HCintegration
HCintegration
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Pedro Lopes keynote at VR Summit 2024 "VR’s Ultimate Display? It is the integration with your body"
Pedro Lopes is a Prof. of Computer Science at the University of Chicago (lab.plopes.org)
Since Ivan Sutherland’s vision for virtual and augmented reality (AR/VR) in the 1960s-the Ultimate Display-many research/industrial efforts focused on advancing the technology needed to enable users to be fully immersed in digital experiences, where they can simulate entire realities (e.g., adaptive & safe environments to practice a new skill, like sports, painting, cooking, or engaging gaming experiences).
Each decade of computing brought along revolutions that enabled the infrastructure required for AR/VR to decrease in cost and, more importantly, in convenience. In Sutherland’s 1960s, the Ultimate Display was a headset tethered to moving pole, requiring a specialized room to run it. In the 1970s, advances in computing & optics enabled the headsets to display more than simple vector graphics, displaying scenes with a sense of depth that started to resemble everyday experiences. Later, in the 1980s, hardware prototypes started not only track the user’s head movements but also their hands (e.g., DataGlove), bringing more of the user’s body into VR. By the early 1990s, powered by advances from the first decade of desktop-sized computers, the infrastructure needed to run a VR experience was shrinking to the size of personal computers, rather than entire specialized workstations. But it was the next revolution in computing, the mobile devices (e.g., smartphones), that changed VR the most by enabling VR headsets to shrink dramatically in size, while still packing the hardware for more realistic graphics and sensors to track the user’s movements-even the hands can now be tracked without the need for cumbersome gloves.
By the 2020s, fueled by the explosive increase in computing speed predicted by Moore’s law, shouldn’t the average AR/VR headset should be our best contender to the title of an Ultimate Display?
No. Because, this was not what Sutherland envisioned, nor what we all desire, for an Ultimate Display: “it should serve as many senses as possible (…) smell, or taste. (…) kinesthetic display”.
This begs the question, why are we not there? How did 60 years of computing advances not lead us to the techniques needed to create a headset that can create sensations of touch, forces, smell or taste?
When it comes to adding these missing senses, the existing approaches clash with the convenience offered by today’s VR-headsets are portable, untethered and do not require encumbering the user’s hands. Conversely, to create a realistic sense of force when a user touches a virtual wall, one must push back against the user’s hand with motorized actuators, such as exoskeletons. Similar, to recreate the surface of the virtual wall, we must attach vibration motors to the user’s fingerpads, blocking these from feeling any real surface around the user. The convenience decreases as we add more senses.
This technical roadblock exists because the devices needed to physically create sensations are also mechanical-because these devices have moving parts they do not scale down well (Moore’s law applies to devices made from semiconductors, not from moving parts).
I posit there is a way to move past this roadblock by integrating interactive devices with the user’s body. Instead of using large mechanical devices to create physical sensations, we directly stimulate the nerves responsible for feeling the desired sensations using much smaller electronic devices.
The first key advantage of this body-device integration is that puts forward a new generation of miniaturized devices; allowing us to circumvent traditional physical constraints. For instance, in the case of our devices based on electrical muscle stimulation, they create realistic haptic feedback (e.g., forces in VR/AR) while circumventing the constraints imposed by robotic exoskeletons. A second key advantage is that integrating devices with the user’s body allows for new interactions to emerge without encumbering the user’s hands. Using our approach, we demonstrated how to create tactile sensations in the user’s fingerpads without putting any hardware on the fingerpads-instead, we intercept the fingerpad nerves from the back of the user’s hand.
So, what benefits can we reap from an Ultimate Display that can create temperatures, smells, touches or even forces? I argue that this unlocks physical modes for reasoning with AR/VR, going beyond just symbolic thinking-“an involvement with this physical world” was indeed an aim that Sutherland’s vision also sought after. For example, we have engineered a set of devices that control the user’s muscles to provide tacit information to the user, such as to learn new skills (e.g., playing piano or sign language).
Finally, I posit that these bodily-integrated devices are the natural succession to wearable interfaces and allow us to investigate how interfaces will connect to our bodies in a more direct and physical way.
Переглядів: 0

