- 22
- 20 571
Moon Mantis Games
United States
Приєднався 24 січ 2024
I make games and videos about game dev!
Check out my first game, Trace Hunters, on Steam:
store.steampowered.com/app/2706210?
Check out my first game, Trace Hunters, on Steam:
store.steampowered.com/app/2706210?
How to create new game ideas if you're stuck
Sometimes coming up with new ideas can be hard. These are 3 ways I've used to get over idea block and get moving again.
Startup idea article I mentioned in the video:
tylertringas.com/business-ideas-meat-grinder/
Timestamps
0:00 Intro
0:22 Quantity over quality
0:50 1 - Timed idea brainstorming
1:32 2 - Get inspired by media
2:33 3 - Thumbnail sketching
3:48 Recap + What now?
4:39 Closing
Startup idea article I mentioned in the video:
tylertringas.com/business-ideas-meat-grinder/
Timestamps
0:00 Intro
0:22 Quantity over quality
0:50 1 - Timed idea brainstorming
1:32 2 - Get inspired by media
2:33 3 - Thumbnail sketching
3:48 Recap + What now?
4:39 Closing
Переглядів: 7
Відео
You don't have to work alone (even if you're solo)
Переглядів 7167 годин тому
Working with other people is critical for finishing games, even if you're a solo dev. Hiring contract work can be overwhelming sometimes, so here are a few things I've learned from hiring over the years that have helped me get better results. I mention Fiverr quite a bit, but this isn't a sponsored video. I used them as an example since it is usually a common option for a lot of people for one-...
How much my game made in its first themed fest
Переглядів 35716 годин тому
My game, Trace Hunters, was recently in the Planes, Trains, and Automobiles theme festival on Steam. This is how my sales went for the fest, plus some additional thoughts on if theme fests are worth it post-launch. Also, if you're interesting in more on fests (or really anything Steam marketing) the How To Market a Game blog has a ton of more detailed info: howtomarketagame.com/blog/ Timestamps...
What would I do if I started game dev over
Переглядів 695День тому
Since I went full time with game dev around a year ago, I've made a ton of mistakes. These are a few things I would do differently if I were starting over again. Timestamps 0:00 Intro 0:17 Spend less time 0:42 Fail (and learn) fast 1:14 What kind of game? 2:31 Align with your interests 2:57 No multiplayer 3:31 Don't forget to play 3:52 Closing
Don't let scope creep kill your game
Переглядів 94814 днів тому
Scope creep can absolutely destroy a project if you don't keep it in check. Here are a few things I like to do to manage scope creep, but still be open to new ideas. Video that this comment came from is here: ua-cam.com/video/GzTKf10npug/v-deo.html Timestamps 0:00 Intro 0:22 What is it? 1:01 Is it ever good? 1:21 Track it 1:51 Compare to your GDD 2:33 Is it better? 3:11 Does it fit? 3:38 What i...
Five ways to make progress if you're stuck
Переглядів 23014 днів тому
Everyone gets stuck sometimes. These five things have helped me start making progress again when I'm stuck working on a game, or any other project. Timestamps 0:00 Intro 0:20 Work on something small 0:55 Set a deadline 1:28 Party time! 2:07 Do something else 2:47 Touch grass 3:22 Closing
Ways you waste your time as a game dev
Переглядів 1,8 тис.21 день тому
There are so many ways to waste your time, despite feeling like your making progress. These are 7 ways you can do just that. By the way, I'm guilty of most of these. Teaser for Number 1, there's some footage of me playing Space Marine 2 in there :) Timestamps 0:00 Intro 0:16 Number 1 0:55 Number 2 1:25 Number 3 2:00 Number 4 2:29 Number 5 3:06 Number 6 3:36 Number 7 4:23 Closing
How much did my indie game make?
Переглядів 12 тис.21 день тому
Check out Trace Hunters here: store.steampowered.com/app/2706210/Trace_Hunters/ My game, Trace Hunters, launched just over a month ago. This is a full run down of how much money I've made from the game as well as a deeper dive into some significant events throughout development. Timestamps 0:00 Intro 0:45 Pre-launch Expectations 1:30 Launch Day 1:49 How did launch go? 2:12 Post-launch Data 5:50...
Are you too old to start game dev?
