Dexter Motion
Dexter Motion
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What are my top 3 Houdini Plugins #houdini #fx #cgi
Long time no see! I'm back and experimenting with this new format, but don't worry, new tutorials are coming soon!
Links:
origamidigital.com/cart/index.php?route=product/product&product_id=66
alexeyvanzhula.gumroad.com/l/modeler2023
www.motionoperators.com/
Discord: discord.com/invite/YgnnEr2FtM
Patreon: www.patreon.com/DexterMotion285
Music: Purple Cat - Spring Showers
00:00 - Intro
00:53 - OD Tools
02:40 - Modeler
03:59 - MOPS
04:40 -Outro
Переглядів: 1 438

Відео

How to grow fur in Houdini #houdini #begginerfriendly #tutorial
Переглядів 10 тис.Рік тому
Project file: www.patreon.com/DexterMotion285 Discord: discord.gg/YgnnEr2FtM Behance:www.behance.net/dextervfx Music: Ron Gelinas - enjoy the ride | e s c p | Rain, Book And Cup Of Tea Le gang - smooth morning Small Town Girl FSM Team & e s c p
Pouring Wax Logo in Houdini -Tutorial #houdini #learnhoudini
Переглядів 1,6 тис.Рік тому
Project File: www.patreon.com/DexterMotion285 Discord: discord.gg/YgnnEr2FtM Music: Barradeen-Emotional Deoxys Beats - ChillShop Foxxy Mulderr - Centered Ghostdrifter -Purple Purple Cat - Frolic
Houdini Procedural IceCream
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Project File: www.patreon.com/DexterMotion285 Discord: discord.gg/YgnnEr2FtM Music: Purple Cat- Supernova Purple Cat-discovery Purple Cat-field-of-fireflies Tokyo Music Walker - Sunset Drive
Vellum Balloon Inflation and Peeling
Переглядів 2,1 тис.Рік тому
Project file: www.patreon.com/DexterMotion285 Discord: discord.gg/YgnnEr2FtM Music: Ikkun - I'm Still Searching Ikkun -In One Place Ikkun -Feelings Ikkun - The Beautiful Girl Deoxys - Aunque llueva 00:00 - 01:00 Intro 01:00 - 01:50 Font Preparation 01:50 - 03:30 Infection Spread Source 03:30 - 06:08 First Vellum Sim 06:08 - 09:47 Fracturing and Separation 09:47 - 13:25 Second Vellum Sim 13:25 -...
How to make Carbon Fiber Patterns in Houdini
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Project file: www.patreon.com/DexterMotion285 Join my discord community: discord.gg/4dnwpbRWDk 00:00 - Intro 01:43 - Sine Function 05:05 - Initial Lines 05:30 - ForLoop 10:20 - Small Noise for Details 11:05 - Mask 12:06- Animated Noise 13:01- Outro Soundtrack: Purrple Cat - Discovery Purrple Cat - Supernova Purrple Cat - Field Of Butterflies Purrple Cat - StarBright Tokyo Music Walker - Sunset ...
How to crush an almond - Secondary Fracture RBD #beginnerfriendly #houdini #novex
Переглядів 28 тис.Рік тому
Project file: www.patreon.com/DexterMotion285 Join my discord community: discord.gg/4dnwpbRWDk Soundtrack: Purrple Cat - Discovery Purrple Cat - Supernova Purrple Cat - Field Of Butterflies Purrple Cat - StarBright Tokyo Music Walker - Sunset Drive
Simulating the Rings of Power Titles - Houdini Cymatics
Переглядів 19 тис.Рік тому
Project file: www.patreon.com/DexterMotion285 Join my discord community: discord.gg/YgnnEr2FtM Soundtrack: Barradeen - Emotional Purrple Cat - Frolic Foxxy Mulderr - Centered State of Mind Ghostrifter Official - Purple Dream Deoxys Beats- Chillshop
Tutorial 02 - Melting Ice In Houdini
Переглядів 9 тис.Рік тому
Project file: www.patreon.com/DexterMotion285 Join my discord community: discord.gg/8akT9ahR 00:00 - Intro 01:10 - Making the Ice Block 04:00 - VDB Melting 11:00 - RBD Sim 12:10 - Puddle Sim 16:20 - Outro Soundtrack: Foxxy Mulderr - Morning Glow Ghostrifter Official & Devyzed - Downtown Glow Purple Cat - Sleepless
How to simulate growing objects fast - Houdini VDB Growth Effect
Переглядів 13 тис.Рік тому
Project Files: www.patreon.com/DexterMotion285 Join my discord community: discord.gg/8akT9ahR A tutorial on how to create growing objects with a lot of details, inspired by the Halo Title Sequence. Background music: Le Gang- Smooth Morning Ron Gelinas Chillout Lounge- Ranchero FSM Team- Rain, Book and a Cup of Tea
BulletProof USB Type C Cable Product Animation (Apple Style) by Dexter Visuals
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BulletProof USB Type C Cable Product Animation (Apple Style) by Dexter Visuals
3D Product Animation for Sveltyx by Dexter Visuals
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3D Product Animation for Sveltyx by Dexter Visuals
3D Product Animation for Genius Nutrition WarCry by Dexter Visuals
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3D Product Animation for Genius Nutrition WarCry by Dexter Visuals
3D Product Animation for Ganzo Knifes by Dexter Visuals
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3D Product Animation for Ganzo Knifes by Dexter Visuals

