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NashDev
United States
Приєднався 17 лип 2022
i make games :D and videos...
What makes a GOOD GAME?
Hey guys! We fit thousands of hours of development effort into a single phrase; "a good game". In this video, I tried to breakdown what makes a good game. Please share your opinions in comments section :D Don't forget to subscribe and drop a like if you like the content. Goodbye!
Here is our Discord server: discord.com/invite/446JQBpKar
Here is our Discord server: discord.com/invite/446JQBpKar
Переглядів: 1 377
Відео
Released My First Game On STEAM | A Quick Recap
Переглядів 19 тис.9 місяців тому
Hey it's NashDEV! I started to solo develop the game Bowerwhelm in 2022, and released it on 2023. Here is the quick recap of the whole story after a year. Hope you like the video and don't forget to subscribe bcs we got a lot to do together in the future :D. Join the discord: discord.gg/446JQBpKar
How NOT to Make a Game on STEAM
Переглядів 28 тис.9 місяців тому
Hey, it's NashDEV! Ever stumbled through game development and wished someone had given you a heads-up? Well, I've got your back. In this video, I'm sharing 10 lessons that I learned the hard way - so you don't have to :D Here is the discord: discord.gg/446JQBpKar
Bowerwhelm Launch Trailer
Переглядів 558Рік тому
Hey guys! Long time no see. I was working on Bowerwhelm 3 months straight. That's why there were no videos. Now it's finished and going out at March 14. I'll brb here after launch and tell you what happened. Don't forget to wishlist for now. Cya store.steampowered.com/app/1953370/Bowerwhelm/
How to deal with CURSE of perfectionism
Переглядів 224Рік тому
Did you know that you might be affected by the CURSE of perfectionism in game development? In this video, we take a look at the common obsession with achieving perfection in the game development process and the negative impact it can have. From spending hours staring at the screen trying to perfect a task to constantly rewriting code, perfectionism can lead to burnout and lost time. If this sou...
You are WRONG about devlogs
Переглядів 457Рік тому
In this video, we examine the potential negative effects of watching devlogs on our mental health. We also explore the importance of maintaining motivation and how to break out of the "devlog blackhole" by returning to our main motivation: creating something. Whether you're using Unity or Unreal, these tips can help you stay motivated and focused on your game development journey. Please share y...
Can't finish a project? Check out this secret.
Переглядів 2202 роки тому
Are you an indie developer looking to improve your time management skills? In this video, we discuss how to use the Pareto Principle to make the most of your time while working on your Unity or Unreal game. By focusing on the 20% of tasks that have the biggest impact, you can become a more efficient and productive indie developer. Watch now to learn the secrets of the 80/20 rule and start makin...
UI Design From Scratch | Devlog #3.5 Bowerwhelm (No Commentary / Speedart)
Переглядів 1242 роки тому
Bowerwhelm is an indie steam game i am currently working on. I am also uploading devlogs while developing the game. The comments under the videos help me a lot to improve the game and keep me motivated. So if you have any kind of idea feel free to write in the comments. NashDev Discord: discord.gg/WPmnj7m3uW Wishlist "Bowerwhelm" on Steam: store.steampowered.com/app/1953370/Bowerwhelm/ //About ...
You are WRONG about game engines.
Переглядів 4 тис.2 роки тому
Everyone is making videos about game engines. Everyone has a very different point of view about this. But does game engine really matter? NO! THE GAME DOES. Here is the discord: discord.gg/WPmnj7m3uW
Ultimate Survival Guide | FOR INDIE DEVELOPERS
Переглядів 3,2 тис.2 роки тому
The challenges of game development aren't just about writing code or modeling. In this video, I talked about other difficulties and how to overcome them. I have been working as a product manager in the game industry for 3 years. You must believe me that game companies face similar problems as yours. And they have solutions to overcome them every time. I made this video to help solo game develop...
New Features and Tutorial | Devlog #3 Bowerwhelm | Indie Game Devlog
Переглядів 2482 роки тому
Bowerwhelm is an indie steam game i am currently working on. I am also uploading devlogs while developing the game. The comments under the videos help me a lot to improve the game and keep me motivated. So if you have any kind of idea feel free to write in the comments. I was very depressed because my game was no longer fun to me. And I added some features that make the game more dynamic and fu...
60 Days in 10 Minutes | Devlog #2 Bowerwhelm | Indie Game Devlog
Переглядів 1422 роки тому
Bowerwhelm is an indie steam game i am currently working on. I am also uploading devlogs while developing the game. The comments under the videos help me a lot to improve the game and keep me motivated. So if you have any kind of idea feel free to write in the comments. We hit another milestone in our game. It's actually something playable an that was the goal. Now all we have to do is keep the...
