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GoldenEvolution
Netherlands
Приєднався 29 лис 2020
Hello everyone! My name is Ken and this channel is about anything Game Development related!
I am currently working on game called Adventure of Tuck, which is made in Unity! The art for this game is made in Aseprite.
I've been using Unity since ~2016, not as much at the start, but more and more recently where I try to do a bit of gamedev every single day! Recently I've been practicing pixel art more and more as well.
Follow me on my journey of improvement and subscribe to the channel!
I am currently working on game called Adventure of Tuck, which is made in Unity! The art for this game is made in Aseprite.
I've been using Unity since ~2016, not as much at the start, but more and more recently where I try to do a bit of gamedev every single day! Recently I've been practicing pixel art more and more as well.
Follow me on my journey of improvement and subscribe to the channel!
How I made an Excellent Platformer
STEAM PAGE: store.steampowered.com/app/2254210/Finding_Xavier/
Finding Xavier is a short high precision platformer in which you are trying to find your cat, Xavier.
The techniques used in this video to create Finding Xavier are 'perfect' for this game. With this I mean that these things are exactly the way I wanted them to be. These aren't specifically guidelines on how to make a perfect platformer, as opinions per person vary. Feel free to take these tips as you'd like.
Inspired by amazing games like Celeste, Hollow Knight and Ori (and the blind forest/and the will of the wisps).
Software used:
▶ Unity - Game engine
▶ Aseprite - Art
▶ Bosca Ceoil - Background music
▶ Audacity - Sound effects
My twitter where I try to post regular updates on the game: GoIdenEvolution
Background music: Zelda & Chill III by Mikel - gamechops.com/zelda-and-chill-iii/
#unity #gamedev #devlog #indiedev #madewithunity #findingxavier
Finding Xavier is a short high precision platformer in which you are trying to find your cat, Xavier.
The techniques used in this video to create Finding Xavier are 'perfect' for this game. With this I mean that these things are exactly the way I wanted them to be. These aren't specifically guidelines on how to make a perfect platformer, as opinions per person vary. Feel free to take these tips as you'd like.
Inspired by amazing games like Celeste, Hollow Knight and Ori (and the blind forest/and the will of the wisps).
Software used:
▶ Unity - Game engine
▶ Aseprite - Art
▶ Bosca Ceoil - Background music
▶ Audacity - Sound effects
My twitter where I try to post regular updates on the game: GoIdenEvolution
Background music: Zelda & Chill III by Mikel - gamechops.com/zelda-and-chill-iii/
#unity #gamedev #devlog #indiedev #madewithunity #findingxavier
Переглядів: 295 163
Відео
1 Year of Game Development + YouTube
Переглядів 2,6 тис.3 роки тому
ADVENTURE OF TUCK STEAM PAGE: store.steampowered.com/app/1549720/Adventure_of_Tuck/ Quick note: This is not my first year of game development, it's just about the year 2021! 0:00 Intro 0:32 An Eggsellent Escape 1:32 My Turret Friend 2:37 Bombs Away 3:43 Space Squabble 4:47 Bulb Clicker 5:18 Adventure of Tuck An Eggsellent Escape • Devlog: ua-cam.com/video/BtnLzZSTXog/v-deo.html • Play here: gol...
Improving the Level Generation in my Roguelike Game (Unity)
Переглядів 1,8 тис.3 роки тому
STEAM PAGE: store.steampowered.com/app/1549720/Adventure_of_Tuck/ Hello people! In this devlog on Adventure of Tuck I will be mainly going over some changes to the map generation. Aside from that I made a few smaller changes to the game as well. Adventure of Tuck is a roguelite game in which you play as Tuck. Tuck wants to become a writer but in order to get inspiration, he went out to the fore...