Переглядів 55528 днів тому
Think you're too old to start game dev? Good news for you, you aren't. Here are some things to keep in mind about starting game dev later. Timestamps 0:00 Intro 0:20 How are we doing this? 0:27 More skills 0:54 More distractions 1:19 Budget 1:43 Social media 2:13 Being new again 3:07 Closing
Should you quit your job to make games
Переглядів 596Місяць тому
Leaving your day job and going full time with game dev is a serious commitment. Here are a few things to keep in mind before you make the leap Timestamps 0:00 Intro 0:19 Do you hate your job? 0:49 Have you made a game? 1:22 How's that runway? 1:49 Social life ok? 2:27 Early revenue plan? 3:20 You got this 3:47 Closing
Watch this video before you choose your game engine (2024 edition)
Переглядів 1,3 тис.Місяць тому
Choosing a game engine is a critical design decision when you're making a game. This is a run down of my thoughts on the 3 most popular game engines in 2024. Engine links: Unity: unity.com/ Unreal: www.unrealengine.com/ Godot: godotengine.org/ Timestamps 0:00 Intro 0:34 Unity 2:32 Unreal 4:21 Godot 5:55 Final Judgement! 6:29 Outro
5 tips for solo devs that help you ship your game
Переглядів 291Місяць тому
I've been a solo game dev for over a year now and just released Trace Hunters, my first game, on Steam last month. These are 5 things that helped me do it. Timestamps 0:00 Intro 0:23 Plan your work 1:01 Check yourself 1:49 It's not all development 2:36 Get some exercise 2:59 Take care of yourself 3:36 Closing
Top 3 mistakes making my first indie game
Переглядів 256Місяць тому
I released my first indie game, Trace Hunters, in July 2023. Here are 3 things I messed up while making it. Timestamps 0:00 Intro 0:16 Early unpolished demo 1:26 Marketing 2:19 Make a smaller game 3:30 Closing
Trace Hunters | Steam Release Gameplay Trailer
Переглядів 9222 місяці тому
Official gameplay trailer for Trace Hunters, coming to Steam July 23, 2024! Trace Hunters is a third-person shooter where you pilot a futuristic combat vehicle. Outnumbered and alone, blast through hordes of enemies to discover precious resources and traces of lost technology. Steam Page: store.steampowered.com/app/2706210?
Trace Hunters | Steam Next Fest Dev Stream VOD
Переглядів 1193 місяці тому
Trace Hunters | Steam Next Fest Dev Stream VOD
Trace Hunters | May 2024 Gameplay Trailer
Переглядів 2655 місяців тому
Trace Hunters | May 2024 Gameplay Trailer
Trace Hunters - Steam Early Gameplay Trailer
Переглядів 1026 місяців тому
Trace Hunters - Steam Early Gameplay Trailer
Thanks for advices, usefull info💜
❤
Great video and I've done all of these. I'm still doing some and will continue to. If life was all about game dev then it would become boring.
Love making games first, and the money will eventually come second. I hope so anyway, because I have the first part. lol
Haha hopefully so. Good luck on the sales!
Doing great, keep it up!
Thank you for telling me what I came for in the first few seconds
I aim to please. There's a sales update after my first discount period (during a Steam fest) too: ua-cam.com/video/jJ3k0VJ975g/v-deo.html You'll have to wait about 32 seconds to get what you want on this one though ;)
Bro, 3 months? How are you going to make a good game in 3 months? Your problem wasn't the time spent. You didn't have a hook. There are other vehicular combat games out there. You need something nobody else has or a combination of major elements that truly set you apart from all of your competitors.
can u talk about prototyping properly im about to enter in a really serious project the idea seems fine in everyone's head but i dont know man i feel like there is a monster breathing behind our necks and we haven't noticed it yet. BTW great content!.
Thanks for the idea! That could be an interesting video. I'll try to get it out next week. For now, I'd generally say to go into your prototyping with a goal. Could be something like getting a general feel for complexity of code, testing interest on socials, etc. Let that be the guide for what you work on and what you don't with an aim to validate yes or no very quickly (say a week or two)
Super useful video, thanks man!
Thats was a very good starting point, but there are some concerns, the most important one is the full access to project over source control which will cause the entire source code to be exposed to third parties. How to solve this concern? im using plastic scm as soruce control and there is no option to limit that unfortunatly.
MicroProjects. Then merge them
I've seen a couple ways to deal with this, and the most common is to just include some NDA language in the contract. I'm no lawyer so I can't tell you specifically what that is though. At the end of the day people have to have access to do their job so it's difficult to avoid. IIRC you can specify per-user branch permissions in Plastic though it has been some time since I used it. I commonly do that with git-based systems to protect things like "you can't delete the main repo". Another option like (that @jpnzo2k12 mentioned below) is to separate the portion of your code that our into a separate repo and have to new contractor/employee work there. As long as you can easily segment off the work they're doing, that can work well. It can be really messy to merge though if it's a deeper piece of work. I'd def recommend you do routine merges of this instead of waiting until the end to do it once.
