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EFrans
Sweden
Приєднався 17 чер 2020
Cellular automaton: Neumann QR world
Game of life with rules S23/B24
Red cells have corner neighborhoods and blue have sides (Neumann).
Generates QR-code looking structures
Code available at gitlab.com/erikfransson/game_of_life
Music: www.bensound.com
Red cells have corner neighborhoods and blue have sides (Neumann).
Generates QR-code looking structures
Code available at gitlab.com/erikfransson/game_of_life
Music: www.bensound.com
Переглядів: 5 138
Відео
Cellular Automata: Neumann neighborhood
Переглядів 3,8 тис.4 роки тому
For a 2D Cellular automaton with Neumann neighborhood there are 2^5 = 32 unique neighborhoods (including the center cell) and thus there are 2^32 = 4294967296 unique rules. Here are a few of the more interesting rules I found. Video in 4K UHD. Code available at gitlab.com/erikfransson/game_of_life Music: Chords of Harmony - Aakash Gandhi Borderless - Aakash Gandhi Pure Potentiality - Benjamin M...
Principal Component Analysis (PCA) on MNIST dataset
Переглядів 6 тис.4 роки тому
Testing some dimensionality reduction using principal component analysis for the handwritten digits in the MNIST dataset. PCA is applied directly to the raw pixel data, which might not be optimal for image analysis, but seem to work quite well. Code is available here gitlab.com/erikfransson/pca-mnist-testing Music: Spenta Mainyu - Jesse Gallagher
Elementary Cellular Automata: Extended neighborhood produces endless complexity
Переглядів 8 тис.4 роки тому
The neighborhood of the 1D elementary cellular automata is(-1, 0, 1) or (Left, Mid, Right). This produces 256 unique rules. Extending the neighborhood to (-2, -1, 0, 1, 2) yields 4294967296 unique rules and huge variation in the behaviour, in this video some of the more interesting ones that I found are shown. (The last batch is with (-3, -2, -1, 0, 1, 2, 3)). Video in 4K UHD. Code: gitlab.com/...
Molecular dynamics simulations of H₂O molecules: Simulated annealing
Переглядів 7 тис.4 роки тому
A few different molecular dynamics (MD) simulations of H₂O molecules where the temperature is slowly decreasing (simulated annealing) in order to obtain liquid and then solid states (water and ice). Some thermodynamic properties are observed along the simulations. Neighbor count is the average number of oxygen neighbors (within 5Å) each oxygen has, RDF (radial distribution function) is computed...
Elementary Cellular Automata
Переглядів 1,3 тис.4 роки тому
Some of the more interesting elementary cellular automata, including Rule 30, Rule 60 and Rule90. Video was tried to be rendered in 4K UHD. For more info about rules see en.wikipedia.org/wiki/Elementary_cellular_automaton Music: No.4 Piano Journey by Esther Abrami Hovering Thoughts by Spence
Goldbach's conjecture: Number of representations
Переглядів 6264 роки тому
Every even integer greater than 2 can be expressed as the sum of two primes. Animation of the number of representations for a given number. Music: No.10 A New Beginning by Esther Abrami
AI learns to play Flappy bird using neural networks and genetic algorithm
Переглядів 3,5 тис.4 роки тому
Some machine learning testing for how to teach an AI to play Flappy Bird. AI is using a neural network which is improved via a genetic algorithm. An ensemble of birds can be used to improve stability and performance. Implemented in python using pygame and pybrain. Code: gitlab.com/erikfransson/flappy_birds Music: Lord Of The Dawn by Jesse Gallagher
Spontaneous Synchronization of fireflies
Переглядів 21 тис.4 роки тому
Spontaneous Synchronization of fireflies simulated using simple rules. Each firefly has an internal "charge" which builds up over time and when fully charged the firefly will light up. When a firefly lights up it will add a small amount of "charge" to all neighboring fireflies. This leads to the emergent self-organizing behavior of the fireflies (spontaneous synchronize). Code: gitlab.com/erikf...
Cellular Automata Artwork
Переглядів 8194 роки тому
Digitial art generated from various cellular automata simulations. Music: www.bensound.com
Cellular Automata: Multi-State world (rock, paper, scissor, lizard, spock)
Переглядів 269 тис.4 роки тому
Multi-state cellular automata on a rectangular grid with Moore neighborhood. The cells can be in several states (0, 1, 2, ...) which is color coded. Rules are generalized rock-paper-scissors rules. A cell will be converted if it has more than 2 neighbors that beats it. Code available at gitlab.com/erikfransson/game_of_life Music: www.bensound.com
Continuous Cellular Automata: Complex behaviour from simple rules
Переглядів 2,5 тис.4 роки тому
Continuous cellular automata on a rectangular grid with Moore neighborhood. The cells take values between 0 and 1 (which is color coded). Update rule for a cell is a simple math function dependent on the sum of its neighbors. Code available at gitlab.com/erikfransson/game_of_life Music: www.bensound.com
Game of Life: Inverted Replicator World (S02468/B02468)
Переглядів 1,5 тис.4 роки тому
High symmetry patterns generated in the inverted replicator world: Rules S02468/B02468 Code available at gitlab.com/erikfransson/game_of_life Music: www.bensound.com
Game of Life: Colorized
Переглядів 5864 роки тому
Game of Life: Colorized Various Game of Life rules using using number of neighbors alive for coloring. Code available at gitlab.com/erikfransson/game_of_life Music by: Bensound.com/royalty-free-music License code: MNJKSDSYTOCCS1G2
Game of Life: Replicator World (S1357/B1357)
Переглядів 1,3 тис.4 роки тому
Replicator World, rules S1357/B1357 Code available at gitlab.com/erikfransson/game_of_life Music: www.bensound.com
Game of life with different neighborhoods
Переглядів 6364 роки тому
Game of life with different neighborhoods
Some red discrimination here 🧐🧐
I wonder if in the scenario where the playing field is dominated by one spiral, that there is some connection to nash equilibrium?