Reworking The Level Up System For My Roguelike Indie Game (Unity)
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STEAM PAGE: store.steampowered.com/app/1549720/Adventure_of_Tuck/ Hello people! In this devlog (#13) I'll be going over the changes I've made on the level up system. I was unsatisfied with the old leveling system as it was very difficult to balance. I ended up adding a system that is somewhat similar to Hades' Boon system. Adventure of Tuck is a roguelite game in which you play as Tuck. Tuck wa...
Adding a Simple and Easy Tutorial to my Roguelike Game (Unity)
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STEAM PAGE: store.steampowered.com/app/1549720/Adventure_of_Tuck/ Hello people! Looks like we are at devlog #12 already for Adventure of Tuck! In this devlog I will be going over why I haven't uploaded any devlogs on Adventure of Tuck for a while and also the brand new tutorial that I've added to the game. Adventure of Tuck is a roguelite game in which you play as Tuck. Tuck wants to become a w...
How I Made Space Squabble - Ludum Dare 49 - Unity Devlog
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➡ PLAY THE GAME HERE • Space Squabble: goldenevolution.itch.io/space-squabble • All my other games: goldenevolution.itch.io/ ➡ GENERAL INFO Ludum Dare is an online event where games are made from scratch in a weekend. Last weekend I made a game in Unity for LD49. Two people, a pilot and an engineer, are flying their spaceship, when out of nowhere they get attacked. In order to escape, they deci...
I Remade MARIO PARTY Bombs Away But With Hamsters
Переглядів 8873 роки тому
➡ PLAY THE GAMES HERE • My game: goldenevolution.itch.io/bombs-away-hamster-edition • Collab games: itch.io/c/1811534/game-devs-remake-mario-party ➡ MENTIONED/SIMILAR VIDEOS • Collab playlist: ua-cam.com/play/PLLaoTkkqsLdrg-Kxq14NPy2YOS-5ssAvI.html • Character Customization Using Spritesheets - Unity Tutorial (mine!): ua-cam.com/video/t2UUHI4eudI/v-deo.html • Local Multiplayer with NEW Input Sy...
Character Customization Using Spritesheets - Unity Tutorial
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Get the script here: pastebin.com/u/GoldenEvolution/1/waWzHmvC NOTE: The gameobject already has an idle animation set up with the spritesheet named 'HamsterMain'. This loops through the frames: HamsterMain_0, HamsterMain_1, HamsterMain_2, HamsterMain_3. In this Unity tutorial we will be setting up character customization using spritesheets, animations included. This does NOT make use of a rigge...
Why Game Feel Is So Important - GMTK Game Jam - Unity Devlog
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Play the game here: goldenevolution.itch.io/my-turret-friend Tools/libraries as mentioned in the video: • Sound library: freesound.org/ • Sound creation tool: www.bfxr.net/ • Audio editing software: www.audacityteam.org/ • Royalty free music made by AI: ecrettmusic.com/ Songs used in the video: • Harris Heller - Skyward • Harris Heller - Pixel Sunrise • Harris Heller - The Color of Happiness • ...
Insanely Fun Ability Upgrades! - Adventure of Tuck - Unity Devlog #11
Переглядів 6293 роки тому
Quick disclaimer: If there is any lag in the video, it's totally on my end. The game itself runs smoothly, the video footage is just slightly lagging sometimes since I don't have the best PC specs. STEAM PAGE: store.steampowered.com/app/1549720/Adventure_of_Tuck/ Hello people! This devlog is about 12 different ability upgrades that I've added, Larry the Lizard Wizard, Tucks rework, and more! Ad...
Making a Game in 72 Hours! - Ludum Dare 48 - Unity Devlog
Переглядів 2,7 тис.3 роки тому
Play the game here: goldenevolution.itch.io/an-eggsellent-escape Hello people! In this video I will be showcasing the game I've made in 72 hours for a game jam called Ludum Dare! Game made in Unity. Art made in Aseprite. Audio editing in Audacity. My twitter where I sometimes post what I'm working on: GoIdenEvolution Music used in the video: Harris Heller - Dreary Summer Harris Hell...
