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ScottZi115
Приєднався 31 січ 2013
I really play any games I think are enjoyable but, I also enjoy trying new games to see if they are fun. I try to PvP and PvE as well as 100% complete games. I am doing videos as well as streams. I hope you enjoy my videos, any and all feedback is welcome.
Grenadier Sergeant Veteran Part 1
#warhammer40kdarktide
We showcase my favorite build for Veteran in Part 1 of this showcase. I love spamming grenades and then buffing my teammates to be extremely hard to kill and to deal extra damage to all enemies. This build can literally do it all. It kills crushers in one hit with 2 different forms of combat, either being the Chain Axe or Krak grenades. Specialists and Elites also get killed in one shot by your revolver which can be swapped out for the Bolt Pistol. Give this build a try if you want something that's fun and different. I hope you enjoy the video!
00:00 - Intro
00:07 - Build Intro
00:25 - Assault Chainaxe Orestes
02:21 - Quickdraw Revolver Zarona Mk IIa
03:18 - Curios
03:43 - Veteran Talents
07:15 - Mission Start
12:19 - After Crossing the Skyway
18:12 - Sycorax Building Located
20:33 - Archivum Building Horde
27:34 - Gain Access to Comms
33:14 - Realign the Transmitter Horde
38:39 - Outro
We showcase my favorite build for Veteran in Part 1 of this showcase. I love spamming grenades and then buffing my teammates to be extremely hard to kill and to deal extra damage to all enemies. This build can literally do it all. It kills crushers in one hit with 2 different forms of combat, either being the Chain Axe or Krak grenades. Specialists and Elites also get killed in one shot by your revolver which can be swapped out for the Bolt Pistol. Give this build a try if you want something that's fun and different. I hope you enjoy the video!
00:00 - Intro
00:07 - Build Intro
00:25 - Assault Chainaxe Orestes
02:21 - Quickdraw Revolver Zarona Mk IIa
03:18 - Curios
03:43 - Veteran Talents
07:15 - Mission Start
12:19 - After Crossing the Skyway
18:12 - Sycorax Building Located
20:33 - Archivum Building Horde
27:34 - Gain Access to Comms
33:14 - Realign the Transmitter Horde
38:39 - Outro
Переглядів: 106
Відео
Bolt Sniper Rifle Showcase
Переглядів 41День тому
#spacemarine2 #warhammer40kspacemarine2 #battleoperations We are starting the weapon/class showcase with my favorite class and one of my favorite weapons, the Bolt Sniper Rifle. This weapon got buffed in 4.5 patch and now it sets up all majoris with 2 headshots for execution. This weapon is great and is probably my personal favorite weapon for Sniper, that or the Stalker Bolter. I hope you all ...
CQC Sentinel Zealot Part 1
Переглядів 73День тому
#warhammer40kdarktide This is my CQC Sentinel build which works great at defending teammates and defeating hordes of heretics. This build is centered around close range combat and anything at said range, will be made short work of. This build also does well at covering teammates and keeping them at full toughness and safe from enemies. The stun grenades and pulse ability are this kits bread and...
Lethal Termination Heavy
Переглядів 5014 днів тому
#spacemarine2 #warhammer40kspacemarine2 #battleoperations It's the final mission and we must slay a Bio-Titan. This mission can prove to be tricky in the door lock sequence, but people tend to get tripped up in the finale. The section just requires a slow and methodical approach to it and it becomes very manageable. We showcase the Heavy with the Heavy Bolter in this and it makes short work of ...
Lethal Level 1 Bulwark Challenge
Переглядів 7621 день тому
#spacemarine2 #warhammer40kspacemarine2 #warhammer40k I had a random intrusive thought of trying to take on a Lethal mission with a character I still had at level 1. Bulwark is a great class and very potent fully leveled up, but what if it wasn't fully leveled and didn't have any leveled weapons? This is is what I set out to see and loaded up into a Lethal match to see what would happen. Honest...
Lethal Ballistic Engine Vanguard
Переглядів 4121 день тому
#spacemarine2 #warhammer40kspacemarine2 #battleoperations We are back to exterminating Tyranids again in the second to last Battle operations mission. This mission is a lot of fun I find and is really straight forward. It can have some tough sections like the elevator though which has a high likely hood of getting a boss there. Otherwise the finale is very generous and offers a lot healing for ...
