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Blaen in RogueTech and Tolmandary in Bloodbowl
United Kingdom
Приєднався 2 січ 2010
Blaen's Righteous Paladins within RogueTech, an awesome BattleTech community mod.
Also the coach Tolmandary in Bloodbowl. Broadcasting from the Smash 'n' Grab Classic League.
Also the coach Tolmandary in Bloodbowl. Broadcasting from the Smash 'n' Grab Classic League.
Bloodbowl - Royal Rumble Round 5 Match 3 Jaypee vs Nogri Ogrison
Welcome Bloodbowl Fans, Round 5 Match 3 of The Royal Rumble! For your viewing pleasure we have Jaypee's Khemri team, The Tiny Rocks II vs. Nogri Ogrison's Halfling team, The Lunchbox Layabouts!
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Відео
Bloodbowl - Royal Rumble Round 5 Match 2 Double D vs Tolmandary
Переглядів 27Рік тому
Welcome Bloodbowl Fans, Round 5 Match 2 of The Royal Rumble! For your viewing pleasure we have Double D's Chaos team, The Dogs of Waaarrr vs. Tolmandary's Ogre team, The Prisoners of Azblaen-bahn!
Bloodbowl - Royal Rumble Round 5 Match 1 Chosen of Nurgle vs Robin Bloodaxe
Переглядів 28Рік тому
Welcome Bloodbowl Fans, Round 5 Match 1 of The Royal Rumble! For your viewing pleasure we have Chosen of Nurgle's Goblin team, The New Mork Gets vs. Robin Bloodaxe's Skaven team, The Rat Street Kids!
Bloodbowl - Royal Rumble Round 4 Match 3 Double D vs Robin Bloodaxe
Переглядів 22Рік тому
Welcome Bloodbowl Fans, Round 4 Match 3 of The Royal Rumble! For your viewing pleasure we have Dion's Chaos team, The Dogs of Waaarrr vs. Robin Bloodaxe's Skaven team, The Rat Street Kids!
Bloodbowl - Royal Rumble Round 4 Match 2 Jaypee vs Tolmandary
Переглядів 31Рік тому
Welcome Bloodbowl Fans, Round 4 Match 2 of The Royal Rumble! For your viewing pleasure we have Jaypee's Khemri team, The Tiny Rocks II vs. Tolmandary's Ogre team, The Prisoners of Azblaen-bahn!
Bloodbowl - Royal Rumble Round 4 Match 1 Nogri Ogrison vs Chosen of Nurgle
Переглядів 27Рік тому
Welcome Bloodbowl Fans, Round 4 Match 1 of The Royal Rumble! For your viewing pleasure we have Nogri Ogrinson's Halfling team, The Lunchbox Layabouts vs. Chosen of Nurgle's Goblin team, The New Mork Gets!
Bloodbowl - Royal Rumble Round 3 Match 3 Double D vs Jaypee
Переглядів 29Рік тому
Welcome Bloodbowl Fans, Round 3 Match 3 of The Royal Rumble! For your viewing pleasure we have Double D's Chaos team, The Dogs of Waaarrr vs. Jaypee's Khemri team, The Tiny Rocks II!
Bloodbowl - Royal Rumble Round 3 Match 2 Robin Bloodaxe vs Nogri Ogrison
Переглядів 39Рік тому
Welcome Bloodbowl Fans, Round 3 Match 2 of The Royal Rumble! For your viewing pleasure we have Robin Bloodaxe's Skaven team, The Rat Street Kids vs. Nogri Ogrison's Halfling team, The Lunchbox Layabouts!
Bloodbowl - Royal Rumble Round 3 Match 1 Chosen of Nurgle vs Tolmandary
Переглядів 48Рік тому
Welcome Bloodbowl Fans, Round 3 Match 1 of The Royal Rumble! For your viewing pleasure we have Chosen of Nurgle's Goblin team, The New Mork Gets vs. Tolmandary's Ogre team, The Prisoners of Azblaen-bahn!
Bloodbowl - Royal Rumble Round 2 Match 3 Tolmandary vs Robin Bloodaxe
Переглядів 71Рік тому
Welcome Bloodbowl Fans, Round 2 Match 3 of The Royal Rumble! For your viewing pleasure we have Tolmandary's Ogre team, The Prisoners of Azblaen-bahn versus Robin Bloodaxe's Skaven team, The Rat Street Kids!
Bloodbowl - Royal Rumble Round 2 Match 2 Nogri Ogrison vs DoubleD
Переглядів 38Рік тому
Welcome Bloodbowl Fans, Round 2 Match 2 of The Royal Rumble! For your viewing pleasure we have Nogri Ogrison's Halfing team, The Lunchbox Layabouts versus Double D's Chaos team, the Dogs of Waaarrr!
