Yu Fujishiro
Yu Fujishiro
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Interactivity Basics for Mocap / Body Tracking in Unreal Engine 5 [Tutorial] | Kinect UE5
NTRCT Patreon: www.patreon.com/ntrct
[Hardware: Not limited to just Kinect Azure and Kinect One (V2) if you’re savvy enough, you probably figured out it can be with any mocap source.]
Free chapter from Project 3 of the 'Learn By Doing' Season 2, this course equips you with sought-after skills to seamlessly integrate Unreal Engine 5, Kinect, and TouchDesigner OSC.
Sub-Chapters:
00:00 | 10. 3D Cursor BP - Attach Actor
04:07 | 11. 3D Cursor BP - Line Trace
06:08 | 12. UE - Collision Explanation
08:20 | 13. 3D Cursor BP - Custom Collision
11:47 | 14. Level - Scene Setup & Test
15:57 | 15. 3D Cursor BP - Fix Bugs
17:41 | 16. Visit NTRCT.LIVE - Full Course
Background Track by kenja time
#UnrealEngine #Kinect #TouchDesigner
#(New Media Art, 3D, UE5, Unreal Engine Interactive Art, Installation Art, Mocap Body Tracking)
[YFJSR | Yu Fujishiro]
Переглядів: 521

Відео

Use Mocap / Kinect Easily with UE5 & TouchDesigner [Tutorial] | Unreal Engine OSC
Переглядів 1,3 тис.21 годину тому
Project Setup: ua-cam.com/video/0BV8gXDa_Wk/v-deo.html Kinect Azure SDK: www.microsoft.com/en-us/download/details.aspx?id=101454 Kinect One (V2) SDK: www.microsoft.com/en-us/download/details.aspx?id=44561 Kinect (V2) Windows Runtime: www.microsoft.com/en-us/download/details.aspx?id=100067 NTRCT Patreon: www.patreon.com/ntrct Free chapter from Project 3 of the 'Learn By Doing' Season 2, this cou...
Kinect Interactive Installation Masterclass | Unreal Engine 5 & TouchDesigner [Trailer]
Переглядів 1,6 тис.21 годину тому
NTRCT Patreon (Access This Course): www.patreon.com/ntrct Udemy (One-off Purchase): www.udemy.com/course/kinect-interactive-physics-installation-ue5/?referralCode=30163DC9CAC190B80700 [Hardware: Kinect Azure or Kinect One (V2). You can definitely try Kinect 360 (V1). Other sensors, if you can complete Chapter 1a & 1b, then you can follow the rest of the chapters.] In this course, you’ll dive de...
Unreal Engine (UE5) Interactive Art, Motion Design - Enhanced Input System [Blueprints]
Переглядів 2,5 тис.Місяць тому
Access Project File here at: www.patreon.com/posts/reverse-ed-2-art-115108007 Become a NTRCT Member at: www.patreon.com/ntrct Introducing 'Reverse Engineering', where we go over my R&D Project Files and get an explanation of the most important parts of the Blueprint code. In this 2nd Edition, we look at important ingredients for an intricate physics interactive art / motion design and introduct...
Unreal Engine (UE5) DAWLESS Audiovisual | MIDI from Synths / Groovebox [Blueprints]
Переглядів 1 тис.2 місяці тому
Access Project File here at: www.patreon.com/posts/reverse-ed-1-113461877 Become a NTRCT Member at: www.patreon.com/ntrct Introducing 'Reverse Engineering', where we go over my R&D Project Files and get an easy to understand explanation of the most important parts of the Blueprint code. In this 1st Edition, we look at how to interface directly with MIDI over USB from synths, grooveboxes, sequen...
Unreal Engine 5 & Ableton | Audiovisual Reel 2024 | R&D Performance / Live [Blueprints]
Переглядів 1,7 тис.3 місяці тому
Collection of audiovisual R&D performances and live experiments developed with Unreal Engine 5 and Ableton Live between Jan and July in 2024. Learn Audiovisual Techniques at www.patreon.com/ntrct Most of the interactivity is MIDI as it is the most efficient, as triggers are updated only on note on/off. MaxForLive is used to send MIDI note on/off via OSC to UE5 and reactivity is programmed in Bl...
Control Unreal Engine 5 AudioVisual with Ableton (Session View) MaxForLive [Tutorial]
Переглядів 2 тис.5 місяців тому