Lethal Fall of Atreus Vanguard
Переглядів 4121 день тому
#spacemarine2 #warhammer40kspacemarine2 #battleoperations This mission, along with Reliquary are the longest missions in the game and with Chaos being the faction you face in them, can make it quite difficult. Any weapon that offers long range engagement is strong for this reason as well as extremis enemies that will fire at point blank range. Melee units that hit hard enough or have longer for...
Space marine 2 Campaign Playthrough Part 8/Finale
Переглядів 2221 день тому
#spacemarine2 This is the final mission while we battle the forces of Chaos and it all comes to an end. The campaign was a lot of fun and I can't wait to see what else they have in store. I hope you all enjoyed the campaign as well and the video!
Lethal Reliquary Sniper
Переглядів 5428 днів тому
#spacemarine2 #warhammer40kspacemarine2 #battleoperations Mission 4: Reliquary can be tough, especially with how there are 2 very long segments in the mission being the tomb and bridge section. The Helldrake itself is pretty easy to deal with if the team hits the write buttons and doesn't rush on it. I hope you guys enjoy the video! 00:00 - Intro 00:07 - Build Intro 00:28 - Sniper Bolt Rifle 01...
Lethal Vox Liberatis Sniper
Переглядів 57Місяць тому
#spacemarine2 #warhammer40kspacemarine2 #battleoperations This is the 3rd mission of the battle operations in Space Marine 2 and has a mixture of Tyranids and Chaos enemies. This can make things tricky on team comps and build setups since certain builds designed to kill Tyranids will possibly struggle to kill Chaos. My biggest piece of advice here is to stick together for Chaos fights. I hope y...
Lethal Decapitation Assault
Переглядів 34Місяць тому
#spacemarine2 #warhammer40kspacemarine2 #battleoperations This is mission 2 of the Battle operations and we take on the Tyranid Hive Tyrant. This mission is a lot of fun and the boss fight at the end is a well designed and fun engagement. I hope you all enjoy this video! 00:00 - Intro 00:07 - Build Intro 00:17 - Heavy Bolt Pistol 00:56 - Power Fist 01:45 - Perks 02:15 - Mission Start 32:43 - Outro
Ruthless and Lethal Guide & Tips
Переглядів 330Місяць тому
#warhammer40kspacemarine2 #lethal #battleoperations #guide #tips This is a guide for Space Marine 2 Ruthless and Lethal difficulties for Battle Operations. I will be covering what I think are 6 crucial tips of things to pay attention to and work on to make the team effective and efficient. These also will maximize the teams sustainability which means a lot for those difficulties. I hope you all...
Lethal Inferno Assault
Переглядів 52Місяць тому
#warhammer40kspacemarine2 #lethal #battleoperations This is mission 1 of the Battle Operations in SM2. I am running Assault for this mission which was a lot of fun. This class can make short work of hordes and easily set up executes on majoris enemies. The mobility is also nice for being able to engage and start fights with a heavy hit. In regards to Inferno, the biggest thing to pay attention ...
Bloodletter Zealot Part 3
Переглядів 68Місяць тому
#warhammer40kdarktide This is part 3 of my bleed, crit, and tanky zealot build. I think this build will always be my favorite zealot build, but there are definitely other fun ones still. Once again, the audio from my mic isn't great, but I hope you enjoy it and expect another build next time! 00:00 - Intro 00:07 - Build Intro 00:24 - Dagger Mk III and Mk VI 01:52 - Heavy Laspistol 02:45 - Curio...
Space Marine 2 Campaign Playthrough Part 7
Переглядів 31Місяць тому
Space Marine 2 Campaign Playthrough Part 7
Space marine 2 Campaign Playthrough Part 6
Переглядів 126Місяць тому
Space marine 2 Campaign Playthrough Part 6
Space Marine 2 Campaign Playthrough Part 5
Переглядів 17Місяць тому
Space Marine 2 Campaign Playthrough Part 5
Space Marine 2 Campaign Playthrough Part 4
Переглядів 212 місяці тому
Space Marine 2 Campaign Playthrough Part 4
Space Marine 2 Campaign Playthrough Part 3
Переглядів 112 місяці тому
Space Marine 2 Campaign Playthrough Part 3
Space Marine 2 Campaign Playthrough Part 2
Переглядів 162 місяці тому
Space Marine 2 Campaign Playthrough Part 2
That's an awesome build for what it does.
Hi Scott, I've now clocked over 200 enjoyable hours in A:FE, and would now like to step up my game with more premade groups and voice comms. I see you're a moderator for the official A:FE Discord server, and would like to ask your help, please. I have sent you a Discord friend request also. I have tried joining the Discord, but for some reason it's locked behind a phone number requirement. Can that be removed, please? Discord does not need our private information. 🙂 Thank you for your time, and your excellent videos!
