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TAS Napoleon
Приєднався 12 лют 2017
[TAS] WipEout PS1 (Any%)
First of all, this is the first any% run of Wipeout, so I made some assumptions on what "Any%" means. My previous TAS accepted on tasvideos was a "Qirex%" category on the Rapier original tracks, with the fastest but stiffest ship to show off how a TAS can control it.
This run is about getting to the end credits, i.e. in Rapier Class and after the Firestar track. Usually Rapier and Firestar are unlocked after finishing the game and this can be saved on a save card. In order to save time with the save card, I use two different passwords on the title screen to unlock both the Rapier Class and Firestar. The fastest run is obtained with Auricom ships, with a top speed inferior to the Qirex ships but overall faster on the tracks.
Wipeout TAS revolves around both optimal trajectories and RNG manipulation. There is a constant balance between getting the best trajectory, or de-optimize the trajectory to get the Turbo power-up. Turbo has the ability to accelerate instantaneously your ship (with a delay of 2 frames), and somehow more importantly to stop the current trajectory and accelerate toward the direction pointed by your ship with little remaining inertia.
The RNG is based on a random list of thousands of power-ups generated at startup of the game, and remains unchanged during the game. Every frame (the game runs at half the 59.9Hz frequency) the pointer to this list increases and loops when reaching the end. When the ship goes over a power-up pad, the current pointer position designs the power-up and then the behavior is as follows :
* When a power-up is armed but not yet fired, the pointer stops increasing. This allows strategies where the timing of fire of a weapon allows the future selection of the Turbo.
* For mines, even when they are fired the pointer is still frozen. So if a Mine is not directly just before a Turbo in pointer list, this is a missed opportunity to get a Turbo. This is why this run almost never fires mines.
Finally, the last way to get a turbo is by planning the course of the ship with occasional breaks, collision with the enemies of even bump into a wall. Bumping into a wall is an almost total halt of the ship but proved to be the fastest strategy at several occasions, in particular in hard turns where bumping and firing a Turbo can be faster.
These optimizations make it impossible to reproduce twice the same run over successive laps on a track. This is why the 3 laps can in fact be considered as one long track, and there can up to 1 second of difference between the fastest and slowest lap of a race.
Many other strategies are involved as well, for instance:
* Collisions with enemies can accelerate your ship under certain circonstances.
* Even if major shortcuts are not currently know, the boundaries of the tracks have a specific 3D shape that allow optimisations and the ship seems to fly through obstacles.
* Management of the rebounds, with Turbo released at specific times and sometimes under the track.
* Fine adjustment of left/right airbrakes and up/down control.
This run is about getting to the end credits, i.e. in Rapier Class and after the Firestar track. Usually Rapier and Firestar are unlocked after finishing the game and this can be saved on a save card. In order to save time with the save card, I use two different passwords on the title screen to unlock both the Rapier Class and Firestar. The fastest run is obtained with Auricom ships, with a top speed inferior to the Qirex ships but overall faster on the tracks.
Wipeout TAS revolves around both optimal trajectories and RNG manipulation. There is a constant balance between getting the best trajectory, or de-optimize the trajectory to get the Turbo power-up. Turbo has the ability to accelerate instantaneously your ship (with a delay of 2 frames), and somehow more importantly to stop the current trajectory and accelerate toward the direction pointed by your ship with little remaining inertia.
The RNG is based on a random list of thousands of power-ups generated at startup of the game, and remains unchanged during the game. Every frame (the game runs at half the 59.9Hz frequency) the pointer to this list increases and loops when reaching the end. When the ship goes over a power-up pad, the current pointer position designs the power-up and then the behavior is as follows :
* When a power-up is armed but not yet fired, the pointer stops increasing. This allows strategies where the timing of fire of a weapon allows the future selection of the Turbo.
* For mines, even when they are fired the pointer is still frozen. So if a Mine is not directly just before a Turbo in pointer list, this is a missed opportunity to get a Turbo. This is why this run almost never fires mines.
Finally, the last way to get a turbo is by planning the course of the ship with occasional breaks, collision with the enemies of even bump into a wall. Bumping into a wall is an almost total halt of the ship but proved to be the fastest strategy at several occasions, in particular in hard turns where bumping and firing a Turbo can be faster.
These optimizations make it impossible to reproduce twice the same run over successive laps on a track. This is why the 3 laps can in fact be considered as one long track, and there can up to 1 second of difference between the fastest and slowest lap of a race.
Many other strategies are involved as well, for instance:
* Collisions with enemies can accelerate your ship under certain circonstances.
