LittleStryker
LittleStryker
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My approach to light a scene (might be your approach too)
support the channel:
ko-fi.com/littlestrykerid
In this video Arif share his way of lighting the scene with some extra stuff at the end.
Chapters:
00:00 Opening
01:02 Establish the Lighting Intention
02:34 different types of lighting node and its usage
05:46 ReflectionProbe to give details
07:15 WorldEnvironment setup overview
10:10 Shout out to the motion blur
10:52 Some extra lighting "spices"
Motion blur compositor for godot:
ua-cam.com/video/m_KvYlYF3sA/v-deo.html
Переглядів: 326

Відео

Mastering the audio system in Godot
Переглядів 39314 днів тому
support the chanel: ko-fi.com/littlestrykerid Arif shares his experience working with the audio system in Godot game engine which may answer your questions about how audio is even work in godot. Chapters: 00:00 Intro and use cases 00:36 Basic Bus setting and Music 02:46 SFX for One Shot VFX 05:06 Randomize the sound pitch 08:18 Audio Track in animation Player 14:09 Audio Playback by calling a f...
Usefull resources for aspiring game developer (free assets and stuff)
Переглядів 1,4 тис.14 днів тому
Support the chanel and the project here:ko-fi.com/littlestrykerid Arif shares his resource to make the prototype for the game he's working on. nothing much to say about it and here are the links: Stylized texture: freestylized.com/ Normal map generator: cpetry.github.io/NormalMap-Online/ Sonnis Sound Bundle: gdc.sonniss.com/ CGDive addon: cgdive.com/game-rig-tools-blender-addon/ Interface Inspi...
Recreating Marvel Snap card art in godot (ft. Blender)| Godot 4.2 tutorial
Переглядів 1,5 тис.8 місяців тому
get the project file here: ko-fi.com/littlestrykerid Arif is addicted to Marvel snap (again), her started playing it and he thinks to himself "well the card art is looking good, I think I could make that" and He did (close enough). chapters: 00:00 Intro 00:59 the card model overview 02:43 make the base shader 04:31 what is displacement map? 06:12 implementing displacement map on shader 10:53 ma...
Armored core like movement recreated (not really) | Godot 4.2
Переглядів 3,8 тис.8 місяців тому
support the channel by buying project files at: ko-fi.com/s/0b2d8e4085 or buy my game for Android: play.google.com/store/apps/details?id=org.godotengine.versh Arif is attempting to recreate Armored Core game because he is broke AF, and share his experience on handling the animation side of things especially the movement and how to make it feels better. Chapters: 00:00 Intro and overview 01:31 T...
Creating waterfall scene | Godot 4 Visual Shader basic
Переглядів 2,9 тис.11 місяців тому
Project file: ko-fi.com/s/d0f98795b7 Support the channel by buying Our game: play.google.com/store/apps/details?id=org.godotengine.versh In this video Arif shares the basic shader creation and the implementation of UV scrolling concept. This tutorial also cover a simple 3d modelling process done in blender. chapters: 00:00 Opening 01:08 Thanks to 01:40 Basic shader creation and UV scrolling con...
CS2 Dynamic Smoke in godot game engine | Godot 4.1
Переглядів 2,6 тис.Рік тому
support the channel by buying the project file on: ko-fi.com/s/f6794c12af Someone commented on a past video challenging Arif to make CS2 dynamic smoke in Godot, and he took it personally. The smoke bomb has all the features of CS2's smoke but Arif sure valve handle it differently since they have their own engine, with different way of rendering these type of things. chapters: 00:00 Thanks to su...
Valorant Style Smoke Bomb in Godot Game Engine | Godot 4.1
Переглядів 7 тис.Рік тому
support the channel by donating or getting sample projects on: ko-fi.com/littlestrykerid or buy versh on playstore: play.google.com/store/apps/details?id=org.godotengine.versh Arif is sharing another vfx video where he demonstrated that Godot is capable to make a good looking vfx, and now he's stealing from valorant's smoke bomb. He doesn't play valorant so He doesn't know whose smoke bomb it i...
