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Anotherangel - Wired tutorials
Приєднався 14 чер 2022
This channel is about wired in Habbo. Here you can watch wired games, short video's of how to make it!
Sadly i dont accept friend request from random people at discord.
Sadly i dont accept friend request from random people at discord.
Full lucky step tutorial (basics)
If there are some bugs let me know, but this is basic. The ins and fp u need to add on urself!
There is 1 minor bug, the bug is the amount of what the bot says, that u cannot see, who rolled twice when u got a double. I will add a seperate stack to show what they have rolled on their number tiles.
There is 1 minor bug, the bug is the amount of what the bot says, that u cannot see, who rolled twice when u got a double. I will add a seperate stack to show what they have rolled on their number tiles.
Переглядів: 65
Відео
Assign seat value to the number tiles (all seats)
Переглядів 6719 годин тому
This way u can always check what everyone has, not just one person and it connects the tiles to the specific number. If a person get 1 value, u can just send a signal. All will be updated, also if a person steals a c, it can be updated too. This can be used for lucky step or bank game, even more if u try to change the wired. For prize counter i use triggering user and item, when i teleport ever...
Floor is lava (green tile update)
Переглядів 4721 годину тому
Last and final wired update about floor is lava, 1 tile randomly spawns in the whole area!
Floor is lava (green tile update)(gonna be removed)
Переглядів 82День тому
Update of the bug fixes for floor is lava! Still 1 small bug, the bug is the tile always goes to the tiles that are left in last 4 fields. How to fix! The stack with the green tile appearing i explained here: - first stack: Add the 3 bottom effect wired from stack 2 (2x match & signal for resetting), place them on this stack, than adjust the time for the signal to next stack 0.5 (this stack nee...
Rock paper scissors (fast tutorial)(needs updates)
Переглядів 9614 днів тому
Fast tutorial released for someone who was asking some time ago.
Multiple virtual line (full tutorial & explanation)(Variables)(medium)
Переглядів 3414 днів тому
Multiple virtual line, and diffrent counting/resetting wired for each game. With just a few stack (except the bopping to a game & messages) u can make a virtual line system for more games. Bug fix (somethimes it doesnt bop a user) The signal stacks (uncheck all each user from signal, uncheck them) keep the each furni, it will still work, but i think this bugged the stacks a bit!
Virtual multi line (still in progress)(difficult lvl: hard)
Переглядів 6821 день тому
This wired is still in progress, trying to make the teleport to simple with less wired. The idea is that u can use more vending machine, and teleport people in diffrent games. Most is alr there so u have to give the user the game (from the ticket they have) and give them a ticket number based on the given tickets of that game. The teleport is just a simple filter, and can be used. I feel like t...
From another room (variables)
Переглядів 6021 день тому
Please make sure, every wired u have in another room, still works after a reset! Do this when u share across rooms again! Habbo can change the wired, idk for how long this stays. Please don't blame me if they adjusted it, or something isnt working well. I just did a simple test, to check out if it worked.
Risk it (teleport 50%)
Переглядів 5321 день тому
Teleport risk it users, or for other games to 1 of the 2!
Bop 1 random person (selectors)
Переглядів 6821 день тому
There are more ways to make it, even with variables. Just a quick easy example for user: meseagac7864.
Move multiple wall items (with variables)
Переглядів 95Місяць тому
Things u can add or try out urself: - Use wall item offset with the change variable value and furni type selector - Use altitude with change variable value (or altitude) and type selector Tips: - When u want to adjust the other side use: - Left stack, add negative condition: doesnt have variable (from signal) - Right stack, add has variable (to not let them move when u drop them) - Bigger walls...
Switch battle (auto + hosting)(my own game)(difficult lvl: hard)
Переглядів 85Місяць тому
Feel free to use some things out of the tutorial, it would be nice if u write my name with the game. The game: Everyone starts with 3 lifes. The wired/host hand out the switches randomly. The one with the switches can flick the left switch (up to 3 times) to move the red color tiles. The red color tiles take a life if the person hit the (front/richt) switch. The left switch moves the red color ...
Lucky step part (lowest value)
Переглядів 219Місяць тому
Cuz DeXeoX asked how to make a lowest value, i find it fair to share it with everyone aswell. I know more people asked. A extra tip if u try (Upper random 50) less problems with double numbers.