Complete this tutorial first: ua-cam.com/video/rtT_kJqEcjA/v-deo.html [Now Available] NTRCT Patreon: www.ntrct.live MaxForLive Device: www.patreon.com/posts/107464392 Free chapter from 'Learn By Doing' Season 2, you'll learn how to control visuals in Unreal Engine based on different sections of your track on Ableton in the Session View. Sub-Chapters: 00:00 | 0. Introduction 00:26 | 1. Ableton -...
Learn Audiovisual with Ableton & Unreal Engine | Intermediates [Course Trailer]
Переглядів 7165 місяців тому
[Now Available] NTRCT Patreon: www.ntrct.live You'll need to complete Season 2 Project 1 videos to follow this course. Learn By Doing: Season 2 Project 2, continues from Project 1 where you learnt how to create the Lego blocks of an audiovisual. In Project 2, you'll learn various techniques on how to piece those blocks together to develop use the blocks to develop audiovisual performances with ...
Ableton & Unreal Engine 5 Communication via MaxForLive OSC [Tutorial]
Переглядів 2,3 тис.6 місяців тому
Project Setup: ua-cam.com/video/BQMK7gsHjNc/v-deo.html NTRCT Patreon: www.ntrct.live Ideally, best followed with Ableton Live Suite, but you could replace with purely MaxMSP or OSC output from another DAW. Free chapter from 'Learn By Doing' Season 2, you'll setup in this video, the MIDI reactive communication between Ableton & Unreal Engine via MaxForLive OSC. Then we setup a basic Blueprint to...
Introduction to Audiovisual with Ableton & Unreal Engine [Course Trailer]
Переглядів 1,7 тис.6 місяців тому
NTRCT Patreon: www.ntrct.live To follow the course, Ableton Live Suite with MaxForLive is ideal, but you can use purely MaxMSP or OSC out from another DAW. NTRCT 'Learn By Doing' Series returns for Season 2, you'll learn the fundamentals of creating real-time audiovisual performances / effects for beginners with Ableton & Unreal Engine (UE5). Mainly focusing on MIDI reactivity and bonus audio r...
TouchEngine for Unreal Engine 5.3 Updates [Tutorial]
Переглядів 4,3 тис.Рік тому
NTRCT Patreon: www.ntrct.live TouchEngine (Docs): derivative.ca/UserGuide/TouchEngine_For_Unreal_Engine_Plugin An update video from Course 3 of the NTRCT 'Learn By Doing' Series, we will talk about the changes in the plugin from 5.2 in the original chapters to the new 5.3 version. Background Track by kenja time #UnrealEngine #TouchEngine #TouchDesigner #(New Media Art, 3D, UE5 Art, Unreal Engin...
Setup TouchEngine Plugin (V5.2) for Unreal Engine 5 [Tutorial]
Переглядів 10 тис.Рік тому
Project Setup: ua-cam.com/video/BQMK7gsHjNc/v-deo.html How to Use 5.3: ua-cam.com/video/Sd5RDBS1Du0/v-deo.html TouchEngine: github.com/TouchDesigner/TouchEngine-UE This course requires a paid license of TouchDesigner, TouchEngine currently doesn't work with Non-Commercial. NTRCT Patreon: www.ntrct.live Free chapter from Course 3 of the 'Learn By Doing' Season 1, you'll learn how to install the ...
New Media Art with TouchEngine & Unreal Engine 5 [Course Trailer]
Переглядів 7 тис.Рік тому
NTRCT Patreon: www.ntrct.live This course requires a paid license of TouchDesigner, TouchEngine currently doesn't work with Non-Commercial. Course 3 of NTRCT 'Learn By Doing' Season 1, you'll learn how to create a new media art project with Unreal Engine 5, in conjunction with the TouchEngine plugin (by Derivative TouchDesigner). Background Track by kenja time #UnrealEngine #TouchEngine #TouchD...
Unreal Engine 5 Blueprints | Curve Asset / Custom Interpolation [Tutorial]
Переглядів 5 тис.Рік тому
Project Setup: ua-cam.com/video/BQMK7gsHjNc/v-deo.html NTRCT Patreon: www.ntrct.live Free chapter from Course 2 of NTRCT 'Learn By Doing' Season 1, you'll discover the Curve Asset which enables non-linear custom interpolations in Blueprints. Sub-Chapters: 00:00 | 0. Project - Explanation 00:35 | 1. Project - Clone Template 02:28 | 2. Curve Asset - Blueprint Implementation 07:20 | 3. BP_Cylinder...
