Crocodile Gambit
Crocodile Gambit
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The Imperial Dilemma of Civilization V
Clickbait title: "Civ 7's vaguely colonialist grandpa"
0:00:00 Intro
0:05:37 Methodology
0:27:18 Narratology
0:48:29 Ludology
2:08:22 Conclusion
Zuck's AI farm: www.threads.net/@crocodilegambit
Musk's fashy hellhole: CrocodileGambit
Bibliography: docs.google.com/document/d/e/2PACX-1vSH0gJRZstSVEz3cG_PlLoxPBE_21KSvu1bDckuxiKslCvHwcuOx08LRvDI1EJS1w/pub
Just to clarify once more: I only feel utmost gratitude towards the developers themselves. This video is meant to critique my favorite strategy game of all time, not the devs behind it who poured their heart, soul, blood and tears into it. And while I eagerly await Civilization 7, I sure hope it doesn't grind up said developers in never-ending crunch, but knowing the games industry and good old late-stage capitalism, that's an inevitability at this point.
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civ 5 colonial, civ 5 analysis, civ 5 colonial analysis, civ 6, civ 7
Переглядів: 1 831

Відео

Barbarians Attack: How Video Games Teach You Expansionism
Переглядів 1,9 тис.2 роки тому
Fallout 4, Civilization V and Conan Exiles have something in common, and it ain't pretty. Chapters: 0:00 - Intro 2:36 - Terra Nullius 5:06 - Historical Legitimation 7:23 - The Grotesque and the Divine 11:42 - Safe Civilization vs. Hostile Wilderness 16:05 - Conclusion Zuck's AI farm: www.threads.net/@crocodilegambit Musk's fashy hellhole: CrocodileGambit Keywords: civ 5, civ 6, colo...
The Horror: Heart of Darkness's Colonialist Rhetoric in Far Cry 2
Переглядів 44 тис.3 роки тому
Still an amazing game. This is a comparative close reading of Far Cry 2 and Heart of Darkness, and a deep dive into their shared colonialist baggage, drawing from the toolbox of game studies, literary studies, and cultural studies. It wasn't until after publishing the video that I realized famed game studies researcher Jorge Albor had written an amazing article on exactly the same topic, please...

КОМЕНТАРІ

  • @al-imranadore1182
    @al-imranadore1182 День тому

    Farcry 3 was the beginning of the downfall of the series.

  • @tyler3176
    @tyler3176 28 днів тому

    don't know why the algo is showing me this now but better late than never. can't wait to see what else you've got great video man

  • @natehealingtree
    @natehealingtree Місяць тому

    The best most spot on fc. Sadly war is not glory but sad acts of hell.

  • @hlavajdovic
    @hlavajdovic Місяць тому

    I really enjoyed my time with this video... looking forward for new content!!

  • @aaronamour6101
    @aaronamour6101 Місяць тому

    Got to keep it real here; I feel as though this game is more about civil war as a whole rather than specifically post-colonial Africa. I'm glad other comments here are pointing this out too. The message could have worked just as well if the game were set in other conflicts of similar nature in recent history.

  • @Sesm1c
    @Sesm1c 2 місяці тому

    39:13 The NPCs that you see when going through the checkpoint are fully randomized. I recently had a playthrough where a white guy was the one to berate me while a black guy accepted the offer for beer.

    • @crocodilegambit
      @crocodilegambit 2 місяці тому

      Thanks Sesm1c, I was a little weary about putting that claim in there but felt that 3 playthroughs and a handful of clips I found online were big enough of a corpus to deduce it wasn't randomized. Another commenter also pointed out what you said. I'd still say that the languages they speak portray the Other as aggressive and dangerous and the familiar as safe, and there's definitely some skewed probability going on, but I now know that the absolute nature of that statement was wrong.

  • @grey-spark
    @grey-spark 2 місяці тому

    This video essay is such a disappointment. I can't put into words how frustrated i am. "african-shared identity bad" "non-african protagonist bad" "aides being racist/cynical bad" "aides as a metaphor bad" "subtly bad" On and on. Watched it all on double speed. I don't even know where to begin. Every minute contains another misinterpretation. While I think the game is tone-deaf, I do not think it is contemptful of Africa like you make it out to be. To it's credit and detriment, Far Cry 2 could have taken place on any continent. The developers just tastelessly chose the setting of Africa because it was the 2000s. It's like you saw that one interview were the devs said "we chose Africa because its primal" (Again, tasteless) and just concluded racism then and there. But we have to judge the game for what it is. It's a story about mankind first, it's cradle is only the setting. The cancer the Jackal wants to purge is the endless seductive promise of ARMED CONFLICT and POWER that he's seen all over the world. The idea that if we just destroy one more thing and take all the power for ourselves then peace will be achieved. (An ideology that's gripped a certain middle eastern country right now.) Where the ends justify the means until there is no end in sight. Africa is not the disease. If anything, the problem in the story is not that the foreigners act like natives, its that some of the natives are acting like the imperial foreigners. Deciding "we will be the exploiters now." It's an inversion of Heart of Darkness. The evil IS YOU, the mercenary coming into the country, not the country itself. The game is VERY clear about that. Then breaks down into a white savoir story where you must liberate the innocent civilians from the exploiter natives and foreigner. Which is problematic in its own way, (again it was the 2000s) but not nearly as bad as your reading were you're claiming Africa itself is the corrupting influence. I was left screaming "that's the point!" when you said the game makes you act like Black Water. I'm baffled how you clearly saw all the pieces to the puzzle, added some that don't belong, then force the pegs that don't fit in with a hammer to create a final picture that's warped beyond comprehension. It's a well put together video, it just happens to take too many leaps.

