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Casual Dad Games
United States
Приєднався 22 лис 2022
I'm a dad, a gamer, and like to play some standby games, try out some new ones, and share a little bit as I'm doing it. Like, subscribe, and let me know what you'd like to see!
Also find my hobby painting on Instagram: casual_dad_games
Also find my hobby painting on Instagram: casual_dad_games
BATTLE ACES Closed Beta Full Impressions - 1v1, 2v2, Deckbuilding & Review
Battle Aces is in their Closed Beta now, with the ultra-fast RTS now playable for folks who made it in!
#BattleAces #BattleAcesBeta #ClosedBeta #Beta #BetaTest #RealTimeStrategy #RTS #LetsPlay #UncappedGames #LightSpeedStudios #Gameplay #Tutorial #Casual #Strategy #RealTime #2v2 #BaseBuilding #Counterplay #StrategyGame #FastGame #ShortGames
Game page: www.playbattleaces.com/
@UncappedGames @lightspeedstudios2429
#BattleAces #BattleAcesBeta #ClosedBeta #Beta #BetaTest #RealTimeStrategy #RTS #LetsPlay #UncappedGames #LightSpeedStudios #Gameplay #Tutorial #Casual #Strategy #RealTime #2v2 #BaseBuilding #Counterplay #StrategyGame #FastGame #ShortGames
Game page: www.playbattleaces.com/
@UncappedGames @lightspeedstudios2429
Переглядів: 40
Відео
Traits That Define Each of the Nine Factions, and How That Matches Their Lore & Tabletop Role!
Переглядів 5618 годин тому
My breakdown of the "Defining" Trait of every one of the nine Factions. I had a lot of fun with this one as a way to better understand Warhammer Combat Cards and how it translates from - and to - each faction on the Tabletop/in the lore! #PrecisionShot #Medicae #Barrage #InspiringPresence #FuriousCharge #Poison #Berserk #Deathblow #Shielded #TierList #ServantsOfTheEmperor #Aeldari #Tau #Necrons...
For my Nephews Friday: BATTLE ACES Closed Beta. The RTS that is NOT too slow!
Переглядів 187 годин тому
Battle Aces is in their Closed Beta now, with the ultra-fast RTS now playable for folks who made it in! #BattleAces #BattleAcesBeta #ClosedBeta #Beta #BetaTest #RealTimeStrategy #RTS #LetsPlay #UncappedGames #LightSpeedStudios #Gameplay #Tutorial #Casual #Strategy #RealTime Game page: www.playbattleaces.com/
Halloween Season Battlepass, Balance Changes & Spooky Season Campaigns - Warhammer Combat Cards
Переглядів 8214 днів тому
BALANCE CHANGEEEEEEEES! Halloween Spooky Season, Trait Changes (!), a number of buffs, and some pretty great updates to our dear Primarchs! #SupremeCommander #LordOfWar #WarhammerCombatCards #SpaceMarines #FlareGames #WellPlayedGames #WildCards #LiveStream #TheEmperorProtects #LadderPlay #CompetitiveLadder #ApocalypseMode #SupremeCommander #Campaigns #Gaming #MobileGames #DeckBuilding #SupremeC...
How to Spend your Wild Cards - Warhammer Combat Cards
Переглядів 9221 день тому
How to spend those pesky Wild Cards, especially with the changes to how Max Level cards reward players! #TierList #ServantsOfTheEmperor #Aeldari #Tau #Necrons #SpaceMarines #Tyranids #SpaceOrks #Orks #LeaguesOfVotann #ChaosSpaceMarines #ChaosDaemons #SaintCelestine #MauganRa #JainZar #Mephiston #Tigurius #Njall #Suneater #Simut #Vahl #MorvennVahl #WarhammerCombatCards #Sororitas #FlareGames #Ad...
Should Traits - Like those in Junkenstein's Revenge - Become A Permanent Part of Overwatch 2?
Переглядів 19121 день тому
Ah, #JunkensteinsRevenge - what a #GameMode It's a #Deathmatch #Arcade mode with a narrow selection of #Overwatch2 heroes for each role, and you get 2 Perks or Traits to start the game, plus an additional one (and an optional Discard and Swap) per game round. No Hero switching, but some pretty cool bonuses and *wild* matchups. Image credit: overwatch.blizzard.com/en-us/media/stories/junkenstein...
Infinite Arenas' TIE Phantom and Alpha-Class Star Wing Standard Loadout Pilot Cards - Printed
Переглядів 7721 день тому
A show-and-tell of the #StandardLoadout #PilotCards for the #AlphaClassStarWing and #TIEPhantom from #AtomicMassGames and printed by #InfiniteArenas #StarWars #XwingTMG #MiniaturesGame #Xwing #XwingMiniatures #Whisper #Echo #Gunboat #AssaultGunboat #MajorVynder #Hatchetman #LieutenantKarsabi #SL #SLcard
Is Opening Skull Packs Early the Best Way to Spend Plasma?
