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ILB games
Приєднався 8 лип 2019
Бесига топ
Besiege | KV-2 with drum
My VK: user4674
My Tg: t.me/D1monPro228
#game #car #engineering #besiege #engine #mechanical #mechanism #creator #craft #tutorial #video #tank #dragster #helicopter #motor
My Tg: t.me/D1monPro228
#game #car #engineering #besiege #engine #mechanical #mechanism #creator #craft #tutorial #video #tank #dragster #helicopter #motor
Переглядів: 428
Відео
Besiege | Mechanised car V.3
Переглядів 2052 місяці тому
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Besiege | Tower crane (fully engine powered)
Переглядів 2658 місяців тому
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Besiege | Piston V8
Переглядів 1 тис.8 місяців тому
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Besiege | IC Engine V.2
Переглядів 2,4 тис.9 місяців тому
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Besiege | Tank with autoloader
Переглядів 3549 місяців тому
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Besiege | Realistic helicopter
Переглядів 2619 місяців тому
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Besiege | Scales with display V.2
Переглядів 859 місяців тому
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Besiege | Scales with display
Переглядів 799 місяців тому
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Besiege | Motorbike powered by engine
Переглядів 1419 місяців тому
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Besiege | IC Engine
Переглядів 1739 місяців тому
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Besiege | Mono wheel
Переглядів 10010 місяців тому
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Besiege | Measure the power of engine
Переглядів 16510 місяців тому
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Besiege | Compact rope engine TUTORIAL
Переглядів 24010 місяців тому
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Besiege | Dragster powered by engine
Переглядів 21010 місяців тому
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Besiege | Plane powered by engine V.2
Переглядів 16710 місяців тому
Besiege | Plane powered by engine V.2
never thought of having the tracks run both in between and over the roadwheels. I always struggled with track stability, that looks ingenious.
The legend of rotary engines leaves a comment again) Thanks, dude
KV-2 at home.
Nice loader
Ура, жёсткий КВ-2, особенно башня. А ну и система тоже хорошая(я бы такое вряд ли додумался.)
Волшебно, как это можно оптимизировать? Благодарность и уважение.
Кстати я создал движок с помощью веревок (натяжных веревок пуржинных). Ты такое создавал? Если нет могу дать идею или скинуть файл.
Как понять оптимизировать?
@@amir.2008. На канале уже есть видос. На пружинах движки говно, много не запихнуть и усилие не большое
Найти угол, растояние, настройки для блоков.
@@amir.2008.Ааа, ёпта, это ж туториал.. На словах так не объяснить. Тебе проще будет его тупо шаг за шагом по видео делать
Жёсткий драндулет😈😈😈.
Try the games like gearbloxs ,screw drivers those games are specifically made for these u can go nuts on those games
I looked at these games, watched let’s plays (but didn’t play). Even though they were created specifically for creating mechanisms, I still think Besiege has more functionality. Here you can change the size and the installation of blocks is not tied to the grid. If there were also a mod that allowed you to change the rigidity of structures, then Scrap Mechanic or similar games would not be even close. Playing with a standard assembly of two mods (Scaling and Unbound) you can do literally anything. If I knew more about computers, I would make some kind of adder or even a simulation of some game, but alas, I'm stupid🗿
if besiege had aerodynamics, I could imagine that actually being very good at it. The suspension test was beautiful to watch
It seems to me, as a non-engineer, that the air passing under the car into a fully open transmission will greatly slow down. Also considering the high ground clearance
@@Besiege_games Of course, but an easy oversight to fix.
@@domchubs5836 Well, yes, in fact, nothing sticks out at the bottom, you can simply attach any plane
Привет, помнишь ты мне моды скидывал? Так вот как добавлять постройки так чтоб придыдущая не удалялась.
Сорян за задержку, Ютуб не прислал уведомление. Мод - Addictive Loading. Заходишь в стандартный список загрузки построек в игре(значок папки) и там вместо того, чтобы нажать снова значок папки жмешь на значок рядом(какой-то другой, не помню). При нажатии на обычную кнопку загружается первая постройка, чтобы загрузить не удаляя старую жмёшь на кнопку рядом
@@Besiege_games Понял, я бы и сам догадался туда нажать только у меня кнопки нет. Час пойду разбиратся. Но всеравно спасибо.