Memory (multiplayer) game
Переглядів 122Місяць тому
Another extra added game (memory multiplayer), solo can be a bit the same, but easier and less wired.
Virtual line part 2 (New virtual line) Counting system
Переглядів 682 місяці тому
Virtual line part 2 (New virtual line) Counting system
Virtual line part 1 (New version of the virtual line)
Переглядів 862 місяці тому
Virtual line part 1 (New version of the virtual line)
Bingo update (less wired & more efficient)
Переглядів 2312 місяці тому
Bingo update (less wired & more efficient)
New context variables (numbers to state (Add + subtract)) From Chili (disc)
Переглядів 1482 місяці тому
New context variables (numbers to state (Add subtract)) From Chili (disc)
Context variables (numbers, add & subtract)
Переглядів 1752 місяці тому
Context variables (numbers, add & subtract)
Bingo Letter & number variables (shows chosen number and letter/cheaper solution)
Переглядів 1382 місяці тому
Bingo Letter & number variables (shows chosen number and letter/cheaper solution)
Anti afk bop timer (variable)(each person)
Переглядів 1485 місяців тому
Anti afk bop timer (variable)(each person)
Count up and down variable + keyword numbers
Переглядів 1565 місяців тому
Count up and down variable keyword numbers
whats the plug in for the wired creators tool?
that one is context wired, say :wired and u can check it for urself ❤
Não entendi
First watch this one ua-cam.com/video/l005MnJldRo/v-deo.html , this is a update of the link. I dont speak Português sorry :(.
Entendi nada
ow, did u alr do the tutorial of floor is lava alr? B4 u do this update version? cuz some stacks are adjusted incl the text, cuz the tile was appearing always, but the text let the green tile appear in the whole room?
Can you make a game with variables?
Yes, depens on what game, for some games u don't need variables, cuz they only use a few wireds. Variables is to make it simpler, more smooth and less wired. I think u mean that u wanna make a game with this question? Next on my list is: Lucky step (auto), fridge game (auto) and than i said i try to make my own version of uno.
@@wired-tutorials Yes, I want to make a game. I’ve never heard of the lucky step game you mentioned. Can you please explain what kind of game it is?
@@meseagac7864 a game with 10 to 20 seat, People step 2 times on a banzai, they get points of the c they land on, than the lowest of the 20 is out, if there are more, they get a random number, and that person is out. But its not my game.
Thank you very much for making the video in which you quoted my comment. Yes, this is what is wanted because I am doing something similar to the refrigerator game and as you know, when you buy ice cream, one of the players is eliminated. I want a random player to be automatically eliminated without anyone having to choose. I thought hard and pursued something, but when someone stayed in the chair, that didn't make it go away. I think I solved the filter incorrectly. You would laugh if you saw my system :D I subscribed and liked the video, thank you very much again anotherangel :)
Ahw, glad this works for u! Haha, but atleast u tried something, even if it didnt work, u always learn from it ❤. Ty for your subscription and ur kind words ❤
I'm making a game and I want to randomly move one of the players sitting on any of the 30 chairs. I mean, out of 30 chairs, no one is sitting in ten of them. Therefore, the system should only see the player chairs, randomly select them and teleport one of them. I just can't do it and I can't think of any ideas. I've seen players do it but I have no idea how to do it. please help
Hope this is what u meant: ua-cam.com/video/10Pe53-ARBI/v-deo.html (There are more ways, but i got alot of distractions + my mind was not working)
hi im lesbian, thank you for this
I'm not a lesbian, but I love you. Thanks for the precious tip :* Grrr
ahw, u made me laugh so hard, it's also really sweet! :D
No soy lesbiana, pero te amo. Gracias por el datito preciosa :* Grrr
aww, jajaja esto me hizo reír mucho, ¡pero ty! (no hablo español)
@@wired-tutorials <3
Great video and tutorial, I was wondering if there is a possibility to have a tutorial on how to wire Uno game like the one user C5 has, thanks
@@K_RekoJ ty for ur kind reaction. I never really played uno, but i can add it to the list. But im not gonna copy the exact game, cuz thats not fair to the person who made this (habbo). So i can start from scratch and make my own version of the game uno. But first i still need to do some tutorials, maybe a lucky step, new fridge game, i was busy with a bank game (maybe to much for a tutorial), and than maybe i have time for uno. But idk how long u can wait for it, can at least take months.