Переглядів 8928 днів тому
One of the single most consistent pieces of advice I see in WCC is that skipping the timer on Skull Packs is the "Best Way" to spend Plasma. Is it? ShintoBean's Triple Battalion Pack Opening: ua-cam.com/video/t3RLLP7v9Bg/v-deo.htmlsi=Z_8JY_YZxxpCA26a #ServantsOfTheEmperor #Aeldari #Tau #Necrons #SpaceMarines #Tyranids #SpaceOrks #Orks #LeaguesOfVotann #ChaosSpaceMarines #ChaosDaemons #SaintCele...
Opening Some HERO PACKS, and How to Spend Plasma - Warhammer Combat Cards
Переглядів 140Місяць тому
A breakdown of how I prefer to spend in-game currency, plus the new HERO PACKS, how they stack up/fit in to the store, and opening some packs! ShintoBean's Hero Packs video: ua-cam.com/video/N1dZnbEmnO4/v-deo.htmlsi=GIneLgaunAjECkU0 Hero Packs Developer Blog: www.combatcards.com/2024/10/09/introducing-hero-packs/ #ServantsOfTheEmperor #Aeldari #Tau #Necrons #SpaceMarines #Tyranids #SpaceOrks #O...
Generic Pilots Past Present and Future Continued - X-wing Miniatures
Переглядів 220Місяць тому
A rambling follow-up to my last video about Generic Pilots in X-wing, their design space, and what's cool about them plus the design challenges of making them "competitively viable" Starting with the comments to my previous video, followed by a dive into some old FFG forums to poke around at 1.0 and 2.0 Squad Lists! FFG Forum Archive: www.swrpgcommunity.com/forums/forum-archive TIE Interceptor ...
The Cards That Define Each of the Nine Factions - Warhammer Combat Cards
Переглядів 305Місяць тому
My breakdown of the very top, most core, bodyguard card(s) of every one of the nine Factions. Both as a starting point for new/growing players on which cards to seek out and level up, and as a way to understand each faction and how it "works" generally in-game. One example of ShintoBean's Top/Bottom 10 lists: ua-cam.com/video/lklNaHLL6v0/v-deo.htmlsi=nV1crKXe-KiNd7Q4 (from a Faction playlist) #...
The Hunt for Skarbrand, Week 4! Did we do it... ?
Переглядів 103Місяць тому
The final video - a brief End of Season/Week 4 recap, and then the final report after the Season reset! Did we do it... ? #SupremeCommander #LordOfWar #WarhammerCombatCards #SpaceMarines #FlareGames #WellPlayedGames #WildCards #LiveStream #TheEmperorProtects #LadderPlay #CompetitiveLadder #ApocalypseMode #SupremeCommander #Campaigns #Gaming #MobileGames #deckbuilding #Skarbrand #Khorne #SkullsF...
New Ladder Season, Blood Angels Battlepass, and Balance Patch Changes - Warhammer Combat Cards
Переглядів 83Місяць тому
BALANCE CHANGEEEEEEEES! Blood Angels, Death Company, new cards added to the card pool, and (spoilers) CAWL NERFS! #SupremCommander #LordOfWar #WarhammerCombatCards #SpaceMarines #FlareGames #WellPlayedGames #WildCards #LiveStream #TheEmperorProtects #LadderPlay #CompetitiveLadder #ApocalypseMode #SupremeCommander #Campaigns #Gaming #MobileGames #DeckBuilding #SupremeCommanderCawl #BelisauriusCa...
For my Nephews Friday! - Overwatch 2
Переглядів 73Місяць тому
It's #FRIDAY y'all! This video is purely, 100%, for my "little" nephews and all their shenanigans! Image credit: kotaku.com/overwatch-2-april-fools-patch-notes-balanced-season-9-1851379695 #AGoodBastion #Overwatch2 #Overwatch #Junkrat #Reinhardt #Sombra #BlizzardWorld #Blizzard #HeroShooter #Replays #ReplayReview #Ramattra #TeamPlay #Coop
Generic Pilots Past Present and Future - X-wing Miniatures
Переглядів 371Місяць тому
Too generic, or not to generic? A breakdown of Generic Pilots in X-wing Miniatures past, present and future TIE Interceptor Artwork by: images.app.goo.gl/FTZApWhwF8KWibaW7 XWA's new website: www.xwing.life/home Documents page (Summary, Pilot and Upgrade Points docs): www.xwing.life/resources/points #Xwing #XwingAlliance #XwingCommunity #StarWars #AtomicMassGames #AMG #FFG #FantasyFlightGames #T...
The Hunt for Skarbrand, Week 3, Top 10% Gameplay, and Deckbuilding to Win - Warhammer Combat Cards
Переглядів 92Місяць тому
The Hunt for Skarbrand, Week 3, Top 10% Gameplay, and Deckbuilding to Win - Warhammer Combat Cards
New Epic Beta Play RULES from Paul Heaver and the X-wing Alliance!
Переглядів 5862 місяці тому
New Epic Beta Play RULES from Paul Heaver and the X-wing Alliance!
