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Exploring Military History Gaming
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Приєднався 9 вер 2022
Exploring Military History Gaming.
Welcome to the Channel here I produce the listed content.
Guides for various games that I play.
If you like any of these topics subscribe.
Upload schedule is now
Whenever I get time.
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Profile Picture
www.pixiv.net/en/artworks/78796353
Welcome to the Channel here I produce the listed content.
Guides for various games that I play.
If you like any of these topics subscribe.
Upload schedule is now
Whenever I get time.
Banner Art
www.pinterest.com/pin/231513237085968040/
Profile Picture
www.pixiv.net/en/artworks/78796353
WARNO Review - Salt Edition
Get ready for a salty review with WARNO! In this video, we dive into the Salt Edition and give you our honest thoughts. Watch now!
D&D Channel ua-cam.com/users/KonradvonScharnhorst
Historian Channel www.youtube.com/@ExploringMilitaryHistory
Patreon Link www.patreon.com/KonradvonScharnhorst
Discord Link discord.gg/Ak9bjyeTDc
#hoi4
D&D Channel ua-cam.com/users/KonradvonScharnhorst
Historian Channel www.youtube.com/@ExploringMilitaryHistory
Patreon Link www.patreon.com/KonradvonScharnhorst
Discord Link discord.gg/Ak9bjyeTDc
#hoi4
Переглядів: 905
Відео
Tower Of Babel - Squad
Переглядів 203 місяці тому
Join Squad as they take on the Tower of Babel in this intense gaming challenge. Can they reach the top and claim victory? Tune in to find out! D&D Channel ua-cam.com/users/KonradvonScharnhorst Historian Channel www.youtube.com/@ExploringMilitaryHistory Patreon Link www.patreon.com/KonradvonScharnhorst Discord Link discord.gg/Ak9bjyeTDc
Tech Tree Guide Old World Blues 2024 - Hearts of Iron IV
Переглядів 9583 місяці тому
Looking for a tech tree guide for Old World Blues in Hearts of Iron IV? Watch as we test out the strategies and tactics for the ultimate gaming experience! Contents of this video 00:00 - Explaining Tech Levels. 01:52 - Infantry Tab. 14:56 - Support Tab. 27:23 - Vehicle Tab. 32:49 - Robotics Tab. 35:27 - Air Tab. 44:10 - Navy Tab. 46:15 - Industry Tab. 53:57 - Engineering/Reward Tab. D&D Channel...
Army/Battle Guide - Manor Lords
Переглядів 2,9 тис.4 місяці тому
Looking for an Army/Battle Guide for Manor Lords? Look no further! In this video, we'll provide you with all the tips and strategies you need to dominate in battles. Contents of this video 00:00 - Medium Difficulty Tier List. 13:28 - Hard Difficulty Tier List. 16:27 - Battlefield Guide. Strat Gaming: www.youtube.com/@Strat-Guides D&D Channel ua-cam.com/users/KonradvonScharnhorst Historian Chann...
Development Points Guide - Manor Lords
Переглядів 11 тис.4 місяці тому
Looking for a Development Points Guide for Manor Lords? Watch this video to learn all about how to maximize your development points in this strategy game! Contents of this video 00:00 - Development. 00:32 - Left Path. 02:55 - Upper Path. 11:27 - Right Path. 14:26 - Bottom Path. D&D Channel ua-cam.com/users/KonradvonScharnhorst Historian Channel www.youtube.com/@ExploringMilitaryHistory Patreon ...
Starting Guide: Manor Lords Year 1
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Looking for a survival guide for Manor Lords Year 1? Look no further! In this video, we'll give you all the tips and tricks you need to thrive in your first year of Manor Lords. Contents of this video 00:00 - Settings. 00:30 - Surveying The Area. 02:34 - Village Specialization. 05:02 - Initial Setup. 12:58 - Getting Your First Houses. 15:08 - First Militia Unit. 16:42 - Getting A Church. 18:15 ...
