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ZPS
Приєднався 26 чер 2007
I play shmups.
Star Fighter - 1cc - Autofire On
Personal Difficulty: 11/50
Early 90s Korean jank shmup. Has a mechanic where you can upgrade your ship by allowing it to be caputred and then retrieving it, like in Galaga. This game feels both really hard and really easy at the same time, a lot of the patterns are just wtf to dodge but it's lenient enough with resources that flailing around and just crawling through the game is a surprisingly viable strategy.
All the things wrong with this game:
-This game has one stage theme and one boss theme, these just repeat for the whole game.
-This game has one of the worst bombs I've ever seen in a shmup, while it can be used defensively it greatly slows your speed and doesn't let you shoot while it's active, and only clears bullets in a small radius around you. This often puts you in a situation where you'll be flooded with enemies when the bomb ends and will have to use another.
-Iframes tend to run out immediately after the action that gives them ends, respawning is the one exception to this.
-Being captured reverts you to the default weapon and bottom speed and removes your options, regardless of how upgraded you were before.
-If you somehow kill the enemy that's capturing you (which happens more often than you'd expect) it still reverts you to default weapon with bottom power/speed with no benefit to you.
-One of the graphics in the intro (not shown in the video) is very obviously ripped from Bosconian, I would be shocked if this is the only stolen asset.
-This game has 8 weapons, and all of them manage to feel weak.
-The item that changes your weapon blocks your shot, so if it's revealed in a bad place it can make some sections way harder.
-The item also skips over whatever weapon you currently have, so you can't just collect it to clear it off the screen
-The item ALSO is worth 500 points, so technically optimal scoring is to switch your weapon as often as possible.
-A few sections just feel really repetitive and way too long (see: end of Stage 5)
-This game's difficulty is horribly unbalanced, I feel like Stage 2 and 6 contributed more to its difficulty than the rest of the game combined.
-The orange ball enemies that shoot a fast 5-way spread just feel unfair, and in situations where you have to micro its pattern it's basically impossible to keep your options.
-The life counter goes straight from 8 to F for some reason?
Early 90s Korean jank shmup. Has a mechanic where you can upgrade your ship by allowing it to be caputred and then retrieving it, like in Galaga. This game feels both really hard and really easy at the same time, a lot of the patterns are just wtf to dodge but it's lenient enough with resources that flailing around and just crawling through the game is a surprisingly viable strategy.
All the things wrong with this game:
-This game has one stage theme and one boss theme, these just repeat for the whole game.
-This game has one of the worst bombs I've ever seen in a shmup, while it can be used defensively it greatly slows your speed and doesn't let you shoot while it's active, and only clears bullets in a small radius around you. This often puts you in a situation where you'll be flooded with enemies when the bomb ends and will have to use another.
-Iframes tend to run out immediately after the action that gives them ends, respawning is the one exception to this.
-Being captured reverts you to the default weapon and bottom speed and removes your options, regardless of how upgraded you were before.
-If you somehow kill the enemy that's capturing you (which happens more often than you'd expect) it still reverts you to default weapon with bottom power/speed with no benefit to you.
-One of the graphics in the intro (not shown in the video) is very obviously ripped from Bosconian, I would be shocked if this is the only stolen asset.
-This game has 8 weapons, and all of them manage to feel weak.
-The item that changes your weapon blocks your shot, so if it's revealed in a bad place it can make some sections way harder.
-The item also skips over whatever weapon you currently have, so you can't just collect it to clear it off the screen
-The item ALSO is worth 500 points, so technically optimal scoring is to switch your weapon as often as possible.
-A few sections just feel really repetitive and way too long (see: end of Stage 5)
-This game's difficulty is horribly unbalanced, I feel like Stage 2 and 6 contributed more to its difficulty than the rest of the game combined.
-The orange ball enemies that shoot a fast 5-way spread just feel unfair, and in situations where you have to micro its pattern it's basically impossible to keep your options.
-The life counter goes straight from 8 to F for some reason?
Переглядів: 6
Відео
Scorpion - 2-ALL
Переглядів 26День тому
Weird early 80s arcade game that seems to be a Scramble clone that was going for more variety. Strangely, it also has internal autofire which I've never seen in a game this old before.