The Hunt for Skarbrand, Week 2 - Warhammer Combat Cards
Переглядів 792 місяці тому
The Hunt for Skarbrand, Week 2 - Warhammer Combat Cards
Does Warming Up With StarCraft 2 Make You A Better FPS Player? - Overwatch 2
Переглядів 1352 місяці тому
Does Warming Up With StarCraft 2 Make You A Better FPS Player? - Overwatch 2
The Hunt for Skarbrand - Warhammer Combat Cards
Переглядів 1162 місяці тому
The Hunt for Skarbrand - Warhammer Combat Cards
Live Interview with Harry, Lead Game Designer of Warhammer Combat Cards at Well Played Games!
Переглядів 1192 місяці тому
Live Interview with Harry, Lead Game Designer of Warhammer Combat Cards at Well Played Games!
AMG Print & Play and SURPRISE POINTS - X-wing Miniatures
Переглядів 8792 місяці тому
AMG Print & Play and SURPRISE POINTS - X-wing Miniatures
Talking XWA Beta Scum Upgrade & Pilot Points with MadKing Brutos - X-wing Miniatures
Переглядів 3982 місяці тому
Talking XWA Beta Scum Upgrade & Pilot Points with MadKing Brutos - X-wing Miniatures
X-Wing Alliance's First Beta POINTS! - X-wing Miniatures
Переглядів 7802 місяці тому
X-Wing Alliance's First Beta POINTS! - X-wing Miniatures
New Ladder Season, Imperial Agents Battlepass, and Balance Patch Changes - Warhammer Combat Cards
Переглядів 1152 місяці тому
New Ladder Season, Imperial Agents Battlepass, and Balance Patch Changes - Warhammer Combat Cards
But what IS Deadlock, Valve's new 3rd-Person MOBA Shooter?
Переглядів 1852 місяці тому
But what IS Deadlock, Valve's new 3rd-Person MOBA Shooter?
New EPIC Standard Loadout Cards from Paul Heaver and the X-wing Alliance!
Переглядів 6842 місяці тому
New EPIC Standard Loadout Cards from Paul Heaver and the X-wing Alliance!
Warhammer Combat Cards 5th Anniversary Event Recap, Thoughts, and Shout-Outs
Переглядів 722 місяці тому
Warhammer Combat Cards 5th Anniversary Event Recap, Thoughts, and Shout-Outs
Battle of Yavin, Coruscant and *over* Endor Scenario Packs Unboxing!
Переглядів 2282 місяці тому
Battle of Yavin, Coruscant and *over* Endor Scenario Packs Unboxing!
Supreme Commander GHOSAR Warlord & Deckbuilding Guide - Warhammer Combat Cards
Переглядів 802 місяці тому
Supreme Commander GHOSAR Warlord & Deckbuilding Guide - Warhammer Combat Cards
Hi I am nu 2 the game about 6 months in . I really appreciate ur knowledge and honest opinion about games like these. Theses games are extremely fun but suffer from the "lasvegasslotmachinepull". It is a gamble. Unless I am guaranteed the card I will not use the gold or the plasma. I have a question about the skull pack slots .....when they are loaded up at 4 (there is only 4 slots )and u continue to win but the slots are full ; cawz u don't wanna spend the plasma , do u still get the winning skull pack in the background? Or does this force u 2 open the pack? Thank u so much 4 the sane advice on gambling plasma on "%maybe/maybenot" 🍀Sláinte
Very informative, thanks!
Happy to help!
its def a fun mode and should be added to non comp play modes full time for sure. But it couldnt be added as a comp playlist because of the randomness, losing games/rank do to bad luck would be bad. But it could be added in to a better pve/p mode they could keep around in the future as well. Alot they could do with it outside Comp.
Do you think it could be a balanced enough mode for competitive play? Not necessarily as-is, but with a more tightened up/curated mode?
@casualdadgames not really sure how without compromising competitive integrity. Losing a high end match and rank do to getting worse perk choices the enemy would not be good. If they gave the same perks per round that would balance things. But then there would always be the "best" options making them cookie cutter builds eventually, taking away from what makes it fun. They could do a competitive mode that's taken less serious like open queue but then ur further splitting player base. So I'm really not sure how it could fit in comp even tho it is fun
That was one hell of a gut punch! I feel you. 😢
Oh NO. The super anti-healer booster was bugged to be too good! overwatch.blizzard.com/en-us/news/patch-notes/
I’ve really been enjoying the traits as well. One of the things that’s pulled me out of my couple month break from OW2. This mode is so much more fun than normals imo, I love RPG’s, progressions, and minmaxing character builds. I appreciate that this mode accepts that everything will get (or has the potential to get) overpowered, so it’s relatively balanced in that sense (i.e if everyone’s op then ezpz). I really hope they either make this mode a permanent option or implement traits into the game somehow. I also think both things this gamemode has are things Blizzard has been wanting to try and implement in OW2 (not being able to swap to counter pick, and having options for upgrades for characters), so I have hope that they will find a way to implement these (I personally think they go hand in hand).
great vid
Thanks!