Bloodbowl - Royal Rumble Round 2 Match 1 Chosen of Nurgle vs Jaypee
Переглядів 52Рік тому
Welcome Bloodbowl Fans, Round 2 Match 1 of The Royal Rumble! For your viewing pleasure we have Chosen of Nurgle's team, The New Mork Gets versus Jaypee's Khemri, the Tiny Rocks II.
Bloodbowl - Royal Rumble Round 1 Match 3 Tolmandary vs Nogri Ogrisson
Переглядів 51Рік тому
Welcome Bloodbowl Fans, Round 1 Match 3 of The Royal Rumble! For your viewing pleasure we have Tolmandary's Ogre team, The Prisoners of Azblaen-Bahn versus Nogri Ogrison's Halflings, The Lunchbox Layabouts!
Bloodbowl - Royal Rumble Round 1 Match 2 Robin Bloodaxe vs Jaypee
Переглядів 47Рік тому
Welcome Bloodbowl Fans, Round 1 Match 2 of The Royal Rumble! For your viewing pleasure we have Robin Bloodaxe's Skaven team, The Rat Street Kids versus Jaypee's Khemri, the Tiny Rocks II.
Bloodbowl - Royal Rumble Round 1 Match 1 DoubleD vs Chosen of Nurgle
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Welcome Bloodbowl Fans, we have a new season ahead of us. The Royal Rumble! For your viewing pleasure we have DoubleD's Chaos team, The Dogs of Waaarrr versus Chosen of Nugle's Goblins, The New Mork Gets.
RogueTech Tutorial 12 - RTO and Crew Pilots
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RogueTech Tutorial 12 - RTO and Crew Pilots
Warcraft - Frostland Flyover Reverse Gold
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Warcraft - Frostland Flyover Reverse Gold
RogueTech Tutorial 11 - HHR Registering and Vetting
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RogueTech Tutorial 11 - HHR Registering and Vetting
RogueTech - *SPOILER WARNING!* LAMs and in Game Preview
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RogueTech - *SPOILER WARNING!* LAMs and in Game Preview
RogueTech - *SPOILER WARNING!* HHR Gyros, Actuators and SH Weapons Preview
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RogueTech - *SPOILER WARNING!* HHR Gyros, Actuators and SH Weapons Preview
RogueTech - *SPOILER WARNING!* Skirmish Mechbay Preview
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RogueTech - *SPOILER WARNING!* Skirmish Mechbay Preview
RogueTech - *SPOILER WARNING!* HHR Mechlab Preview
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RogueTech - *SPOILER WARNING!* HHR Mechlab Preview
RogueTech Flashpoint - Limited Gladiator Combat Divisional
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RogueTech Flashpoint - Limited Gladiator Combat Divisional
RogueTech Flashpoint - Alliance Magistracy of Canopus
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RogueTech Flashpoint - Alliance Magistracy of Canopus
RogueTech Flashpoint - Necromo Nightmare II Part Three
Переглядів 1,3 тис.2 роки тому
RogueTech Flashpoint - Necromo Nightmare II Part Three
RogueTech Flashpoint - Necromo's Nightmare Part Two
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RogueTech Flashpoint - Necromo's Nightmare Part Two
RogueTech Flashpoint - Necromo Nightmare Part One
Переглядів 1,7 тис.2 роки тому
RogueTech Flashpoint - Necromo Nightmare Part One
A grunt in US slang is a marine, a ground pounder, an infantry, the little guy and the bottom of the pile that has to do the dirty work. in WH world, grunt has more of a term of something that grunts. I guess grunt is sort of like git (English slang) but without all of the negative connotations. Yes I know WH also has gits which are goblin like creatures. I have played WH traditional and 40k TT and video games.
I love that term "shed loads"... totally safe, but clear what it is meant to mean. That is one of the things I like about British slang.
It is never embarrassing to run from BA.
I am pretty sure it worked this way when you posted this, but it definitely works this way in Lance A Lot. Each unit only takes damage from a single shot. So if you have a weapon that does 200 damage it can only kill 1 unit. However things like Missiles that do many many points of damage are very effective. The Long Toms do seem to do AOE damage thus affecting each one of them which is pretty effective. Huge barrages of missiles might not be horrid for those things either. I am not sure how many you can field, but if you could field 120 tubes, that would be pretty amazing.
your jam chance modifiers are multiplicative. So a 37% jam chance -10 gunnery = 28% jam, and I think you had +2 gunnery from cockpit items which brings you to 26%. Then 26*.8 (FCS) = 20.8 then weapon mount of 15% = 17.68 and BC Jam of 25% = 13.26. So you still basically have a 1 in 7 chance of a crit which is pretty high.