Unreal Engine 5 | Motion Design Style - Interactive Art [Course Trailer]
Переглядів 4,6 тис.Рік тому
NTRCT Patreon: www.ntrct.live Course 2 of NTRCT 'Learn By Doing' Season 1, you'll learn to develop a motion design style aesthetics real-time physics interactive art project with Unreal Engine 5 Blueprints. Background Track by kenja time #UnrealEngine #NewMediaArt #InteractiveArt #(New Media Art, 3D, UE5 Art, Unreal Engine Interactive Art, Installation Art, Abstract Art Gallery) [YFJSR | Yu Fuj...
Unreal Engine 5 | OSC Touch Screen Input - ZigSim / TouchOSC [Tutorial]
Переглядів 6 тис.Рік тому
Unreal Engine 5 | OSC Touch Screen Input - ZigSim / TouchOSC [Tutorial]
Unreal Engine 5 | Interactive Physics Installation Project [Course Trailer]
Переглядів 5 тис.Рік тому
Unreal Engine 5 | Interactive Physics Installation Project [Course Trailer]
Unreal Engine Reel 2023 | New Media Art / Interactive Art | Creative Developer
Переглядів 13 тис.Рік тому
Unreal Engine Reel 2023 | New Media Art / Interactive Art | Creative Developer
Unreal Engine 5 | Generative / Procedural FX Motion Design (Blueprints) [Course Trailer]
Переглядів 13 тис.2 роки тому
Unreal Engine 5 | Generative / Procedural FX Motion Design (Blueprints) [Course Trailer]
Unreal Engine 5 [Course] OSC New Media Art with Motion Control (ZigSim) | Ch.5 - Blueprints
Переглядів 3,6 тис.2 роки тому
Unreal Engine 5 [Course] OSC New Media Art with Motion Control (ZigSim) | Ch.5 - Blueprints
Unreal Engine 5 [Course] OSC New Media Art with Motion Control (ZigSim) | Ch.4 - Blueprints
Переглядів 3,3 тис.2 роки тому
Unreal Engine 5 [Course] OSC New Media Art with Motion Control (ZigSim) | Ch.4 - Blueprints
Unreal Engine 5 [Course] OSC New Media Art with Motion Control (ZigSim) | Ch.3 - Physics Constraint
Переглядів 3,3 тис.2 роки тому
Unreal Engine 5 [Course] OSC New Media Art with Motion Control (ZigSim) | Ch.3 - Physics Constraint
Unreal Engine 5 [Course] OSC New Media Art with Motion Control (ZigSim) | Ch.2 - OSC Setup
Переглядів 4,9 тис.2 роки тому
Unreal Engine 5 [Course] OSC New Media Art with Motion Control (ZigSim) | Ch.2 - OSC Setup
Unreal Engine 5 [Course] OSC New Media Art with Motion Control (ZigSim) | Ch.1 - Project Setup
Переглядів 12 тис.2 роки тому
Unreal Engine 5 [Course] OSC New Media Art with Motion Control (ZigSim) | Ch.1 - Project Setup
Unreal Engine Reel 2022 | New Media Art / Interactive Art | Creative Developer
Переглядів 19 тис.2 роки тому
Unreal Engine Reel 2022 | New Media Art / Interactive Art | Creative Developer
Unreal Engine 4 [Course] Real-Time New Media Art / Interactive Art | Ch.5 - Final Touches
Переглядів 6 тис.2 роки тому
Unreal Engine 4 [Course] Real-Time New Media Art / Interactive Art | Ch.5 - Final Touches
Unreal Engine 4 [Course] Real-Time New Media Art / Interactive Art | Ch.4 - Blueprints 3
Переглядів 5 тис.2 роки тому
Unreal Engine 4 [Course] Real-Time New Media Art / Interactive Art | Ch.4 - Blueprints 3
Unreal Engine 4 [Course] Real-Time New Media Art / Interactive Art | Ch.3 - Blueprints 2
Переглядів 7 тис.2 роки тому
Unreal Engine 4 [Course] Real-Time New Media Art / Interactive Art | Ch.3 - Blueprints 2
Unreal Engine 4 [Course] Real-Time New Media Art / Interactive Art | Ch.2 - Blueprints 1
Переглядів 8 тис.2 роки тому
Unreal Engine 4 [Course] Real-Time New Media Art / Interactive Art | Ch.2 - Blueprints 1
Unreal Engine 4 [Course] Real-Time New Media Art / Interactive Art | Ch.1 - Getting Started
Переглядів 24 тис.2 роки тому
Unreal Engine 4 [Course] Real-Time New Media Art / Interactive Art | Ch.1 - Getting Started