I've got another point to make, but I'm putting it in a second post necause the first was long enough. As a thought experiment about generic spam and it being seen as objectionable, consider TIE/fo spam as a comparison. In AMG points, there are enough good 3-point unique pilot options that you could fill a list. In fact, people have brought five of them plus a 5-point other ship and placed highly. I'd go so far as to say that a pure /fo swarm would be very playable if not for the maths of list building (because 20 isn't divisible by 3, and flying only 18 points is basically unplayable with deficit scoring). There are at least 6 truly competitive pilots in the ship - Howlrunner, Malarus, Galek, Scorch, DT-798, Static (in a few builds). To a slightly lesser extent, Longshot for a seventh. And if list building was to 21 points enabling 7 of them (or if there was still a 2-point /fo like there used to be), named /fo swarms would definitely happen. Yet they wouldn't draw the same ire that a generic spam list would. So my question is - what makes a competitive TIE/fo swarm made up of uniques not objectionable, but a competitive swarm made up of generics objectionable?
I can only speak for myself on that and say FO spam IS objectionable XD There have been loooooong stretches of X-wing meta where TIE swarms were struggling, but FO swarms were possible and just better in every way. It's a tough balance though, because FOs have to be *roughly* as cheap as base TIEs or they don't make any sense, but they have a shield and any one of them with a Talent has access to free tokens (etc). This is a stellar case for Loadout control. Give FOs much less Loadout relative to TIEs, and you can steer that back towards even. In this case it's not necessarily about the pilots, but the chassis itself being (I think) poorly designed for balance from the outset, with named and generic pilots being roughly on the same power level. TIE/lns by contrast have the option of 2pt Generics, so there is a clear gap between generic and Named. Lastly, the really problematic Generics are the ones with 3+ attack dice native, and/or massive HP. Something I should probably have been more clear about in both of these videos...
The Generics was never a problem in the pass additions a Generic pilots was a rook pilot with little or no ability. they were just a place holder a way to get a extra ship on the board because of price. when you build a list you have to think about the what ifs some one brings 3 falcons etc keep the Generic. I remember when swarm was a thing folks did complain but i would use harpoon missiles which gave muti damage then they did away with the harpoon those weapons where their for a reason they was a counter for most things but it got messed up. you have to build for the what if.
Harpoon Missiles were designed to counter spam lists, but completely warped the meta because they had the side effect of murdering *anything* Harpoon Missiles + Guidance Chips I personally remember as the worst meta in the entire history of the game. It was late 1.0 where so many things had been tried to "fix" mechanical problems in X-wing that it was very clear it couldn't be balanced in the current ruleset
I guess it what your meta was IN your AREA we had a great time here in VA with harpoons and was sad to see them go the game in my thoughts is about planning and positions I played all the version of X wing did not like 2.5 did not like mission based format I like dog fights call me old school but when I think of x wing I think is dog fights The missions are cool but do not push them on folks the roots of the game is dog fights and Genrics was a part of that I would rather lose a no name than wedge right off because wedge will die but not so fast .and harpoons in our area never made the game un fun here in fact again when you built your list we knew they were out their so plan. also in the current rule set if you pick false transponder codes that would counter harpoon in todays format I think saved me a few times great video good info hope x wing gets picked up by a company so we can get new ships.
Alrighty then, an update on the local event. I went 2 - 2, flying an extremely technically complicated list with the Empire. BoE Soontir, Duchess, Maarek Stele, Vizier and Double Edge. I got diced in round 1 pretty terribly, lost in round 3 much more honestly. The practice was absolutely necessary, but paid off when I saw that my spacing was 90% perfect and that there wasn't a lot that I could have done better.
Woof. That IS a complicated list!
Did we already talk about exploring something similar to Legion's generic jedi? What if we had a limited 'prototype' configuration for each generic ship that was slightly more expensive, but gave a much wider loadout pool? We could limit the 'prototype' version to one/two/three pips based on chassis. Would that help isolate the issue folks have with making their own 'custom' in game pilots without the danger of spam?
I believe I muttered/rambled about that in this video! Definitely cool design space to explore, the "Custom Named" space
I am interested to see how people would feel about limiting generic pilots and upgrades to 3 or maybe 4 of the same pilot/upgrade per list. This would allow us to make generics viable over just using named pilots but eliminate the possibility of spamming 5+ of the same generic pilot with proton torps or other "same upgrade" load out lists. There are plenty of ships/pilots/upgrades that are unique and limited to 1 or 2 based on the number of "dots" next to their name, so to me, a limmit of 3 on those not marked with dots would make sense. Perhaps upping the limit to 5 in epic play only. Just a thought, but my tournament play experience is very limited.