Відео

Designing Plant-Driven Actuators for Robots to Grow, Age, and Decay (DIS24 Talk)
Переглядів 582 місяці тому
Talk for "Designing Plant-Driven Actuators for Robots to Grow, Age, and Decay" at DIS 2024 by Jasmine Lu. Work led by Yuhan Hu and done in collaboration with Nathan Scinto-Madonich, Miguel Alfonso Pineros, Pedro Lopes, and Guy Hoffman. Abstract. Designing plant-driven actuators presents an opportunity to create new types of devices that grow, age, and decay, such as robots that embody these qua...
Stick&Slip: Altering Fingerpad Friction via Liquid Coatings (CHI24 Live Talk)
Переглядів 303 місяці тому
Live talk for "Stick&Slip: Altering Fingerpad Friction via Liquid Coatings" at CHI 2024 by Alex Mazursky, Jacob Serfaty, and Pedro Lopes at the University of Chicago's Human Computer Integration Lab. Abstract. We present Stick&Slip, a novel approach that alters friction between the fingerpad & surfaces by depositing liquid droplets that coat the fingerpad. The liquid coating modifies the finger...
Stick&Slip: Altering Fingerpad Friction via Liquid Coatings (CHI24 Pre-recorded Talk)
Переглядів 1053 місяці тому
Pre-recorded talk for "Stick&Slip: Altering Fingerpad Friction via Liquid Coatings" at CHI 2024 by Alex Mazursky, Jacob Serfaty, and Pedro Lopes at the University of Chicago's Human Computer Integration Lab. Abstract. We present Stick&Slip, a novel approach that alters friction between the fingerpad & surfaces by depositing liquid droplets that coat the fingerpad. The liquid coating modifies th...
Haptic Source-Effector: Full-Body Haptics via Non-Invasive Brain Stimulation
Переглядів 2733 місяці тому
Paper talk live demo for "Haptic Source-Effector: Full-Body Haptics via Non-Invasive Brain Stimulation." This work was presented at the ACM CHI 2024 conference in Honolulu, Hawaiʻi by Yudai Tanaka, who did the work in collaboration with Jacob Serfaty and Pedro Lopes at the University of Chicago's Human Computer Integration Lab. Abstract: We propose a novel concept for haptics in which one centr...
SplitBody: Reducing Mental Workload while Multitasking via Muscle Stimulation (CHI24 talk)
Переглядів 833 місяці тому
Paper talk for "SplitBody: Reducing Mental Workload while Multitasking via Muscle Stimulation." This work was presented at the ACM CHI 2024 conference in Honolulu, Hawaiʻi by Romain Nith, Yun Ho and Pedro Lopes at the University of Chicago's Human Computer Integration Lab. Abstract: Techniques like electrical muscle stimulation (EMS) offer promise in assisting physical tasks by automating movem...
SplitBody: Reducing Mental Workload while Multitasking via Muscle Stimulation
Переглядів 1,7 тис.3 місяці тому
Video figure for "SplitBody: Reducing Mental Workload while Multitasking via Muscle Stimulation." This work was presented at the ACM CHI 2024 conference in Honolulu, Hawaiʻi by Romain Nith, Yun Ho and Pedro Lopes at the University of Chicago's Human Computer Integration Lab. Abstract: Techniques like electrical muscle stimulation (EMS) offer promise in assisting physical tasks by automating mov...
Haptic Source-Effector: Full-Body Haptics via Non-Invasive Brain Stimulation
Переглядів 754 місяці тому
Live talk for "Haptic Source-Effector: Full-Body Haptics via Non-Invasive Brain Stimulation." This work was presented at the ACM CHI 2024 conference in Honolulu, Hawaiʻi by Yudai Tanaka, who did the work in collaboration with Jacob Serfaty and Pedro Lopes at the University of Chicago's Human Computer Integration Lab. Abstract: We propose a novel concept for haptics in which one centralized on-b...
SplitBody: Reducing Mental Workload while Multitasking via Muscle Stimulation (CHI24 Live Talk)
Переглядів 874 місяці тому
Live paper talk for "SplitBody: Reducing Mental Workload while Multitasking via Muscle Stimulation." This work was presented at the ACM CHI 2024 conference in Honolulu, Hawaiʻi by Romain Nith, Yun Ho and Pedro Lopes at the University of Chicago's Human Computer Integration Lab. Abstract: Techniques like electrical muscle stimulation (EMS) offer promise in assisting physical tasks by automating ...
Haptic Source-Effector: Full-Body Haptics via Non-Invasive Brain Stimulation
Переглядів 4,6 тис.4 місяці тому
This work was published and received an honorable mention for best paper at ACM CHI 2024, and done by Yudai Tanaka, Jacob Serfaty, and Pedro Lopes at the University of Chicago's Human Computer Integration Lab. Abstract: We propose a novel concept for haptics in which one centralized on-body actuator renders haptic effects on multiple body parts by stimulating the brain, i.e., the source of the ...
UChicago's Human Computer Integration Lab at CHI 2024 (Introduction by Pedro Lopes)
Переглядів 9604 місяці тому
