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Rod Tebisx
United Kingdom
Приєднався 21 лют 2015
Welcome to my channel! :)
I am an experienced Creature FX TD with many years of expertise in tissue simulations.
My main tool is SideFX Houdini FX
Please subscribe! I'll do my best to post new R&D content and FX/CFX tools!
Thanks!
I am an experienced Creature FX TD with many years of expertise in tissue simulations.
My main tool is SideFX Houdini FX
Please subscribe! I'll do my best to post new R&D content and FX/CFX tools!
Thanks!
Houdini 20.5 MPM Tissue solver prototype | HIP file (link on description)
This is a prototype I have been working on during Houdini 20.5 beta testing, it shows how to use MPM as a tissue solver.
Get the file here:
rodtd.gumroad.com/l/houdini_mpm
Get the file here:
rodtd.gumroad.com/l/houdini_mpm
Переглядів: 1 955
Відео
RT_CFX | Skeleton Anatomy Fixer (angles fix) | Houdini
Переглядів 2412 місяці тому
This is part of RT_CFX tools It gets a deformed skeleton geometry coming from rigs (Maya) and applies corrections to keep geometry stable. It also corrects incoherent angles between the anatomical bones
RT_CFX | Skeleton Anatomy Fixer (surface fix) | Houdini
Переглядів 1792 місяці тому
This is part of RT_CFX tools It gets a deformed skeleton geometry coming from rigs (Maya) and applies corrections to keep geometry stable. It also corrects incoherent angles between the anatomical bones
RT_CFX | DeciMesh | Un-subdivide meshes
Переглядів 9494 місяці тому
Get it on: www.orbolt.com/asset/RodTD::rt_DeciMesh::1.0 Fast Houdini Sop operator to Un-subdivide (reverse subdivision surface) incoming mesh with control of subdivision type
Houdini VDB Temporal Deflicker 2.5 (aka Volumetric Temporal Deflicker)
Переглядів 4 тис.2 роки тому
Please subscribe and like it! Thanks! :) Updated Volumetric Temporal Deflicker 2.5 (H16 to H19.5 ) New lower pricing for Apprentice users! HDA Download ORBOLT: www.orbolt.com/asset/RodTD::Rod_vdb_averaging New version 2.5 features: * Help Documentation * Example HIP file (19.5 with Karma LOP) * configurable temporal settings * internal caching mechanism * fast computation * fully automatic defl...
Stag | The Crown | Houdini 18.0 Custom Muscle Sys | Mini Reel/Breakdown
Переглядів 18 тис.2 роки тому
Stag | The Crown | Framestore, developed on Houdini 18.0 Houdini Custom Muscle Sys | Mini Reel/Breakdown This mini reel shows the muscle simulation system I developed for the show The Crown (Netflix) while at Framestore. Thanks for all support from my colleagues at Framestore, in special for Ahmed Garraph. Thanks for watching! Please subscribe! :)
Houdini Custom Flocking | Sheba Hope | Mini Reel/Brakdown
Переглядів 3,5 тис.2 роки тому
Sheba Hope Mini Reel | Breakdown Thanks for watching! Please subscribe! :)
Lemur Mini Reel | Breakdown
Переглядів 2,6 тис.2 роки тому
Lemur CFX Mini Reel | Breakdown Thanks for watching! Please subscribe! :)
Houdini | Early Muscle and Tissue R&Ds
Переглядів 14 тис.2 роки тому
In this video you can see some old R&Ds I developed in Houdini some years ago. All that stuff gave me knowledge and experience to build more advanced and flexible tissue systems that I use in my setups nowadays. Hope you enjoy watching it! :)
CFX | Volumetric laceration | Vellum | Houdini R&D
Переглядів 1,4 тис.3 роки тому
CFX | Volumetric laceration | Vellum | Houdini R&D Volumetric laceration for digital creatures.
ALOK | ROCK IN RIO | OCEAN | 2019 | Houdini Advanced Particles Effects
Переглядів 8594 роки тому
This project was done for the Alok live concert in Rock in Rio 2019. Houdini 17 sound driven activated motion vector particle effects. Music/Sound/Visuals rights authorized and credited to: Content production for live experiences: Alok Direction: OKE Studio (Sao Paulo) Visual Effects: Rod Tebisx Produção de conteúdo para experiências live: Alok. Direção criativa: OKE Studio Efeitos especiais: R...
UPDATED TO H19+ | Houdini Volumetric Temporal Deflicker 2.1| Download see description
Переглядів 1,9 тис.5 років тому
HDA Download ORBOLT: www.orbolt.com/asset/RodTD::Rod_vdb_averaging HDA Download GUMROAD: gum.co/deflicker Updated Volumetric Temporal Deflicker 2.1 (H16 to H19 ) UPDATED PROMOTIONAL PRICE FIX YOUR flickering volumes, FLIPS today! Deflicker by analyzing areas of voxel variation, creating temporal volume gradients and using this info to interpolate those areas based on temporal volume falloff. It...