The 312 Squadron's community points did that, Pips those dots are called. Personally I think that's a great idea, but it completely negates the "whole squad of identical pilots" idea that a number of commenters still really want. I'm less sure I can see a way to have both truly balanced Generics that can also be taken indefinitely. Either they're going to be slightly sub-par, or will completely run away with the game. Personally, the idea of XYBA (Rebel Generics) sounds SO cool, even if I prefer to build that with Named Pilots - but by definition, that also increases the complexity of the game a lot :/
5 for epic seems a bit strict for that format imo. I mostly play epic and the format relies on spam of similar loaded pilots across all 3 point sets (legacy 2.0, 2.5, and xwa) good epic strategy relies a lot on bringing more ships, and copy pasting loadouts or running multiple 4 ship wings helps streamline the play otherwise youre going through a half dozen other ship frames triggers, loadout, and what not. The 8 ship of one type limit already exists and I stand pretty firm that this limit exists as a great equalizer for the balance of epic.
If I'm not mistaken (maybe there are a couple of exceptions), each ship has more than one generic pilot. So, running 8 of the same ship would still work. You would have two squadrons/wings of the same generic pilot each, just a different initiative for each squadron. For generic upgrades in epic, maybe setting the limit to 8(since the same ship limit is already 8) I'm just spitballing an idea.
Appreciate the Epic perspective! I have basically no experience there, but that absolutely makes sense as a core list building mechanic
@@tthakshmm3349 True, however then the 5 pilot cap becomes moot all together esp for post 2.0. 2.5 TIE/ln generics at I 1,2,&3 are identically costed at 2/0 as well as several other ships accross factions. In epic you want to streamline the timing of activation. So youre not jumping around 10-12 ships who have varrying initiative constantly, especially if 8 of those ships are forced to be 2 or 3 different initiatives instead of 1 or 2. That can mean making a 3 hour game go to 5 rounds instead of 6 or 7 especially if you have both players facing the same issue going back and fourth checking initiative when time was normally spent wiser else where. I think a generic cap could be valuable for standard xwa play. Rounds are shorter and the focus is more on getting tecnical with your squad. VS epic where rounds are time consuming and mundane tasks start to effect how many rounds are doable.
Managed to make it aswell. Orks top with the blood axe (forgot this name) SOE second with a sister deck. Aeldar is linlith NIDS with the swarm lord. Tau and Necrons not far behind with Trazin and Shas o ralai Congratulations BTW. 😊
NICE. Congratulations to you too! This was quite the slog, but with a new season now I can't help but experiment with the decks I didn't try last season :D
Did you end up getting skarbrand? And how many legendaries did you get from the end of season rewards?
Did I... ? More on that soon ;) I think in the end I got maybe 4? I was hoping for more Rare/Legendary Wild Cards, but I got some good ones
How about you?
@@casualdadgames Nice, I was thinking of doing a pack opening video but I didn't get anything noteworthy this time, and just 2 legendaries. Yet another Tor Garadon and my second copy of Shalaxi Hellbane
I got several Blood Angels interestingly, and another one of the really expensive Servants Knight, which put me in spitting distance of Level 5 with the thing (!)
I did made the terrible mistake of doing an "opening the entire Battle Pass at once" video once, and it's been a lot harder to get excited about the Season rewards after opening something that huge
im amazed this game is still going. I got hooked when it first came out, but my save didn't transfer when i got a new device. That was a enough hassle to leave it behind.
Oh man, that's a bummer!
So it feels like a few things are being conflated... What are people actually enjoying about generics? Is it the lack of a name? The lack of a pilot ability? Being able to essentially copy and paste a ship so that you're flying more of the same thing, which is simpler/easier? There's a few different things here, and I think that for example, if you 'pipped'/limited generics then you're probably removing the thing that people like (taking the same thing on repeat). I definitely like the concept of building a list of all the same ship, as it enables simpler list building and piloting. I don't think that should be taken away. And I like what XWA seem to have done which is that typically lower Initiative ships get more loadout, but can be more expensive points wise to build a list with. I think this is a pretty good way to make them both viable but also limit them due to cost. Rather than the AMG approach which was to make them strictly worse than a named pilot. I don't think lists should have to revolve around a named pilot(s). But I think that it should have the option to. E.g. my favourite ship and pilot is Boba Fett, and I love building lists with it. I also really like that I can now fly 3 generic Firesprays. Is it too OP? I don't know, but I think Loadout/slots are a great lever to rein that in e.g. taking away VTG from them would bring them down a notch.
Lol the sneak backcap can be tough to pull off. But if you're single-handedly taking out the enemies who come to defend is it really a backcap, or is it a straight up capture?