It looks like NileRed's logo
3:07 the red in the bottom left and right corners remind me of a relict species, dependent on a very fragile ecosystem to survive, very localized, and very specialized
does the blue turn red if blue has more red around it then orange or if there is x red i made one of these and i just used x>z
Is this how the electric system in sandboxels works?
the spirals' center seem to move, could you make a visualization for the vertices where all 3 states touch
Ok, the neighborhoods you used are 🟦🟦🟦🟦🟦 ⬛⬛🟥⬛⬛ and 🟦🟦🟦🟦🟦🟦🟦 ⬛⬛⬛🟥⬛⬛⬛ but what about 🟦🟦🟦 🟦🟦🟦 ⬛🟥⬛ for example? Expanding the neighborhood further into the past. You could do really weird neighborhoods like ⬛🟦⬛ ⬛🟦⬛ 🟦🟦🟦 ⬛🟥⬛
⬛🟦⬛ past -2 ⬛🟦⬛ past -1 🟦🟦🟦 present 0 ⬛🟥⬛ future +1 can be described as ((-1, 0), (0, 0), (1, 0), (0, -1), (0, -2))
what is this allabout
It's pretty sick how similar it is to the CEV's after the shroom instoxication
Oh wow spiral inspiration it's in the universe too coded forms double helix also so pretty
How does the five state version break ties if a cell is surrounded by an equal number of each color that beats it?
More fun than watching paint dry
It’s so interesting that the patterns you see when your eyes are closed resemble automata like this. I’ve always wondered why it seemed like I could control them initially, but it never stayed… turns out it’s like trying to draw in a Game of Life sim, it’s not gonna keep its shape for long.
I think it would be psychodelic if there were 6 states corresponding to each color of the rainbow and beat the next color of the rainbow
Ah yes the multi state potts model
How are ties handled? Like if there are three tiles of each of the other two colors surrounding the one.
Now do it in a good coordinate system, with the bestagons.
Are diagonals considered neighbors? I wonder how the effect changes if the are/aren't given the 2 neighbor rule
Red's dead
I made this model several years ago with 15 colors. It was very cool to see which colors could survive and which couldn’t :] Would eventually go from 15 to 13 to 11 to 9 to 7 to 5, on my board size.
I feel as though Red is being cheated: in the first simulation, there were 2 occasions where a small red square existed surrounded by blue, and yet remained stable instead of growing, and then was eventually eliminated.
Amazinh
And this is how pacemaker cells in the heart keep their beet.
UZUMAKI
Mushrooms be like
Do hexagons, they are the best agons
hexagons are really just triangles so triangle is the best one, although hexagon looks kinda better
now do the same thing but with Pokémon's type chart
Can we play Bad Apple on it?
Can you do this we a hexagonal grid
NOOO RED !!! Do you think you could balance the four state one ?
On Even-state games, you can handle non-incident relations with your own defined axioms for your system: Instead of defaulting to unbalanced nodes (some are more probable for winning than others), you can handle those specific events in different ways: - you could “Tie” the nodes - you could flip a coin (which kinda sucks as an option tbh, bc external randomness doesn’t add to the beauty of the automata) - you could alternate the polarity of win/loss on each node (dynamically) Ultimately, you probably still chose the best choice though, and I just wanted to drop this comment to incite the topic for revisitation.
Colour racism in a nutshell
2:00 When you unfocus your eyes just right, it looks like two waves overlapping with each other. You can focus on the two different movements and almost get lost in them
whoa
This is probably why DNA is in a spiral shape because it is the most stable shape the DNA molecules can be
This is so fun to watch just letting your eyes go unfocused It becomes all rainbowey
That’s beautiful
I fill sick 🤢
How do to this with Pixel Art? I'm making a game and I need that "this is what you see when rubbing your eyes too hard" effect. 😄
okay but why does it form a heptagon? edit: the first one
I thought 1:10 was called “Serpinski Triangle land” for 0.33333333333333 seconds 😂
This looks like the Belousov-Zhabotinsky Reaction (NileRed's pfp)
this is biased against red >:(
what a fascinating visualisation of game design outcomes
This reminds me of the Nile red chemical reaction
I noticed even near the end of the simulations, the spiral origins were still moving. What is the longest it could take a grid to stabilise into a consistent loop?
Beautiful video but this music sucks
Interesting how spiral formations are stable in nature. Looks at molecules like DNA, collagen, keratin
interesting that cyan had a stable-ish repeating structure in the middle right towards the end. would that stay forever?
Next there's going to be music made with cellular automaton.