Charles Flynt
Charles Flynt
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3Ds Max: UVW Unwrap a Character 03/03
Fix some problems with the UVW template and change the layout
Переглядів: 13

Відео

3Ds Max: UVW Unwrap a Character 02/03
Переглядів 247 годин тому
Unwrap the character
3Ds Max: UVW Unwrap a Character 01/03
Переглядів 437 годин тому
Use UVW tools to unwrap a simple character based on a sock animal
Unreal Engine: Lighting a Graveyard Scene 03/03
Переглядів 34День тому
Create a flickering candle light
Unreal Engine: Lighting a Graveyard Scene 02/03
Переглядів 33День тому
Create night time lighting for your graveyard scene
Unreal Engine: Lighting a Graveyard Scene 01/03
Переглядів 75День тому
Import objects from another UE project into your project
Unreal Engine: Spooky Graveyard Scene 01/01
Переглядів 80День тому
Import objects from a 3Ds Max scene using Datasmith and create a Demo scene for the assets
3Ds Max: Prepare Scene for Export to Unreal Engine 02/02
Переглядів 46День тому
Create a granite material for the headstones and apply UVW mapping
3Ds Max: Prepare Scene for Export to Unreal Engine 01/02
Переглядів 85День тому
Merge objects from multiple scenes into one and adjust them for import into UE
3Ds Max: Model a Sock Animal 06/06
Переглядів 3714 днів тому
Create stitching for the buttons and other parts
3Ds Max: Model a Sock Animal 05/06
Переглядів 3314 днів тому
Create buttons for the eyes
3Ds Max: Model a Sock Animal 04/06
Переглядів 3714 днів тому
Create the mouth
3Ds Max: Model a Sock Animal 03/06
Переглядів 3814 днів тому
Shape the head and extrude the eyes
3Ds Max: Model a Sock Animal 02/06
Переглядів 8514 днів тому
Extrude the legs and arms
3Ds Max: Model a Sock Animal 01/06
Переглядів 11214 днів тому
Set up the scene and shape the body
Create an Art Station Portfolio Project
Переглядів 3621 день тому
Create an Art Station Portfolio Project
UE 5: Take a High Resolution Screenshot
Переглядів 3821 день тому
UE 5: Take a High Resolution Screenshot
3Ds Max: Stylized Skull 06/06
Переглядів 9728 днів тому
3Ds Max: Stylized Skull 06/06
3Ds Max: Stylized Skull 05/06
Переглядів 9228 днів тому
3Ds Max: Stylized Skull 05/06
3Ds Max: Stylized Skull 04/06
Переглядів 13628 днів тому
3Ds Max: Stylized Skull 04/06
3Ds Max: Stylized Skull 03/06
Переглядів 14828 днів тому
3Ds Max: Stylized Skull 03/06
3Ds Max: Stylized Skull 02/06
Переглядів 21428 днів тому
3Ds Max: Stylized Skull 02/06
3Ds Max: Stylized Skull 01/06
Переглядів 37728 днів тому
3Ds Max: Stylized Skull 01/06
Unreal: Create Water Using UE Water Actor
Переглядів 89Місяць тому
Unreal: Create Water Using UE Water Actor
Unreal: Migrate Assets from another project
Переглядів 71Місяць тому
Unreal: Migrate Assets from another project
4d QuixelLandscapeMaterial
Переглядів 222Місяць тому
4d QuixelLandscapeMaterial
3Ds Max: Download and Apply Materials with UVW Mapping
Переглядів 101Місяць тому
3Ds Max: Download and Apply Materials with UVW Mapping
3Ds Max : 3D Text 05/05
Переглядів 88Місяць тому
3Ds Max : 3D Text 05/05
3Ds Max : 3D Text 04/05
Переглядів 107Місяць тому
3Ds Max : 3D Text 04/05
3Ds Max : 3D Text 03/05
Переглядів 274Місяць тому
3Ds Max : 3D Text 03/05

КОМЕНТАРІ

  • @nathanp.3909
    @nathanp.3909 5 днів тому

    where is your target score variable located?

    • @teach3d
      @teach3d 4 дні тому

      It's in the RollingGameMode Blueprint. That's why we are casting to it. So that we can look at the variable - target score - that it is located there. I say that at 9:04, "The reason we're casting to the Rolling Game Mode is that is where the TargetScore variable lives."

  • @gojogojo-ou5vo
    @gojogojo-ou5vo 13 днів тому

    what did you enter after you choice the front view ? 3:49 and thank you your content is so helpful

    • @teach3d
      @teach3d 13 днів тому

      The shortcut to switch/expand views in Maya is the Spacebar. Position your cursor in the view you want to expand and push the spacebar. To switch again, push the spacebar to go back to four viewports move your cursor to the desired viewport and push it again.