    • @crocodilegambit
      @crocodilegambit 2 місяці тому

      Hi Greyspark, thanks for taking the time to comment! I appreciate your summary of Far Cry 2's intended rhetoric. However, I don't quite understand what you mean when you say your understanding of the plot, and thus the one the devs intended, is an inversion of Heart of Darkness. The intended reading of Heart of Darkness is that the West is the evil corrupting force. That was also the dominant interpretation in the West until African scholars turned the discourse on its head. Now the dominant read is that it portays Africa as the source of primitivism and evil. By that logic, your read of Far Cry 2, in line with the devs' intended rhetoric, is 100% the same as Heart of Darkness's intended reading. And just like academic consensus on Heart of Darkness is that the book actually fails to convey its intended anticolonial message, (postcolonial) game studies research into Far Cry 2 has likewise concluded that it fails to do so. I also say the same thing at the beginning and end of the video. If you would like to read more on this, I recommend the article by Jorge Albor in the video description. He arrives at a similar conclusion as me, but offers more nuance because he's a way better scholar than I am. Apart from his more informal piece, I have been unable to find any close-readings on Far Cry 2 in the context of Heart of Darkness by university-affiliated scholars, let alone published in peer-reviewed game studies journals, let alone ones that claim it succeeds in its attempt at an anticolonial narrative. So if you believe you have a case here, possibly also on more modern iterations of Far Cry to keep it relevant, this sounds like a really valuable addition to the research on the franchise! UA-cam comments are a waste of your ideas.

  • @ptkstefano
    @ptkstefano 2 місяці тому

    This is one of the greatest videos ever made

  • @TehMorbidAtheist
    @TehMorbidAtheist 2 місяці тому

    Wonderful video. Bravo. should have more views.

  • @berkan5578
    @berkan5578 3 місяці тому

    „Theese africans have horrid Rituals!!!“ while they keelhauled a couple people on the way there

  • @pharaohsmagician8329
    @pharaohsmagician8329 3 місяці тому

    The Multiplayer is still active on Xbox!!

  • @ThePizzaGoblin
    @ThePizzaGoblin 3 місяці тому

    I encourage everyone to read the book, "King Leopold's Ghost."

  • @kubolor1234
    @kubolor1234 3 місяці тому

    Watching this made me realize how Ryan Coogler and Joe Robert Cole invert Conrad's dichotomy in Black Panther, where the people of Wakanda are trying prevent the darkness of the world from corrupting their hidden light.

  • @jackmaxted5683
    @jackmaxted5683 3 місяці тому

    seems kinda gay

  • @jackmaxted5683
    @jackmaxted5683 3 місяці тому

    I can't sneed

  • @jakey5418
    @jakey5418 3 місяці тому

    This video slaps

  • @kvernesdotten
    @kvernesdotten 3 місяці тому

    I get a feeling that you are much more versed in analyzing literature than you are in video games and Africa. As an example, you say that the game is teaching and justifying brutal murders both to the character ingame AND the player? If you want to analyze and argue the story of FC2, that is fair enough, but its one hell of a jump to attribute that to the player of a game where most people come for the shooting and "brutal murders" as you call it before even knowing anything about it. Thats the thing they are there for. The whole thing with what it takes for the protagonist to go from innocence to accepting and eventually even enjoying what they are doing is a common theme in all the Far Cry games, I think its most prominent in FC3 where Jason Brody goes from crying every time he sees violence to laughing and cheering when he does "fun" kills at the end of them, but thats still within the fictional work. You just cannot jump from that to the conclusion that the consumer of the content automatically takes on those traits anymore than saying reading books about serial killers make you one, or watching this video makes one a sociopath. I also happen to have some experience with central Africa, both from military service and humanitarian work, and I think you are either lacking understanding or wilfully glossing over alot of issues that is very much present and real there. Which one it is, I dont know, but imo its just as racist and bad as what you are portraying in this video.

    • @crocodilegambit
      @crocodilegambit 3 місяці тому

      Thank you for taking the time to comment! I'm afraid there is a misunderstanding as a result of confusing academic writing with colloquial language when it comes to the word "player". All of my analysis is confined to the meaning of the text, not its actual psychological impact on the consumer, that is up to the psychologists to decide. When I say that a game teaches "the player" to shoot anything that moves, I am of course referring to the in-game reality, not actual reality, that would be absurd. My point was that both the narrative (acting upon the in-game character) and the mechanics (acting upon the in-game extension of the player) align in their rhetoric. Both act in unison upon the implied player in their perception of the game's virtual reality, not actual reality. Of course I argue that by extension, the game communicates values about the very real continent of Africa, but how that is actually perceived by the real, not the implied player, and how it materializes in people's brains or how the audience at large engages with the content, I do not care for, that is not my area of expertise. There is a huge gap between what ideologies games convey and how they are actually understood by their audience, for better or worse. As a German citizen who lived through the "Killerspiele" moral panic as a child, having to consistently hide my love for first person shooters from my parents for fear of having my PC taken away, let me assure you that I will never ever claim that video games make mass murderers. I'm not a Republican politician.

  • @Morg8685
    @Morg8685 4 місяці тому

    Good analysis.

  • @endermarine1686
    @endermarine1686 4 місяці тому

    keep up the good work and can you do a atom rpg video?