@@amir.2008. Качай самую новую версию бесиги, у меня всё работает, буквально месяц назад качал
@@Besiege_games ОК
Is that vanilla?
I used a mod for resizing (scale mod) and delimiting the maximum possible values (unbound). Personally, I don't consider these to be mods, rather they are very much missing features of the game. Yes, this is a cheat, but then let it be used only in creative mode
Please, help me, i'm losing my mind. Curently, i'm trying to do fully working tank (over a year by now). All parts, engine, transmition and traks are good but when they are apart. The moment i try to assemble them, everything is going wrong. I hate gears in besiege, they are horible. To be fair, idk what to do anymore, i can't. I'm defeated 😢
If the mechanisms are made without scaling, then assembling a completely mechanical tank is problematic. If with a mod, then it depends entirely on you. Highly dependent on requirements, you may want to add a gearbox to the transmission, which cannot be done compactly. You also need to be able to correctly adjust the parts to each other; what seems impossible to you, someone else can do without any problems. Therefore, it is not entirely correct to talk about the crookedness of the game mechanics. Yes, some mechanisms are impossible to make because of them, yes, the rigidity and hitboxes of the gears are frankly terrible, but for almost all of them I found an alternative solution. Describe specifically what the problem is, I will help.
@@Besiege_games, where to begin. I'm bulding with scaling. At this moment, i don't want transmition, i want it to at least drive, but even if all parts works appart, when i assemble them, they stops working. For example, my transmition has 2 gear (forward/backward). When it's just transmition, it works, but when i install it inside one side stoped working. The next thing is engines. My engines have too much speed but lack of power. Traks is another topic, i just want to male them work but track always falls out of bracing. Is there way to make transmition simplier, make engine have more power but speed and make tracks stay where they should be without a lot of blocks
@@heywin6059 Sorry for the delay in answering, I was busy at first and then forgot to answer. 1. The brackets are "limited" on their maximum speed, so by adding a few brackets to the motor it will become limited in its maximum speed. The fact is that the brackets are not “limited” with infinite force, so in order to limit the speed of powerful motors, several brackets are needed. You can just copy them. 2. Yes, there is a bug where when loading a building at the same time as another, one of them stops working. This also sometimes happens when copying individual blocks. Alternatively, move the blocks a little, this may work. Just move the block 0.01 forward or backward, sometimes you need to do it several times. 3. With trucks, I can advise you to look at mine or some other video with ready-made models. Also, to hold the tracks, just make the hinges on which the plates are attached wider and be sure to add a track tension system.
@@Besiege_games thx for advise, i'll try to do these things. Hope it'll help
@@Besiege_games so i made a tank (like 3 months ago). It's self propeled gun named "Tranka"(like stug III). It's armed with 120mm cannon and lightly armored. My "new" engine makes 2200n/m but it's barely enought to speed up to 17-20km/h. Now i'm using axel linkages in transmition istead of cogwheels. It's crew cosist of 4 crewmembers. And i'm using mod for tracks. Mostly because of multiplayer purposes. But, now progres stopped. I have no time for it 😢
Please tutorial for it
прошу дай инструкцию по постройке или файл с самой постройкой
drive.google.com/file/d/1YXQHTjbinbuzXujCjnHFPCzSxvh0k2oM/view?usp=drivesdk
хорошее сцепление, и очень простое. странно, что не видел такого раньше на танках с движком. Или оно такую массу не потянет?
Если здесь выдерживает нагрузку в 5к н*м(вал, на который наматывается трос), то в танке в любом случае потянет. Если танк размером в пол карты и двиг 10к н*м, то нужно чутка больше отмасштабировать всё сцепление
😮
How do I scale it down and triple the power? I am gonnanuse it for a helicopter
Great for helicopters
Great for helicopters imo
Do you know what this is in besiege horsepower? or how you measure nm of torque?
it really is ingenious having an armor plate that absorbs the impact by swinging. It would be interesting to have sort of a gutter to direct the cannon balls out of the back of the car safely while in motion like an exhaust. I've tried building a car like this for so long that doesn't break under stress, it's really cool to see you've gotten good at these.
