тому
Website: alexyu.net/pixelnerf Github: github.com/sxyu/pixel-nerf

КОМЕНТАРІ

  • @onerimeuse
    @onerimeuse 4 місяці тому

    Really impressive stuff mate. Nice work

  • @THEMATT222
    @THEMATT222 11 місяців тому

    Noice 👍👍

  • @daulet344
    @daulet344 Рік тому

    game changer!

  • @DasAntiNaziBroetchen
    @DasAntiNaziBroetchen Рік тому

    God damn dude, normalize that volume. I can hardly hear you.

  • @jahn_star
    @jahn_star 3 роки тому

    Waybe

  • @ChipWeinberger
    @ChipWeinberger 3 роки тому

    hugely impressive

  • @dinoscheidt
    @dinoscheidt 3 роки тому

    Tried it on the latest largest iPad Pro - stuck at 100% Loading.

    • @alexyu1325
      @alexyu1325 3 роки тому

      Mobile browser is not supported right now due to WebGL compatibility problems.

    • @davecardwell3607
      @davecardwell3607 3 роки тому

      @@alexyu1325 do we know what specifically blocks it? Great work btw.

  • @Q_20
    @Q_20 3 роки тому

    Realtime novel view synthesis would be a major breakthrough in computer graphics

  • @Q_20
    @Q_20 3 роки тому

    near-realtime rendering possible?

  • @chronokoks
    @chronokoks 3 роки тому

    you guys rock! Keep it up. The first time I saw NERF I knew there's a lot to this technique and a lot that can be improved.

  • @kwea123
    @kwea123 3 роки тому

    Why don't you train the plenoctree directly like in nsvf? Is it due to the .refine() method that changes model structure? Also, it would be great if it's possible to cast shadow on the object by the inserted mesh. Naively tracing rays from the light sources to the sample points and calculating if they intersect with the mesh is very costly (although it works quite nicely, I've tried).

    • @alexyu1325
      @alexyu1325 3 роки тому

      Good question. So far it seems optimizing a MLP works better than optimizing a discrete grid. NSVF is using NeRF still. People have tried and are still trying alternate representations/architectures for NeRF.

  • @douglasteixeiradeabreu
    @douglasteixeiradeabreu 3 роки тому

    Very good 💯

  • @taesiri
    @taesiri 3 роки тому

    Impressive (real-time) results.

  • @santiagoespada7533
    @santiagoespada7533 3 роки тому

    great work & explanation! Congrats