  • @Mangomomomo
    @Mangomomomo 4 місяці тому

    I think this could be a perfect game if there was a coherent political solution in it. Like assisting the UFLL and building a state for the civilians without any outside influence. Also nice Werner Herzog accent, it really adds to the African atmosphere. P.S I played this game when I was like 11/12 and for some reason it engraved itself as anti-neocolonialist critique. When I had my first social studies class at 13 and read on interdependance-theories regarding today's Africa I directly had this picture of the farcry 2 factions and their state being too deregulated to govern themselves in my head. It all made so much sense when you think about how the west(Or China today too) deliberately tries to keep Africa "open", in conflict and deregulated for their own economic interests. In this way I'm kind of glad I played the game when I was so young and pretty much too stupid to realize just how racist the game really is lol. I really remember it being about African liberation and the abolition of western influence hahah

  • @javithor3140
    @javithor3140 4 місяці тому

    Sublime video

  • @crankfastle3061
    @crankfastle3061 5 місяців тому

    When the world needed him the most… he disappeared 😢

  • @2goodd4u2
    @2goodd4u2 5 місяців тому

    This is a beautiful critique, I would love to hear your thoughts on other entries into the franchise. The series has always been fairly mind numbing to follow as there is an aversion to tackling any of their subject matter seriously without alienating their target audience. If you ever manage to comeback to this whatever you decide on creating I'd be interested in.

  • @dcl9241
    @dcl9241 5 місяців тому

    I disagree that this is what Far Cry 2 is about. The protagonist, and the West, is not portrayed as superior to Africa or Africans, and the game’s elements (the cab driver, choice of the player’s ethnicity) do not reflect such. It is about the depravity and horrific capabilities of man in general, not linked specifically to Africa; as another commenter said, the backdrop of the game could have been a multitude of locations, the fact of them being war-torn being what is relevant, not to suggest that the locations themselves are at fault for being so. The central character of the game, as expected to be the protagonist, is really The Jackal (he’s the reason you are there, and he motivates your actions throughout the game), and he expresses the game’s message, as he quotes Nietzsche: “A living being above all else seeks to discharge its strength. Life itself is will to power, nothing else matters.” There is no link to Africa or its suggested primitivity whatsoever. Neither your actions as the protagonist, nor the Jackal’s, nor any of the central characters’ or groups’, are excused, justified, or approved on a meta level beyond the will to power; on the contrary, given that the game’s events grow more & more detached, and their ending. The Jackal didn’t “learn it” from the Africans, he’s the one that brought it, and the game doesn’t try to make you forget that. It is on you if you forget it.

  • @crankfastle3061
    @crankfastle3061 5 місяців тому

    I don’t know if you are reading this but this video was on a completely next level! I can’t believe more people haven’t watched this sooner and that I haven’t been recommended this sooner!

  • @caseyharrington4947
    @caseyharrington4947 6 місяців тому

    Friend, I think you've assumed this game to be more racist than it is, and the series even more so. With the exception of 1 Far Cry games have always been about how desperate people become brainwashed by ideologies, how the power those ideologies corrupts the leaders they empower, and how the individual (usually the player but including Vaas, Pagan, Bhadra, the son from 6) is supposed to balance themselves between two opposing sides. Far Cry 2 is a bit blunt in its' approach to exposing ideology and policial identity, but it was also the writers first time at approaching these themes and I think that can be forgiven, even more so as the series continues and they expose this paradigm in multiple geographical settings

    • @caseyharrington4947
      @caseyharrington4947 6 місяців тому

      I also feel the need to comment about how you say the game calls "Africa(ns) the disease", which is straight out wrong. The redemptions of the protagonist throughout the game and notably at the end is reliant on them helping unmilitarised citizens escape the warzone. The disease is war and militarism, not Africa in general. The writers show in later games that they're willing to say dangerous ideologies, leaders willing to manipulate through those ideologies, and militarism can crop up anywhere. I feel like that's a message that must be taken seriously

  • @HQ_Default
    @HQ_Default 6 місяців тому

    I do want to respectfully disagree with some of what you said in this video, although I still dropped you a like anyway because this is very well made & researched. My reading of the story was more that the "other" that the original HoD would depict as just "Africa", in Far Cry 2 is the much broader concept of "War and Violence". I think one thing that supports this is how basically all the civilians are either trying to escape or lamenting how they're too stubborn to try and escape. So while they might be _used_ to the landscape of violence by this point, they clearly remember a time where their country was more liveable and want to return to that state of normalcy. In fact as it's described, most of the violence comes _from foreigners,_ not from the indigenous population, outside of a few faction leaders. In that sense it's almost an inverse of the original HoD, it's the _outsiders_ coming in and making the locals go crazy, not the other way around.

  • @SorryDavidGoggins
    @SorryDavidGoggins 6 місяців тому

    Colonialist rhetoric is why I enjoyed this game so much

  • @adamjoseph2601
    @adamjoseph2601 6 місяців тому

    The interpretation I studied in my sociocultural anthropology class was the blank map is white, but the filled parts of the map are colored in. The Heart of Darkness was "civilization" itself-- the known parts of the map as filled in by the European colonizer.

  • @bensmith8682
    @bensmith8682 6 місяців тому

    How you managed to so completely and totally miss the point of Heart of Darkness is amazing to me, and pretty roundly disproves anything else said. Way to go dude, maybe climb out of your ivory tower and do some real learning.

  • @bambigaming1866
    @bambigaming1866 7 місяців тому

    HE'S BACK!