🤝
If you would want, a way to boost efficiency in this kind of engine is to allow the wheels to spin while rotating, it would reduce the friction the piston experiences with the wheel. It is even possible to add two wheels per cylinder (on opposite sides 180 degrees apart) to have 2 times the power strokes per revolution, giving you more torque and more power. This would make it much larger though. I used this kind of crankshaft for my piston engines since it allows for easily building massive arrays of pistons to make up a single cylinder.
I was never able to make a rotor with so many (I don't know what to call them) ends, that must have so much torque. For measuring power of these engines, you can attach a heavyweight flywheel. When the engine is not actively applying power, the heavy swinging mass pulls the crankshaft along until the next power stroke. It works sort of like a kinetic battery, you could even add regenerative braking this way (not sure what use that has).
A great idea, but due to the enormous amount of time spent setting up the sensors, the engine simply cannot be stopped. If, however, it does not have enough torque and it stops, then it will start on its own
This is so cool! I make this kind too. It's really interesting how you were able to make your rotor shaft flexible, this is a problem with mine. They can rev high if you create the rotor out of components that are lightweight and don't make a lot of drag. I think the highest I got mine to go is 400 rpm, but it wasn't practical, I never found a way to make it last under load.
Wow, I didn’t expect you at all on the channel) I was inspired by your engines, I tried many times and all the models were unsuccessful. But after downloading yours and seeing how it works, I made this engine. Yes, it is not very revving, but for that it has a really constant high torque. In fact, I was very lucky to create it, I literally randomly positioned the sensors perfectly on the first try, but saw that they intersected and changed their positions for three hours, but the engine refused to work. In the end I left it as it was
wow we both commented on each other within minutes, the odds of that must be crazy. If you would like I can give you a link to everything I built if you find any cool concepts. @@Besiege_games
@@domchubs5836 No bro, I just received a notification and came in to answer. Very often I respond to comments almost immediately after they are written. Now I’m not in the best condition, let alone playing or recording a video about anything, so don’t think anything bad if I don’t ask you to download any building in the near time
That is so amazing!
прохладно
?
Thanks for the tutorial! This is great for understanding how these engines work. I _do_ wish someone watched my videos on KSP. I stopped posting a while ago.
пойдет
Сам же говорил:)@@Besiege_games
А что если мозг человека начнет работать на 100%?
:)
Хорошая постройка бро.
I am the 101st subscriber :D
How it works
Well plaued
Это пиздец, брат! Сколько смотрю видео по besiege и подобным играм никак не могу понять, как вы это придумываете. Ты - лучший
Vroom
must be difficult to make an engine like that. To speed it up, you could maybe add another engine
No, honestly, the engine is very simple to build. The hardest part is setting up the inclinometers. The engine is speed limited due to the maximum opening speed of the piston, so piston engines physically cannot be high speed
Very cool, can the engine rev at all? Or is it an on/off switch?
The engine is not one that is designed for real driving, it is rather a bench engine, so everything works on and off
Sorry guys, the developer of the program with which I edit videos made a patch that prohibited all possible ways of using the program, which is why I switched to another program, so now the editing is a little different
Impressively impractical. I love it
Torque is measured in Nm, not N/m.
Cannons are so hard to get reliable engines from. I feel like they produce very little torque. Doing it this was is smart its like you save a lot of the torque through the cannon balls interacting with the armor. Pretty neat engine good job my friend!
Oh yeah, bro. You're probably the only one who understands how difficult it is to make an engine like this. Thanks dude
Чуть не пропустил
Make a hover craft using steam cannon
Already done, all that remains is to correct it and film it
Can you make a tutorial of how to build a steam powered Hovercraft?
Cool conpact loader. I'd like to think something like this could've been made by humans ages ago. Besides the advanced metal tread haha. I would love to see you make a walker btw maybe a bi pedal one.
Ура
real