I like how bite sized these videos are.
Second tip is interesting, kinda like journaling for gamedevs. I guess you could even make a blog (or tweets) out of that.
It's probably one of the most useful practices I developed over the course of the game. I at one point planned to publish them on Substack, but never got around to it.
I find talking a walk (without any podcast/youtube/other stuff) helps. My brain works on the stuff subconsciously and I tend to come up with cool and exciting solutions for my current problem. They are exciting, so they make me want to jump back to the development straight away.
For sure! I hardly ever listen to anything when I'm out walking around. I'd rather just listen to everything going on around me instead. I'm apparently one of the few haha
I have some lego star wars stuff next to my computer too! :]
Gotta keep it fun! I'm a big Star Wars fan so no shortage of these kind of things
good work. tip: when referencing a previous video, link it in the description or card to reduce viewer friction when trying to find that video
Thanks for the reminder. I have a few of those I need to go back and add in my videos now. Glad you liked this video :)
Great video! What are your thoughts on bugs? I feel that this fast development like you're discussing opens up games to many bugs.
Thanks! Great question, there's a lot to unpack here. A couple thoughts: I think it's important to differentiate "fast" from "careless". You can quickly develop a product (game or otherwise) by staying super focused on just the core pieces that matter. You also don't have to develop every system fully. For example for AI that hide behind barriers you could simply have them stand there and use this as a test build with players rather than fully implementing the AI behavior, animations, etc. You'll get tons of feedback, and probably the same feedback, that you would have otherwise much more quickly. Inevitably though you will find bugs or choose to leave things "kind of broken". As long as you're tracking the work somewhere you get to choose when/if you fix them. If you happen to remove the associated feature entirely at some point, you just saved yourself time by not fixing those bugs immediately.
Thanks for the video! Fellow indie dev here as well. Always nice to see post-mortem stuff like this.
Totally! Thanks for watching and hopefully it helps you out with your games :)
56, but i have previous experience with Assembler coding and graphics design on C64 and Amiga. Mindset is the most important skill you need. Development is hard you need focus and dedication.
The choice became a bit easier.
Much appreciated for how open you are about the financial side of things. God bless👍
Glad you're enjoying it :). Hopefully this kind of information is useful for people working on their games!
Super useful video thanks!
Small and polished.
Thanks for being transparent, I think steam actually pushes your game further if you already have marketing.
No problem! Hopefully it's been helpful. From what I can tell Steam cares more about wishlist velocity than absolute number of wishlists. If you can have day over day wishlist growth leading up to an event, then you can see some really big impact. I did this in a small way for Trace Hunters in Next Fest and it seemed to work well (at least for a small game)
This is very insightful for more than just video games. Ill implement some of it to my writing
Glad to hear! Absolutely agree, these techniques go beyond gaming. Hopefully it's helpful for you as well :)
Well as you might know just making a good game ain't cutting it , you have to promote your game aggresively because we live in a world where all entertainment is competing for user's attention if you ain't competing for it you ain't getting nowhere
Dude your game sucks first improve your game then give advice even mobile game are better looking than that shit car game of yours not even redeeming that for free is worth it
Hey man, thanks for sharing your experience and giving advice. Best of luck 🙂
Amazing what a dev can achieve nowadays! Great job!
I have a little section in my GDD call ed "SIFAS & SIFAD" and it stands for "Save it for a sequel/DLC" and put probably all your new ideas, mechanics and bosses in here when they dont fit the scope or youre afraid its scope creep. also always have your MVP always in mind
That's a cool idea to add a section like that. Could be an interesting way to track ideas if you come back to a game to make DLC after a long time away. 🤔
I strongly believe knowledge (all aspects of dev+publish) you gained from this project will help you greatly. Good luck with the current project and in the future!
Thank you! So far my goal is to release another game before the end of the year. It's going to be a bit tough, but I've got this. Appreciate your support
Great video!
How much was the game sold for on Launch? If you don’t mind.
The base price is $5.99, but I had a 10% launch discount so the price there was $5.39.
@@MoonMantisGames ty
I feel like vehicle combat actually has lots of potential, but you needed to embrace mechs. The little buggy was a bit plain.
I looked into that quite a while ago. The gist was something like this: The vehicle combat genre is incredibly small on Steam, which I chose to pursue as a possible blue(r) ocean. Looking at other vehicle combat game sales through other places, sales are also incredibly small. Mech games have a very similar issue, though a slightly (but only slightly) larger audience. Both niches is just very small by comparison.