Basic Visual Polish for FPS Games | Godot 4.0
Переглядів 4,5 тис.Рік тому
support the channel by donating or getting sample projects on: ko-fi.com/littlestrykerid Arif share his thoughts, again, but this one covers some basic animation for first person shooter games, and discuss a little bit about the preference on FPS camera work chapters: 00:00 opening 00:19 weapon and camera animation 02:37 weapon clipping problem 03:45 enemy hit flash 05:10 closing thought
Visual enhancement for platformer games | Godot 4.1
Переглядів 1,3 тис.Рік тому
support the channel by getting the project on: ko-fi.com/littlestrykerid this is a brand new series where Arif share his thoughts on what he would do if he polish a game. Chapters: 00:00 Opening 00:10 Movement polish 03:15 Death animation 05:35 Enemy hit 07:28 Pixel art Explosion 09:20 Parralax background 11:12 camera movement
Outward Defense | GMTK GameJam 2023 Submission
Переглядів 531Рік тому
A game made as a part of 48 hours game jam held by @GMTK with this year's theme "Roles Reversed" available free for download: little-stryker.itch.io/outward-defense reversing the mechanic of vampire survivor where the enemy spawn off screen and chase the player in the center of the screen, this game spawn enemies in the center of the screen and force the player to keep the enemy inside a perime...
Slash Sword Trail VFX for hack and slash games | Godot 4.1
Переглядів 25 тис.Рік тому
support the channel by donating or getting sample projects on: ko-fi.com/littlestrykerid If you want to make games like Hades, Devil May Cry, Transformer Devastation or any other similar games this tutorial is just for you! Arif uses Blender in conjunstion with Godot's Powerful visual shader to conjure the slash vfx. Chapters: 00:00 What the tutorial covers 00:30 Creating the slash mesh in Blen...
Making an animation system for Hack and Slash Game | Godot 4.1
Переглядів 22 тис.Рік тому
support the channel by donating or getting sample projects on: ko-fi.com/littlestrykerid Arif shares his experience in creating the animation system for his 100th prototype this year. inspired by games like Hades, Devil May Cry, Transformer devastation and other hack and slash greats, Arif finally figured out how to navigate godot animation system. however, he has trouble making the prototype i...
Repurposing 3D shader for 2D scene
Переглядів 702Рік тому
this video is a continuation from (or of?) this tutorial: ua-cam.com/video/yLxYzI4oMMU/v-deo.html Arif take another shot at visual shader in Godot Game engine, this time he reuse the previously made 3D shader. Arif shows some problems during the conversion and how to solve said problems. Chapters: 00:00 opening message 00:38 setting up the scene 01:11 particle properties 03:51 giving particle t...
Level Up your particle system with visual shader | Godot 4.1
Переглядів 13 тис.Рік тому
support the channel by donating or getting sample projects on: ko-fi.com/littlestrykerid Arif is once again messing around with the visual shader in the Godot game engine, now with the help of Particle System node, where he managed to conjure a stunning fire particle for your 3D game. Arif didn't invented the method, it is highly inspired by the talk given by Julian Love at GDC 2013 you might w...
Stylized explosion using visual shader | Godot 3.5
Переглядів 23 тис.2 роки тому
Stylized explosion using visual shader | Godot 3.5
Fake 3D card flip for your game | Godot 3.5
Переглядів 16 тис.2 роки тому
Fake 3D card flip for your game | Godot 3.5
Making Infinite background for your game (Godot Tutorial)
Переглядів 7 тис.2 роки тому
Making Infinite background for your game (Godot Tutorial)
Versh | Made in Godot
Переглядів 3,4 тис.4 роки тому
Versh | Made in Godot

КОМЕНТАРІ

  • @secretdev1559
    @secretdev1559 5 днів тому

    Awesome video!

  • @dokMixer
    @dokMixer 10 днів тому

    (we also say "disquette" in french :D ) Great tuto, thanks for exploring the different techniques!