The phone number requirement is an important moderation tool for us and will not go away. It protects our community. Also, Discord only uses your phone number for verification, and nothing else.
@@scottzi115 Thank you for the response. This is the first in over 150 Discord 'communities' I've encountered that has locked the door like this. What is unusual about the A:FE server such that divulging this kind of personal information is felt necessary?
Bro, you need to do the push/attack combo with the crusher. Hands down the best attack with the crusher. You can two-shot a mauler.
Does is behave differently or have a unique attack I may have missed? The weapon is already amazing so, this only sells it more.
very impressive well done
Thank you very much!
really foul behavior to random queue for this. if you're going to get carried, at least have it be a pre-made group
I'm curious as to what part I was carried in the video, considering I had over 8k damage for standard weapons only and did only 1k less damage then a fully leveled Tactical.
@@scottzi115 correction: 1k less RANGED damage than the tactical - you're not counting melee at all in a very transparent effort to try to discredit another player you were using to make up for your shortcomings. the part where you thought that doing any amount of damage as a bulwark was worth more than having relevant level appropriate perks. spoiler: it's whole whole thing. the whole thing is the part where anyone had to hit any majoris or extremis that you didn't instantly eliminate with the level 17 perk. the part where you forgo the guardian relic to acknowledge that the other team members are more useful than you, the part where you couldn't pick them up or have them heal off of your banner, the part where you took more damage than them combined... i can do this all day. there's a reason you opted not to pick solo queue, there's a reason why you're intentionally misinterpreting damage metrics - you know what you did and you know why it's bad, the only thing you seem to have a problem with is getting called out for it.
Why would I count Melee when I was barely going for melee and relying on Gun Strikes and Executions to kill enemies. If I'm smart then I know my melee won't do much, so instead I would set up ways for me to ensure I kill enemies. This is a mute point you bring up since if I am not meleeing often for damage then I wouldn't use it for comparison since it's disingenuous, very much so like all of your comparisons. If you need the revive perk or contested health perk on Bulwark to be helpful, then you the player are bad. Rapid armor regen is fantastic as a stand alone and since you failed to realize that or take note of it, speaks in volumes of your playstyle and how you think. Instantly exhausting enemies is also not mandatory or needed on any class so, once again you seem to think that only perks are valuable. Letting someone else have guardian relic literally means nothing. If someone else on the team needs it or another player is either playing better or clearly struggling, any decent teammate would want them to have it. If I know that my Tactical is putting in work and needs to be kept alive, then I'm going to want them to have the relic. I took more damage then them, hm well yeah I guess that makes sense considering I was in the game longer than the other players and they died each once and I died twice. That would make sense and using it as evidence to discredit me is laughable. A Bulwark should have more damage taken regardless since they are a melee focused class and would take more damage. You feel free to keep doing this all day, I'll keep just having fun. Nothing I did was wrong, you're just upset and based on how you are responding, are way to emotionally invested in it. The only person interpreting metrics wrong is you clearly as you try to point out literally wrong information. You can keep responding and be upset, but I've given you enough interaction I think. Have fun!😀
Gg mate
You wouldn't be Tomb would you?
Good tips!
Glad you liked them and I hope they help!
Well, now don't i feel like a bitch for losing to this on standard.
Nah, don't do that. It just takes practice.
Legendary! No overstim, no turrets. just straight up side arm with precision and proper utilization of alpha and beta. It seems like the Bots actually do a better job than some players who run in, head first, thinking they're Rambo lol Mad respect to you, good sir. Really enjoyed the series!
Thanks, I really appreciate it! I had debated whether to do it as Gunner or Phalanx, but went with Demo and the bots did great up until Queeny showed up and they couldn't deal with her walking at them. Otherwise, they were great the rest of the mission.
@scottzi115 naw man, you crushed it. would you consider doing this same mission with other classes, though? just this final mission one I mean. I know you said 5-1 is technically the hardest, but this is technically the Boss of all bosses for this game
@@patt.711 Thanks, and yeah I would want to try it again maybe with Phalanx at least. Gunner maybe, but that would be it probably. This mission is fun all things considered, just random players can make it frustrating and difficult.
HOW THE INVED NEW TEEM
huh?
awesome game! cant wait for 5-3
Soon, should be this week in all fairness.
Skynet would be very angry with you. Good easy run.