Miniboss and the Oasis! - Adventure of Tuck - Unity Devlog #10
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STEAM PAGE: store.steampowered.com/app/1549720/Adventure_of_Tuck/ Hello people! A bit of a shorter devlog this time around again. Three new enemies have been added, one of which is a miniboss! Next to that a new oasis tile has been added to the desert. Adventure of Tuck is a roguelite game in which you play as Tuck. Tuck wants to become a writer but in order to get inspiration, he went out to t...
New desert biome! - Adventure of Tuck - Unity Devlog #09
Переглядів 1,7 тис.3 роки тому
STEAM PAGE: store.steampowered.com/app/1549720/Adventure_of_Tuck/ Hello people! In this devlog I will showcase a new biome I've been working on which is the desert! Adventure of Tuck is a roguelite game in which you play as Tuck. Tuck wants to become a writer but in order to get inspiration, he went out to the forest to clear his mind. This is where his adventure begins. My name is Ken and I am...
Wisp system, new UI and more! - Adventure of Tuck - Unity Devlog #08
Переглядів 5643 роки тому
STEAM PAGE: store.steampowered.com/app/1549720/Adventure_of_Tuck/ Hello people! This devlog is about the "New Game " system called the Wisp System. This system will make it easier to progress throughout the game for each adventure! Next to that I changed the UI bar once again into something I am finally satisfied with! Lastly I've added a bunch of sound effects. Adventure of Tuck is a roguelite...
Quests + Steam Page! - Adventure of Tuck - Unity Devlog #07
Переглядів 3703 роки тому
STEAM PAGE: store.steampowered.com/app/1549720/Adventure_of_Tuck/ Hello people! In the last two weeks I've added a quest system to my game and a new NPC which will give you these quests. Next to that NPCs also have names now! Adventure of Tuck is a roguelite game in which you play as Tuck. Tuck wants to become a writer but in order to get inspiration, he went out to the forest to clear his mind...
New Abilities! - Adventure of Tuck - Unity Devlog #06
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New Abilities! - Adventure of Tuck - Unity Devlog #06
UI Changes and more! - Adventure of Tuck - Unity Devlog #05
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UI Changes and more! - Adventure of Tuck - Unity Devlog #05
Map Generation! - Adventure of Tuck - Unity Devlog #04
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Map Generation! - Adventure of Tuck - Unity Devlog #04
The first BOSS fight! - Adventure of Tuck - Unity Devlog #03
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The first BOSS fight! - Adventure of Tuck - Unity Devlog #03
Making your game FUN - Adventure of Tuck - Unity Devlog #02
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Making your game FUN - Adventure of Tuck - Unity Devlog #02
Introduction - Adventure Of Tuck - Unity Devlog #01
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Introduction - Adventure Of Tuck - Unity Devlog #01
What did you use as a level editor?
♥
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Please give me code
אני יודע שאתה ישראלי
How do you make your maps ?
How could i make this work for more than just the idle animation?
Kumatora Mother 3
Hi, i found your Channel today. Really helped me to get some first ideas and understanding of a 2D Platformer. Get a sup and I bought your game instant 😁
can you share some code?
What application did you use for the character animation?