  • @raedothman8328
    @raedothman8328 Місяць тому

    thank you you r way of teach is so easy i like it

    • @teach3d
      @teach3d Місяць тому

      Thank you very much. Glad you find my tutorials useful.

  • @suyashpachpande1707
    @suyashpachpande1707 Місяць тому

    Hi bro can you help me to create model i will share image with you please share your mail id

  • @cgimadesimple
    @cgimadesimple Місяць тому

    good video🎉

    • @teach3d
      @teach3d Місяць тому

      Thanks! Glad you enjoyed it.

  • @YanisDoes
    @YanisDoes 2 місяці тому

    Cool. It's not a game ready hair, right? Just for a nice render?

    • @teach3d
      @teach3d 2 місяці тому

      No. Sorry. You would have to either have a plugin called Olympic Groom or convert the hair to splines before exporting under Tool in the modifier

    • @teach3d
      @teach3d 2 місяці тому

      Here’s a link to a tutorial on Olympic Groom: ua-cam.com/video/6uL95G5Tm3I/v-deo.htmlsi=EFObseJhHiKELyMP

  • @reptibianbricks
    @reptibianbricks 3 місяці тому

    Thanks so much for this great tutorial! :D Can I ask what computer you use? I use a Windows Laptop and it crashes a lot when I try to render things or add fur.

    • @teach3d
      @teach3d 2 місяці тому

      I have a custom built Puget systems computer running Windows 10, with Intel Core i9 3.7 GHz processor, 32 GB RAM and NVIDIA RTX 3080 Graphics Card

    • @teach3d
      @teach3d 2 місяці тому

      It’s hard to find a laptop that has the “strength” to render complex images, like those with Hair or fur.

    • @reptibianbricks
      @reptibianbricks 2 місяці тому

      @@teach3d Thanks for the help! I just recently got an Alienware Aurora R16 Gaming Desktop with 13th Gen Intel CoreTM i9-13900F, NVIDIA GeForce RTXTM 4070 Graphics Card, 64 GB of memory, and 1 TB of storage. I think this should be powerful enough to run it. I paid a little more to have some more storage space. 😅 I'm not super good with computer specs. Thanks for getting back to me!

    • @teach3d
      @teach3d 2 місяці тому

      @@reptibianbricksthat sounds like it should be more that enough. Good luck!

    • @reptibianbricks
      @reptibianbricks 2 місяці тому

      @@teach3d Thank you!! 😄

  • @juihhg77
    @juihhg77 4 місяці тому

    yea.... well... amateurish

    • @teach3d
      @teach3d 4 місяці тому

      How so?

  • @rishanperera2725
    @rishanperera2725 5 місяців тому

    please keep making these videos their are really useful for me. others will benefit as well.

  • @garpdamuli
    @garpdamuli 6 місяців тому

    Thanks for a great tutorial. Watching from NZ

  • @edenhazard2621
    @edenhazard2621 6 місяців тому

    How to set price money?

  • @mithilapadhye3208
    @mithilapadhye3208 6 місяців тому

    Thank You!

  • @LanaDesign-t4c
    @LanaDesign-t4c 6 місяців тому

    thank you very much!

    • @teach3d
      @teach3d 6 місяців тому

      You're welcome!

  • @DeCoronByers
    @DeCoronByers 6 місяців тому

    BUHDEW BUHDEW :3

    • @DeCoronByers
      @DeCoronByers 6 місяців тому

      @@Btsgirl25546 NOT THE BTS GIRL

    • @DeCoronByers
      @DeCoronByers 6 місяців тому

      @@Btsgirl25546 mmhmm like you dont like bts now

    • @DeCoronByers
      @DeCoronByers 6 місяців тому

      @@Btsgirl25546 GUYS ME AND HER DATING FRFR

    • @Btsgirl25546
      @Btsgirl25546 6 місяців тому

      @@DeCoronByers HES LYINGGG HE GOT A WHOLE BF, HE GAY ToT

    • @DeCoronByers
      @DeCoronByers 6 місяців тому

      @@Btsgirl25546 NUH UH IM STRAIGTER THAN A LINE HONEY 💅👄

  • @nunomp
    @nunomp 7 місяців тому

    Thank you!

  • @everythingeverybody6526
    @everythingeverybody6526 7 місяців тому

    1 like and 1 sub for you.

  • @dashaalien1841
    @dashaalien1841 8 місяців тому

    it makes my mesh static, is there any way to applay custom collision and still make it react ob physics ?

  • @DeCoronByers
    @DeCoronByers 8 місяців тому

    To anyone who tried to move the vertices but ended up moving the whole shape. It's because soft selection is on

    • @teach3d
      @teach3d 8 місяців тому

      Thanks for pointing that out. The B key is the shortcut to turn on soft selection in Maya. It is very easy to press by accident while working.