КОМЕНТАРІ

  • @mEvigglad
    @mEvigglad Годину тому

    Thanks for sharing, and looks like a great course. I guess almost the same rigging in TD can be done with a Zed2 cam instead of Kinect ?

  • @backstagetherapy1955
    @backstagetherapy1955 8 днів тому

    I just found your course on Udemy. Can I use a Kinect 2 with this?

    • @OgglemcSly
      @OgglemcSly 8 днів тому

      You could send OSC data from tounchdesigner if you need to use a Kinect 2, but im sure there are ways natively in unreal too.

    • @YFJSR
      @YFJSR 8 днів тому

      Yes it’s honestly any mocap that gives you hip and hands will work actually. Kinect One I think it’s V2. There stuff natively, but it’s harder to setup and you have to import a whole skeletal mesh and select the joints you want manually.

  • @TitoPuente-i7c
    @TitoPuente-i7c 8 днів тому

    Hi! Just curious about your setup. Do you usually have a computer for sensors and controllers and a main one for the hard work? Thanks!

    • @YFJSR
      @YFJSR 8 днів тому

      Well not usually, it’s always better to do everything in one machine so there’s less points of failure. But one time I had to do a weird project where one low end PC just running Unity for the touchscreen 2D UI and the large LED screens driving Unreal Engine graphics. There I did use USB dongle method.

  • @vjanomolee
    @vjanomolee 9 днів тому

    Hi ! I love your work- can I use a Kinect V2 for this?? You show how to use v1 and azure but not v2.

    • @YFJSR
      @YFJSR 9 днів тому

      I meant Kinect One, which should be V2 that you mention. The firmware and SDK is also for V2, not V1. I just thought the official names were Kinect 360 and Kinect One. So you are good to go.

  • @r_bau
    @r_bau 9 днів тому

    Hi there Yu, super excited to enroll on this course. Quick couple of questions as i do not own a Kinect v2 but instead own an Intel RealSense D435. As far as i know, there is integration for RealSense in UE as well as TD, but it would require Blueprint knowledge which i do not have. Would you recommend I just go ahead and purchase a 2nd hand Kinect and go with it or you think it’s easy to integrate the RealSense D435? Cheers!