I believe that the smoke has more to do with the engine than it does the weapons. Although pretty much all mechs with IC engines have industrial weapons of some kind. Not all primitive mechs have IC engines, but all IC engine mechs are primitive.
Tommy Gun invented in 1918
Thanks for showing the capture base LAM. I didn't think there was much use for such a light weight LAM, however if you only ever go 2 or maybe 3 rounds, then it doesn't matter.
When did they implement the hull breach on lunar bioms? My last play through was about 3 years ago, picked it back up about 2 months ago.
Большое тебе человеческое спасибо!
Yea and where is it, not here for me
So in case anyone is wondering apparently this is how to figure out which way the airstrikes move and some other info on them: One end of the strike zone is always placed directly onto a unit and it's dragged out forwards from there, so look for the end which has a unit smack dab in the middle of it - that'll be the start point. O O O O X O O O O O O Direction of Strike ------------> O = Smoke stacks X = Your mech that was targeted You need 100% AA factor per friendly unit on the field, even if only one 'Mech is inside the strike zone, in order to guarantee that the strike won't happen. Fighters won't shoot at shutdown targets, or targets they can't see/detect. So your options in order of most reliable to least reliable are: Get out of the strike zone Shut down inside the strike zone Run good stealth and hope the AI pilot didn't roll well on sensor rolls Face side/front armour towards the strike & brace AA stance* * AA stance becomes the most reliable if you specifically have built for it and have enough AA factor to cover your whole force.
Great game.
Bro I was convinced these pilots are at least 8G 8T with how they shot at me. The 2nd turn, they shoot, they both hit my 9 evasion stealth in the head, forcing ejection. I lost +2 gunnery +1 acc with energy because of that. Rude.
I just started playing RT and in my first mission, we managed to take out a nearly-intact Firestarter Omni by pilot ejection. Much to my chagrin, I fell just _one_ slot short of being able to claim it. That would have been a _huge_ help in advancing.
i trying to use my old carrer ID under !svet and the system is not allowing me to change it, however, trying to create a new one, and get this "Vetting Error Error: Career not found"
good video if it wasnt for the fact that the mission is literally NOTHING like this, i went in with 3 200ton mechs and a 170 CYA-L8R, and got swarmed by 10+ mechs and multiple Battle Armours and they had nearly 100% accuracy with their temp cannons from any distance. So umm yea, might want to show it again in its true bullshit form.
Don't hate but not a fan of what happens to mech you assemble. after all the way the salvage picks are if you have a 2 picks and 9 random chances of anything really good are low.
My Pronblem with those Flashpoints is: If you (only) have 100t Mechs with "normal" gear you cant beat those red-skull Flashpoints. You mostly are only allowed to drop 4 Mechs while the opponent will have 10-20 of them, sometimes even heavier than your Assault Mechs. That brings me to my question: Where do one get Railguns/Hyper Laser/Supra Laser from? Or Super Heavy Mechs for that matter. Are they only avalible in those red-skull Flashpoints that I can't beat? :)
I will say it again good job gentleman
Thank you, we really enjoy making these and playing them as a group. If ever you wanted to join our league you're welcome. Will be moving onto Bloodbowl 3 once they have the replay feature added
I have never played blood bowl but you guys and your banter and plot line are great keep it up and thank you again!!
This system really only works if you take full salvage for missions. Otherwise you likely will not have the salvage to take a full mech. I also appreciated the old system for having a chance to still have some of a mechs equipment available when you combine them in the mech bay. Now every mech combined in the bay seems to be completely destroyed. This is unfun. It would be nice if you could increase base salvage numbers across the board. There obviously a reason that you showed this off in Blackout missions.
As always thank you for the video
Keep up the good work gentlemen!
"Strength 6 treeman against a strength 1 gnoblar, is that even allowed?" - yes, but it's still entertaining nonetheless 😁
I know right! Just mean!
Majorian ALSO has the ability called High Khan KO: +60% AA factor - good for killing those pesky evasive flyers I guess
Love this change, nice work!
Frist off let me say thank for all these tutorials they have helped so much X
This is the greatest mod ever created. You all have taken this so far beyond the original game its insane. Thank you!
this looks absolutely incredible. is there at least some vague eta? do i need to be ready to start a new save in a week, a month, or later?
It's NOT a save breaking update, so your current career will continue 😊
WOOOOOOOO BLOODBOWLLLL!!!!!!!!!!!