War of Aero: Project MEIOU - 2-ALL - Autofire On
Переглядів 2136 місяців тому
Played for La Calice Cup 8: calice.snowcrash.fun/tournaments/18 Personal Difficulty: 21/50 (1-ALL), 28/50 (2-ALL) Decided to go for a 2-ALL of this one because in playing it I realized the loops aren't actually that different from each other. The only real difference between each loop is that Loop 2 has faster bullets and enemies have a bit more health. Also, first place was completely within m...
Muchi Muchi Pork! - 1-ALL - Momo - v1.0
Переглядів 1467 місяців тому
Played for La Calice Cup 8: calice.snowcrash.fun/tournaments/18 Personal Difficulty: 24/50 My 6th clear this tournament, which is the most I've ever done. I ended up enjoying this game a lot more than I thought I would, no one really talks about this game nowadays and I'd assumed it was one of CAVE's more mediocre games, but I thoroughly enjoyed it and learning how its game mechanics work. I'd ...
Giga Wing - 1cc - Ruby - 51.6 Trillion Points - Autofire On
Переглядів 1267 місяців тому
Played for La Calice Cup 8: calice.snowcrash.fun/tournaments/18 Personal Difficulty: 19/50 This is a clear I've wanted to do for a long time but never got around to, but it getting in to Calice gave me the extra motivation I needed to finish it. Since it's a scoring competition and I expected this to be a highly competitive game, I decided I'd also try to clear with a decent score as well. I en...
Scramble Spirits - 1-ALL - Autofire On
Переглядів 927 місяців тому
Played for La Calice Cup 8: calice.snowcrash.fun/tournaments/18 Personal Difficulty: 18/50 When I heard one of the categories in the tournament was called "Embrace the Jank" I expected it to be a game I'd end up hating and avoid playing, but this wasn't so bad. Stage 6 is a huge difficulty spike though, I got insanely lucky on it on this run. This game has separate shots for air and ground enem...
Metal Black - 1cc - Autofire On
Переглядів 1077 місяців тому
Played for La Calice Cup 8: calice.snowcrash.fun/tournaments/18 Personal Difficulty: 8/50 Another clear done in a day (and even less time than Strikers, of course) which already puts me ahead of my Calice 5 clear count. This game is ok, but that's pretty much all I can say about it.
Strikers 1945 - 1-ALL - Bf-109 - Autofire On
Переглядів 1527 місяців тому
Played for La Calice Cup 8: calice.snowcrash.fun/tournaments/18 Personal Difficulty: 15(?)/50 lean beirer accidentally puts on an entire nazi uniform (it was supposed to just be the pants and hat) This took me approximately one day, so I definitely think I'm back at my peak shmup skill in general, not just in the games I've focused on. I also now have a 1-ALL of the entire Strikers trilogy (and...
DoDonPachi DaiOuJou White Label - No Bomb 1-ALL - Type A-Expert
Переглядів 60911 місяців тому
Was going for a No Miss of this but ended up getting this instead. I kind of want to focus on Black Label 2-ALL for the time being, so I'm just uploading this so I still have a White Label clear on the channel, as I'm definitely still not got enough to clear Loop 2 of this version.
Batsugun Special Version - 4-ALL - Type B
Переглядів 123Рік тому
A clear I've wanted to do for a while now, and now that I've finally gotten around to it, took a whopping two days. This was also my first run ever to get in to Loop 4.
Armed Police Batrider - Advanced Course 1cc - Strawman C
Переглядів 159Рік тому
Something I tried to do in Yolympics a while ago but never finished. A few notes on clearing this game: -Rank isn't as aggressive as in Garegga but still needs to be kept in mind. -Extends drop as items instead of being given directly by score, and it's often more worth it to simply not pick it up than it is to suicide to reduce rank and pick it up. -There are 3 different Stage 5 bosses, you're...
R-Type - No Miss 1-ALL - Autofire On
Переглядів 103Рік тому
My first new arcade shmup clear in about half a year (I got DonPachi 1-ALL back in May but didn't record an inp because it was a total fluke.) I might go for a 2-ALL at some point, and I have no doubt I could do it if I tried, but it's not a priority for me right now.