Mystic Spearhand Unlock Guide: Dragon’s Dogma 2
Переглядів 235 місяців тому
Dragon’s Dogma 2 Mystic Spearhand Unlock Guide & Beginner (How to Unlock) In this Dragon's Dogma 2 Mystic Spearhand Guide, we’ll be talking about an advanced vocation, Mystic Spearhand. This guide will contain how to unlock it and how to access it early. 00:00 - Guide 05:20 - Dragon Fight 09:35 - Aftermath D&D Channel ua-cam.com/users/KonradvonScharnhorst Historian Channel www.youtube.com/@Expl...
Mobile Warfare Guide 2024 - Hearts of Iron IV
Переглядів 9956 місяців тому
The Long awaited guide for Mobile Warfare. We will cover all the doctrines in order but we will start off with the best doctrine in the game, Mobile Warfare. Contents of this video 00:00 - When you should take Mobile Warfare. 02:50 - Mobile Warfare. 07:27 - Delay/Elastic Defense. 12:43 - Blitzkrieg. 17:08 - Mobile Infantry. 19:40 - Don't Take Desperate Defense. 23:06 - Modern Blitzkrieg. 26:42 ...
Land Doctrine Guide 2024 - Hearts of Iron IV
Переглядів 14 тис.6 місяців тому
Looking for a comprehensive guide to land doctrines in Hearts of Iron IV? Look no further! Our 2024 edition covers all the essential information on land doctrines, including strengths, weaknesses, and how to effectively use them in your gameplay. Don't miss out on this long-awaited guide that every HOI4 player needs! Contents of this video 00:00 - Mobile Warfare. 03:50 - Superior Firepower. 08:...
Broken Arrow: USA Deck Guide
Переглядів 2616 місяців тому
Welcome to our Broken Arrow: USA Deck Guide! This video will share the best decks and strategies to use in this popular card game. Get ready to dominate the battlefield with our expert tips and tricks. Watch now to learn how to build the ultimate deck and become a top player in Broken Arrow: USA! Contents of this video 00:00 - Recon. 11:55 - Infantry. 26:00 - Vehicles. 33:33 - Support. 41:20 - ...
Ready or Not 1.0 Is Not Ready
Переглядів 2,2 тис.7 місяців тому
In this video, we'll discuss why Ready or Not 1.0 may not be ready for release. From bugs to missing features, we'll dive into the problems with the game's current state. Is it worth buying? Watch and find out! pfML: ua-cam.com/video/7rIba7eyW6M/v-deo.html D&D Channel ua-cam.com/users/KonradvonScharnhorst Historian Channel www.youtube.com/@ExploringMilitaryHistory Patreon Link www.patreon.com/K...
Rebel Start Guide - Awakening of the Rebellion 2.11.1: Jump To Hyperspace
Переглядів 6 тис.8 місяців тому
Rebel Start Guide - Awakening of the Rebellion 2.11.1: Jump To Hyperspace
RPG-7 Sight - Squad Weapons Guide
Переглядів 3,1 тис.10 місяців тому
RPG-7 Sight - Squad Weapons Guide
Xenonauts 2 Loadout Guide: Early Access
Переглядів 2,5 тис.Рік тому
Xenonauts 2 Loadout Guide: Early Access
Xenonauts 2 Air Combat Guide: Early Access
Переглядів 8 тис.Рік тому
Xenonauts 2 Air Combat Guide: Early Access
Why the station looks like this - Ready or Not
Переглядів 276Рік тому
Why the station looks like this - Ready or Not
Loadout Guide 2023 - Ready or Not (Outdated New Video Pinned)
Переглядів 10 тис.Рік тому
Loadout Guide 2023 - Ready or Not (Outdated New Video Pinned)
The Cursed Halo Experience Big Hog Edition
Переглядів 100Рік тому
The Cursed Halo Experience Big Hog Edition
Plane Designer Guide 2023 - By Blood Alone Hearts of Iron 4
Переглядів 4,1 тис.Рік тому
Plane Designer Guide 2023 - By Blood Alone Hearts of Iron 4
SR-71 BlackBird - By Blood Alone Hearts of Iron 4
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SR-71 BlackBird - By Blood Alone Hearts of Iron 4
Modder's Be Happy - HOI4 By Blood Alone Dev Diary
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Modder's Be Happy - HOI4 By Blood Alone Dev Diary
They Lied To Us - HOI4 By Blood Alone Dev Diary
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They Lied To Us - HOI4 By Blood Alone Dev Diary