Whatever we call it, it was a really excellent - and surprising - play
Generics are a part of several faction identities, and are essential to swarm play. It is extremely difficult to fly a swarm in formation when they all have different initiatives, especially with the punishing self-bumping rules (which I think should be reconsidered and adjusted). And flying in formation is intrinsic to a dogfighting game, especially a Star Wars one. And, yes, limiting complexity of every ship having a different set of abilities is essential to easing new players into the game - even more so if they are actually a viable option for competitive play and not just a dumbed down version of the game. As the X-Wing Alliance points team have said, the goal of points costing is to make difficult choices. If anything is so good it's an auto-include, that's a failure of design. You will have to pick between high initiative aces with great abilities but little loadout, midrange ships with fun abilities and fun ways to configure them, and expensive behemoths with all the toys. Generics fit into that picture as well, with some being cheap but with little or no loadout points (e.g. TIE Fighters), midrange chassis with a decent amount of loadout appropriate for their role (e.g. TIE Bombers) and platforms with a ton of loadout for support (e.g. Shuttles). This is not about making generics always a cheap value option, there are legitimate and interesting cases where a generic might be more expensive than a named pilot but with more flexibility in loadout. In addition to the various roles that generics can take in the meta, not every generic ship needs to be viable. And you've already mentioned several mechanisms that can be used to limit abuse. There should be relatively few cases where a list is made up of entirely generics, but it should be perfectly normal to see Darth Vader leading a swarm of TIE fighters, or Luke with a squadron of X-Wings and Y-Wings armed with proton torpedoes. It's thematic, and that's key to a Star Wars game.
Great video! As a recently returning 2.0 player, I appreciate the hype for having 2.0 and 2.5 tables side by side. I haven’t tried 2.5 yet, but both versions seem different and fun, glad to see there isn’t a serious divide in the community. Objectives preventing you from just running away is a great point I hadn’t thought of, it hasn’t happened in my home games but I have definitely thought about how it could be a problem. As a casual player I love that generic ships exist, because it lets you simply put more ships on a squad. I have tended to fly 3 aces for the most part, but recently I’ve tried to spread out points and put all my minis on the table. I can actually fly a lot more of the cool ships I have, because I can add them in for cheap. I like the idea of having generics with more load out cost for more squad points. Perhaps even have the cheapest generics drop a few specific upgrade slots? Dunno. Side note, part of why I love generics might be just that they have lore on the cards. It’s pretty cool, and really brings a level of immersion in the world Star Wars. Doesn’t have much to do with gameplay, especially tournament wise, but I do like that. Definitely one of my favorite parts of looking through pilot cards, learning where my new ship fits into the world (especially EU ships I haven’t seen before). For as much as it’s fun to play a bunch of named characters from the movies and shows, it’s also fun to play a squad of academy pilots on their first real mission, or a test pilot for a secretly developed new ship. I like that playing the main characters isn’t the only option, and you can play a swarm if you want a different play style (though I can see how that’s a pain for balancing, lol).
To add on more, X Wing feels really unique to me in that it doesn’t rely on playing as major characters. I would expect games to just have you play as Luke, or Vader, but X Wing just lets you do your own thing. If you want to play your favorite character you can, but you can also just make a squad of cool ships and it can work just as well. I like that, makes it a lot more personal & creative (like the point about people having their own personal pilots). Very fun with repainting of ships as well, which I haven’t tried yet but it’s so cool that you can just make your own unique squad of ships that can fit in the world of Star Wars.
wait folk spam ships that are easy to get to fly off the board with ion?
I mean, you have to actually hit them with 3x ion tokens, each, multiple times before getting tabled - the Upsilons were especially awful, but VCXs have shown up too. But yes, many times throughout the game's history it's been fairly common to see Generic spam crop up, and often things like generic Falcons clogging up lanes all day long Especially now, with 2.0 Large Base dials and 2.5 Ion rules, being Ioned is often exactly what the big ships want!
I was one of the playtesters in alpha for the XWA points, and I can affirm that balancing generics was one of the highest priorities. Problem was, however, that every other attempt to make them better than they are now broke them. I built a list so bad I didn't even get a chance to test it before the more experienced people there looked at it and nearly vomited. The pips on generics are a method I would love to see more explored, but the XWA didn't have the time to account for that in alpha. Our local event, this saturday, will use the XWA points though, and I've been practicing my list for about a month now in prep.
I actually laughed out loud at that description of the team vetoing the build before it even saw play, ha! Really appreciate the insight too that it WAS a priority. That's something it's easy to get negative about and just assume the team didn't care about generics - which of course y'all did. That's been stated in just about every conversation all along. Dare I ask what the terrible horrible no-good "we're not letting that see play" list was?
@@casualdadgames Sir, in five minutes of joining the team, I put together a list of seven generics with predator, six TIE Interceptors and a TIE/LN.
