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Hope4NewDay
Приєднався 6 січ 2012
Upload whatever I feel like.
BLACK MYTH: WUKONG - Dive Kick Cancels Demonstration| NEW COMBAT TECH| Read Desc.
If I'm the first to discover this, I want to call it GBG Cancels!
TL:DR - There is a lot to talk about in this video but for now enjoy a quick demonstration of the type of Dive Kick cancels you can do. There are two ways to perform this: the first method is to time your attack right as the move connects and you get an visual impact and perform your grounded/on-ground option, the 2nd is to perform the dive kick extremely close to the ground where it "Land-Cancels" and you can perform your grounded option. Both methods are very strict.
Long Read because I don't have a proper recording setup:
This is speculation and needs more testing but when you do a Dive Kick there are a few frames where you are considered "grounded" so you are able to perform other grounded options, so if you ever wondered why the Dick Kick (DK) felt a little weird this is one of the reasons. In the video I demonstrate what the normal DK is and how you can cancel it into grounded options:
1st Demonstration: is the normal Dive Kick and what happens when you whiff (Miss)it
2nd: DK hit confirm and its regular push back
3rd: DK canceled into Grounded Normal Attack
4th: DK canceled into Aerial (Grounded) Dodge
5th: DK Whiff(Missed) into low aerial focus heavy attack
6th: DK Cancel into Jump (this cancels out the push back so you can cancel into grounded normals or special moves)
7th: DK whiff cancel into grounded normal attack (Removes all landing lag from missed dive kick)
This is just the start of the Dive Kick cancels. DK can be canceled into Spirit Summons, Vessels, Spells and probably every other thing that can be done on the ground. The best DK cancel-Vessel I found so far is DK cancel into Wind Tamer Vessel which causes massive stun and stagger. Its funny how Dive Kicks continue to be broken in non-fighting games. I hope this was possibly intentional and the developers don't remove it from the game since it expands some of the combat system. I hope in the future they could possibly widen the window to perform the cancel.
TL:DR - There is a lot to talk about in this video but for now enjoy a quick demonstration of the type of Dive Kick cancels you can do. There are two ways to perform this: the first method is to time your attack right as the move connects and you get an visual impact and perform your grounded/on-ground option, the 2nd is to perform the dive kick extremely close to the ground where it "Land-Cancels" and you can perform your grounded option. Both methods are very strict.
Long Read because I don't have a proper recording setup:
This is speculation and needs more testing but when you do a Dive Kick there are a few frames where you are considered "grounded" so you are able to perform other grounded options, so if you ever wondered why the Dick Kick (DK) felt a little weird this is one of the reasons. In the video I demonstrate what the normal DK is and how you can cancel it into grounded options:
1st Demonstration: is the normal Dive Kick and what happens when you whiff (Miss)it
2nd: DK hit confirm and its regular push back
3rd: DK canceled into Grounded Normal Attack
4th: DK canceled into Aerial (Grounded) Dodge
5th: DK Whiff(Missed) into low aerial focus heavy attack
6th: DK Cancel into Jump (this cancels out the push back so you can cancel into grounded normals or special moves)
7th: DK whiff cancel into grounded normal attack (Removes all landing lag from missed dive kick)
This is just the start of the Dive Kick cancels. DK can be canceled into Spirit Summons, Vessels, Spells and probably every other thing that can be done on the ground. The best DK cancel-Vessel I found so far is DK cancel into Wind Tamer Vessel which causes massive stun and stagger. Its funny how Dive Kicks continue to be broken in non-fighting games. I hope this was possibly intentional and the developers don't remove it from the game since it expands some of the combat system. I hope in the future they could possibly widen the window to perform the cancel.
Переглядів: 11
Відео
Demon King - Project M Ganondorf Combo Video (P+)
Переглядів 6 тис.5 років тому
Project M v1.05b Dolphin v5.9 FM Edition Netplay Buffer: 4-8 Music: Goblin Slayer - Ogre Theme (Main Theme) Notes: This was something I threw together fairly quickly so it's not meant to be the prettiest or cleanest Combo/Highlight video. I experimented with movement-in-motion transitions to try and fit more clips in with-in the length of the song because I had over 8 minutes of consecutive Gan...
Project M Snake Recovery Demo
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I've been meaning to upload snake's alternate recoveries in Project M... but here it is.
[TAS]Project M Samus SWD
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More to come. Watch in 1080p Things to fix: Framerate, Audio
Project M - Ganondorf Teleport UpB
Переглядів 26210 років тому
I don't really know how to explain this. Fox shine turn and Ganon gets teleported on certain frames due to Ganon having to face the character face to face.
Project M - Celebi's Stadium(Pokemon Stadium 2 Texture)
Переглядів 4,7 тис.10 років тому
Project M Celebi's Stadium for Project M 3.0 Download: forums.kc-mm.com/Gallery/BrawlView.php?Number=36455 One of the first Pokemon Stadium stages to have an imported background rather then a color changed main stage. I'm using combo clips to show how the stage will look in a match. *Also a quality test*
ricardo likes this!
Very nice!
How did you get the Phantom Ganon Skin?
I really like project m bro good job and have a nice day :)
God I need to learn DACUS and waves better.
First try to learn Dacus combined with walk and run if you get the pattern right and build muscle Memory then you can spam dacus out of standing. I practiced that so much that i could spam dacus straight for 8 Minutes on FD from left to right and back. Hope i could hrlp you a little
3:21 Snake: If you're gonna style on me, its gonna cost ya.
Da music is so gr8
He loves the Side b as much as i do 💜👌🏻
Sick transition syncs between clips. Clever stuff
hope at it again??
You finally made something! Awesome video, dude. I really enjoyed it.
It's 2017 and people still aren't doing this LMAO
Ayy for real tho, what's the name of the song you used in this video?
It's a awesome stage, but I have a little problem... the principal plataform and screen are invisible .-. How fix it?
Will this work for 3.6b?
ugh squids It will work but, it will be a different size. I have to update the size of the stage to match 3.6b PS2.
Will the size difference change anything? It was only a somewhat minor size change, so would the result be unnoticeable?
Sorry I don''t know much about stage modding. I really would like to download alternate stages, though
Wow. I can't believe I never though of using grenades to mix up my recovery...
i noticed the screen in the back isnt doesnt blur itself out like it normally does, creating an endless tunnel-like image of cameras filming the fight. this can be a bit of a headache to look at. can this be edited so that it blurs itself out like it normally does?
dope stage
Song: Steven Universe - The mother
Thanks! :D
i didnt think anyone else liked that show
That is amazing
Can you provide a link to the music you used for this stage. I love it. Also can you do a similar design for pokemon stadium one?
Also AMAZING job. It looks very hidden like some sort of ancient arena to entertain such legendary spirits.
Whats the music of this nice stage?
can you do one with victini
Lol, I already started.
i cant wait too see it :D
That stage is just like mine, But That one is more Better then mine! :D I love it!
nice video, i was wondering, how do you add stages to project M? and how do you install the stage expansion? i have project m 3.2 and so far i only know how to add skins and change character selection portraits, but i would like to be able to have more stage slots and add some good stages like this one, hope someone can help, thanks
Really awesome stage! By the way, is the song playing a Steven Universe one? It sure sounds like it.
Very nice. I like it.