Our Human Computer Integration Lab at the University of Chicago has four papers at ACM @sigchi CHI 2024: 1. Haptic Source-effector: Full-body Haptics via Non-invasive Brain Stimulation (CHI honorable mention for best paper award) Yudai Tanaka, Jacob Serfaty, Pedro Lopes. In Proc. CHI'24 Watch its accompanying video: ua-cam.com/video/-Y61l38F81s/v-deo.html Watch the talk by Yudai Tanaka: ua-cam....
FeetThrough: Electrotactile Foot Interface that Preserves Real-World Sensations (UIST23 Live Talk)
Переглядів 734 місяці тому
Live paper talk for "FeetThrough: Electrotactile Foot Interface that Preserves Real-World Sensations." This work was presented at the ACM UIST 2023 conference in San Francisco, US by Keigo Ushiyama. This work was done in collaboration with Pedro Lopes at the University of Chicago's Human Computer Integration Lab. Abstract: Haptic interfaces have been extended to the feet to enhance foot- based ...
Interactive Benefits from Switching Electrical to Magnetic Muscle Stimulation (UIST23 Live Talk)
Переглядів 1314 місяці тому
Live paper talk for "Interactive Benefits from Switching Electrical to Magnetic Muscle Stimulation" from ACM UIST 2023. This work was presented at the ACM UIST 2023 conference in San Fransisco, CA, United States by Yudai Tanaka. This work was done in collaboration with Akifumi Takahashi and Pedro Lopes at the University of Chicago's Human Computer Integration Lab. Abstract: Electrical muscle st...
ecoEDA: recycling e-waste during electronics design (UIST23 Live Talk)
Переглядів 684 місяці тому
Live paper talk of "ecoEDA: recycling e-waste during electronics design" from ACM UIST 2023. This work was published at ACM UIST 2023 as a full paper, and by Jasmine Lu and Pedro Lopes at the University of Chicago's Human Computer Integration Lab. Abstract: The amount of e-waste generated by discarding devices is enormous but options for recycling remain limited. However, inside a discarded dev...
ThermalGrasp: Enabling Thermal Feedback even while Grasping and Walking (VR24 Live Talk)
Переглядів 405 місяців тому
Live paper talk for "ThermalGrasp: Enabling Thermal Feedback even while Grasping and Walking" presented by Alex Mazursky at IEEE VR 2024. This was a collaboration also with Jas Brooks, Beza Desta, and Pedro Lopes at the University of Chicago Paper: lab.plopes.org/published/2024-VR-ThermalGrasp.pdf Abstract Most thermal interfaces attach Peltier elements and their required cooling systems (heats...
ThermalRouter: Enabling Users to Design Thermally-Sound Devices (UIST23 Live Talk)
Переглядів 235 місяців тому
ThermalRouter: Enabling Users to Design Thermally-Sound Devices (UIST23 Live Talk)
Taste Retargeting via Chemical Taste Modulators (UIST23 Live Talk)
Переглядів 535 місяців тому
Taste Retargeting via Chemical Taste Modulators (UIST23 Live Talk)
Stick&Slip: Altering Fingerpad Friction via Liquid Coatings
Переглядів 1,5 тис.5 місяців тому
Stick&Slip: Altering Fingerpad Friction via Liquid Coatings
ThermalGrasp: Enabling Thermal Feedback even while Grasping and Walking
Переглядів 3896 місяців тому
ThermalGrasp: Enabling Thermal Feedback even while Grasping and Walking
UIST 2022 AMA: "starting a faculty position / lab" with Prof. Pedro Lopes
Переглядів 23011 місяців тому
UIST 2022 AMA: "starting a faculty position / lab" with Prof. Pedro Lopes
UChicago's Human Computer Integration Lab at UIST2023 (Introduction by Pedro Lopes)
Переглядів 99211 місяців тому
UChicago's Human Computer Integration Lab at UIST2023 (Introduction by Pedro Lopes)
ThermalRouter: Enabling Users to Design Thermally-Sound Devices
Переглядів 14811 місяців тому
ThermalRouter: Enabling Users to Design Thermally-Sound Devices
Taste Retargeting via Chemical Taste Modulators
Переглядів 36611 місяців тому
Taste Retargeting via Chemical Taste Modulators
ecoEDA: recycling e-waste during electronics design
Переглядів 2 тис.11 місяців тому
ecoEDA: recycling e-waste during electronics design
Interactive Benefits from Switching Electrical to Magnetic Muscle Stimulation
Переглядів 37711 місяців тому
Interactive Benefits from Switching Electrical to Magnetic Muscle Stimulation
FeetThrough: Electrotactile Foot Interface that Preserves Real-World Sensations
Переглядів 1,4 тис.11 місяців тому
FeetThrough: Electrotactile Foot Interface that Preserves Real-World Sensations
Everybody jump now: JumpMod at SIGGRAPH 2023
Переглядів 10711 місяців тому
Everybody jump now: JumpMod at SIGGRAPH 2023
JumpMod: Haptic Backpack that Modifies Users’ Perceived Jump (CHI23 Live Talk)
Переглядів 812Рік тому
JumpMod: Haptic Backpack that Modifies Users’ Perceived Jump (CHI23 Live Talk)
JumpMod: Haptic Backpack that Modifies Users’ Perceived Jump (CHI23 Talk)
Переглядів 200Рік тому
JumpMod: Haptic Backpack that Modifies Users’ Perceived Jump (CHI23 Talk)
LipIO: Enabling Lips as both Input and Output Surface
Переглядів 120Рік тому
LipIO: Enabling Lips as both Input and Output Surface