@@wired-tutorials At least u got it added to the list! :D, I understand it's a headache to wire some games and it might take a lot of time also, and you still got other tutorials to do before so no pressure, take your time and good luck with your work. Thanks for your help
Do you know how to make a auto-lucky step wired?
@@reyzoa ehm no sry, i still want to make it, but school goes first and other projects.
❤
I want to teleport a player whose username I enter, how can I do this with variables?
Sadly there is no wired for the username itself (With just typing the name in chat), but there is a selector wired. If u enter a username from a person (this is the only thing i can think of). Wired selector: Users By Name, this wired takes every name (name, return button, new name if needed) that u write. Put a teleport (users from selector) on it and i dunno, a keyword? Say the keyword, and it will teleport all users u write in the selector to the place u have selected? Idk this is the only way of writing a persons name, i can think off.
@@wired-tutorials First of all, thank you for your answer. There are people who do what I say, but they do not explain. They were matching the username with Mobi. Are they converting user id numbers to letters? This is what I heard. Do you think it's possible?
@@meseagac7864 Ehm i think the best is going to 'The Wired Faculty' Discord group, they mostly have all the answers u need ❤, The text connector with a add on text connector can change numbers in to letters: example: 1=a 2=b 3=c ect... but that does not cover the name = user id, and i really don't know what the mobi app does. So i hope the wired faculty users do have a usefull explaination/answer for the one u have. Maybe its a special numbers system idk about, like the octal or hex (math)(Id_number of user).
I have done it on Habbo BR, it is simple but you need the ID from the user. Put it on context variable and use the box that you can link the ID to username. Them you can catch the name, because the context will receive the number associated with the name. And after that use global variable to do whatever you want with the player. You only need to configure all the IDs
@@wired-tutorials you can do ID = Nickname, it works 100%
LOL
??
I think i found a new way, its still in progress. But u need 1 stack instead 5 large stacks, if i have the update, i might someday explain it into a tutorial. But i more stuff to do and show, so its probably gonna be late. Also than u probably don't need the B I N G O variables anymore. Sorry, but somethimes new ideas pop up. Or first the new idea, later i think more to make things better. For if u wanna know, pick a duck, than 1 stack with adding context to the value BINGO of the duck. So 01234? that will be the value of the context and that send it to the execute for a color tile. If u put on every 1 a condition with context value u need its working too. 0=b so the first stack gets if context from signal = value 0 execute.
The last right stack, needs a extra change variable value on the other one, so u get the ticket number to scanner 1 ontop of there. Change variable value will be +1. Soon im gonna make a new tutorial: with message for people who waiting, a number state wired and a message for the host to see how many people are waiting ❤
Better thank to you!! Thanks for dedicate your time for do this, nice video :)
haha, ahw, i just uploaded a newer and better version from Chili. Chili used less wired in a efficiënt way, and said i can share it with everyone.
Thanks to your help I have been able to become MAW, thank you very much!! I love your videos <3
Congratz!! Hope u gonna get a great time beeing MAW! Its kinda helping staff right? Or is it building? Ty for ur kind messages! Im gonna keep uploading ❤
@@wired-tutorials That's right! It's like MAW's leading wirer in ES! It would be a pleasure if you stopped by here! ✨☺️
@@BigbenitoC ahw thats great! Im sure u gonna do amazing things! Haha i would join, but i can't speak spanish 😂
@@wired-tutorials That's no problem, I don't speak English hahaha If you feel like it, this is my nickname: Bigbenitocamelo 👌🏻✨❤️
@@wired-tutorials That's no problem, I don't speak English hahaha If you feel like it, this is my nickname: Bigbenitocamelo
fridge game auto :C plz
First school and maybe after a few weeks i can try make a tutorial for auto fridge game ❤
Thanks for sharing! Have you figured if this works on wall furni by chance? I have a similar system like this but still trying to set it up for wall furni.
no sorry, i don't think there is any. If i somehow find it ill let u know ❤ I know only that wall furni do have a x and y position and a altitude in :wired. But i never tried to do something with it.