Making My First Steam Game | Devlog #1 Bowerwhelm | Indie Game Devlog
Переглядів 2882 роки тому
Bowerwhelm is an indie steam game i am currently working on. I am also uploading devlogs while developing the game. The comments under the videos help me a lot to improve the game and keep me motivated. So if you have any kind of idea feel free to write in the comments. This is the first devlog of the series. I tried to show you how i started making my first steam game. //About Bowerwhelm Bower...
I was about to click and have a look at Bow er bow . Whats it called? Youre so bad at Game Marketing you chose a name you cant remember and after making a long video, you didnt add your game link to the description of the video 😂. Lessons to be learned there friend!
Your “solutions” to design issues aren't really solutions. When a design decision is literally game changing, let's say from 1st to 3rd person camera, it's changing your game's entire genre. Now you're making a 3rd person game that caters to a different audience, and all your design decisions up to this moment were in context of a 1st person game. A classically trained game designer would go with a new game mechanic instead - a visual or audio cue (screen borders marked in red or distinct sound of enemy behind you, etc), a minimap, and so on. The rest of your advice is spot-on, though. Especially the one about not following marketing strategies found on small UA-cam channels. As with everything in life, those who succeed don't have time to teach, and only those who fail tend to give advice. That includes me, if it wasn't obvious.
Do you make money from developing games?
man you didnt even put a link for steam in your video
On lesson 4 you note a small youtuber giving tip to setup steam page as soon as possible. That actually used to be true in past and it used to help. And it still kinda is true but now with caviat that it does have to look professional when u do it. You still should have steam page setup at least weeks before launch of game (or demo) but it should have high quality capsules, trailer, screenshots and if possible few gifs showcasing the game. I know some small indie devs that kinda cheat and make fake material about things that aren't in game yet but that they know/hope/assume will be in final version (both on trailers and on gifs - for example there might be somekinda intro scene before battle that isn't actually in game but was edited on another software or on platformer games they might not be showing material for complete level but instead just recolored existing levels or are showing footage of very small portion of level they will work fully on later). This does need some extra work compared to how old "steam meta" used to work but u still want to gain wishlists passively and/or have some purpose for marketing (for example call for action to click wishlist button).
I found the parts about the steam store very enlightening, thanks for those tips!
Great tips thanks!!
I would love to know with how many wishlists you released your game? Please reply.
Fantastic video, thank you.
Sa abi
Well, we all ask that question again... what's the point of mental satisfaction without the desired financial gains.?
Extremely insightful. Not to be rude, but few of the listed issues are what many call *skill issues*.
I love the constant reference to Jenga. A perfect analogy
Subscribed. Looking forward to your next projects
You know, some pretty good points I haven't already seen in other dev videos - and I watch a lot of them. Cheers and good luck with your games!
Kudos to you, fellow gamedev! Great job on making a good game. Beeing on the same journey myself, I trully understand you and how hard it all is!
How did you collect earned money, PayPal?
It seems strange to me that you call it a bug when it is a design flaw
Flaws are still bugs in "programmer speak". When we code logic it requires figuring out the corner cases and including them. Anything that we didn't think of - we call a bug, even though it's really a flaw in the implementation/design/requirements. "Real bugs" are unforeseen consequences in a system, not really flaws in implementation/design, but we lump both in the same basket in modern development.
the transitions are headache inducing
Thanks for sharing your experience :)
Have you ever seen the archer characters from Genshin Impact ? I think a third person game with a female archer who shoots heartshaped balloons would be awesome, you could even release an adult version of this game on Steam or Nutaku. Creators like Xandra, MoonCat, Ida Faber, ... and many others got great models that got an extended license (you are allowed to make everything with the models), the models cost not much and are sometimes even on sale 50% off.
Just wanted to point out that you missed out on the name Bowloon... :) Good vid, I make games too so I enjoyed your video, thumbs up! :)
I think one issue with your game could be that its name (which you mention several times in your video) isn't self-explanatory at all: It *could* be a about bows and archery, something about overwhelm, but what is a bower? The wordplay doesn't work and takes too long to process while quickly scanning a storefront
bro I made only 13$ after I release my game on steam
Mate, I did buy your game and it's a fun game, but please do some updates as there are things that drive me crazy. Here are some ideas: 1) When i started the game, i couldn't skip the guys naration. Implement a skip or fast forward option. 2) In the tutorial section, you can use text to tell people what to do instead of listening to something that they can't skip. 3) When the character levels up, do a 1-2 seconds of not being able to click as i've clicked on things i didn't so many times, like 90% of the time. 4) When the character leves up, the upgrades screen pops up, but the enemies still move towards you for half/1 second. It's really bad when i level up and i get hit because the enemies didn't stop when the upgrade screen showed up. 5) When i started the game, because i could not skip the narations, the music was so loud that it made the first impresion really annoying. 6) Implement going back/ exiting an upgrade menu/deck whne pressing "esc button" 7) Inprelent a sound or a red flash, something that will indicate/tell the player that they were hit as i have to constantly look at my health and this takes away from the gameplay. Don't get me wrong mate, i like the game a lot and it's really fun, but i hope that you understand that it's really annoying when you have a good game and some a lot of those things happen while playing. Anyway, going back at it as i need to level up the deck.