  • @mxgangelg
    @mxgangelg 14 днів тому

    thank youu

  • @kobeguy
    @kobeguy 15 днів тому

    Thanks for the info!! :)

  • @mxgangelg
    @mxgangelg 16 днів тому

    Hey You can do a tutorial for worldenvironment and dynamic lighting , i liked your sky on the visual polish fps tutorial

    • @LittleStrykerID
      @LittleStrykerID 16 днів тому

      Oh hi, well I never really use dynamic lighting on my projects but I think I can try

    • @mxgangelg
      @mxgangelg 16 днів тому

      @@LittleStrykerID ohhh so how i do your lights on that video? i really liked

    • @LittleStrykerID
      @LittleStrykerID 16 днів тому

      @@mxgangelg oh I thought you meant like global illumination type of dynamic lighting, I'll make the video about lighting the scene soon so stay tuned!

  • @MyPersonalBox
    @MyPersonalBox 16 днів тому

    Great Resources! Can't wait to see more!

  • @GarmrNL
    @GarmrNL 17 днів тому

    Thanks for this video, there were a couple of things I didn’t know about that will help tremendously 😃 Love your channel!

  • @solitary200
    @solitary200 17 днів тому

    I agree having to disable the AnimationTree to play using the AnimationPlayer is annoying

  • @solitary200
    @solitary200 17 днів тому

    Looking forward to the new video schedule!

  • @beebster7
    @beebster7 17 днів тому

    Like the idea of subtle pitch alteration. Many thanks for insight into your workflow.

  • @7katona7
    @7katona7 17 днів тому

    I like the pace of the video! Just enough info for me to deep dive the topic if I would need more detail. And just enough info to understand and remember thus not overflooding my mind. Keep on keeping on o7

  • @silver_forest-k5i
    @silver_forest-k5i 17 днів тому

    Thank you bro, please do more Godot content 🙏

  • @RDD87z
    @RDD87z 18 днів тому

    i would have never expected godot to work so smooth with this quality. I thouhgt it was unreal engine 5. this is amazing.

    • @papastuffy
      @papastuffy 16 днів тому

      and it's getting even better soon. they are updating the physics engine to use Jolt which was used to make Horizon: Forbiden West. i tested the last dev build and it was pretty freaking nice being integrated, stopped a weird jitter issue i was having in my camera rig.

  • @kristiansdzenis5284
    @kristiansdzenis5284 19 днів тому

    damn this is huge, thank you so much

  • @kobeguy
    @kobeguy 19 днів тому

    Project looks great dude!! Nice work! Thanks for sharing :)

  • @aburak621
    @aburak621 19 днів тому

    I love the quality of your work man! Also there is another UI reference website, its name is "Game UI Database". They recently overhauled the website and it is an amazing resource.

    • @LittleStrykerID
      @LittleStrykerID 19 днів тому

      thanks for the additional info! great intel

  • @Danny-bc7tt
    @Danny-bc7tt 20 днів тому

    Nice!

  • @fairytale11620
    @fairytale11620 20 днів тому

    Please make complete tutorial for this game

  • @iknowjune
    @iknowjune Місяць тому

    this tutorial is amazing

  • @gametheory0676
    @gametheory0676 Місяць тому

    If anyone is having the problem where the background suddenly snaps to another position, make sure the TileMap is big enough. (I would say atleast double your screen size), fixed most problems for me.

  • @justcovino
    @justcovino 2 місяці тому

    Howdy! You got some great stuff. Imma need you to post more often. Please and thank you

  • @mo3dev
    @mo3dev 2 місяці тому

    pew pew pew pew

  • @AndreezyDev
    @AndreezyDev 3 місяці тому

    This is so badass dude

  • @Arukajoe
    @Arukajoe 3 місяці тому

    Great tutorial, clear and detailed, thanks so much!