Vellum | Falling leaves motion with aerodynamics | HIP File
Переглядів 2,9 тис.5 років тому
Get hip file at gum.co/vellumleaves A complete Vellum setup for falling leaves motion including aerodynamics interaction. Subscribe and turn on the notification bell for weekly updates on Houdini stuff! :) vimeo.com/rodtd
Can you make tutorial videos
brillant
will this eventually include fascia, deep fascia like your lemur project, possibly even tendons?
What Is hard to make in this project 😮
If you made a paid course for this, I think you would crush it. I'll be your first customer!
can it be work for female human body? like for a fashion walk show
@@HyperGalaxyEntertainment surely, just a matter of changing the inputs.
Are there any benefits to using MPM over the default muscle tissue system in houdini? Any chance we'll see FEM based like Ziva Dynamics?
@@TheHighFlys yes, it is extremely fast. About the FEM, it is being implemented but there is no ETA for it just yet.
@@RodTebisxTD thanks for the info :) Glad it's on the roadmap at least! Any idea if the MPM can optimize better with the ML deformer in UE5? I know the default system is too slow to have it realistically in a game but ZivaRT was used on spiderman and other games so I'm curious if the ML deformer would be compatible and more optimized with this method
@@TheHighFlys yes, both steps (muscle and tissue) can be optimized using this approach. The prototype (hip file) run the muscle step at 2.5 fps (with the inputs cached on a RTX3090). Yes, 2.5fps, as opposed to vellum step at 1 frame each 30-40 seconds.
so cool !
Cool!!
I admire your work very much!!
ua-cam.com/users/shortsIcWQZSkMJdY?si=u_ooIZq_DuCUxgxB
Not simple, but simply the best I’ve ever seen sir.
Yo that's so amazing. I love it
Awesome work! Do you happen to model all muscles seperately in zbrush and then import them here and simulate? Or you use the new frankenmuscle thing?
It is sculpted muscles! :)
Ooh! Wholesome dude! I will test it.. so far only tool that i could use for this was zbrush reconstruct subdiv! Really glad to see this! Thanx!
Sir wht i use ziva dynamics or houding for this type of realistic animal animation? And is there specific video? Where u explain step by step process of type pf realistic video?
It is a custom Houdini system
@@RodTebisxTD 🙂 Sir do u have any playlist of this custom system? I'm new here and don't know alot about it.
Nice! Does this respect the point index/id? if I subdivided, then deformed the mesh, then unsubdivided, would the modified shape be retained?
yes, but initial points/prim ids should respect catmull-clark rules yes, it will retain shape!
How long did it take bro? Also, insane work, I love it.
3 months of R&D to build the system from scratch and adapt to the pipeline. The simulation, about 1h each 120 frames.
PLEASE make a paid course dude! So many of us are asking for this system! I think it looks way better than houdinis new system for muscles!!!
Please release a tutorial, Id love to see how to create creatures as realistic as this 🥺 even if theres a paywall! You deserve some money for this awesome skillset
HI, did you rig this by yourself, any tools for animation?
Yes, i did, but it is an old approach, I have new ideas to remake it now.
@@RodTebisxTD I am intrested does anyone use houdiini for animation in production, or it's uncommon?
Only Houdini?
yes, just Houdini for all sim.
that is the most realistic stag i have ever seen
Отлично
YOU SHOULD MAKE A PAID TUTORIAL ABOUT Houdini muscle and tissue STEP BY STEP. I WOULD BUY IT AND POSSIBLY 200 PEOPLE THAT FOLLOW YOU AS WELL.
Amazing work! Please make a tutorial/course about it. I would definitely pay for it.
i would literally pay like 300 bucks for this. not even kidding
@@louissnuggleton4544 same here
Bro is it possible to sell such a system or make it customizable? like a plugin? you'd make millions doing it man!
I just started to do a product based on my system! As Ziva... you know...😆
Fantastic! Thank you so much for showing us your work! Realistic creature work is always such a wonder to see. May I ask, are there places, or online courses, that teach how to do creatures at this level of expertise (FX)?
hey where is this trex rig?
tha is a oldschool houdini rig!
Keep on hustling⚡
Awesome man!
Incredible work and talent.
Do u think this workflow could work on mutant zombies ? Looking for a solution like crazy
surelly!😄
amazing
goat,,!!
epic
Great
cool
Wonderful!
Glad you liked!
Paid tutorial please! :0
I'll do, eventually. It just not the right moment now.
@@RodTebisxTD still waiting brother🙌
@@axendroo2541 I just started to do a product based on my system! As Ziva... you know...😆
@@RodTebisxTD Where can we find the product? Not having Ziva level quality is killing me :(
Incredible work. Is there any chance of seeing a tutorial or setup for the custom flocking? Would kill for that man
I'll consider doing a small tutorial on it. Glad you liked!
@@RodTebisxTDplease, if you make it, you will make me very happy! I’m searching information about fish shoals and how to simulate it, but I don’t find nothing usefull :(
Amazing
wow, so inpiring!
Fantastic work, hands down one of the best sims I’ve seen
Glad you like it! Please subscribe! :)
As Dr.Strange said: TEACH ME
hahaha ;)
the world really needs some tutorials/ courses since there are none online
Это охренительно. O_O
Спасибо друг!
Cool
did you use Vellum?
yes, in the inner deep fascia stage
wow best stag i've seen in 3D, I want to make a bull with the same quality one day