Peace Conferences Rework - HOI4 By Blood Alone Dev Diary
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Isonzo All Customization Options - Austro Hungarian Empire
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Isonzo All Customization Options - Austro Hungarian Empire
Isonzo All Customization Options - Kingdom Of Italy
Переглядів 6 тис.Рік тому
Isonzo All Customization Options - Kingdom Of Italy
Division Commanders - HOI4 By Blood Alone Dev Diary
Переглядів 89Рік тому
Division Commanders - HOI4 By Blood Alone Dev Diary
This guide is cooked. Org and soft attack bonuses don’t compare well too good planning
In testing actual combats, land night attack is among the most impactful unlocks in any doctrine tree, period. Only exception is if you have enough juice to win fights during a single daylight period...not a scenario where you'd need much help from doctrines. What really holds GB back in MP is the horrible implementation of espionage, where 5 nations with 20% spy network completely remove planning. Were it not for that, you could do things like staff office plan and invest in command power generation to keep planning relatively high. Since the enemy can completely strip it with very little counterplay, however, the utility is limited. If trading expeditionary forces to stack some non-GB doctrine benefits onto planning/entrenchment of GB is allowed, this is a doctrine EVERY faction should have on some of its members though. Superior firepower divisions are pretty good. SF divisions receiving GB max planning are better. Mass mob guerilla tactics rolls + huge reinforce rate can be miserable to deal with. You need fewer units to maintain a rotating defense on front line, by a lot. If the support companies can do at least some damage to attackers or the nation who has it is using CAS, it can start changing the outcome of the game. It's non-trivial to beat guerilla w/o putting howitzers on tanks, and that makes said tank divisions much worse vs other tank divs.
Left doctrines are offensive, right doctrines are defensive
Coming back here to say thanks again. I finally bought a computer and thanks to this tutorial I was able to get my first tank kill. 😊😊
They thanks for the tech tutorial I was just random figure thing out but I do have a question what about support power armor should I use or not.
If you have excess power armor sure if not just use a different support company. If I remember correctly Support Power Armor companies add an armor value to the division which is how you used to make space marines.
Okay, I'm finally convinced to buy it
Should’ve brought popcorn for all this salt.
HOI4 Guide try not to be objectively wrong challenge : Impossible
Everybody advocates for this and that, but what I advocate for is this: Everything has a use in the right scenario (and is fun). Screw meta players - they're boring.
@@ARBD2004 True
Meta nerds crying that GBP isn’t being glazed like it’s not the slowest, most micro intensive, least forgiving option that gets majority of its benefits completely countered by a single spy that you have no means of effectively getting rid of.
I mean, is there any other option? Every battle needs to matter, and if you can just break though the Frontline, you can easily win
@@glauberglousger956 yes actually you have 3 other options; they’re call mobile warfare, superior firepower, and mass assault. And believe it or not, there’s a doctrine all about breakthroughs called mobile warfare. And if you play it right, it’ll absolutely stomp GBP because GBP requires time and mobile warfare is all about moving fast and denying your opponent time. It’s almost like GBP is based on trench warfare and mobile warfare is based on blitzkrieg. Which we saw how that historically played out with France. The whole completely capitulating after they left a single forest undefended.