  • @animacion6113
    @animacion6113 8 місяців тому

    Hey man, thank you for this, it's beautiful. Just one important thing, I don't see the EP curve at all when start drawing it, like it seems it's like behind the picture, how can I fix that?

    • @teach3d
      @teach3d 8 місяців тому

      Switch to the top viewport and move your image plane back from the x axis, so the the curve is in front of the image plane.

    • @animacion6113
      @animacion6113 8 місяців тому

      @@teach3d Thank you. Is it possible to do this in other software than Unreal? I am not familiar at all, I would appreciate if you could show me how to do it somewhere else.

    • @teach3d
      @teach3d 8 місяців тому

      @@animacion6113 Yes. You can do it in Maya. You have duplicate each object in the sign and then use the duplicates to create mesh lights. I go over this process in my Light Saber series for Maya.

  • @karimoh3154
    @karimoh3154 9 місяців тому

    I read, datasmith is not supported with Lumen. Is this still true for 5.3?

    • @PigeonSlayer
      @PigeonSlayer 5 місяців тому

      Pretty sure that is not true, Lumen has nothing to do with this, if anything it would just be some bad meshes being imported.

  • @inkman002
    @inkman002 10 місяців тому

    Great tut! How would you fix the hair poking through the button?

    • @teach3d
      @teach3d 6 місяців тому

      I know this is a late answer, but I tried to groom the hair away from the button and trim it where it was poking through. Looked okay. But I would need a lot more practice using the grooming tools.

  • @ChloeLollyPops
    @ChloeLollyPops 11 місяців тому

    Thank you so much! You make it so easy to understand.

  • @andresagudelo502
    @andresagudelo502 11 місяців тому

    HI, WHERE I CAN FIND THAT TEXTURES? THANKS

    • @teach3d
      @teach3d 11 місяців тому

      Here you go: drive.google.com/drive/folders/1k-NMpWtpfGdO5VvgkLL31CldzpiRKJVc?usp=sharing

  • @leileimarie
    @leileimarie 11 місяців тому

    wow. i understood more from this 15min video than I have 6 weeks of class. thank you SO much.

    • @teach3d
      @teach3d 11 місяців тому

      Glad I could help!

  • @Itsyesfahad
    @Itsyesfahad 11 місяців тому

    I think it's pretty easy to change the light color by just animating the material color maybe?

    • @teach3d
      @teach3d 11 місяців тому

      You can't wire the Base color of the material to a float controller. You can animate color directly using AutoKey. But, that's not ideal.

    • @Itsyesfahad
      @Itsyesfahad 11 місяців тому

      How about using ColorMap instead to control the base color can you wire it?@@teach3d

  • @Itsyesfahad
    @Itsyesfahad 11 місяців тому

    Can you share the scene files.

    • @teach3d
      @teach3d 11 місяців тому

      Yes! I have added them to the description. Let me know if you have any trouble accessing them.

    • @Itsyesfahad
      @Itsyesfahad 11 місяців тому

      Thank you !@@teach3d

  • @Itsyesfahad
    @Itsyesfahad 11 місяців тому

    Amazing tutorial, thank you.

    • @teach3d
      @teach3d 11 місяців тому

      Glad it was helpful!

  • @Altimit611
    @Altimit611 Рік тому

    YOU SIR, ARE A MF GOD. THANK YOU.

    • @teach3d
      @teach3d Рік тому

      You're very welcome. Glad I could help!

  • @dkrauss8672
    @dkrauss8672 Рік тому

    At 5:54 you say that you are not going to smooth this model. Why is that? Thank you.

    • @teach3d
      @teach3d Рік тому

      Because the beveling of the edges took care of softening the edges, which is the reason I would smooth it. If I used smoothing, then it would distort the mesh and I would have to insert control loops anyway. So I chose to bevel the edges in this case.

  • @dkrauss8672
    @dkrauss8672 Рік тому

    This is a fantastic training tutorial. Great instruction!

  • @NicolasVycasNery
    @NicolasVycasNery Рік тому

    Thanks for the tutorial! Is there a way to edit multiple channels of the texture ate the same time? Like Normal, Ambiente Occlusion and etc.

    • @teach3d
      @teach3d Рік тому

      The normal map is generated from the albedo map that you are creating/editing. So, after editing, simply generate another normal map > Filter > 3D . Generate Normal Map

  • @msinclaircorp4571
    @msinclaircorp4571 Рік тому

    Thanks Charles, help me a lot!!!, great video, very explainet

  • @arr6931
    @arr6931 Рік тому

    This video saved me ❤

  • @SebastianMartinez-zl9by
    @SebastianMartinez-zl9by Рік тому

    you have the voice of randy orton

  • @имяфамилия-р3ч9ы

    Thank you! Only THIS tutorial helped me!