It seems loot magnet is not applied after the mechs are dissembled. Is this on purpose or not ready yet? Until now you can get severals mechs with loot magnet - now it seems you need one pick for each mech part which means less parts/money in the late game... (talking about 10:30)
Loot magnet is recalculated for entire potential salvage when you disassemble a single mech or disassembled all. Bear in mind I was at 88/100 rep, so not gaining full loot magnet. You tend to only see mech parts roll up currently with allied status loot magnet.
whilst you say that early career this new system will be awesome but i see 1 downside to this argument, it's not till you get loot magnet going, and higher level missions where you get high amounts of salvage, unless you've increased salvage amounts for missions, as a lot of early missions average salvage is like 12-15 salvage so you'd only be able to take home the 1+10 mech you showed,, it will be good in the early mid game and later.
The balancing is going to very much change how things work. Also most starts have bonuses to one or more faction reps so you can immediately gain some loot magnet benefits. It should greatly help early careers because you can more easily get hold of mechs, especially if Svelte is part of your team.
@@Tolmandary isn't the faction bonus like 10 points or something? so not a huge gain to loot magnet at the start, and depending on Svelte as part is a bit much, I've never even seen him to date, i mean sure if other balancing is going to go on around it things may change, but currently it's still a mid game + changer as it stands along side everything else, or at least that's how it appears to me, But then i maybe coming from the angle of a newer player, so remember taking loads of missions before loot magnet kicked in, and most of my early mech kills for cores and stackpoles, hell I still average 1 stackpole a mission. and thats even when i'm deliberately trying to avoid them shooting only med laser at a leg :|
cool, cool... so can you play multiplayer skirmishes with others in roguetech provided you have all the same mods loaded?
Hello, Blaen! Two questions: 1) will the current saves be reset with the release of a new patch? 2) approximately when will the new patch be released? Just to understand, is it worth continuing to play now and save progress if there is a vape soon and everything is reset to zero? Thanks for the answer!
No they won't, this is not a save breaking update. It'll be ready when it's ready as always. 😊
Headshot builds incoming
only one maximum unit pickable . . that does not sit well with me at all . . is that configureable somewhere and somehow? If i have enough picks, i want to take more units.
One per battle, assuming you have enough slots free.
So . . no more need to take mech parts, no more need to assemble mechs, they come pre assembled and have to be fixed?
Yes and no, you can still assemble from parts. Those you take 'whole' can arrive pretty damaged, you also lose that option for any where the CT was destroyed and you can only pickup one per mission. Lastly you need decent rep to reduce the number of salvage slots required (it won't be anywhere near as few during this early testing as seen in the video)
i need a way to fucking change the needed reputation for loot magnet to apply . . i change employers and targets more than some people change their clothes . . . i NEVER get the loot magnet to apply . .
Loot magnet starts to apply as soon as you're in positive rep with a faction and grows into you hit 100, then an additional small boost for being allied. If you're a Merc on the Online Map all contracts for factions act as though you're allied.
So excited for this
would love to play but for some reason the game is way to damn laggy for me
It is a huge mod and built on an old version of Unity that's not very efficient. Loading times can be improved following the performance tips and using the pre-cache option from the loading screen. Otherwise it's largely RAM dependant.
Good post mate
This is incredibly awesome!
Awesome update!
Finally! That feature was long overdue!
Awesome changes! Thanks! Another reason to come back in action! =))
very first of all, i am super happy for you to be back. its been way too hard and long for you mate... four things i predict for new careers: ppl will get hysterical to get svelte and probably the hot version of jamie as well we will see a whole lot of inferno and hit spam (mg arrays f.e.) builds we will see a lot more punchbots and last but not least i guess ppl will start to try eating legs again. either way, great preview thanks for that. two questions anyway. 1. how are vehicles treated in the new salvage rule set? 2. what happens if mech bay is already fully occupied? same procedure as now, i am getting asked which mech shall be scrapped or put into inventory?
Mechbay - yea same as now you have to store / scrap something if it's full. Vehicles, they were actually no longer going to give any salvage other than parts, however, thankfully that isn't happening. They'll behave as they do now, you will also be able to get complete vehicles in the same way if enough parts survived.
Great Idea !
This is everything i've ever wanted and so much more I love this Thank you
Firstly, great to have you back have really missed your content, I had hoped that the operation would cure you of your Lam addiction. 😂 Thanks for the great preview and look forward to more in the future.
Glad to see you back and hopefully your feeling well. This new salvage rules is pretty cool. I run heater mechs on my company so its fairly easy for me to target certain mechs I want to salvage so I like this new system. Heater mechs are fairly hard to set up early but mid game when you have a good medium omni or maybe a missile boat with SRM inferno's is probably as early as you can start. But I like this new system.