КОМЕНТАРІ

  • @InquilineKea
    @InquilineKea 8 годин тому

    Omg can I volunteer

  • @SickoYoda
    @SickoYoda 22 години тому

    Use it on coma patients to simulate wakefulness. Try on spinal cord injuries.

  • @SmallSloth
    @SmallSloth 23 години тому

    Super cool research

  • @pandoraeeris7860
    @pandoraeeris7860 День тому

    PrOn is about to get so much better! Say goodbye to human sex workers!

  • @NicoletteEnhorning-Picton
    @NicoletteEnhorning-Picton 3 дні тому

    where

  • @MrDonrecardo
    @MrDonrecardo 2 місяці тому

    do the Physarum not mind having an electric current pass through them ?

  • @Techne89
    @Techne89 2 місяці тому

    Inspirational one word summary

  • @scroogemcduckenjoyer
    @scroogemcduckenjoyer 2 місяці тому

    Could be further improved for assisted learning, great work!

  • @abdellahrabahi2831
    @abdellahrabahi2831 3 місяці тому

    Why do all of this just make a helmet full of sensors This device let you feel pain So Can this device analysis the brian signal? Like you want to move your hand without moving it

  • @TheOneGodofMadness
    @TheOneGodofMadness 3 місяці тому

    This is cool, unironically. Could be great for AR assists and other things

  • @TheKrensada
    @TheKrensada 3 місяці тому

    No thanks.

    • @hed420
      @hed420 2 місяці тому

      Lol seriously. It's all fun and games until someone gets brain damage.

  •  3 місяці тому

    Thanks for sharing.