    • @YFJSR
      @YFJSR 9 днів тому

      You actually don’t have to enroll to see if it would work actually. If you can complete Chapter 1a and 1b (which are free), you can continue with the rest of the course.

  • @DJNAS454
    @DJNAS454 9 днів тому

    I have to take your other courses first because holy shit this is cool!!!

  • @yarin1841
    @yarin1841 10 днів тому

    Is it viable to develop similar effects in a videogame? Would those algorithms make it too comp intensive?

    • @yarin1841
      @yarin1841 10 днів тому

      Obviously keeping in mind to stop iterations at a certain point

  • @codezet21
    @codezet21 16 днів тому

    Amazing work! Thank you!

  • @BlueprintBro
    @BlueprintBro 23 дні тому

    This is so beautiful

  • @vocalsync135
    @vocalsync135 24 дні тому

    Thanks for pointing out this new MIDI implementation! Sub'd

  • @KodolBamdol
    @KodolBamdol 24 дні тому

    This project i’ve never been see before Soooooooo awesome!!!! Thank you for make a tutorial

  • @kegsfx8603
    @kegsfx8603 26 днів тому

    This is so cool!

  • @arminpurkrabek5313
    @arminpurkrabek5313 Місяць тому

    Hello, I would like to get more detailed info about the setup (Pistons, etc.) so I would like to buy your 5$ video from patreon but not sure about the content. Are there more details included or is the patreon video the same as here on youtube?

    • @YFJSR
      @YFJSR Місяць тому

      This is called "Reverse Engineering' for a reason, it's more of a self studying series, I give you explanation of likely what's the hardest and most important pieces of code and the rest you figure out yourself, which should be relatively easy if you've been taking all the full courses I offer.

    • @ifthenplay
      @ifthenplay Місяць тому

      just buy it bro. penny pinching in the comments is not a good look.

  • @mrgoodcatue5
    @mrgoodcatue5 Місяць тому

    Hello, I was wondering is there a special reason why you are not using ps5 controller? Best,

    • @YFJSR
      @YFJSR Місяць тому

      Well, for Windows it's most compatible, less hassle and I know for a fact the PS5 controller, it's harder to actually make use of the adaptive triggers and etc.

  • @arminpurkrabek5313
    @arminpurkrabek5313 Місяць тому

    Splendid!

  • @emanfinding2603
    @emanfinding2603 Місяць тому

    Love this, Thank you sir Yu Fujishiro :)

  • @TitoPuente-i7c
    @TitoPuente-i7c Місяць тому

    Hey thanks very much for sharing your knowledge about this still underused workflow. Just wanted to ask you if you have tried using the OSC Remote Control way, instead of building every message in-blueprint. If so, do you have any insight about it? I used the RC but for MIDI in some past projects, but found it somehow unstable. Best regards

  • @cursorama_visuals
    @cursorama_visuals Місяць тому

    epicccc

  • @mbengngassa
    @mbengngassa 2 місяці тому

    so for some reason the OSC message I get from ZiG SIM for touch is formated using a DOUBLE not a FLOAT so I get 0 every time. but when I use the accel I realized it works because the values are set to float. How do I import the touch values if they are set as DOUBLE in UE5

    • @YFJSR
      @YFJSR 2 місяці тому

      Well I haven’t used ZigSim in a while and I didn’t know this existed. But I’d look if there’s a Get Float node, could there be a Get Double? You have the whole nodes search tab you can look at see what the possible receive types are. There’s Get All XYZ, that returns an array too. I don’t have my laptop now to see it so I don’t know. If you couldn’t find anyone in a forum who has figured it out on the internet then it might be a new thing.

  • @Ila_Aras
    @Ila_Aras 2 місяці тому

    Thank you so much!! I used this for a completely different type of simulation, but it worked just fine. I do hope you can help me though. I used an alembic export node after the last setup with the color, postprocess and so on. Then I imported it into blender to add materials and render. This sadly didn't work how i expected, as the cloth is all one singular mesh. is there any way to have each emitted cloth be it's own mesh in the alembic export?