КОМЕНТАРІ

  • @pibemaestro1349
    @pibemaestro1349 14 днів тому

    came here after the almond video. great tutorials and explanation of the nodes. keep on the hard work :D

  • @massimobaita7178
    @massimobaita7178 19 днів тому

    Great! Thank You very much!

  • @killianmonson
    @killianmonson Місяць тому

    Nice! I'm struggling with the material, what shaders did you use?

    • @parvchoudhary1732
      @parvchoudhary1732 28 днів тому

      i was here for shader only too, watched the whole video for thar :)

  • @eib4726
    @eib4726 Місяць тому

    This tutorial does not work, in the first simulation part the object does not grow, but shrink, and the next part is not working either.

  • @MrSunamo
    @MrSunamo Місяць тому

    Nice tutorial, the only problem I'm having is the normals not being corrected even though I'm using the facet and normal nodes with the attribute transfer. Any tips?

    • @dextermotion559
      @dextermotion559 Місяць тому

      Send me your.hip ok discord and I'll take a look 😁

  • @dukevera4216
    @dukevera4216 Місяць тому

    Dude I purchased this asset, how the hell did you get the textures to work lol they’re all little squares!!!!

    • @dextermotion559
      @dextermotion559 Місяць тому

      Haven't used any textures, only good old shaders

    • @dukevera4216
      @dukevera4216 Місяць тому

      @@dextermotion559 haha fair play to you sir

  • @MikeSchellArt
    @MikeSchellArt 2 місяці тому

    MOPS is really nice. I find it's especially a time saver when manipulating with objects/pieces.

  • @pranav_indoria
    @pranav_indoria 3 місяці тому

    The problem with using pugins like Modeler is the Houdini viewport, its lacking compared to blender. The shading variations, overlays, and presence of Eevee, makes everything modelling related fast and quickly accessible.... Would love to see a method or plugin to bring in the look and feel of blender's viewport into Houdini!

    • @dextermotion559
      @dextermotion559 3 місяці тому

      For me personally that's just bells and whistles more than anything else, what I like about Houdini's viewport is that it s really stable under high load, I have pushed it into hundreds of millions a lot of time without issues. Blender caters to a lot of the hobby market while SideFX have to deal with studios for which stability and productivity are more important so it's normal that they have different development priorities. But with the implementation of Vulcan in 20 we might get a more modern viewport experience in a couple of versions.

    • @pranav_indoria
      @pranav_indoria 3 місяці тому

      @@dextermotion559 I see that's a great point! From a pipeline based workflow their stability focused workflow makes perfect sense...

    • @pranav_indoria
      @pranav_indoria 2 місяці тому

      @@misanthrope_01 brother I'm a modeler myself, I've recently shifted from Maya onto a more Blender based workflow... I agree blender is less stable with greater workloads, I also agree that you'd rarely require a full on lighting setup going on for modeling, but the viewport overlays are a must which Houdini lacks. The base shading in Houdini's viewport is very lacking compared to more modern tools. I strongly feel that for less procedural modelling tasks blender is far better than the plugin, and in context of workload handling, though blender is weaker than Houdini, it is by no means weak enough to be an issue, even with larger scenes, brother I have tried... As for a constructive criticism, I'd like seeing Eevee or at least a comparable alternative for RENDERING purposes in Houdini, why? - because often times my particles need to be so small that even at 4K and high samples, it just isn't usable because of noise or denoising. It's not a Houdini/Karma thing really, it's how all raytraced renders work. I'd rather take a clear render faster and at higher sizes from realtime renderer than the alternative. If you've been keeping up with Blender, Eevee Next is right on the horizon and man does it look good...