  • @aproppaknoife5078
    @aproppaknoife5078 7 місяців тому

    Ye, this deserves a sub

  • @ThelegoLord
    @ThelegoLord 7 місяців тому

    It got me thinking…considering that Darwin’s theory of evolution suggests that Africa is the origin of ALL of humanity - I can see your point clearly that both the book and the game suggest “killing” the continent of Africa is the only solution for the cure of this “cancer” or “disease”, not its inhabitants. It’s almost like this philosophy of social Darwinism suggest that Africa is where humanity’s TRUE instincts and inner animal come out as if the continent is “cursed” with our ape origins or instincts get triggered from the land once we step foot into it…the natives born there are already adapted to it, one with the land and its nature. However foreigners are strangers to this land - not knowing the origins of their inner animal finally coming out to light and take over them

  • @kainslegacy78618
    @kainslegacy78618 8 місяців тому

    One point i found bloody ironic is the fact that three of the playable characters can, in fact, be considered African themselves. Two of them being so literally. We have one black man from Haïti, one Arab from Northern Africa and another black man from the isles near Madagascar. So the fact that the people of the UAC, especially the warlords, always consider us as an outsider who is only tolerated so long as he is useful really highlights the intolerant nature of those people. (One point i found especially funny is at the border control camp Sepoko where there is a sign really emphasizing how unwelcome foreigners are: "Warning! No trespassing! Violators will be shot, Survivors will be shot again." lol. You would think they are protecting some highly classified military installation or something.)

  • @4bigmac209
    @4bigmac209 8 місяців тому

    I disagree with one point: (the book) Heart of Darkness does not try to convey that the white/western world is somehow less savage than that of African tribesmen, it compares the two as being no different. By the end of the novel, Marlow see’s that Kurtz’ success was only achieved through utter savagery and subjugation of the natives he has encountered, not through traditional colonial methods, but by becoming something completely different; a synthesis of both worlds. They see him as both more and less of a man, as some kind of malevolent spirit that must be placated through labour and sacrifice. At the beginning of the novel, when Marlow first lands at the worksite, he sees the endless and seemingly fruitless struggle of the natives at the hands of colonial masters who have little to no understanding of the place they are raping the resources from, as no different than that of the endless and fruitless waiting for resources from their own lands (Europe). The colonizers waste away as they wait, without venturing into the wilderness to reap whatever benefits they are looking for; unlike Kurtz, who leaves his old ways behind (saving for his unending quest for resources), and adopting the ways of the native population who know the land only gives what it wants to give. The natives have survived for millennia by understanding that they only take what they need, unlike colonizers who think they can take whatever they want because they believe themselves to be masters over foreign lands. They work against the native population for resources, instead of with them as Kurtz does; trapped by their own greed and racism to die a wasting death. The antagonist is not Kurtz nor the native land/people, not even disease, the antagonist is the very thing that brought them all there in the first place: greed. Indeed, the book was written at a time of peak colonialism in Africa, and thus suffers the same pitfalls in it’s own writing that it tries to demonize. Far Cry 2 suffers from something similar, in that in trying to portray the brutish behavior of natives as being similar to the savage land-grabbing of post-colonial entities, ends up rewarding the player for becoming the very thing they sought to destroy. Neither entry tries to portray Africa itself as the savage, but of the people who aim to rape and subjugate it. Far Cry 2 especially falls short of this message at times, but the theme is there throughout the game. You are safer by avoiding humanity altogether, but cannot progress in the narrative without joining in on the conflict for your own personal gain. One could simply stop playing the narrative altogether and live at a safehouse without ever having to kill, but it’s a video game and thus forces you to play. It would be an incredibly boring game if you followed the “stay at home” mentality and didn’t play the missions, and the only way to avoid becoming the very monster you sought to destroy would be not playing the game at all. Essentially, only by never taking the contract to kill The Jackal in the first place, and thus staying out of Africa would save you of becoming the monster. The colonizers wasting away from disease have only themselves to blame; likewise, the white mercenaries who die only have themselves to blame for taking part in the conflict in the first place. Another point of contention for me with this analysis was how the white “aides” speak down on the native leaders like they are children is not present in the original version (French), as all leaders in that version (whether native or foreign) speak in a tone of sarcastic indifference. That indifference is lost in the English version.

    • @bensmith8682
      @bensmith8682 6 місяців тому

      Very well put, far better than the faux-intelligent jackass of the video claims.

  • @another-human_exe
    @another-human_exe 8 місяців тому

    "... If you succumb to the horror, you become the monster, you become reduced. No more than a man, but less. And it could be fatal." I never thought the horror The Jackal meant would be really deep.

  • @jdawg457
    @jdawg457 8 місяців тому

    Bro u took 2 good hour from me dayum😅 nice vid and its malaria never mind 😅

  • @MrPs3bro
    @MrPs3bro 8 місяців тому

    Bro you are reaching here its just a game.....

  • @chrischrisserson707
    @chrischrisserson707 8 місяців тому

    Normally I don't post much on UA-cam, but this work of passion forces me to thank the creators for the beautiful work they have created. This video was interesting and gives the game a whole new meaning for me and I couldn't be more grateful for that.

  • @tf2fan512
    @tf2fan512 9 місяців тому

    bro what the hell? how are you so low on subscriber counts?

    • @bensmith8682
      @bensmith8682 6 місяців тому

      because he aggressively misunderstands the works he's trying so hard to comment on.

    • @tf2fan512
      @tf2fan512 5 місяців тому

      ​@@bensmith8682how so? Please explain further

  • @Ersymondequartiere312
    @Ersymondequartiere312 9 місяців тому

    Extremely well done Analysis, hope similar video comes soon 🎉

  • @Airinas96
    @Airinas96 9 місяців тому

    Ubisoft should take inspiration from this game to make their new games.