Then Skynet must fall.
There is a glitch happens sometimes - only one warrior on second wave of final, usually they come in pair, so its not actually true 5-1))
Wooooooooooo, now that was close. One out of five though? Do you think you got lucky?
Nah, I wouldn't say lucky. Every other time I did it, I got to the end and messed up kiting. Rng does matter, but skill plays a larger part in it.
Oh boy, after this one I'll be all caught up!
Nice, but there's always more lol at least until 5-3
Woa, 2 minutes in... Praetorian can't hurt shield man? And why do you keep selecting "full shares", I'm sure you own everything and don't need much money anymore right? Or use it because cryo mines and vulnerability fields are so expensive?
Do you ever use blood hound on the recon or just regular pups?
Not really no. Default PUPS is just the best option in almost every situation. There is a very select reason I would bring Bloodhound.
@@scottzi115 me and my friend failed the pathogen queen fight when I was blood hound. It was probably mostly due to him standing in queen acid spit... BUT i took off bloodhound and we easily won the second time. What would you use blood hound on?
@@EviLNox8 first off, congrats! Bloodhound for a team that has roughly 0 burst damage and even then, the AoE slow is still probably better.
Watching this was stressful! Lol
Last part was a mess all because I screwed up a cryo placement.
You said if that pratorian hits you, it's a one shot and you die?
It's a bug that came out a while ago after a patch they made. Praetorians do a lot of damage in general, but the multi hit attack they do is bugged and will hit you for at least 3000 damage. This kills you instantly even with human tanks and it was tested with that card too.
@@scottzi115 i assume they dropped support for the game and will never fix it right?
@@EviLNox8 We are getting QoL patches still apparently, but that's coming from them.
Whenever I'm unloading with the shotgun, the bots think it's spraying candy or something and walk right into the muzzle too. I only just hit prestige 30 today and have every class to max except lancer is still rank 1.
Depending on where you stand and your movement, the bots will react accordingly. This should help not shoot them with the shotgun, but there is a chance they will try to face tank the attack for the xenos.
Woooooooo. That was close.
It was sloppy, but we got the W.
I've been trying some of these levels by myself with the bots I've been choosing ammo holder 😅 it helps a little bit
Ammo Hoarder helps get to the end, but it won't help with being the last marine alive. There are ways you can make it easier, but I definitely wanted to show it without any buff cards being used.
How did you know that rare crate was going to be there?
The hidden caches make a low drumming noise, almost like a refrigerator. If you go back to me finding it, you should be able to hear it.
@@scottzi115 Maybe i don't hear it when I play because I turn the music down to 15%.
@@EviLNox8 It should be you vfx or sound effects that make the noise
@@scottzi115 thanks, the next crate I see, I'll fiddle with the sound settings until I can hear it more clearly. I did notice while playing today that it does have a humming noise but it's subtle and i only noticed the sound because i forced myself to hear it but it just washes out.
@@EviLNox8 Once you know the sound, it's easier to pick out, but yeah messing with sounds will definitely help out.
Why isn't the build on the recording?
None of the builds are shown in these, but most are available in a playlist. This is the link for this build specifically. ua-cam.com/video/R_RKoaqYxCs/v-deo.htmlsi=xjzcvJ01wdnxbCoH
@@scottzi115 Thank you
What is the best Demo build for insane in your opinion if you had to carry
If you are asking between my two classes shown, then you would probably want more damage as a soft CC focused version is good, but the damage has to come from somewhere and that's where your weapons would matter if you can't rely on your teammates.
It looked super easy. Well played!
I won't lie, playing the game a lot and practice puts in a lot of work. Throw in some build coherency and it makes everything go smoothly, more or less.
Well done. Very impressive and you just convinced me to finally level a doc. If you ever want to 2 man insane the campaign I’m down.
Doc is easily my favorite kit in AFE and I am always down to play and co-op. The game is a lot of fun.
If you're going to explain stuff during the video, it would help if you would turn down the dialogue volume on the game. I can't make out what you're saying when you and Herrera are talking at the same time.
Fair, although it's not really possible to adjust in mid mission like that. I could offset it by dropping in game volume though to make it easier.
How do you think a cc demo build with a flamethrower would do?
It would do good if you can chain the CC enough and off set it to control the hordes. Any explosive or AoE weapon can pose a challenge to the ai, but if you have played around them enough then it should be fine.
Good job!
Thanks, I appreciate it!
Would you say using a class with cc would be easier?