    • @YFJSR
      @YFJSR 2 місяці тому

      Well I guess there are several ways, the pros would probably add in an attribute to the polygons before spawning and make sure the vellum geometry carries over and you use that as a way to set IDs for each emitting band and you could easily Blast and ‘delete non selected’. Also I feel like you could probably just use “For Each Connected Piece” and enable the view single iteration mode. But I haven’t been using Houdini much lately, so that’s all I can think for your solution!

  • @PhoenixArtistIvan
    @PhoenixArtistIvan 2 місяці тому

    This is gold. Thanks for this tutorial

  • @floralemmens
    @floralemmens 2 місяці тому

    Not on udemy anymore? Btw I work with FLstudio. Would it be able to work with unreal engine too?

    • @YFJSR
      @YFJSR 2 місяці тому

      Well with FL, probably better to use MIDI plugin. I should make a tutorial for that. Then Udemy is just a gateway into Patreon, they take 63% cut on each sale! Crazy right?

  • @regularmenthol
    @regularmenthol 2 місяці тому

    Any links to good Max channels for a beginner? I don't even know enough about Max to know what to look for so it's hard to tell who's doing what

    • @YFJSR
      @YFJSR 2 місяці тому

      Not sure, because MaxMSP was part of 2 of my Uni classes. So I know how to use it from that. But I’ve watched some good videos, they usually have clean nice looking thumbnails 😂

  • @htcjustineng1741
    @htcjustineng1741 3 місяці тому

    your tutorial is very helpful, but could you please explain how to proceed with rendering?

    • @YFJSR
      @YFJSR 3 місяці тому

      Could you reiterate what you’re asking for? This is a tutorial, but it’s part of a larger course that is only available in the membership. There you will see how the rendering works.

    • @htcjustineng1741
      @htcjustineng1741 3 місяці тому

      @@YFJSR That's good news. I have found some latency in the rendered output when using OSC (specifically referring to the lack of synchronization between the signals sent by TouchDesigner and Unreal during rendering). If TouchEngine can eliminate this issue, I am very interested in becoming a member. Thank!

    • @YFJSR
      @YFJSR 2 місяці тому

      ​@@htcjustineng1741 The latency is too much, this is why within my circle too we don't use TouchEngine yet. To be honest, I made this course for a specific reason, to get Derivative to promote my work for using their new feature 😅

    • @LANworldArchive
      @LANworldArchive Місяць тому

      @@YFJSR so you think is not ready yet for real time public visuals?

    • @YFJSR
      @YFJSR Місяць тому

      @LANworldArchive well I haven’t used it in a while, could be a lot better now. I think it’s a little early to replace the OSC and Spout workflow people use now.

  • @56844398
    @56844398 3 місяці тому

    Unfortunately I cannot find your introduction to common UI... ):

  • @iPEMiC.
    @iPEMiC. 3 місяці тому

    Nice update!!!

    • @YFJSR
      @YFJSR 3 місяці тому

      Indeed, a little update from my side, not just the NTRCT courses stuff!

  • @IanBemolator
    @IanBemolator 3 місяці тому

    Amazing work!

  • @DJNAS454
    @DJNAS454 3 місяці тому

    This is cool curious how you come up with the visuals ideas and which ones to program. Like is it a blue print or drawing board?

    • @YFJSR
      @YFJSR 3 місяці тому

      Of course, all with Blueprints. If you're asking how to develop ideas, yes certainly I do sketch visual ideas and plan the logic on paper, before beginning implementation.

    • @DJNAS454
      @DJNAS454 3 місяці тому

      @@YFJSR yes. Not unreal blueprints lol literally blueprints like schematic lol.

    • @YFJSR
      @YFJSR 3 місяці тому

      I am planning on a technically simpler course, where I cover that exact process. It’s basically what we normally get taught in 1st year Computer Science, but repurposed for interactive development.

    • @DJNAS454
      @DJNAS454 3 місяці тому

      @@YFJSR ooo that is awesome is it going to be on patreon?