Great video man! Keep at it
Hey, come on. Playing vampire survivors instead of developing on your own game. We've all been at this point 🤣
I really appreciate your honest description of how you felt and how things happened, can't wait to watch your progression and next learning experiences!
dude I'd be fine with $100 so that I could publish the next game without saving more money. I knew that my games will gradually be better and people will getting more interest the more better games I make. The most important part for me is to be able to live and further improve myself and develop better games.
How can I get the turkish perk???
Clicked on this video expecting the usual quick devlog which shows the profit at the end. Instead, I found a really relatable video about the struggle of making a game after coming from work and trying to combine it all with a decent social life. Good stuff! Keep going and I hope you're doing better, don't be so hard on yourself because that can really put you in a dark place, speaking from experience.
thanksss bro 😄
Re: Lesson 9 Way I see it, bad code is an optimization problem. When people optimize code, they traditionally weigh how much memory it needs against how fast it runs. But making your code ugly optimizes for getting the project done sooner (or at all), and making it clean optimizes for making the code easier to fix and maintain, especially in the future when you have to re-read it after forgetting what you did. If you're working on a team, you might give more weight to readability. If you're making your first or second game, you might want to give more weight to quick turnaround, because it may be more effective to finish a bad game, and make the next game better than to try and make a bad game good.
Everything u said was right except from the bold statement you opened this up with. Traditionally developers do not weigh those two things at all. They are completely separate from eachother. The ammount of memory something is taking is not relative to how fast something runs even by a fractional margin. If I don’t store X thing in memory it’ll take me longer to have access to it again as I’ll effectively have to bring it back to the exact state i need it in to do what I need to do. This inherently contradicts the statement. Memory is just for if and when you need frequent access to something in a state.
Isn't it exactly what he said? There is a tradeoff between loading things in memory in advance (spending more memory overall, but things run faster since you don't need to re-load stuff later), and spending less memory but having to load and unload stuff all the time.
Watching videos like this makes me realize how lazy I am and how much more time I could be putting into actually doing something. I mean, I have more free than many people who, although bearly have it, still strive to at least work an hour a day on something they're passionate about. Good video, man.
Brilliant learnings! 🎉
just work with a publisher
I was not expecting limbo to be in your video
my guilty pleasure is watching small youtubers video essays and im glad to say that this scratched my itched! very good video!
thankss 😄
I totally disagree with this video. Using your example: many people like both chill and action games. Imagine how much more intense the action gets, if you start chill. And the greatest example: Minecraft. You build, you chill, but then the night comes, and you get to the action. Then you chill again during the day, just to go underground and fight again.
a bit difference; minecraft is a survival game bro 😃. Ofc players seek for action in it. I was talking about cozy farm simulator
But i get what youre trying to say. its more about the way you implement the action. There are less violent combat samples like Supraland. That may work
@@NashEquilibriumDEVThe survival game was not a thing before minecraft. Minecraft came from combining cozy farm simulator with an action game. And if you look at the best games over the years, they all have that in common. They break stereotypes.
I’ve always found that it’s easy to tell if someone else’s game is good but it’s very hard to tell if your own game is good.
Get better mic, it has some annoying "bumps".
20 bin dolara kadar devlet desteği ile ilgili detayları nerede bulabilirim?
kosgeb veriyor hocam
So not only you made game with achievements and other functionalities, you also learned how to make good video edits. Congratulations man !
Thanks Mate
How many wishlists did you have on launche
it was around 178
If my first Steam game earns $100, I WILL BE extremely happy. GZ!
Bought the game - absolutely love it!
heyy mate just saw the feedback form you sent 😃. Thnks for your support ❤️
I really loved this video! Only thing I didn't like was the voiceover 😭 it was tiring to listen to. I'm glad you learned a lot through your indie game dev experience and you're willing to share it with the world. This gave me a lot of insight on releasing a game. Thank you for sharing!
Thanks for your comment mate. A lot of people say that I'll work on doin it better next time .:D
Very inspiring that you put out a game on limited time and programming know how. I look forward to seeing your growth!
Thank you mate <3
Bro lose the AI voice
<3
It used to be, in the business world, location, location, location. That philosophy still applies, however, in an online scenario, i would only guess it's promotion, promotion, promotion. Whatever and however you can get the word out, links, word of mouth, use all the platforms you can, and blast your game out. T-shirts, mugs, pens ..anything you can put a link on, or logo of your game...or a website for it...whatever you can do. Since you already made the game, just a matter of letting the world know now.