hey, how did you achieve the drop shadow? it seems to be pixel perfect
>Lots of input lag >Falling faster than ascending while jumping gives a smaller window of reaction for a safe landing, given I managed to jump in the first place my concern isn't where I jump from, is where I land, at least halve the gravity on the jump highest point so I get more time to plan it midair if it's gonna be like that, like Celeste does since it was your frame of reference. >Climbing has stamina, apparently, I had to figure that out (as well as how to climb, apparently the thinking clouds are more concerned in showing me a cat and how to harvest abilities than teaching me how to use them), I kept thinking I did something wrong and that's why I couldn't climb further, guess I'll must pray I don't run out of stamina when I need it because I have no idea how much do I have. >I can't predict how far will I wall jump because I either was snapped to the wall while climbing or I pressed the opposite direction too fast/soon, it would have been nice to reuse the interact button for grabbing onto the walls so the climb had a button to rely on, but it seems it's main purpose is for harvesting the abilities... even a new button would have been nice. >Why farm the abilities on the first place? just give em already, the farm is looks nice but is as useful as nipples are on males they are just there because otherwise it would look off to you If the controls where somehow average I think the game could be finished in 5 minutes or less, funny how I barely care about the amount of content, the controls are just bad
This comment just screams "skill issues" damn💀
Thank you so much for this
Hey ! Congratulation for your game :) It gives a great blueprint on how to create a fairly decent platformer! Did you do all your assets by hand?
how did you do the sunlight effect at 7:22?
This guy uploaded this great video then he left and stopped uploading. 😭
Well this is lovely. Great job!
The witch is actually Kumatora
how do you animate the character I have them as an image and not animated
Can you add accessories on animated character for example rigged one? meaning When animation is being played characters components transform and rotation do not change, is it possible to take animation component's animated transform position and rotation and use that exact position to animate attachments overlay on a character's head such as glasses?
I NEED a variable jump height tutorial, I tried many times
Nice job bro
Big ups! And thx for the tips
I tried it on scratch with JS, that was lame T-T
Level design is by far the hardest part of making a game
Man how u did the effect since 7:21 - that make the behind of the yellow fly with a halo , light effect?
bro started out with 3 of my favorite games, I don't even need to watch to know he has good inspiration
Did you use a media library like SFML or a game engine? Love the work 😊
Thanks for the video. I love metroidvanias. I picked up your game as it looks fun to play and may help give me inspiration. I totally agree with you player control is the most important. Metroid Dread just plays so smooth. If I can get my characters movement close to that it would be amazing.
I can't play Hollow Knight specifically because of the jumping problem at the edge of platforms.
wow what a piece of art!
I love you
bought the game gonna check it out today!
Lol that music joke 😂
Wow i didnt knew post processing /polishing does so much to game graphics. 🤯♥️
Man! I love that you decided to do the player controller first, because if its done then you can work under all those controls and wont break the game like many ❤
Amazing! This gives me so much motivation to redo my floaty I used to make in Unity :D Great visuals too!
Definitely an excellent platformer! The art and the animations are top notch quality, and I love the art style and vibes of the game. Fantastic work with the level design too!
maybe it's too short? Any plan to make a longer platformer?
6:50 bro you manually drew those pixel art? Like colored the shadows on the tree trunk pixel by pixel? Or is there a software to help automate such things?
I'm no proffesionalist but i think he probabbly just used a bigger brush instead of painting pixel by pixel(if you're talking about the background tree trunk)
sorry I misspoke. I meant did he paint by hand? Or use a software? Because that amount of work to do by hand is nuts@@zoxv8733
your fans lol wtf someone is on a high horse
This is so interesting. If you want help with music lmk!
Looks great! I'm in the beginning phase of developing a similar game right now, and I'm really struggling to get the movement to feel right. It's frustrating because I know I can't really do any level design until I have the movement down. I think I need to step back and spend some more time studying good movement.
That was so fabulous and amazing. WELL FREAKING DONE!
Can someone confirm or deny, you have to manually remake every piece of animation for this, right?
not for the accessory but if you have different character sprites then yeah
Hi, I need some advice. I filmed my son with the camera and I want to convert his movements into a 16-bit character for a classic platform game. How can I download his animations? What software is needed and how is it used? Thanks in advance ps: to make you understand, a bit like the rotoscopin for the first Prince of Persia, but using modern software to reduce times. advice? Daniele
Just bought your game instantly after watching this video.
Bro I just loved the way you understand that platformer games need "perfect" controls for making it fun
game looks aweosme