  • @hendasheng
    @hendasheng 4 місяці тому

    Awesome, this is exactly what I needed. I work as a 3D motion designer and I'm also interested in music. I want to know how to better combine visuals and sound. Your course directly answered my questions. I'll go Patreon!

  • @duddsteww
    @duddsteww 4 місяці тому

    Hello, is it possible to connect via Bluetooth instead of a hotspot?

    • @YFJSR
      @YFJSR 4 місяці тому

      Well OSC is a network protocol that works on IP addresses and port number. Bluetooth is a different kind. Maybe there could be other ways that allows you to interface via Bluetooth.

  • @Realworlddummy
    @Realworlddummy 4 місяці тому

    Is it possible to use audio information instead of MIDI for UE reaction?

    • @YFJSR
      @YFJSR 4 місяці тому

      This is covered in Chapter 5 of previous course, Season 2 Project 1. That’s only in Patreon, but yes you can get amplitude/normalized gain of a channel in MaxForLive.

  • @audiodevout
    @audiodevout 5 місяців тому

    very cool work! the osc workflow is great to see

  • @cookseyyy
    @cookseyyy 5 місяців тому

    Super cool! I've been working on something really similar over the last 6 months. At the moment I'm working on set of re-usable blueprints and "graphics modules" for use with Ableton and Unreal I'd love to chat at some point.

    • @YFJSR
      @YFJSR 5 місяців тому

      Sure thing, there are many TD or Max and Ableton artists, but not too many to chat to for UE5 + Ableton!

  • @yorisongs9804
    @yorisongs9804 5 місяців тому

    I learnt a lot by learning about approaches that I don't normally use! Thank you!

  • @dghzrm
    @dghzrm 5 місяців тому

    why everyone using redshift with houdini ? is there any built in gpu render engine as powerful as redshift ?

    • @YFJSR
      @YFJSR 5 місяців тому

      Not sure! I don’t do offline rendering anymore, but it seems it is still popular now, but back when I was using it, I liked how clean the render was and many parameters you can use to reduce noise. Nowadays, you can also use it on Apple Silicon and I’ve heard friends who’ve switched to macOS to work at a cafe unplugged.

  • @besutogaido
    @besutogaido 6 місяців тому

    Thank you for this tutorial! I haven't used UE before, but these two first tutorials were a great introduction. Definitely diving in to your paid courses. :D Can't wait to apply these skills to my own projects.

  • @besutogaido
    @besutogaido 6 місяців тому

    I hit a snag when trying to move the spinner, but I solved it! In my case, I had named the variables "AccelX" and "Accel X" in BP_OSC and BP_Spinner respectively. So Spinner ended up looking for a variable with the wrong name. Double check your variable names, y'all :D

  • @LudoHunt
    @LudoHunt 6 місяців тому

    great tutorial! you should mention that if you keep protokol on, OSC messages wont get to unreal. I saw your video three times to check my errors until i found out.

    • @YFJSR
      @YFJSR 6 місяців тому

      Sorry! Famous problem, when you start to master a tool you start working in muscle memory, so it didn’t occur to me that people wouldn’t know about the OSC port number clashing. Thank you for bringing it up. But I’m happy that you had to check 3 times, that’s not bad at all, if you start developing your own code, don’t be surprised if you get stuck on a simple problem and feeling like you wasted 1-2 hours without making much progress. This is the way.

    • @jmfreeland
      @jmfreeland 6 місяців тому

      Omg I think that's me hahaha.

    • @jmfreeland
      @jmfreeland 6 місяців тому

      That was it, works perfectly now

  • @YahiyaJasem
    @YahiyaJasem 6 місяців тому

    Looks great! Good luck 🎉

  • @motiondj
    @motiondj 6 місяців тому

    I saw on Instagram that you were doing this and I was also in the process of R&D and had completed the test. I've been waiting for this course to be released and I'm so happy now.