@@boneman9751 That's simplifying things way too much All the doctrines are different from each other, with neither better than the other, mostly depending on how well you use it Mobile Warfare is mainly focused on a small group attacking tanks/mobile units acting independently from the main army, breaking through parts of the enemy army, winning small battles and encircling the enemy While Grand Battleplan's first few selections are indeed Trench Warfare, the rest is about the entire army (hence the name), with every division working together to maximise gains, focusing on large frontline pushes with full logistics, meant to take advantage of the first few critical days of a battle As for not having time, if you didn't have your divisions on the frontline building up planning and entrenchment from the very beginning, you're definitely going to lose, same with historical France, if you leave some tiles unguarded, with no divisions behind the frontline or in reserves, you'll lose In that case, it's simply using the doctrine badly
@@boneman9751mp battles are far too slow for mobile warfare to work, 10 speed really doesn’t do much, the org buff is misleading because you get org buffs from gbp too, and the ask for control of states trick can easily overcome the spy issue, and in the case of the eastern front you have to remake an intel network if you stay on the dnieper line, which could buy time for major cities like Kiev dniepropetrovsk and Vitebsk to fall which is the beginning of the end, even the breakthrough buff is misleading because it only gives tank destroyers, the one things that could use a bit more breakthrough, 20% instead of 60%, and another fact is that any breakthrough above 750 has no difference so any more is overkill and you’d be better off using fucking superior firepower right left
Great guide! Loved it, explination was on point!
Interesting and I would agree with most of what you said. The radar tech does also unlock state radio which is useful for boosting political power accumulation when you have the money to burn. I find that the market really evens the odds for Tribals as I can build up my reputation with them selling bicycles and pipe guns in exchange for lots of money and purchasing more advance weapons and vehicles later. Followers of the apocalypse also really boost small nations once you get over the two temporary debuffs they screw you with. Those guys single handedly turn my tribal villages into resource rich countries that can compete with the big guys.
Disclaimer: I am a Eugen fanboy. I started at RUSE, terrible multiplayer game imo. Less of a review, more of a shallow subjective rant. Even you admit at the end that it is a rant so why call it a review in the title? You earned my dislike for that. I have played Broken Arrow and it is quite fun, to an extent. I'm afraid Broken Arrow might become really boring after the meta sets in, it happend to me and I went straight back to WARNO. I do have to admit Eugen has gotten lazy over time and I feel competition from Broken Arrow is actually good for them. But Broken Arrow won't make people abandon WARNO because it isn't targeting the main WARNO player base, the 10v10 crowd. It can't target that, afaik nothing can because nothing is optimised enough to handle that many units and players on one map except Eugen's Iriszoom engine. Last RTS I saw go over 20 players on one server is actually pre-alpha Stormgate. I do have to admit Army General needs work. But I don't play it, I'm mainly a 10v10 player. Operations were actually quite fun. Eugen has sacrificed gameplay for realism. That's why there is no airdropping from aircraft, strat bombers, and forward deployment is like that. That is something only someone with IRL military experience can truly appreciate. Even Eugen has admitted that many things that make Broken Arrow fun (strat bombers, airdrops) are out of scope for WARNO. Oi, I like to play TKS. I've beaten A tier divisions on open maps with TKS. Infantry is actually more OP in WARNO than you care to admit or have experienced, way more OP than WGRD. Grind 10v10 until lvl 20 and you'll understand. I think the price tag is because the game is made in France and they have to get paid according to French laws which are f**king brutal in terms of that. But I think the 10v10 alone is worth the base price. WARNO has it's faults but you won't go bashing the game like this without a lengthy counter comment from me. You are welcome to invite me to argue in voice chat if this makes you emotional enough.