Thanks for the conversation! I totally get the difficulty in balancing and the danger that allowing multiplier generics pose to overall game balance. And I can also respect the idea that essentially there's just a skill gap issue where anyone that shows up to a group play event has to know at least a little bit about all game mechanics to do well. But I still just like generics. It's probably the same reason that I'll play a game of One Page Rules with my Adepta Sororitas and never a true 40k game. I just don't have the time, patience, or frankly interest to learn about every single complex detail or interaction. I'm certainly even less inclined to try and teach the same to my beer-and-pretzels game group. In fact, some of the fun in the game for me is *revealing* those combos in real time for a true cinematic experience. At the end of the day, I'm a casual player. I play games on story mode. I'm in it for the lore and the laughter, rather than the grind. My challenge to XWA is how can we design competitive tournaments to include a kind of 'story mode' that doesn't just handicap your experience? Tournament play is a unique part of X-wing that I want to share with as many people as possible, even if I'm probably only ever going to play in store events. In terms of the details, I actually love the pip'd generic idea. And as you mentioned differently costed named pilots, I realized 90% of my vision of generics could be solved with cleverly designed generic loadouts - especially loadouts that are intentionally inefficient. It's still going to be difficult to balance the costs, but if we stuck to pipped loadouts, you could at least eliminate the completely OP generic combos. For the true believers, it'd be cool for the OG ship to still exist, but with a similar 2.5 style high-end cost. The other easy solution is to reinvent hyperspace. Run a store tourney that only allows generics. Minimal loadouts. Boil the game down to the dials and dice. Then once newbies are hooked, you run a normal tournament next month. There's a million ways to do this and the great thing about the XWA future is that we make our own rules. All I'm asking is for XWA to keep casual kids like me in mind - we aren't trying to ruin the experience for anyone else. We're just trying to knock out a 20 minute game of Big Team Battle CTF on Blood Gulch after we put the kids to bed.
Man. This is *exactly* the kind of comment and story I was looking for (no surprise, since yours was one of the original comments!) I really appreciate you taking the time here, and the comment before ...I also have total sympathy on 40k rules, ha! I played low-key competitively for a full decade, and the further I get from that, the harder it is to see how I ever kept up XD On the narrative play and generic-themed tournaments, love it. Those are great ideas! I'm optimistic that the XWA is working in that direction too. My immediate thought was Paul's Epic Play Rules addendum and how he's looking at the shuttle escort mission, which I think is something that could be repurposed in a way Casuals would love
@@casualdadgames Yeah! I'm super pumped about narrative objective maps. One of the worst AMG sins was how uninspired the objective play was, given the Star wars setting. Like come on, you can't figure out a way to do a shield generator assault, a trench run, or a CIS blockade? Want to get wild? Give me points for taking out an AT-AT on Hoth. The little narrative boxes they released at the end were heading in the right direction, but I know we can do more and I have high hopes for XWA in that area.
How are people putting their printed ships on a peg. It seems like a lot of models on that list don't already have a cutout for the peg to enter it if they do it doesn't seem correctly sized
I haven't done a 3D printed ship yet, but when I've had a broken peg I've used a glued magnet. What worked better though was drilling out a peg-sized hole in the mini and running it just a little closer to the base
Why would you name this game the same as an actual Lucasarts video game?
I have yet to get a clear answer on that one, it sure does cause issues with search results for the group. Call it a challenge: the group wants to get cool enough to become the top search result. THEN it's a feature, not a bug ;)
The biggest issue for me was the lack of titles for epic ships, this is exciting as a Separatist player
Agreed as a Scum player - and we had some flavorful stuff, but these take it to dramatically more interesting places!
Currently sat at 14246 at the moment. As soon as I try my sleep frog decks, they stone drop about 300 points.
Nice! I finally hit 14300 last night. That drop is pretty much exactly what I'm experiencing: down 300, up 400, for a net gain but it's SLOWWWWW. My guess is it's a combination of Warlord Rotations and matchmaking dinging a deck at first and then easing off after a few losses I'm also having to swap Warlords out this week, which has been interesting. Aun'va for Tau, Parasite for Tyranids, but I've actually almost caught up to Lelith with most of my factions now (!)
Hi, any chance you can start making tier list content please? Eg what’s S tier in nids and an F in nids
I'll see what I can do!
Very interesting, I've always found games like starcraft 2 a little complex but it's cool to see how it can help others. Some junkrat advice: - You want to avoid playing out in the open too often as it leaves you vulnerable, your mine will always propel you upwards and in a predictable movement arc which makes it easy to kill you when you're trying to escape. Playing in closed spaces also allows you to bait enemies into a space where you have the advantage as the bombs are easier to hit. - Place your trap around flanks to avoid being caught off guard by heroes like sombra, tracer and others - Use your primary fire and mine in quick succession of each other, if both land then you're able to combo heroes 225hp and under and it effectively serves as a "1 shot combo" because of how quickly you can execute it.
Appreciate the advice! I know I have a loooooong way to go on my Junkrat play, and character-specific tips are especially useful :D No hard science here of course, a lot of it probably has to do with familiarity - for example, if I see five Terran Marines, I know what they do, how far, how much, and what to/not to throw at them. There are more moving parts going on at a time though, so there's a lot of mental warmup going on in terms of attention to detail and map awareness. In Overwatch, I'm still not very good, so I don't have that ability familiarity with ranges and damage, where/when/how to push what, or even every detail about the maps even after hundreds of games. I'd love to see a proper, rigorous, study of this exact question!
Suggestion for cards with an inactive side - why not just use a charge token for when it's active or not? That's a game mechanic that's already used in the game, it could just be reworded to fit how it's used. When I play Epic, this is usually how I kept track of those upgrades anyways, it just makes more intuitive sense to me.
Feedback form!