  • @insanejughead
    @insanejughead 10 місяців тому

    This is a game/book/topic that demands the viewer/player/reader to delve deep into parts of themselves that they may never have wanted to go. This has become one of my most revered videos in regards to FC2 and the lore behind the slow descent of madness that encapsulates Heart of Darkness. Thank you. (I just hope Clint Hocking watches this video at some point. I would give nearly anything to have a sit-down talk with that man about what went into this game's development.)

  • @lestibornes6478
    @lestibornes6478 10 місяців тому

    Very well-produced video and a bit hard to follow when I'm tabbed into another game. And I mean that in the most non-derogatory way possible. Great stuff, hope to see more like it soon.

  • @okdude503
    @okdude503 10 місяців тому

    My main concerns with this video pertain to the game, and I will focus solely on issues related to the game itself. Here are some inaccuracies I observed while watching the video. 29:20 I disagree with this. While it's true that the majority of non-Western nations in the game aren't portrayed in a modern context, it's essential to acknowledge notable exceptions like Ethiopia and India, which are depicted in a more present day representation. Additionally, one could argue that civilizations such as the Chinese, Indonesian, Korean, and Moroccan represent their present nations rather than a specific historical era. For instance, if approached historically, the Chinese would be represented by the Tang Dynasty, Korea by the Joseon Dynasty, Indonesia by the Majapahit Empire, and Morocco by the Saadi Sultanate. Now, when considering Western nations, there are instances where they aren't represented in their present day forms. The Celts, English, and Greeks are examples. The Celts don't represent the current nations of Ireland, Scotland, and Wales. The English representation doesn't align with the present-day United Kingdom, and a similar case can be made for Wales and Scotland. The Greek civilization, led by Alexander of Macedon, doesn't reflect the current nations of Greece or North Macedonia. Finally, one could argue that the Byzantines are more historically aligned with Greece than Italy. 31:58 This is mostly true; however, the leaders of the Ethiopian, Ottomans, Chinese, Korean, and Persian civilizations are indeed depicted in the manner you described. 34:56 It should have been mentioned that additional denominations were introduced with the Brave New World expansion DLC. In the base game, only Christianity is available. 38:00 The Great Lighthouse, and the Statue of Zeus, provide military bonuses to military units. 40:59 There was initially a planned wonder called "Motherland Calls," but it was cut from the game. tcrf.net/Sid_Meier's_Civilization_V_(Windows)#Unused_Wonder. Additionally, the Brandenburg Gate could be considered a military wonder because of the bonuses it provides. 42:02 Conveniently and hopefully not dishonestly, the International Space Station wonder is left out in this visual display. That wonder is exactly what he wanted the Hubble Space Telescope to be like. 1:06:56 Incorrect, your cities can revolt and merge with another civilization that holds significant cultural influence over you. This occurs only under conditions of high unhappiness. Regarding the statement about "cities or units without a clearly categorized culture," examples include City-States and barbarian units. 1:07:11 This overlooks the religious bonuses tied to traits, which are granted based on the number of followers in your cities or civilization. 1:07:27 Happiness and gold/economic mechanics would disagree. 1:08:05 As I said before, your cities can rebel and merge into other civilizations. 1:09:22 Mostly true, but you can receive unique unhappiness modifiers if a opposing civilization has a different ideology from you, and have a high cultural influence. 1:10:38 It's actually possible to revive vanquished civilizations by liberating their occupied cities, particularly their capital. This can occur at any point in the game. 1:11:51 The game allows you to change your ideology to a different one, but not the traits. 1:12:20 Incorrect, cities continue to receive benefits from all religions present, with the dominant one not override other bonuses. The only exception is the founder beliefs bonuses, which exclusively apply to the founder of that particular religion. 1:15:28 Technically, you can achieve this by adopting another civilization's religion, but altering your founding religion is not possible. 1:15:41 This is entirely and factually inaccurate. You can indeed cause a religion to become extinct by utilizing an inquisitor's ability to completely eliminate the status of a holy city. 1:17:30 In my opinion, the process of changing ideologies is overly easy, and the penalties incurred are not sufficiently severe. This seems like a skill issue. 1:26:52 This should have specified its rankings for multiplayer, as in single-player mode, Venice isn't a poor choice when compared to its multiplayer performance. 1:39:48 Incorrect, there are actually five victories; the time/score victory isn't mentioned, despite being visually displayed at 1:40:21. 1:48:44 Except for the case of the International Space Station, there are also research agreements in diplomacy. Overall I did enjoyed this 2 hour analysis of Civilization 5, one of my favorite games. I appreciated this video for its unique approach to analysis, diverging from the more conventional focus on gameplay elements and mechanics often seen in other videos.