  • @paulsmc7041
    @paulsmc7041 3 місяці тому

    hmm. ridiculous?

  • @pumpa244
    @pumpa244 3 місяці тому

    Damn i bet this would be useful in pain relief one day

  • @pumpa244
    @pumpa244 3 місяці тому

    SAO is close bois

    • @TokyoMystify
      @TokyoMystify День тому

      It might be, but it won't look like this. We need several things. To fully understand our biology, this means full understanding of the some 400+ trillion components. Then understanding how these 400+ trillion components interact with each other. Then understanding how to manipulate the 400+ trillion components and the trillions upon trillions of interactions in a perfectly realized virtual world. The only reason I say this might be close is because of AI, so pray AI really speeds up scientific progress.

  • @gedhamus8281
    @gedhamus8281 3 місяці тому

    WOW!

  • @kirit000gamer
    @kirit000gamer 3 місяці тому

    Idk... I really don't know if this is real...

  • @uninteressant2196
    @uninteressant2196 4 місяці тому

    Men of culture will automate tasks daily.

  • @priamgivord469
    @priamgivord469 4 місяці тому

    Hi, I bet you can teach these missing paths from brain to independent fingers to the brain, by suggesting and using both devices on hand and brain repeatedly and smartly the device on the hand will become unnecessary, cheers! Great work again (I wish I had access to this hardware or blueprints to build it in case it's not too high-end)! P

  • @himairu4890
    @himairu4890 4 місяці тому

    Is this inspired by SAO or SAW?

  • @gablak1566
    @gablak1566 4 місяці тому

    I am so for this!

  • @Terraspark4941
    @Terraspark4941 4 місяці тому

    everyday, we get closer to SAO...

  • @priamgivord469
    @priamgivord469 4 місяці тому

    Finally! So happy to see this! Beautiful, thanks for the insights!

  • @Fordi
    @Fordi 4 місяці тому

    How many Tesla you got running through that coil? If it's not too much, maybe a tighter solid state dome with an array of coils, doing field-shaping, might be a better and less cumbersome experience.

  • @pablocamargo1702
    @pablocamargo1702 4 місяці тому

    Increíble

  • @Stonehenge2.0
    @Stonehenge2.0 4 місяці тому

    This is so cool. Could constructive interference be used to alleviate the need to move the physical pad?

  • @MortenHaulik
    @MortenHaulik 4 місяці тому

    So cool

  • @raoultesla2292
    @raoultesla2292 4 місяці тому

    I can hear your passion, see your direction, but, uh, the NeuraLink implant in Noland Arbaough' head is 'training' GROK live, right now, today. There is No More kinesiaiolgy, or carbon biped mobility. Think MATRIX pod, only worse. The AGI will not even need us around. CRISPR/Cas9, Alpha Fold 3 mean we will be AGI optimize breed by births in 2028 at the latest. Ffs, look up the Waiting List of US Air Force personal pining ever so to get Implants for higher ranking drone 'pilot' positions.

  • @anantagarwal8279
    @anantagarwal8279 5 місяців тому

    is there another set of tubes at the other end to suck it up just so that if another person is also going through and there is no rain in his path he does not experience wet land

  • @8G45
    @8G45 5 місяців тому

    cool

  • @tinomane
    @tinomane 9 місяців тому

    Where can I buy it

  • @timheidenreich6916
    @timheidenreich6916 10 місяців тому

    ❣️ 'PromoSM'

  • @sparklight3051
    @sparklight3051 10 місяців тому

    Wow! These are all very intriguing interfaces and applications!

  • @lihtan
    @lihtan 10 місяців тому

    I'm glad that you're doing this. Even though I collect old electronics with the intent to salvage parts, knowing what I have is a bit difficult without some cataloging system. In the future, I would love to see a system like this incorporated into e-waste recycling facilities, so that components could be diverted for reuse. I'm sure it would be a lot more profitable to sell working semiconductors, instead whatever scrap value old PCBs go for.

  •  10 місяців тому

    This is a great idea for schools, hobbies and even in most cases in real industry. Much better than ordering something from China, waiting a month for it to arrive with a lot of garbage from the packaging!