  • @GameInOne
    @GameInOne 4 місяці тому

    Currently halfway through video but im trying to make survivour type game so there gonna be lots of enemies and attacks going on just generating 2 enemy per sec , one bullet going for enemy and some rotating around player with parallax background drops fps like crazy. TIle is procedural generated @onready var tileMap =$ParallaxBackground/ParallaxLayer/TileMap const Map_size = Vector2(256,256) const LAND_CAP = 0.2 func _ready(): generateWorld() func generateWorld(): var noise = FastNoiseLite.new() noise.seed = 1 #randi() var cells : Array = [] for x in range(-Map_size.x/2,Map_size.x/2): for y in range(-Map_size.y/2,Map_size.y/2): var a = noise.get_noise_2d(x,y) if a<LAND_CAP: cells.append(Vector2(x,y)) else: tileMap.set_cell(0,Vector2(x,y),1,Vector2(0,0),0) tileMap.set_cells_terrain_connect(0,cells,0,0,true) Any way to increase my fps while properly having map generated

    • @LittleStrykerID
      @LittleStrykerID 4 місяці тому

      I need to see the project file, because I don't see any problem with the code snippets you showed me

    • @GameInOne
      @GameInOne 4 місяці тому

      @@LittleStrykerID i dont think there is any other problem which is droping the fps(I also tried micro optimization). If i remove the parallax background and just display 256 x 256 (tile size 16)map fps is pretty much above 100 - 120. But as soon as i add parallax it draws 65,536 tile size of 16 especially if i stand at middle of where 4 tile meet all four tile map of 256x256 are displayed dropping fps less than 10. I upgraded to godot4.3 and tried parallax2d and after that when im between lets say 100,100 and only tils from this tilemap is shown fps increases to 40ish.

  • @davidkurosaki8457
    @davidkurosaki8457 5 місяців тому

    New subscriber, I love your videos could you make a video of battle system like axies infinity please as well as slay the spire

  • @AlexeyNapechkin
    @AlexeyNapechkin 5 місяців тому

    Харош

  • @ZoccerLPs
    @ZoccerLPs 5 місяців тому

    does not work at all

    • @LittleStrykerID
      @LittleStrykerID 5 місяців тому

      Whoah, really?

    • @baboosrandomvids5390
      @baboosrandomvids5390 5 місяців тому

      @@LittleStrykerID maybe they're having the same issue im having? it works if you just have one tile in the tilemap. i wanted to add bushes and stuff but then it like jumps around when the player is moving and ruins the effect + makes the game hard to play.

  • @Kreegrrr
    @Kreegrrr 5 місяців тому

    That's awesome! Is it using GDScript, C#, GDNative?

  • @YomarPosada
    @YomarPosada 5 місяців тому

    What about a tuto how to get these insane graphics level?

    • @LittleStrykerID
      @LittleStrykerID 5 місяців тому

      Yeah I think this would be a good video, thanks!

  • @Asilhan
    @Asilhan 5 місяців тому

    Thanks man that was very helpful.

  • @kristiansdzenis5284
    @kristiansdzenis5284 5 місяців тому

    Thank you so much this was amazing

    • @kristiansdzenis5284
      @kristiansdzenis5284 5 місяців тому

      Maybe would be nice to see a simple video explaining how these "values" are driven from code side I think a lot of beginners can wrap their head around nodes but when you get in code it starts to get a bit confusing

    • @LittleStrykerID
      @LittleStrykerID 5 місяців тому

      Thanks for the feedback, but it is kind of intended that I don't dive too much into the code side of things because the video is already too long, but maybe in the future I will try to include a snippet explanation for the code

  • @OugonGatekeeper
    @OugonGatekeeper 6 місяців тому

    how would you create an armored core like camera?

    • @LittleStrykerID
      @LittleStrykerID 6 місяців тому

      I think it's just the same as other tps camera system where you attach the cam to the back of the mech, but maybe the shoot aim is a bit different because they lock automatically if there's an enemy on the screen

    • @OugonGatekeeper
      @OugonGatekeeper 6 місяців тому

      @@LittleStrykerID Thanks, Im working on recreating the targetting system and getting stuck on the little things. I was trying to use the look_at() method but it has some flaws.

  • @gonderage
    @gonderage 6 місяців тому

    the two video links in the description take me to my likes playlist lol

  • @elegidalazar7753
    @elegidalazar7753 6 місяців тому

    Man this is amazing

  • @NoonComics
    @NoonComics 6 місяців тому

    Can't wait for us to work together!