    • @crocodilegambit
      @crocodilegambit 10 місяців тому

      Thank you a lot for this extremely detailed reply. I have to admit that a few of the points you mentioned I simply never encountered in my over 200 hours of play and thus assumed to be impossible. As I understand this as an intentionally nitpicky comment, let me add onto some of your points in an equally pedantic fashion. We’re all nerds here, pedantry is our bread and butter. 29:20 Thank you for mentioning the Celts. I actually considered dropping the point about the Gauls, as the Gauls are arguably Celtic. However, I do not think that the mere existence of the Celts negates the tendency I point out. The Greeks are explained through the Classicism I mention, they're right there on the Classicism blackboard. There are, you are correct, exceptions to the tendencies I focus on. However, the civilizations you picked to make that point are actually not ideal, as the very fact that you must point to these names that the Western audience would otherwise be unfamiliar with, proves the point that these civilizations were given their names precisely because this is how the West knows them, and that their more precise historical and self-given names are not part of their Oriental image in the Western conscious. Civ 6 does actually remedy some of this, too, through, for example, the inclusion of the Scythians. 31:58 While we're on the topic of leaders, you failed to point out that the obvious reason why Nelson Mandela could not have been used as the leader for a hypothetical South Africa, as I fantasize about, is that he was still alive when the game was released. 34:56 I analyzed the final version of the game. The fact that Christianity was actively expanded upon later through DLC does not change the point I make, but support it. 38:00 This is true, and yet they are in themselves, on the surface, not related to military. I did consider pointing to the Statue of Zeus, but eventually decided against doing so, as I thought it wouldn't have changed the tendency described, as there still are no, for example, spiritual Chinese wonders in that era, and the non-military Greek wonders are overwhelming. 40:59 This is a similar case to the Statue of Zeus. On the surface, the Brandenburg Gate is a symbol of peace and unification, but ludically, it's not. Discussing this in the video would actually have opened a whole new can of worms, as the Brandenburg Gate changed cultural meaning several times throughout its history and was, of course, originally a symbol for victory, considering the statue of Victoria that sits on top. Today, it is on our 50 Cent coins and would never have been put there if it still carried even the slightest connotation of war, given the (until recently) radically pacifist stance of German politics. Scrapped wonders are interesting, but irrelevant to the analysis of the final game. 42:02 This is false, the International Space Station, like all wonders, only grants its benefits to the nation that owns it. I did not include it, because you cannot build it the way the other wonders are constructed. Even the Civilopedia doesn’t attribute it to any specific era, just like the United Nations wonder. You are probably referring to how the competition within which it is built grants second and third place minor rewards, but the wonder itself goes to the nation with the highest contribution. 1:06:56 This is actually something I did not know, as I haven’t seen it happen once, so thank you for enlightening me! I concede that the absolute phrasing of that statement is wrong, but given how rarely it can happen, as you admit yourself, it is a far cry from how Civ 6 handles it. City States are clearly categorized cultures with names and borders, and the fact that the ones that aren’t are called barbarians, that must be exterminated, has its very own chapter in this video and doesn’t exactly counter the point of the video, but support it. 1:07:11 I have trouble understanding what you mean by this. The point you make actually applies very well to a completely different inaccuracy you also happen to mention. At 1:12:20 I claim that religious minorities hold no value unless they succeed in reclaiming the majority. This is untrue, as minority populations still inform bonuses that a religion might bestow on its founder. But again, this is largely irrelevant to the major drift of the gameplay. 1:10:38 I was unaware this was possible, since, as I understand it, it doesn’t apply to the defeat of your own nation. While an interesting tidbit, civilizations are in fact completely struck from everything and lose all agency when losing all territory, which was the point I was making. 1:11:51 Yes, I say so, a few minutes later. Don’t be like Cinemasins, you’re smarter than that. 1:15:28 I don’t know what this is supposed to achieve. If you think I didn’t know this, you must think very little of me, and on a technical basis, it has zero bearing on the point I am making, as this is not in the hands of the player herself. 1:15:41 This is the insight that made me truly appreciate this comment and reply. I read back on forum after forum about this and - since even veteran players, such as yourself, seemed to be debating this in, albeit, ancient forum discussions - there used to be some uncertainty as to whether and how this can happen. The consensus seems to be that you actually need two inquisitors to fully erase holy city status. Thank you for pointing this out, I truly did not know this. 1:17:30 So the writers on the Fandom Wiki have a skill issue? Your words, not mine! But yes, it is technically possible to overcome this, I did not say otherwise. 1:26:52 I think “competitive rankings” makes it clear that this is multiplayer. My own research on this also found that Venice can actually be used quite successfully for certain victories, even in multiplayer, but since I am not well versed in multiplayer myself, as I, frankly, suck at anything above King level, I trusted Dom Ford’s research, who I am quoting there. He, in turn, mainly quotes FilthyRobot’s Civilization Tier List 2.0. 1:39:48 This is one of the many things I struck from the original Master Thesis script, as I didn’t think anyone would truly care for the dreadfully boring and culturally irrelevant Time Victory. But hey, you asked for it, so here’s the quote from my Master Thesis, available on my university’s website by simply googling “Civ 5 Wendt”, in case you want to double check: “Time Victory is only triggered on the rare occasion that until a certain in-game year, none of the aforementioned victories has been achieved by any of the competing civilizations. This victory creates a 'win-on-points' scenario in order to avoid a stalemate. Upon reaching the predetermined deadline, all civilizations are awarded points on the basis of calculations that - among others - evaluate their territorial, economic, military, cultural, and scientific standing. The civilization with the highest score wins the game.” How exciting, I wonder why I didn’t include it. 1:48:44 I even show one later, as I accept a proposal by Brazil. I am actually astounded by how you read this. Research agreements are exactly what I was referring to when I was talking about agreements that ultimately must end in someone’s demise, thus negating their entire point. I specifically had research agreements in mind when I was elaborating on how the game's Machiavellian, Realpolitik ideals undermine any hint of true alliances and global community. Jokes aside: I am deeply happy you enjoyed the video and more so that you took the time to comment. I wouldn’t call this channel’s approach unique, though, I think you’re giving us way too much credit. In the UA-cam sphere, maybe (hopefully not though), but outside of it, it is a pretty bog-standard academic piece, with all the boring fat (hopefully) trimmed.