  • @elliotbrittain2064
    @elliotbrittain2064 10 місяців тому

    I love this idea a hundred percent. This lines up with my values and practices of reused electronics. Taking what would be more landfill and transferring it into a custom made thing is one of the most rewarding activities I enjoy. 🎉

  • @naasking
    @naasking 11 місяців тому

    Very cool idea!

  • @srgtKrud
    @srgtKrud 11 місяців тому

    I've got a vacuum, a flat screen tv, an old washing machine and a batter for a drill. I want to make a gaming computer. Do I just follow this videos step by step?

    • @RonWolfHowl
      @RonWolfHowl 11 місяців тому

      If it’s a smart TV, you’re better off just jailbreaking it, installing Linux, and proceeding from there. Your main challenge will be computing power / cooling solution.

    • @srgtKrud
      @srgtKrud 11 місяців тому

      @@RonWolfHowl the vacuum can suck in air, diy CPU cooler. What games could I even play like that? Do you have any Iinks?

    • @AandHAutomationllc
      @AandHAutomationllc 11 місяців тому

      😂😂😂😂😂😂

  • @Zhu3-33
    @Zhu3-33 11 місяців тому

    Holy....

  • @k3nny
    @k3nny Рік тому

    This is amazing, thank you so much for working on this

  • @doloflyyy4209
    @doloflyyy4209 Рік тому

    Super cool, I can't imagine driving into the paint and someone hits a random debuff

  • @Heizungsrohre
    @Heizungsrohre Рік тому

    🔥

  • @bardmoseby745
    @bardmoseby745 Рік тому

    promo sm

  • @alikhalili9961
    @alikhalili9961 Рік тому

    Interesting tech, but, can't you just mount this on the wrist or something and imitate the licking by swiping your finger?

  • @VentureBroJoe
    @VentureBroJoe Рік тому

    👏👏👏

  • @RicardoONascimento
    @RicardoONascimento Рік тому

    This is brilliant! Well done!

  • @FranciscoMariaCalisto
    @FranciscoMariaCalisto Рік тому

    Great to see the impressive work from UChicago's Human Computer Integration Lab at #CHI2023! Congrats on the CHI Best Paper Award, and kudos for the fascinating projects on LipIO, JumpMod, and Smell & Paste. Your lab's dedication to open source and open hardware is inspiring. Looking forward to seeing more amazing work from you all in the future!

  • @Knochi77
    @Knochi77 Рік тому

    Any plans for commercialization and/or community driven, open source approach?

    • @yudaitanaka7750
      @yudaitanaka7750 Рік тому

      Hi David, here is our Github repo for open-sourced hardware + codes: github.com/humancomputerintegration/BOH-Electro-Tactile If you have any question while replicating our work, feel free to reach out to me at yudaitanaka@uchicago.edu

  • @ziyuepiao9079
    @ziyuepiao9079 Рік тому

    Amazing ideas!!!!!

  • @MasTommy21
    @MasTommy21 Рік тому

    cool concept. put that in a glove and ill buy it. Hopefully this goes on until the commercialization phase

    • @yudaitanaka7750
      @yudaitanaka7750 Рік тому

      Thanks Tommy. I’m the lead author of this project, and humbly want to clarify that our concept is the opposite of haptic gloves. When you wear haptic gloves, you lose your ability to naturally feel the real world cuz you can’t feel physical textured surfaces etc through these gloves. We think this is a challenge because, in the next generation of interactive experiences, these virtual feedback should be no longer limited to mere virtual reality gaming, e.g, augmented reality where users interact with both virtual and physical objects at the same time. This is why we made this device, that renders feedback but without attaching anything to the palmar hand, allowing users to feel both virtual and physical world. We’ll keep working hard so stay tuned!

    • @Knochi77
      @Knochi77 Рік тому

      @@yudaitanaka7750 Mustn't be what current haptic gloves look like, but I think it could ease the application ofelectrodes and guidance of the wires when they are embedded in some fabric. Can be very thin, and fingerless gloves.

    • @yudaitanaka7750
      @yudaitanaka7750 Рік тому

      @@Knochi77 Absolutely, that's also what we briefly discussed in Future Work section in the paper.