Air-ee-ah-doo
I'm not gonna stop you from bullying eugen, because they deserve it and any competition they can get neither am i going to do a 50 page rebuttal of every point made like comparing WARNO to red dragon okay, what is steel division then but red dragon with a re-skin and if you think about it what is red dragon but command and conquer or world in conflict with a re-skin. It is of course indisputeable that broken arrow is more sophisticated game by gameplay mechanics. However what i don't get, and what i have seen from others too is this blind faith in broken arrow and saying WARNO is dead, unless you are a closed beta tester of broken arrow and you know big unannounced things and the game is totally different technically now than when it was in open beta i think it's very early to say it is the saviour of the genre, it was definitely more broken and less arrow when i played the open beta for 40 or so hours, did we play the same game at all? And the actual achilles heel of broken arrow being a unity based game of all things and having only one game mode we have seen so far. I sincerely hope steelbalalaika can make it work but i fear the games optimization is impossible due to its game engine.
for the most part i completely agree minus 1 thing the decks isnt much options on the eastern block they all used soviet equipment with out many variations they would need to add in the Chinese for more variations. and spot on about the generals that was bad
Eugen is brain-dead at this point
I think he likes the friendly AI
The more you dress like a bot, the less likely they will shoot you first
Doesnt naval supremacy help with strait crossing? (Also radar tech is good for coordination which makes your units more likely to attack stuff that it does more damage to, so it would be nice if you have specialty units)
Needed this, thanks.
superior firepower as soviets is so strong tho
Great mod but I just can’t get behind missiles and stuff penetrating shields
Do you think there is a height limit?
thank you so much! I get overwhelmed just looking at the tree.
Nice
It says passive operations agents can only assassinate minors leaders/characters.
Couldn't you send Mon Mothma with a fleet escort to Mon Calamari?
Haha Garm more like Sean Connery ayyyyyyyyyyyyy
I find it very commendable that the Star Wars community has made such an extensive mod out of this game years after the game has been out!
This guy’s condescending attitude any demeanor is so annoying. Thanks for the content though. Tone down the discontentment a bit.
I've seen a lot of folks saying that they like the trapping upgrade. Have any of you guys looked to see what happens with the hunters once you get this upgrade? Any assigned hunters not actively hunting a deer or distracted by like praying or water will suddenly pick a random spot on the map and slowly make their way there. This spot could be anywhere in your region, which could cover a TON of ground and wastes a massive amount of potential work time. The worst part is that the hunters have to go BACK to wherever they set the trap. A double half map or more trip for 1 meat is not my idea of a good time. I suggest against this entire section of the development tree as it will shoot much of one's early game work time down the drain for a minimal gain. The other two points that unlock after trapping are rather good, but it just kills my soul a little bit watching the dumbass hunters wander all around seemingly aimlessly. Just my thoughts, cheers. <3
Ok so archers have some excellent uses. Namely using small squads of them to lure enemies into a bad position in the early game. The smallest unit size is 5 men. You can get away with a tiny investment of manpower to lure stuff near your home region or other units like maybe mercs etc. Archers also have the lowest armor, therefore the least stamina drain. They are excellent at hopping around to capture cleared camps and all sorts of fun feint luring tactics to get enemies to do even dumber stuff than they already do. Also, have you tried flanking enemies with archer units and firing into their backs? It's actually pretty effective in my experience so far. It's easy to get the small squads early and still use a full other melee unit like the starting spear 20. Simply hire the spear unit, then hire the rest of your open slots as needed, up to 5 other units of whatever you lime. As the new units are hired, it splits the recruit pool down smaller and smaller. Get as close to 5 as possible and see what mischief they can manage. I like to think of them as crack special forces. I also imagine them taunting enemies and stuff. This brings me great joy. :) Oh and if doing this early game once you have lured the enemy to your home region, simply disband the other tiny archer units and keep the small active squad up. This frees up the recruits and gets that starting spear up to the 20 usually. Can easliy take brigands out this way! ^_^
The game should set up camps to place on the outskirts of battlegrounds cause if you show up with 70 days left of battle the soldiers should get hungry and tired and lower their fatigue and moral. You can place it maybe with a supplies unit that takes from the town and can make back and forth delivery trips to resupply. This could work even better if the AI had a city on the map that you can siege.
No thanks.
@phineasgage8252 bro that would be great though it would make combat more than point and click and if it's too much it could be added to a harder difficulty mode
great video. Thanks!
nice
underated ❤ u deserve more views for this
Don't worry more are coming I'm just slow.