I think it depends on the mission, but crushers being CC'd is very useful for the bots. It really depends on the playstyle of the individual and the mission tbh.
It’s a shame your mic was muted. In my opinion this was the hardest level in the game
I know, I'm really bummed about this and it's from recording another video where I have my mic muted. I forgot to unmute it so, I was talking, but like a bozo no one can hear it lmao.
👍
Can you tell about the build for this? Look interesting, might do one for myself (for the achievement). Thanks.
Same as the other comment, here's the link ua-cam.com/video/vnh7rVQ11UY/v-deo.htmlsi=XTJFGJkkM5wsYTMK The first Gunner build is the build I was using.
@@scottzi115 thank you
@@phucletran2860 You're welcome
Whats your build?. Seems fun, might try this myself (for achiecement).
The build is showcased here and easier to send a link. ua-cam.com/video/kGQ7m_vUHvk/v-deo.htmlsi=CKsSGHp9h_3KCf71 It's the second build of the video with the Type 95 Combat Pistol instead of the Grenade Launcher.
@@scottzi115 thank you
@@phucletran2860 You're welcome
LoL 3:25 gets 102 of 142 kills are headshots. Maybe a console/controller run to show builds which can't rely on headshots? ;) More seriously, builds which complement the bots would be interesting (eg: classes, abilities, cards positively impact them - Human Tanks etc). Just started replaying this after years away, so very fortuitous video, as i cleared Intense with bots but only a couple Extreme and no Insane. Don't have the DLC, so it's going to have to be done "properly".
I get the first part now, lmao. Honestly, most kits do just fine and compliment the bots since you would essentially just build around having a normal team too. That hopefully will be noticeable in the upcoming videos with the bots. No challenge card that buffs the team is actually required, they just make it easier, which to that I would say play how you want it's PvE and if you are trying it as a newer player, it helps to make you better by getting adjusted to the spike in difficulty. I would just say not to be reliant on them. The best thing I can say though when playing with bots is that having some type of hard CC really does them wonders as they don't try to get away from xenos when they get surrounded. The controller you mention is funny since in all actuality, some of the best players I have ever played with on this game actually use controller. I think it just comes down to practice honestly, but I do know that certain things can prevent that like health conditions or slower reflexes.
try it as doc, but without bots and with AH card
AH card?
@@scottzi115 ammo hoarder
@@cheap_clips then no lmao I'd either solo it with no buff card as Doc or switch to another kit.
@@scottzi115 doc is the less damaging class and has pistols and rifles that eat ton of ammo, so it would be fair to double the magazine
@@cheap_clips Doc is meant as a support yes, but building appropriately will mitigate the ammo problems as well as moving quickly and efficiently.
Looking forward to the series
I hope you enjoy it and it was definitely a lot of fun to record. We'll see about the dlc.
Did they make bots better? Is insane playable regularly now with them if your not a super player?
The bots got buffed a while back and made it possible to beat it pretty easily depending on the kit you bring. Certain missions definitely require certain kits from what I saw testing them, but most missions can be beaten with any kit on Insane now.
- Unyielding is an armor type, not an enemy type, nor is it tied to attack patterns. Crushers and maulers are not unyielding enemies. They are Carapace and Flak/Carapace, respectively. - If you're going to recommend stacking coherency toughness regen and taking Fortitude in Fellowship, you need to explain how toughness regen actually works. Saying "[Fortitude in Fellowship/Loner] helps you when you're pinned down" is not true, they will deactivate in melee combat and/or upon taking any damage. The types of people who look for guides probably won't understand coherency toughness regen mechanics. I also disagree with this curio perk choice, but since you aren't actually running it, I don't care. - Restoring Faith and Holy Revenant do not stack well, unless the total damage you have taken in one burst is less than 25% of your health. If you, for example, eat a crusher overhead, you'll usually only get around 30% health back, which isn't worth the point investment. - Brutal Momentum is better than Thunderous, and not by a small margin, especially on the Achlys. Despite not being a single target blessing, BM gives higher damage into Unyielding on weak spot hits than Thunderous does at max stacks of brittleness, on top of the horde clear benefits it provides. If you are running this to deal with ranged elites (or for any build where you aren't going into what is basically a CIVI maelstrom), BM is the best in slot blessing, especially against ranged trash and elites.