Hi, nice way, but there's a better and more efficient one: giving the triggerer user's ID to the furniture and teleporting matching user ID to variable. Greetings! 🫡
Hi, thank u for all u do for us.. I need help with something about ur tutorial. Idk how to prevent the user from changing the variable if they move from their chair.
hi thankyou for u lovely reaction ❤ option 1: The things u can do, when u start the game, give everyone who sits a variable when the game starts wired stack 1: - Trigger: can be anything (keyword, click, idk) - Give variable (the user variable for the chairs)(value 0 and overwrite it) - Send signal for each furni < very important (for each furni)(in the extra options)(signal to the next stack) - Selector users in the area (select the area of all users) - Selector furni with variable (in my case furni order - im pointing at the chair numbers)(don't select value) - Add on furni order (Why? u want them to get a variable first, remove the walk on stack + give variable (old stack) from the tutorial) wired stack 2: - Receive signal (the antenna u got from the send signal) - give variable value from chair to user (so, from variable reference "furni order" (from signal)) and assign to selector destination the user seats variables) - users in the neightborhood (1 tile blue in the middle - in the small white line, u dont want it to touch other furni)(furni from signal - u want the variables to take the person on the chair) This is option 1 Option 2: This one might be alot simpler than the first one, u allow people to walk on and get a variable when by example the gate is open, but the things is if u open the gates people can get a new variable again. Put on the walk on stack with give variable & value a condition (furni state and position match)(select the gates open) There are more ways, but the first 1 gives u more controll about where to put people, and if the people want to return u can give everyone a variable again. U can go all ways with the give them a seat variable, i really hope this helps.
Please make a volleyball where Habbo jumps to throw the ball to another character, the effect comes from the mobi trampoline, as I wanted to create one here at the hotel in Brazil, I can't create this game 😭😞
Hi, i think ive never seen this game her on com? Ehm i don't really got time yet to make a tutorial about a game wich has probably alot of wired? I still need to make a tutorial about the falling furni and the lucky step, and still got alot things going on with school. So maybe or probably someone else is making a tutorial about this. I hope for u, if not but can take months i can try to make what u need?
Nice :D <3
Very educational video <3
hi i got questions. add me on habbo -> worrys
I love your video!! Thanks for sharing your knowledge <3
when i walk on the called white tile it doesn't became green.. what i missed? help pls :c
Hi, that can be many things: The wired left of the the yellow variable: Walks on: furni from selector Match: isnt on a seperate green tile (tile must always stay green), or furni source (triggering item) condition has variable: color tiles (my variable name), all match and also triggering item selector furni in area: Over the whole game area (take other color tiles out of the game area or make it like it will invert) Put also a selector furni type on (color tile+filter), just to be sure ❤ Than there the other stack on the right of the yellow variable: The bingo wired u must see it as, when the bot says the code the signal stack sends a signal. There are 5 letters (BINGO). There are 10 numbers. B = Is the first row, the signal goes to the B from the bingo stack. The b is 1 to the left from the number 1/10. I = Is the second row the signal goes to the I from the bingo stack. THe I is 2 tiles to the left from the number 1/10. Continue this to u have the whole BINGO part. This also has a selector from over the whole field (can add a furni type too). If this doesnt help, i can come look but might be a week cuz im half afk on holiday. Add LoveAngel ❤.
@@wired-tutorials I'm also having this issue and I can't see where I've gone wrong! >.< I've added you <3
Hi, First of all let me congratulate you for your great content. I just have one question, is there a way for users to return to a specific chair when there are multiple chairs in the game? Thanks
Hi, ty for ur lovely reaction! I think what u meant is in here ua-cam.com/video/71A-7JAGEiw/v-deo.html . In this video they have their own chair, its up to u how to make it (when u start the game or when they step on it).
Just to add, if u dont got spammers u can also add a condition (instead of removing enter room) on and off state on a furni or something. Than u can manage the users with variables too ❤
Owww, thank you very much!! Yes, I was just looking for that :p Thanks for the help, I really like your videos and the dedication to each tutorial ❤ I love how you teach, I hope to see more of your content c: Greetings from habboes hehe ♡
Hello! Excellent video, I loved it a lot :D I would like to know how I can pass users but in trigger order. Take them to take a colored balloon and return it, after the other user passes by and so on:c I've tried for a long time and nothing works haha :'c I would love it if you could explain it, since I love experimenting with your videos <3
Hi, ty for u lovely reaction! Ehm i think i need more explenation about what u want to make. Is it like a speed competition?