    • @okdude503
      @okdude503 10 місяців тому

      ​@@crocodilegambit ​​Thank you for your detailed response, and I'd like to address some points and provide clarification. I should have mentioned earlier that my playtime for Civilization 5 exceeds 1.1k hours, underscoring its importance for me. I apologize if my previous comment seemed a bit nitpicky; it was not my intention. My deep investment in the game is evident from the hours played. The list I provided highlighted some minor inaccuracies related to the game. Despite these points, I still genuinely enjoyed the majority of the video. "Thank you for mentioning the Celts..." In Civilization 5, the depiction of the Celts is more focused with the Brythonic and Gaelic Celtic groups rather than serving as a catch-all for all Celts, as was often the case in previous games. In Civilization 4, some Civs were often portrayed with a broad label, such as "Native Americans" led by Sitting Bull or "Vikings" led by Ragnar. Similarly, the Celts are also there with being led by the familiar Boudica, and Brennus as an additional leader. "The Greeks are explained through the Classicism I mention..." My mistake for the oversight; I failed to notice that you had visually represented Greece on the blackboard. This may be due to the sloop effect, as flags of countries were displayed, contrasting with Greece, which was only represented solely as a word. From my observations, it does appear that Civ 6 does execute this representation more effectively. Notably, leaders like Ambiorix are specific to Gaul, instead of using the catch-all term of "Celts", as seen in previous games. While I have yet to play Civ 6, surprising, I know, I do hope to play it it someday. If I may indulge in a bit more scrutiny regarding the blackboard, it seems Bolivia and Guatemala could have been appropriately better paired with Peru and Mexico, mirroring how you paired Tunisia and Lebanon for the present nations. Especially for Guatemala, given its significant population of ethnic Mayans. However, I wouldn't really say the Aztecs are an accurate representative of Guatemala compared to the Mayans. "While we're on the topic of leaders, you fail" I made a mistake with the timestamp in my original draft; initially, I included massive quotes from the transcript but I removed them, because it would make my comment seem overly bloated. However, I realize now that quoting here would have clarified my objection better. My comment aimed to dispute the assertion that "leaders of cultures subjected to Western imperialism are often not shown in their throne rooms, offices, or even homes." I cited examples of civilizations where leaders were indeed depicted in these settings. Regarding the topic of South Africa, I agree that Nelson Mandela would be a fitting leader, and I concur with your observation that the game developers probably aimed to avoid featuring leaders deemed too recent, although this reasoning might be debatable for figures like Haile Selassie. He, too, could be considered recent. But hey, perhaps Civ 7 could be different? "I analyzed the final version of the game..." Certainly, I understand. It's just that it might have caused some confusion for players who don't have Brave New World installed. Yes, it does support the argument more as well. One detail I overlooked mentioning is that the emphasis on Ancient and Greek wonders in the game is likely because of the "Wonders of the Ancient World" DLC pack. This DLC and scenario introduce some of these wonders, the scenario's victory condition revolve around a building contest between civilizations. Regarding the Brandenburg Gate, I agree that from a gameplay perspective, it is mechanically inaccurate and may give a false impression of its true historical significance. My reference to the scrapped wonder was meant as a fun little known trivia, not as criticism of the video. Looking back, I think it would have been interesting to explore at least some of the scenarios, but it's acceptable if you didn't because the video would have been longer. "This is false, the International Space Station..." You're absolutely right; I was thinking about the competition bonus, not the wonder itself. My mistake, it seems my memory blended the two together as the same thing. "This is actually something I did not know..." Indeed, it's an exceedingly rare and situational scenario. Many, including myself, haven't encountered it even after many hours of gameplay. One amusing memory I had involves cities from an entirely different continent repeatedly revolting and merging into my nation due to my high cultural influence. Whenever this occurs, there's no option to decline their merging, but you can return the city to its original civilization if you wanted. Despite doing this, the constant merging persisted, creating a humorous and odd experience. Moreover, I may have confused memories of Barbarians and City-States with recollections of mods that expanded and randomized those mechanics. It's worth noting that my last playthrough was in 2019, so my memories are susceptible distortion.