Good information, however, pinned is not taking damage, it is pinned as in can't move or can't leave cover. This is a common term when discussing gameplay that involves shooting or cover. I didn't suggest that you would get toughness back in the midst of combat while using it. What curio were you thinking of? Toughness regen or something along those lines? - BM may be better then some of the other blessings, but that isn't relevant if there isn't an option to put it on a weapon with the current system (unless you roll it that way, otherwise I agree with you on that.) I will say, I didn't mention that so, it is a good idea to bring it up next time as that is a great combo blessing for the overall weapon and build setup. - The health regen is for healing back some damage you may take upon rushing down ranged enemies and gives slight health regen which over the course of a mission actually matters. You don't use it for healing back big hits, it's a sustain regen not heal from the brink kind because if you are using it for that then it isn't great. I've personally been at over 25% health constantly since I'll take slight chip damage and then heal it back keeping me floating around the same number. - Old information then with unyielding as it used to be thought to be tied to enemies and types with certain attacks. A simple edit can fix that for later videos though. - I appreciate the feedback as it helps make a more beneficial video that is more accurate and informative to players and doesn't give wrong information. I know personally that it irritates me if someone is spreading false information.🙂
One of the few stealth builds where I dont suffer
I just wish it didn't have such a bad rep within the community.
There is misinformation in this video, especially about Soften Them Up. It does not proc on a ranged hit nor an explosion, only on melee hits. I recommend the Ogrynomicon, as it would clarify many of these issues. It is made by playtesters. The build itself has lots of inconsistencies and problems that contradict your goal.
I will say, this game is notoriously bad at descriptions since they say very generic things and then want the player to infer what that means. I know this was a massive issue on release.
@@scottzi115 I agree, there are lots of bad descriptions.
@@OrAngelicBlitz8633 there's a mod on nexus called "Enhanced Descriptions" which adds a bunch of information to the talent tree nodes and what they do as well as providing some of the math if applicable. Very good mod, i highly recommend it if you're tired of Fatsharts ambiguous wording of talents.
@@OrAngelicBlitz8633 You would think Fatshark would update the descriptions to be accurate for build purposes.
8:53 Curios 2:46 Talents 1:19 Rumbler 0:22 Slab Shield
I really appreciate this, I need to add them to my description.
Good stuff. That final hold strategy looks like a lot of thought went into it. I’m wondering if there’s any other positions you recommend? That strategy looks tailor made for w/Recon. Getting ammo is going to be rough w/o Recon. Also, what would you do in the final room if you’re solo with bots? I tried the little exit room. It’s ok until the Spitters start lobbing volleys into it. My gameplan is, the bots and I hold down the ammo crate until Monica jumps back into a vent, then run to where your team stood, and let everything funnel up the walkway.
So, what you can do is fight on that catwalk and make runs to get ammo when you get low or just fight on the main platform, moving up to engage the warriors and then backing up afterwards. Spitters just require you to move up to them so they can't run away.
Nice build. There’s so many good perks, it’s hard to know when gun masteries are the best choice. Are there breakpoints/tiers for things, or is everything calculated perfectly? Reload, for example. If I reduce it -15%, does the game perfectly calculate the animation for that to be just that little bit faster? Or is the animation the same in that tier, anywhere between, say, -1% to -15%? If there are breakpoints, for things like reload, fire rate, etc., it might make it worth choosing perks and attachments that add up to above or below them. Then again, there’s other factors, like secondary effects, to worry about. Not just basic characteristics. Or some things that are just better, and in combination. I might be overthinking it lol
There are caps on fire rates and reload speeds, but most weapons can't hit that breakpoint. The biggest thing is that breakpoints are usually used for changes in a weapons performance. An example would be the Scout Rifle which doesn't hit a breakpoint unless you have the perk chain reaction on which gives the bonus damage necessary to kill runners with one hit on headshot.
@@scottzi115 That makes sense. Does a gun hit the breakpoint for runners, in your example. Or another is 2 magazines to kill a Captain breakpoint. My query was looking at granular breakpoints, but you’re saying the ones players pay attention to are gross. A decision to choose a 15% or 20% reload comes down to if you reach a certain breakpoint, like the 2 magazine example. Are there other general breakpoints players also pay attention to, besides that?
@@ErosXCaos Yeah, another breakpoint could be 1 magazine to kill a veteran, not just runners. Otherwise, breakpoints don't play a major role because if the weapon can't one shot, most of the time the increase in damage isn't too noticeable. This is why adding a bunch of weakpoint damage isn't too valuable. Being able to fire more rounds and reload faster makes it better for horde clearing and bursting down captain enemies.
you know this was an old one when the penance spam filled the screen lmao
Yeah, these were recorded I think just before the patch came out.