Reminds me of UT 2004. Had some cool modes with vehicles like Onslaught or vehicle capture the flag
If it was on Geforce Now, I'd buy it. 50 million users, even if you only got 1% to buy it...just saying. I know people, like myself, who only have the option to play on GFN buy everything that shows up on GFN. Because we want more games, and believe that's the way to make it happen. Anyway, grats on the release. Good luck for the future.
Thanks for the idea! I looked into this and opted Trace Hunters in for GFN. If you do play it on there, will you let me know how it goes? I've not used GFN before so curious what the experience is like for you
@@MoonMantisGames We lost our home to fire back in 2022. Lost everything, and I just couldn't afford to spend another 5 grand on a gaming PC. But I had a surface tablet, has the keyboard and all that, so I started using GFN. It's no different than using a PC as far as playing games goes. Plus, they use the best Nvidia tech for it, so I play at 4k and get 120 FPS constantly. And you can play on a pretty low end internet connection, I live in Hawaii which is 2500 miles from the closest server, and have a ping of about 70 most of the time, and you'd never know. Anyone who wants to do PC gaming without a PC should try GFN. There are some limitations, but I have never had any issues that would cause a complaint. I'll watch for your game. They add new games on Thursdays, and it usually takes a week or two for them to show up, but I have it wishlisted. Cheers!
Good Video Mate :)
Nice
Yeah would be great to hear more in-depth about this topic!
I'll see what I can get together without going full on corporate training mode haha. Any specific topics you're interested in?
Man tbh, this would have been better as a mobile game where people get it for free, and you get revenue from ads. It is good you are creating, but nothing in this makes me want to play it. The gameplay loop could be more exciting. U got to give people something new and take risks. You obviously have talent. Team up with some story tellers and do some market research.
Thanks for the thoughts. Admittedly I have a huge amount of actual story for Trace Hunters, though most of that just didn't make it in the game. Instead you get a little glance via the in-game chatter.
Great video
I'm now at waste number 3. I'm pissed of about code that I don't need to prefect now and tomorrow will get rid of this hidden excuse for procrastination and move to what really matters. 4. Yeah, I wonder why people waste time on game jams, I guess it's because socialization aspect of it and if so - it's okay.
Haha as long as you move on from it eventually, a little time to be pissed about it is probably due. For game jams, I do think they can be valuable depending on the jam/purpose. For prototyping things yes, but as a way of making progress on a game already in production they are just a distraction.
Thank you for sharing! I’m going to check out this game right away.
Thank you! Hope you enjoy it. I'll have a few more of these financial overview type videos as I hit other milestones with Trace Hunters. Sharing some numbers from my recent fest participation soon :)
The trailer seems to be lacking any way to convey what mechanics or core loop besides drive and shoot to the players .is there a story is it open world or level based .the trailer just doesnt seem to properly showcase whats in the game besides drive and shoot . While the gameplay mechanics do look fun the art style is a little offputting as i immediately thought ahh unreal engine and mega scans .this would look absolutely stellar with maybe a cellshade or something hand painted besides the general super realistic style. Other then that keep up the good work 👏
Thanks for the feedback! Looking back at the trailer now that I've been away from active dev for a while, it does need an update. Doesn't really communicate some what the game is very well beyond drive+shoot (which you do quite a lot haha).
wishlisted.. if you need play testers to help out new game trace hunters im down lol
Thanks for the wishlist! Not currently looking for playtesting for Trace Hunters since it released in July, but maybe for some upcoming games. I'll talk about those at some point in later videos :)
Hi, very interesting video. Thanks for sharing! It seems like you might not plan on updating Trace Hunters any further, but if you think you'd be interested in a playtest video with some design feedback let me know.
Thanks for watching! You're right, I don't have plans to expand Trace Hunters any further for now. I'll keep you in mind though
How many games have you done before this?
Trace Hunters is my first commercial game. I've made several others, mostly prototype projects or game jams, over the past couple years though
Can you try to put it on sale and tell us if that does anything?
For sure! I am planning to do a video to talk about having the game on discount both during a Steam fest and during non-fest time. I think that should be an interesting comparison. Roughly speaking for now though during my last discount (for the Steam Planes, Trains, Automobiles fest) I saw a slight uptick in sales, but nothing too much different than baseline.
Scope creep is not a problem. You add after your game is released.
Haha I see what you did there. No scope creep if the project is done, right?
Your game has cool visuals but the gameplay is dull and does not offer interesting material for content creators.
nice vid people dont give me up on your dreams just make them more realistic 😊
Glad you liked it! Scope creep can for sure drag things to a halt. Just have to be intentional with the work you take on :)