Touhou 19: Unfinished Dream of All Living Ghost - Lunatic No Bomb 1cc - Seiran
Переглядів 273Рік тому
Well, I certainly wasn't expecting to LNB this on day one. The comments Jaimers had for this route piqued my interest, and it did not disappoint. This route... actually feels balanced and avoids all the bullshit bosses! Seiran plays pretty much how I feel this game should have played, she actually has a good damage output (especially once you're past Marisa) and her route's difficulty is fairly...
Touhou 19: Unfinished Dream of All Living Ghost - Lunatic 1cc - Reimu
Переглядів 412Рік тому
Touhou 19: Unfinished Dream of All Living Ghost - Lunatic 1cc - Reimu
Sliced Cheese is the worst Super Monkey Ball level. Ever.
Переглядів 529Рік тому
Sliced Cheese is the worst Super Monkey Ball level. Ever.
Touhou 13: Ten Desires - Extra No Bomb No Trance Clear - Reimu
Переглядів 113Рік тому
Touhou 13: Ten Desires - Extra No Bomb No Trance Clear - Reimu
Touhou 18: Unconnected Marketeers - Extra No Bomb Clear - Reimu
Переглядів 131Рік тому
Touhou 18: Unconnected Marketeers - Extra No Bomb Clear - Reimu
TD Lunatic Youmu Stage 1 - 34,091,860 points - 57,600 PIV
Переглядів 1192 роки тому
TD Lunatic Youmu Stage 1 - 34,091,860 points - 57,600 PIV
Hishouzame - 10,000,000+α - 20-ALL - Autofire on
Переглядів 7142 роки тому
Hishouzame - 10,000,000 α - 20-ALL - Autofire on
Stage 4 Checkpoint 2 Advance (High Loop Method)
Переглядів 472 роки тому
Stage 4 Checkpoint 2 Advance (High Loop Method)
Stage 4 Checkpoint 3 Advance (High Loop Method)
Переглядів 272 роки тому
Stage 4 Checkpoint 3 Advance (High Loop Method)
It's pretty cool to see a arcade from the 80s this old with auto fire
i think im high dawg how did a taito looking game get into my feed
nvm peak video liked and subscribed
What a run! Awesome!
owns
Shouldn’t the blister be on your palm? XD
Good extra stage
big fan of this run. so much tenacity and grit to get this incredible run. gg.
i'm SO MAD this is the hardest mode, it's my favourite way to play the game (so far!), one day I'll be able to do this even with Reimu A
Love the soundtrack of this one
I found this to be one of the toughest checkpoints in the game, nice work!
Failing the Extra stage crashes Paper Touhou.
GG! Well done ^-^ May I ask how do you do Merlin's 1st non at 15:00, btw? I've been trying that way on and off for an year or so, but never got the hang of it, I feel like I'm doing something wrong o.o
yo u like touhou
feels like bootleg image fight ngl.
it was made by allumer so that's exactly what it is
@@ZPS_STG OH NO
"sariel is impossible" jesus fucking christ i feel that
GGS!
Only Yagawa game I haven't tried. The concept is so out there; although I guess Pink Sweets was already a bit bizarre. Kinda funny how he went from making the most realistic game in Raizing's library to one of the most esoteric, even by Cave standards. Now why are there so goddamn many 1.01 versions of Cave games. Their release schedule must have been hell back then, afaik DFK 1.0 was one of the most poorly received games they put out in arcades. 5 month development cycle goes brrrr. Anyway, INCREDIBLE run, 6 clears in just one tournament is crazy. The rate you are able to deconstruct each game to make the learning process easier astonishes me. No notes.
Congrats on the win!
Feels like the enemy amount is calculated for two players simultaneous. It looks like you're outgunned and under powered.
awesome ggs
ゲーセン稼働時代自分は3面までしか行けなかったので全クリ観れて感無量です🎉 ラスボスの背景凄いですね。背景知識ゼロですが深い感じ(汗)
Very nice
Titito123 NA touhoomer
Touhoomer
Touhoomer
Touhoomer
Titito123 NA
2024 here. Stage 4 is still rigged
Wow
Game Over 22:45
mup
doesn't look very consistent at all, still have tons of sus moment
After touhou 19 came out, i wonder if i will ever find a way to make shoplifting in touhou 18 again
11:15 holy shit that strat is awesome
Nice job!
Woohoo! The zps touhou content is real