  • @kitkorn4782
    @kitkorn4782 6 місяців тому

    teaching how to animate uv texture without insecurity would talk only 2 mins I believe. but thanks anyway

  • @abdelrhmanhatem6872
    @abdelrhmanhatem6872 6 місяців тому

    Thanks man this helped, it wasn't as advanced as i wanted but it was enough to finish the beta and alpha versions of my game. Actually a smart way to aniamte the transitions, i would suggest using tween too it makes the blending alot better

  • @AORaiMechWork
    @AORaiMechWork 7 місяців тому

    Oh boi YT read my mind again

  • @muhammadhaikal1896
    @muhammadhaikal1896 7 місяців тому

    Bang tutorial bikin game pocongnya bang, saya rasa udah bagus banget itu, ditambah belum banyak Developer Godot di Indo yang ngebuat konten tentang Godot ini 🙏

    • @LittleStrykerID
      @LittleStrykerID 7 місяців тому

      Project file nya ilang LOL, nanti mungkin bakal bikin tutorial full nya

  • @dabu87
    @dabu87 7 місяців тому

    Great tutorial, thank you! :)

  • @nghiaang2033
    @nghiaang2033 7 місяців тому

    Cool Tutorials. Althought I use Unity ^^

  • @nue_hazel
    @nue_hazel 7 місяців тому

    keren !!

  • @nue_hazel
    @nue_hazel 7 місяців тому

    UA-cam why dont show this as recomendation ?

  • @capycapy8920
    @capycapy8920 7 місяців тому

    trying to replicate this in godot 4 but it seems the TextureUniform option is gone. Anyone knows what i should be using?

  • @FAP0W
    @FAP0W 7 місяців тому

    mic volume a little on the quiet side.

  • @ClipsAndTips255
    @ClipsAndTips255 7 місяців тому

    How do you make the character move forward when he attacks? Is it root motion?

    • @LittleStrykerID
      @LittleStrykerID 7 місяців тому

      It's in the coding, I add velocity for each slash

    • @ClipsAndTips255
      @ClipsAndTips255 7 місяців тому

      @@LittleStrykerID If you don’t mind, could you share the code for adding velocity with me or explain the process of how you did it? I am trying to implement a feature in a project I am working on

    • @LittleStrykerID
      @LittleStrykerID 7 місяців тому

      @@ClipsAndTips255 It's the same as controlling character movement, so when the player hit the attack button it moves the character forward/ joystick direction

    • @ClipsAndTips255
      @ClipsAndTips255 7 місяців тому

      @@LittleStrykerID But how do you determine when it starts and stops? Do you call the method from the animation?

    • @LittleStrykerID
      @LittleStrykerID 7 місяців тому

      @@ClipsAndTips255 I call the method from the CharacterBody node which is the root of the player node. So I created variable called SlashMoveDir and everytime the player hit the attack button, set it to Vector3(0,0,1), assuming this is the direction that you desire. Then lerp SlashMoveDir to Vector3(0,0,0), which will make the character stop smoothly. Then add the SlashMoveDir variable to the velocity(this is the variable that determine the player bode movement) If your attack has a longer start up, then you need to create a new variable that control the delay so it doesn't move right away after the player hit the attack button

  • @itsahexagon
    @itsahexagon 8 місяців тому

    Thank you - this is helpful both for mecha games and as a general demonstration of some of the AnimationBlendTree features!

  • @the_RCB_films
    @the_RCB_films 8 місяців тому

    Please make a tutorial for how you set all the settings up for the cards. I want to learn more.

    • @LittleStrykerID
      @LittleStrykerID 8 місяців тому

      yeah I think I lost the project file when I bought new PC but maybe I'll revisit this one and provide the tutorial on the functionality of the card

    • @the_RCB_films
      @the_RCB_films 7 місяців тому

      @@LittleStrykerID awesome ty

  • @the_RCB_films
    @the_RCB_films 8 місяців тому

    How are you going to assign the card functions to all the cards if they are in the same singular node?