    • @okdude503
      @okdude503 10 місяців тому

      "1:07:11 I have trouble understanding what you mean by this." I should have included an additional timestamp. Between 1:07:11 and 1:07:32, your presentation may create the impression that there are no internal problems or questioning of your rule. However, while the internal problems aren't overly complex, they are real. These include unhappiness leading to reduced production and income, the spawning of barbarians, and the rare cases of cities merging with different civilizations. Unhappiness stemming from the population's desire for a different ideology, particularly when influenced by another civilization with high cultural impact over you. Bankruptcy is another internal problem, significantly slowing scientific progress and causing some units to disband. Additionally, mismanagement of food production may lead to famine and a reduction in local city population. Interestingly, it's a viable strategy to intentionally starve your cities to reduce unhappiness, although it may sound somewhat overly evil. Do you consider these issues to be internal problems, or have I misunderstood your perspective? "At 1:12:20 I claim that religious minorities..." My memory was mistaken. You are correct; the religion follower bonuses only apply to the city's majority. The reason for my confusion may be related to the fact that, if memory serves me right, you can purchase the unique faith-based buildings of an opposing religion. After that, converting the city back to your religion allows you to retain those buildings, which ironically contribute faith and culture to your religion. "I was unaware this was possible..." I forgot to mention that a civilization final outcome depends on the game rules. If you have "Complete Kills" enabled, a civilization needs to have all its units and cities destroyed or captured in order be completely wiped from the game, not just its cities. This can lead to a funny situation where a civilization that lost all its cities and territory early in the game may still persist in the late game, as one of its units, like a scout, remains undefeated. "This is the insight..." It took me a long amount of time to grasp this, but yes, you'll have to deploy a significant number of inquisitors, of which would of made the historical Inquisition blush with envy, to entirely eliminate a Holy City. Moreover, based on my anecdotal experience, the city's population appears to play a role, along with specific traits that either strengthen the inquisitors or make the cities more resistant to their influence. "So the writers on the Fandom Wiki..." Adding to this, there are situations where changing ideologies is not only advisable but also advantageous. One such scenario occurs when a fellow civilization that shares the same ideology exerts high cultural influence over me, close to a cultural victory. To delay this and gain some extra turns, I might switch ideologies to negate the shared ideology culture/tourism bonus. Another instance is during periods of high unhappiness, prompting a switch to the ideology of a civilization with substantial cultural influence to eliminate the unhappiness penalty. Additionally, adopting the same ideology as a neighboring civilization to temporarily to maintain friendly relations is another strategy. Later, when ready, changing to a preferred ideology. Finally, if following a strategy focused on building up science, gold, etc., a change to an ideology with superior military bonuses becomes a wise move when the time is right. "I don’t know what this is supposed to achieve..." I misunderstood your statement when you mentioned, "the player cannot choose to change or revert her nation's religion." I initially thought you were talking about a scenario where if a player didn't establish a religion in time, they wouldn't be able to spread or convert to any religion at all. However, this wouldn't be the case, as players can still be converted by another civilization's religion. Upon clarification, I realized you were actually referring to the inability to change the founding religion, not a religion imposed by another civilization. "I think “competitive rankings” makes it clear that this is multiplayer..." Perhaps, but it's likely that a minority of people associate might the term "competitive" with higher difficulties as well with multiplayer. Additionally, when considering "FilthyRobot’s Civilization Tier List 2.0," it's important to note that it operates under a specific rule set called "no quitters" for multiplayer games. This rule set aims to impose restrictions to create what it deems a more balanced gaming experience and typically employs certain approved maps. However, it's crucial to recognize that this rule set may not represent all the various rule sets and multiplayer games people may engage in. For instance, in a one city challenge, Venice could be top-tier, fitting within those specific niche rule sets. Beyond rule sets, the maps and various circumstances also play a role in determining the viability of Venice. Venice might not fare well on a large map with few or no city-states compared to thriving on a small map with many city-states. In certain situations, Venice might be underrated, showcasing its effectiveness under specific conditions. "This is one of the many things I struck from the original Master..." I agree; while it's undoubtedly a boring victory, I believe it should have been at least acknowledged, even if just with a brief, off-hand joke. I found it amusing when you mentioned "by meeting one of four Victory conditions," and then, a few seconds later at 1:40:21, it's revealed that there are actually five victory conditions, as "time victory is disabled" is shown. "I even show one later, as I accept a proposal by Brazil..." I see your point, and it's mostly true that "science is not portrayed as a neutral joint effort across borders." However, it's worth noting the International Space Station project, as I mentioned earlier, which does offer a small one-time bonus to the civilizations that contributed to it. In fairness, this is a late-game feature, so it doesn't entirely refute the claim that science isn't portrayed entirely neutrally. Thank you once again for taking the time to respond. I apologize for any potential misunderstandings. I still enjoyed the video, and it brought back some great memories. I'm curious if you've only played Civ 5 and 6. If so, I highly recommend trying out Civ 4, despite it's age. It is still great and very different and unique compared to 5. For example, you can be the founder of multiple religions with the same holy city, resembling a modern-day Jerusalem. Founding a religion in the game is tied to reaching a specific point in the tech tree, making science growth a key factor in determining the number of religions you can found. Additionally, I wonder if you have any plans to explore other game series like Hearts of Iron, Europa Universalis, Victoria, Crusader Kings, and Stellaris. It could potentially result in interesting content similar to this video. Furthermore, I highly suggest adding timestamps to your video descriptions to take advantage of the chapter feature. This enhances the overall viewing experience, particularly for longer-form content. It's convenient for viewers taking breaks and returning to the video. Your channel is underrated, and I genuinely hope that you'll win the UA-cam algorithm lottery.

    • @okdude503
      @okdude503 10 місяців тому

      Also I had to split my comment as UA-cam wouldn't allow me to have it as one. lol

  • @Croissoont
    @Croissoont 10 місяців тому

    Thank you for this massive analysis. For the longest time Far Cry 2 has been a favourite of mine, but only because it is set in Africa. I have a deep fascination with the desert, and the diverse cultures of the continent, and gaming is so very lacking in giving us adventures set in anywhere close to the continent. So what drew me in and kept me in was reall the surface-level atmosphere. Once, while being a teenager, and having time for it, I sat down to piece together the narrative of the game, but failed to do so. The sense I got from it was that the narrative wanted me not to understand it, as it was so heavy with minute nuances of non-existing political parties and their shady businesses. Now I realize, thanks to this video, that this narrative is just nonsensical, if someone doesn't understand some of the background of the political and literary discourse of African nations, from the point of view of the colonizers. I don't think I'll stop playing the game, but now I have a hugely helpful cognitive apparatus to realize and cirique it's themes, thanks to you. <3

  • @naunau311
    @naunau311 10 місяців тому

    Friend of mine recommended this video to me. This was a very good 2 hours, great work man

  • @MA-qu8xm
    @MA-qu8xm 10 місяців тому

    good video

  • @Addi_the_Hun
    @Addi_the_Hun 10 місяців тому

    Me deciding last week to do play farcry 2 again has caused a chain reaction that has led me here. Truly the game that keeps on giving

  • @DrevorReal
    @DrevorReal 10 місяців тому

    This is a pretty dumb video but detailing why would take a while and I'm not sure anyone let alone the creator cares.

    • @Sandy-hl4rm
      @Sandy-hl4rm 10 місяців тому

      "This video is dumb no I'm not going to explain just trust me bro I'm totally smart enough to tell you why"