Good guide, - try not to sound so bored in your commentary -even though you probably are
one ox, two oxen. Great guide
Wonder if any mods will allow for extra development points
Traps feel like the most consistent point. Trade is probably second best imo
1:05 bro said its a berry good skill to get 😂
I do not say this lightly, but out of all the tutorials on Youtbe about this game, your tutorial is the best.
i got deep mine and used it on iron mine (with crown on it), and it ran out lol is it bugged?
It will show it runs out, but the mine will still keep producing iron.
@@jj-ff8ec it will still show it ran out but will continue to work as though there was still iron present making it infinite.
Once this development point is unlocked, one needs to build an upgrade on any mining pits that they wish to have the no drain effect on any given mines. Keep in mind that at least 3 pits can be built upon the clay and iron mines too to really make use of this! I have yet to see if more than 3 can fit on one, couldn't get it to be more with my testing so far! :)
Another quick tip that I'm not sure how many people know this is that the policies can be removed or changed at will, unlike the development points, which can't be changed once chosen.
Wasn't aware of that, very helpful. I was just going to avoid using them because I thought it was also one and done.
@@Vipre- I'm not sure why, unless you are rather talented, you'd pick either of them just now. I will wait until it develops further me thinks :)
@@A.Steptoe Say for example you already have garbage fertility, taking the hunting one becomes a no brainer but if you do have decent fertility it can still be useful early on but not if you couldn't turn it off.
@@Vipre- Yesss. I was on about the policies though? Maybe i need to mull over what you said a little more....i am rather old lol
@@A.Steptoe Maybe I misunderstood, I thought you were asking why you'd bother picking either policy right now. Doubling the speed at which wild animals respawn, which is the policy highlighted at 18:36 , is great for low fertility regions or early game towns because otherwise you might struggle to maintain that second food type and enough clothing to support level 2 plots.
Does Deep Mining apply to stone collectors or is it clay and iron only?
Clay and Iron only
@@benjaminclement8437 Thanks. Given we only get 6 points that really helps me know what to avoid.
one large dual plot garden is deff the way to go over meat . ive tried it like 5 different ways , once u get oolicy unlocked then go for the meat one.
One word. Charcoal.
I've tried charcoal, unfortunately I'm not sure if it's intended or a bug but I could only have 1 charcoal in reserve outside of the buildings, no matter how many kilns i had and my buildings all full of refuel storage.
Disable firewood in your storehouses.@@XxMrDinksxX
The development tree definitely needs some rebalancing. Also I think 'sheepbreeding' and the berries one should be awarded when you invest two or three points in that branch, because otherwise they feel a bit of a waste, since they lead to nothing better unlike the rest of options.
I like what you're saying here, kinda like a specialization reward. Probably need a min of 4 points invested to unlock.
@@samh.6788 The sheep stuff can get out of control, as they breed. At least thats my experience :)
@@A.Steptoe I can imagine, I haven't tested it yet, but my main save I have 10,000 apples that I can't get rid of.
I think it’s like 6 apples per year per orchard and only 3 per year for 3 years when it’s growing so not too crazy if you have like 40-50 people
It depends on how long / big the field (burgage plot) is. The bigger, the more apples you get. I heard someone saying you get 1 apple per tree. You can basically zoom in and count the trees on the field. You can't only get 6 apples per orchard like you said.
@@sebastiancorban yes. The two issues is the plots storage filling up and that you only have the month of september to harvest. But a t3 double plot gives you 4 families to harvest and a storage of 225. And if you're lucky the storehouse and traders come help get a few off their hands in time.
@jimmygranqvist7684 yeah, I always build double houses plots, I think it's more efficient.
@@jimmygranqvist7684 November too no?
Not a big fan of honey , May work for small village but large etc honey just doest go far enough.
seems to be just the same for chickens and goats, i got 10 of each but i feel like i barly get any eggs and leather from them. vegtables and apple gardens are so much better!^^