  • @yarosyari3516
    @yarosyari3516 Рік тому

    How to bake the maps for all the surface for my game engine? I know how to do it for the card of hairs, here we have to make maps for each hairline or what is your offer?

    • @teach3d
      @teach3d Рік тому

      I have never done that. But you can try this method. docs.unrealengine.com/4.27/en-US/WorkingWithContent/Hair/XgenGuidelines/#:~:text=Export%20Selection%20button.-,Applying%20Textures%20to%20Hair%20UVs,represented%20on%20individual%20hair%20strands.

    • @yarosyari3516
      @yarosyari3516 Рік тому

      @@teach3d The method you've described is for unreal engine ALEMBIC/GROOM export only?

    • @teach3d
      @teach3d Рік тому

      @@yarosyari3516 Yes.

    • @teach3d
      @teach3d Рік тому

      @@yarosyari3516 I believe so, yes.

  • @alvanbofu
    @alvanbofu Рік тому

    Thanks a lot Charles :-)) You actually saved my life. After watching this I wonder what the advanced techniques you mentioned are that can make the model more accurate. Have you addressed that in any of the videos that you uploaded?

    • @teach3d
      @teach3d Рік тому

      What I meant by "advanced techniques" was simply adding more detail to the window, such as splitting it into two sashes so that it could be opened and closed and adding a casing structure with moulding, jambs and sills, much like a prefab window you might buy at the home improvement store.

  • @boiledkettles6066
    @boiledkettles6066 Рік тому

    HOW DID YOU SMOOTH IT

    • @teach3d
      @teach3d Рік тому

      If it wasn't clear in the video, I apologize. But, at 2:51, I say, "Push 3 on your keyboard." Then I explain further. we are actually using Smooth Preview in order to model in a smoothed state. Pushing 2 on the keyboard smooths the mesh while still showing a cage, representing the un-smoothed geometry. Pushing 3 shows the smoothed mesh without the cage and pushing 1 returns the mesh to an un-smoothed state.

  • @ukaszpruszynski1799
    @ukaszpruszynski1799 Рік тому

    Light beam in light saber and shadow -_-

    • @teach3d
      @teach3d Рік тому

      Are you talking about the lens flares in the beginning? Those are fixed with a Post Processing volume and adjusting the Lens Flare intensity

    • @ukaszpruszynski1799
      @ukaszpruszynski1799 Рік тому

      @@teach3d Light saber is light emitter, beam shouldn't drop shadow from spot light, but hilt of saber should. Is there any trick, to do it, if light beam and hilt are union?

    • @teach3d
      @teach3d Рік тому

      @@ukaszpruszynski1799 I did not even notice or think about that! Thanks for pointing it out. The easiest solution is to make the blade a separate mesh and uncheck Cast Shadows box.

  • @vincentkarge3140
    @vincentkarge3140 Рік тому

    perfekt for my projekt^^

  • @kazmack9968
    @kazmack9968 Рік тому

    I've tried to follow this great series of videos, but when it got to rotating the circles, they kept distorting and I had to stop following the video from that point on. I've not changed any defaults or values, but it keeps distorting when I rotate them.

    • @teach3d
      @teach3d Рік тому

      You need freeze the transformations of all the control objects before you parent them. If this is not done, it can cause the distortion you are experiencing. It looks like a I forgot to say that in the videos. Thank you for alerting me! I will make an edit when I get time.

    • @kazmack9968
      @kazmack9968 Рік тому

      @@teach3d aah, thank you!

  • @franzih.1951
    @franzih.1951 Рік тому

    Hey nice video it helped me a lot!😊 One question, why did you not do any controllers for the upper joints of the ears and the spine?

  • @allpcgaming4241
    @allpcgaming4241 Рік тому

    Thanks 👍

  • @kazmack9968
    @kazmack9968 Рік тому

    This content is underrated and very straightforward. Thank you so much for the amazing content!

  • @leumnanthavong
    @leumnanthavong Рік тому

    Wow! So good amazing contents. Thanks for sharing. I have learn from your instuction

  • @Rizwanch-gp6dy
    @Rizwanch-gp6dy Рік тому

    Good work sir

  • @allpcgaming4241
    @allpcgaming4241 Рік тому

    😍

  • @jakeg3927
    @jakeg3927 Рік тому

    watermelon

  • @DarkRain_04
    @DarkRain_04 Рік тому

    ua-cam.com/video/Cxgekp97Vn8/v-deo.html

  • @bryceyes8588
    @bryceyes8588 Рік тому

    Where did you find the textures?

    • @teach3d
      @teach3d Рік тому

      Not sure on this particular texture. I probably found it by doing a goole image search for "lumber"