  • @mostafazakaria701
    @mostafazakaria701 3 місяці тому

    Thanks for your giving and helping in discord all the time for nothing in return ! Thank you man

  • @pranav_indoria
    @pranav_indoria 3 місяці тому

    Great tutorial man, I would suggest using a mask from geometry node instead of using vdb combine, would save a lot of computational power especially since you and already cached before using it. Cheers :)

    • @dextermotion559
      @dextermotion559 3 місяці тому

      Yeah that would be more efficient, I realized that while having to reuse this setup for a project. Thanks for pointing it out! 😁

  • @AndrewMATTsobi
    @AndrewMATTsobi 3 місяці тому

    GJ

  • @utubeparpankaj
    @utubeparpankaj 4 місяці тому

    Awesome

  • @gabrielechiapponi
    @gabrielechiapponi 4 місяці тому

    HI; can I ask you how u set the clamp and the fit inside the vlolumevop on the solver? tnx

  • @RemitOtkin
    @RemitOtkin 4 місяці тому

    Amazing setup and amazing tutorials. Really appreciate your work and useful knowledges

  • @fffsss-nz3og
    @fffsss-nz3og 4 місяці тому

    Hello, i have a question, when i trying split object head and lower_jaw and add 2 null node and type @class==1 i have only 1null - no one object 2null - all 2 object... I mean its didnt split on head and lower, its split on 0 object and 2 object, help me pls(((

  • @user-hl5zx1qh7s
    @user-hl5zx1qh7s 5 місяців тому

    do to this being a old video i wasted my time like 1years old not work anymore so but i had fun playing with the node's even if it didn't work because the way nodes work in houdini changed in houdini uptade versions

    • @dextermotion559
      @dextermotion559 5 місяців тому

      I don't understand, this was made with Houdini 19.5. I haven't tested it on 20 but I'm pretty sure there is nothing that changed that dramatically to break the functionality

  • @nononsense2688
    @nononsense2688 6 місяців тому

    How are you getting your UV unwrap node to create point.uv? It only creates vertex uvs for me and if i use attibute promote, it messes up the sim

  • @elzed24
    @elzed24 7 місяців тому

    Hello thank you so much for sharing this tutorial, I'm experiencing a problem: when I select first context geometry in the rbd packed object, nothing happen, I have to put SOP as geometry source to make it work but the whole almond is getting dynamic and doesn't stay in place and the particles are going crazy, they don't follow de constraints they emmit everywhere, does anyone knows how to fix it ?

  • @massimobaita7178
    @massimobaita7178 8 місяців тому

    Thank You very much!

  • @hillbomb808
    @hillbomb808 8 місяців тому

    wow this is awesome thank you!

  • @massimobaita7178
    @massimobaita7178 8 місяців тому

    Thank You very much, Dexter!

  • @doziefranklin2490
    @doziefranklin2490 8 місяців тому

    In the split node, I'm only getting one of the constraints and not the other one. I even input the formula @constraint_tag=concrete_fracture1 like you did but it didn't show the second one. How can I make the split show the different contraints?

    • @dextermotion559
      @dextermotion559 8 місяців тому

      Check the geometry spreadsheet make sure it exists and is named like that

    • @doziefranklin2490
      @doziefranklin2490 8 місяців тому

      @@dextermotion559 Oh it worked! I just changed the "1" to "2", thank you ♥

  • @user-nf1ys5ib6j
    @user-nf1ys5ib6j 9 місяців тому

    hi what sop path you use in "rbdpackedobject1 "please let me know i got stucked here

    • @dextermotion559
      @dextermotion559 9 місяців тому

      No path, it's just set to first input

  • @fzkrm
    @fzkrm 9 місяців тому

    Masterful love it, thanks a lot

  • @fzkrm
    @fzkrm 9 місяців тому

    Really sick as usual :

  • @luigiistratescu2756
    @luigiistratescu2756 9 місяців тому

    I LOVE THIS! I used to use a bounding box for the grow animation and it was a bit more complicated of a setup. This is straight forward.

  • @behrampatel4872
    @behrampatel4872 9 місяців тому

    brilliantly explained. cheers, b

  • @newgamers8028
    @newgamers8028 9 місяців тому

    But how to render it with textures

    • @dextermotion559
      @dextermotion559 9 місяців тому

      The original geometry keeps the original UVs, fracturing will give you both UVs for the internal faces and a group to separate interior and exterior faces, you just apply your materials to those two groups

    • @newgamers8028
      @newgamers8028 9 місяців тому

      @@dextermotion559 hi actually I'm new to Houdini, previous i have learnt Maya, if possible can you share any link or can you create a short video please, will be much helpful. Thank you for creating such nice videos.