  • @jsonslim
    @jsonslim 6 місяців тому

    I was waiting for such course for years :) I made a couple of UE projects as well as max for live, but desided to focus on making music. But with the structured course it's finally possible to create something interesting! Thanks!

    • @YFJSR
      @YFJSR 6 місяців тому

      This will be very much a foundations course, the minimum you’ll need to start creating visuals.

    • @jmfreeland
      @jmfreeland 6 місяців тому

      Don't undersell that. Figuring out even this much is not trivial. It took me 2 hours to actually implement the video, and even still I am not seeing an actual response. Is there a Patreon discord? This space is what I'd call bleeding edge and not well served.

    • @YFJSR
      @YFJSR 6 місяців тому

      @jmfreeland sorry I forgot to explain the OSC port number clashing part. Not sure how it took you 2 hours for a 30 mins video. But if I don’t explain some things, it’s by design. Many people I met in person who’ve taken the courses always say how streamlined the videos are and that’s because I choose not to re-explain stuff covered in prior courses. So really I recommend most people to start from the beginning!

    • @jmfreeland
      @jmfreeland 6 місяців тому

      @@YFJSR no apology necessary! It only took so long because I have no muscle memory or familiarity with the tools yet. you underestimate how quickly you're able to work with them. hopefully I will spend enough time with UE and Max to work at the same pace. I spent 20 minutes figuring out how to draw a button in Max and how bang worked lol.

    • @jsonslim
      @jsonslim 6 місяців тому

      @@jmfreelanddon't worry it's always like this for everybody :)

  • @yvann.mp4
    @yvann.mp4 7 місяців тому

    so cool !!

  • @ashoakenfold
    @ashoakenfold 7 місяців тому

    As someone who does visuals casually, I'd be curious to see how much traction you get from a course like this.

    • @YFJSR
      @YFJSR 6 місяців тому

      It’s also very much an experiment for me, interested to see if the interactive stuff or audiovisual stuff takes off more.

  • @Epic6Mepic
    @Epic6Mepic 7 місяців тому

    Great!😊

  • @mattbrooks9617
    @mattbrooks9617 7 місяців тому

    Hi. Do you have any videos of your performances? please link in description

    • @YFJSR
      @YFJSR 6 місяців тому

      Yes they are available on Instagram. I’m just getting started, so I haven’t done any performances. Although I already have some opportunities lined up for 2025!

  • @loomish
    @loomish 7 місяців тому

    You're singel-handely pushing the boundaries of the interactive art/visual on UE5 field. Thanks for all the value, can't wait for this one !

    • @YFJSR
      @YFJSR 6 місяців тому

      Thank you for the kind comments! Definitely feel lucky to be able to single-handedly push the boundaries!

  • @hydeman75
    @hydeman75 7 місяців тому

    So coool , can't wait for this one

  • @tingandkao
    @tingandkao 7 місяців тому

    wowow You are back!!!!🤩🤩🤩🤩🤩

    • @YFJSR
      @YFJSR 6 місяців тому

      Yes I’m finally back after half a year! Glad you’re still subscribed!

  • @arminpurkrabek5313
    @arminpurkrabek5313 7 місяців тому

    Hello Yu, great Tutorial! One question: I can't find the Electronic Nodes Plugin in Unreal. Does it still exist? If not is there an alternative that does the job? Thx a lot

    • @YFJSR
      @YFJSR 7 місяців тому

      I think I mention that this is the best purchase on the Unreal Engine Marketplace. The”purchase” suggests that it is a paid plugin! So of course it won’t come by default for free! You can follow the course without it though.

  • @sonomute
    @sonomute 7 місяців тому

    hi, i'm just curious, does the new motion design allows users to do similar things without the use of touchdesigner now? thanks

    • @YFJSR
      @YFJSR 7 місяців тому

      I’ve just used the plugin for a personal project and it doesn’t look like you can control and set the parameters for each instance of the cloned meshes, so it wouldn’t be possible to do it without TouchDesigner.