A very nicely produced video. But I do have a few observations if you do this again. First, you never informed the viewer (who's assumed to know nothing about this game) what the objective of the game is. One of the very *first* things that should be taught is "This is what you're trying to do. This is how you win." But you completely skipped all that. Secondly, your presentation for the first 18 minutes was mostly an oral reading of the rulebook, word for word (I recognized the v1.4.0 that I believe you used). Anyone can read the rulebook, but many don't like to, or have trouble translating what's written into knowing how to play. My point is that re-reading the rulebook (despite the graphics you presented) doesn't do much to actually *teach* the game. Thus I think your graphics would've been far more useful, if instead of reading the rulebook verbatum, you instead taught the game as you would to a new player. I mean, don't follow to rulebook's organization... i.e., go over the general flow of the game *before* teaching about each of the card trypes. Then run through each if the game phases in more detail and only teach each of the card elements only when they become pertinent. Or teach all about Shootouts at the same time you cover "Calling Out", etc., because it's important to know how a Shootout is resolved in order to understand the factors that go into calling someone out.
One of the best rule explanations I've seen. Well done!
A very nicely produced video. But I do have a few observations if you do this again. First, you never informed the viewer (who's assumed to know nothing about this game) what the objective of the game is. One of the very *first* things that should be taught is "This is what you're trying to do. This is how you win." But you completely skipped all that. Secondly, your presentation for the first 18 minutes was mostly an oral reading of the rulebook, word for word (I recognized the v1.4.0 that I believe you used). Anyone can read the rulebook, but many don't like to, or have trouble translating what's written into knowing how to play. My point is that re-reading the rulebook (despite the graphics you presented) doesn't do much to actually *teach* the game. Thus I think your graphics would've been far more useful, if instead of reading the rulebook verbatum, you instead taught the game as you would to a new player. I mean, don't follow to rulebook's organization... i.e., go over the general flow of the game *before* teaching about each of the card trypes. Then run through each if the game phases in more detail and only teach each of the card elements only when they become pertinent. Or teach all about Shootouts at the same time you cover "Calling Out", etc., because it's important to know how a Shootout is resolved in order to understand the factors that go into calling someone out.