  • @thomashowcroft3808
    @thomashowcroft3808 10 місяців тому

    Hi bro, when i change the geomerty for this, it failed to hold the shape. How can we finish on the finalsied shape?

  • @mostafazakaria701
    @mostafazakaria701 10 місяців тому

    happy birthday after 6 month brother :D i have a problem in rendering when the explosion starts it mess up everything can i send u a screenshot ?

  • @TheArtofme
    @TheArtofme 10 місяців тому

    Hey Dexter, my animated noise is moving way too fast. I have played with the offest expression (att vop). How did you get yours too move so slowly like at the very start of the video??

  • @AirStyleCrew
    @AirStyleCrew 10 місяців тому

    Thank you for this excellent tutorial, for those who encountered a problem in RBD simulation, I will leave here a link to a good tutorial that helped me. ua-cam.com/video/UOCMAUNQLbA/v-deo.htmlsi=aqqJprYSv-_D1FnY And I will also say that I also added a limit on the maximum pscale otherwise some of the stones were too big. And I used pscale to split the stones into big and small 50/50, so I could use spheres for the small rocks and cylinders for the big rocks, so I could make 100k rocks and it looks pretty good and so fast

  • @SidharthGanguly
    @SidharthGanguly 11 місяців тому

    Thats Cool! One question: do u have a coding background before houdini?

  • @tiagocardoso4434
    @tiagocardoso4434 Рік тому

    Awesome!!

  • @sebastianosewolf2367
    @sebastianosewolf2367 Рік тому

    you need to be louder i cant really understand anything

  • @shivdholakia
    @shivdholakia Рік тому

    great tutorial! thanks for sharing!

  • @shivdholakia
    @shivdholakia Рік тому

    this is really wonderful but how would I make the particles form my own specific shapes like concentric triangles?

  • @therealkevinleee
    @therealkevinleee Рік тому

    Can you do another ice cream from scratch?

  • @philippwelsing9108
    @philippwelsing9108 Рік тому

    So well explained! Love how you generated and randomized the crystals. Would you know and show us a way to work with a logo instead of the cymatic patterns? So that the outlines of a logo attract the RBDs? I know it might be tough to get velocities that way, and I couldn't figure it out... That would be amazing. Thanks for your work!

  • @angosalvo5734
    @angosalvo5734 Рік тому

    thanks but please remove the music , we cannot hear you speaking

    • @dextermotion559
      @dextermotion559 Рік тому

      Hey man, thank you for your comment, yeah this one has been really badly mixed. Sadly I can't replace the video file now

  • @zedman68
    @zedman68 Рік тому

    it is very difficult to understand you because of the super loud music. don't you hear that?

  • @dwisenhower
    @dwisenhower Рік тому

    how did you add "force" slider to the first pop wrangle in the DOP network? Would like to animate the force on but unsure how to get the slider to appear

    • @dextermotion559
      @dextermotion559 Рік тому

      come to discord and I ll walk you through it but for a short answer you use chf("name")

    • @dwisenhower
      @dwisenhower Рік тому

      @@dextermotion559 awesome, joining now

  • @Dig_Log
    @Dig_Log Рік тому

    why do skip transform parts mostly?

  • @ShawarmaBaby
    @ShawarmaBaby Рік тому

    i will try this today, thanks Dexter

  • @imakegreateggs
    @imakegreateggs Рік тому

    Keep it up!

  • @henrythejeditube
    @henrythejeditube Рік тому

    Thanks so much Dextor

  • @djilaliachour1578
    @djilaliachour1578 Рік тому

    Yesssss

  • @user-ws1it7ld8z
    @user-ws1it7ld8z Рік тому

    y not fair :

  • @caohai8832
    @caohai8832 Рік тому

    Can I do this on blender as well?

    • @dextermotion559
      @dextermotion559 Рік тому

      I think so, but I don't know blender that well. If you figure out what geometry nodes to use math works the same.

    • @caohai8832
      @caohai8832 Рік тому

      Omg you reply so quick. What program are you using?

    • @caohai8832
      @caohai8832 Рік тому

      Ima try on blender and ima see what I can do

    • @dextermotion559
      @dextermotion559 Рік тому

      @@caohai8832 ​ @caohai8832 I only know Houdini, Maya but haven't opened it in years and a little bit of Blender modelling

    • @mr.thirteen5674
      @mr.thirteen5674 Рік тому

      @@dextermotion559 is it possible you can teach me how to make this in different shapes on blender or Houdini? This is ART man. I wish to know really bad. Ill pay some courses if possible.