@@wired-tutorials Hellooo!! Thank you, I love your videos :3 <3 It is implementing shifts to be able to move to a furni like a chair. Example: There are 9 players and I would automatically like them to move 1 to 1 to a chair, to take a balloon. From there he returns them to the place where they were :p First one is transported, grabs the balloon and returns, then the next user and so on :o Only it's with a variable and I don't quite understand how to do it haha :'c
@@BigbenitoC Hello, i hope this is what u looking for ❤ ua-cam.com/video/3NVwkN7ax3Y/v-deo.html (this one is uploaded soon)
I dont understand skanner. Its just say null all the time. How skanner get +1? There no wired that give it.
Do you have discord?
Do you know how to make a lucky step? I’m so confused 😭
hmm i never made a lucky step b4, but if u got some things to make auto or something u can always add me ❤ my name is LoveAngel
@@wired-tutorials very kind! I eventually got osmeone to make it with me <3 but it's a great and fun automated game!
@@stanwilis3136 Haha omg, i thought the one that i helped was u. hahah, than it was someone else who asked the same. This user was orenya or something. I'm glad u had someone to help u!
U can speed up, by using a signal (each furni) on the right stack to the left stack. Add on the left stack a has no user on from signal.
Hi ! My main languaje is not English, srry if something is wrong or sounds bad, it's not my intention. With that said, I'm gonna be direct, You should delete this, is really confusing for people who are still learning, this tutorial shows just a few basic creations, still it last a lot, almost 2 hours for this is really bad, but I mean a good tutorial should explain good enough so a large video it's justified but this is not the case because it doesn't even have a good explanation, in almost every creation u showed u have it to change something bc it didn't work or something was unnecesary, take for example the one at 27:05 it was the most basic thing u showed, still it was the longer in the vid bc it didn't work and u change it a lot of times and it was just 4 wireds, also in that example the selector furni by type was unnecesary so you are just confusing people who are new with wired, at least you should edit the video and remove the parts when something is wrong, just show when it's working or at least test your creation it's working before recording, I don't understand why show your fails, also u are not explaning anything really, u just say "use this selector with this options" and that is not a tutorial it's just a show off, u really leave everything so open saying things like "I suposse it's like this" bruh i dont want to do things hoping it will work, I want to know why it work. All of this comment sounds like I'm hating but that's not the case, I'm just telling you the wrong things that confuse people, so you might want to delete this video, edit so its easy to understand and shorter and then it can become a really good introduction to wired selectors to everyone. Have a great day! Hope u don't take this bad <3
Hello, ty for ur reaction, re-editing this video might take too long for me. This video is also meant for people who understand normal wired at first, cuz if u dont understand most normal wired, its hard to explain. i left most wired things open for people to try it with other things, like they have more options. This is also meant for people who know how the wired works. I dont really have a tutorial for beginners. And im defenitly not gonna delete all this, cuz it still helps alot of people, who know more about selectors. Also i have tested the wired, but when i record it, its been a while, or the setup is wrong like the random furni (100% with the teleporters). Again this is not for people who are totally new with wired or don't understand selectors. Thats not where this is for, those settings are more extensive. So again i'm sorry that its confusing for u, but i will not delete this, cuz its helpfull for lots of other people who wanna know more about wired combinations. however what i can do is try to make a tutorial about each new selector wired, but not sure if i got the time to do that now and if it will help at all. Also in my other tutorials i have more explaination why and how: new auto balloon game for example. I'm sorry i hope u learn more in the future by other people or by urself but deleting is not what i do. Hope u will understand, and have a nice day too! PS: English isn't my main language too.
Love the content Angel, got so much useful info and also great ideas from your tutorials. 🤩
Hey! Can you make a tutorial for this game please? ua-cam.com/video/zwGVYRgiGjU/v-deo.html
Hi, i can't just copy someone else his or her work. soz, but i think the wired is very simple to make. Will also make some new tutorials for the new wired.
For the new wired updates: i made the fridge games with the actual fridge. Also chanced alot of wired, idk if i wanna redo this video but... The delay time (when someone picks something out of fridge b4 they teleport) is 0,5 second. Than the wired can detect someone has a item in their hand. This also works for balloon game if nessesary, but i use another methode to teleport them auto. I will post a auto balloon game soon, less complicated than this one.