Kulas Trace
Rules addendum and feedback form here: ua-cam.com/video/kUH-B3z8HXU/v-deo.htmlsi=Dc1nS7mFU6bB9zAt
I seem to be stuck around 13491 I was at place 22 in the world, but now in 10%. The next 300 trophies seems improbable. This last week I have really dropped. 😢
I've got a follow-up set for Monday that should really help! There's still time to run at least one other faction up to 3k before the Season ends :D Also most players who get there hit low Terra from now until the final weekend, so that *should* bump your score up a bit!
@casualdadgames Annoyingly , I already have most of my factions up to 3000. Thank you, I look forward to seeing the video. P.s do you have a channel discord?
Well hey! Don't touch any of the top 4 - only play the 5th and 6th highest and claw your way up without risk of loss ;) I don't have a dedicated Discord yet - should I?
@casualdadgames I think it would be a good idea. Over time the channel will grow, and you'll be able to nurture your ow community. You already have the ears of the devs, which is a big step.
Noted, thank you!
Impressive! I haven't tried to climb the ladder like that in a long time. I wonder how high I could get.
You've got a max level card now ;) it's ONNNNNNN!
I've actually managed to get higher than ever before with this season, as I've finally gotten over 13k total trophies, all thanks to ACTUALLY having cards at decent levels now. But I've encountered a few brick walls in the fact my high level cards aren't great. And the cards that I do have which are great, aren't high level. And I don't exactly know where to go from here, because I'm pushing to try and keep getting higher and higher, but I just can't due to this 'ceiling' I've hit with all my armies. My best army is a SC ghosar deck, built around ranged (ha ha, funny I know given the 'ranged is king') but I couldn't push farther because I don't have the damage anymore. My second best deck was, sad to say, a Kahl deck. Based around barrage. I don't have high enough level cards to do any other deck with for Servants As for my space marines, standard 'Tolmeron' and 'Acheran' decks are just fun and strong at the same time. Did get a fair few wins with Guilliman, who I have at level 5 (somehow) and finally, my last deck on the board, which somehow surpassed EVERYTHING else, was my Necron deck, where I'm using Trazyn I'm now trying to push my way back up with Eldar, but I don't have the strongest cards, so I'm not hopeful
Awesome! Thank you for sharing :D Today I decided I still have enough time to push up Tau, so I'll be leapfrogging up the ladder with a full *six* Factions. Card level is huge - at least up to that "minimum high" point where your traits are 3, 3/1 or 3/2. And once you get up in the ladder the power level/difficulty spike is nuts. I can't speak specifically to card levels, but Zephyrblade is still really strong in Aeldari when you need to mix and match your highest level stuff. If you're looking to experiment, consider Psychic Ghosar, try Ettok if your Votann are up there, and keep at the Guilliman. The most powerful decks I'm seeing are still Cawl decks, but Badrukk, Darkstrider, Acheran (Psychic with the Legendaries), and Ahriman/Abaddon keep popping up too. Since you usually run thinner decks with fewer cards at higher level, Gloguthrox has been surprisingly challenging (I practically have to run Poison just for him!)
OMG I feel the same way, and every time I bring this up with people who *do not* play Starcraft 2, they dismiss it. So its nice to hear that someone else shares my perception on it
That is incredibly validating to hear XD I don't know if it's because I'm better at (or more familiar with) StarCraft, if it's just different parts of the brain - who knows, but I very much feel the difference!
So in the same vein as this idea, an OG ow content creator actually made a workshop mode using this theory. Hisn aim trainer mode in the custom game does wonders. Here's his video, watch?v=h8xGfkBbcuk and the workshop code is JPYHG. After warming up with this code an going into games, I legit noticed at least a 5-8% increase in accuracy at least.
Roxane Rue
How would you professionally print these since the PDF is protected? Having trouble uploading images (just want to print the SLs front/back) on card making sites.
In a browser, you can always zoom in and grab a screen capture. You lose some quality, but it still looks very good scaled down to card size. I fully expect we'll see some floating around printed and purchasable but you're absolutely right that copyright is a concern.
@@casualdadgames I tried this before posting but the quality was still too low for the website I tried. Guess I'll just do it manually at UPS or something
Hmm. Let me see what I can find/figure out!
@@casualdadgames thanks!
I'm a biased generic-lover. They seemed to die in 2.5 almost entirely due to the loss in point granularity. There just doesn't always exist a way to increase loadout value or slots to compensate for those gigantic ship point buckets. Make the ship point scale go to 50, 100, 200, or even 1000 - and now Oli & XWA have the toolset to make generics appropriate. As an aside, my game groups are very casual and so being able to walk a player through a ships abilities with generics is a godsend. "OK cool, so yeah that's what an X-wing or a Fang Fighter does. And yup you have 4 of them that all do the same thing, let's play!" Now, sure you can just do whatever you damn well please in a casual setting, but if I were to ever have a half-chance in hell of bringing one of those folks to a tourney, I'd love to have some 'viable' generic list that could still reasonably exist in the meta.