* Even if major shortcuts are not currently know, the boundaries of the tracks have a specific 3D shape that allow optimisations and the ship seems to fly through obstacles.
* Management of the rebounds, with Turbo released at specific times and sometimes under the track.
* Fine adjustment of left/right airbrakes and up/down control.
Переглядів: 548
Відео
[TAS] WipEout PS1 (Qirex%, Rapier original tracks)
Переглядів 7652 роки тому
This TAS is not the fastest possible, which would be with the Auricom ships. But Qirex is by far the hardest to handle, hence this TAS which is the funniest to do and to watch. Firstar is not included as I wanted to play only the "original" Rapier tracks, but as long as there is no other WipeOut TAS to this date there is no official category. It is definitely not an Any% but a "Qirex" and "Rapi...
[TAS] International Track & Field "World Records"
Переглядів 60 тис.7 років тому
[TAS] International Track & Field "World Records"
Javelin tas ist wrong. Manual longer ez❤
Chear
Using trick?
NTSC-J Title: Hyper Olympic in Atlanta
I think someone's on steroids...
what kind of mod is this that gives you so many boosts?
Die Fouls sind wirklich lustig. Vor allem beim Kugelstoßen. Das sah aus wie ein Mädchen das die Disziplin doof findet.
Did anyone ever have the gofer pop up on the long jump? Noone i know ever knows what im on about 😂
Who will be no.1 in the world? Probably player 1
@7:20 Jan Železný watching like 😲 as you crush his WR
I used to put my fingers at either side of the 2 buttons.. as blockers…then use a pen to vibrate between them .. used to get some right scores lol
Great drving! Which input device did you use?
It is a tool-assisted run
How did the system know you were using trick?
if you press the buttons too fast
1:02 "Baby I'm home alone"
If TAS was a human. Tas: I have bought a new game! Yay! 10min later Tas: good game GG.
Game: “Using Trick?” Those guys who use TAS: I don’t give a rats arse! It makes a great video!
Saitama in Olympics
When you've taken steroids that have taken steroids.
Hi, wie haste das Aufgenommen?? is doch von der PS1 . Kann man die PS1 mit dem Pc Koppeln? Ich will das auch wieder suchten das Game . bis auf die letzte CD hab ich sie alle und bis zur handstarre gezockt
That was awesome !!!
This is how Kel won his championships Awesome run :)
*F O U L*
I've played this game so much on PS1 and it damaged a lot of controller 😀
Running Hurdles is like putting a scorpion inside Lord Farquaad's pants.
Nice video. I played Wipeout 3 but not for long. I might try it again
Thanks
Lol my dad has a 110 on hammer idk why this tas is not good at that
He also had a 93 in discus
@@justicerathje8670 Same. We had 93.33 on discus and 109.92 on hammer throw
All athletes used sTASroids
*_U S I N G T R I C K ?_*
*_1:03_**_ Sonic's Got Some Competition _**_4:02_*
It's very easy too the hack 🤦♂️
Fun Fact: The real javelin record when this game came out was 104.80m, so the game is literally giving you nine meters (or one Bob Beamon jump) of leeway if you want to set a new record on it.
113.91m for me ! 😊
Impossibility these days. They've changed the javelin in such manner that it won't fly so far
i did this 100 meter sprint in around 4-6 seconds 21 years ago on a plain regular playstation 1 without any cheat or help, 9,58 is world record in real life.
no you didn't and 4 seconds is impossible in this game. you do know what a tas is, right?
@@PSXMicha I was even better at the older 8-bit NES version(the first nintendo console, in the 80's) since i beat all the events in that very easily not just 100m sprint :) but its ok u dont have to believe me. i could also shoot from the nes zapper pistol from the hip.. :) with the cable stretched as far from as possible on a very small tv and no, smaller tv does not make it easier to hit, it makes it harder and there was no crosshair on nes, Gumshoe was way way harder than Wild Gunman. tas is tool assisted speedrun or close to it iirc, why do you ask?
[U S I N G T R I C K ? ]
3:19 with how quick that swimmer won that race she could've gotten dried and got her £1 back from the locker for a Mars Bars from the vending machine.
I did better on some events with my bare hands . Not entertaining to watch a TAS that I can outperform. Try again.
HAAA HAAA HAA
"It's a..dink" 😂
it's a n-
Je faisais plis de 95m au disque car quand vous appuyez sur X ou O après le lancer ca lui donner un effet circulaire qui faisait gagner de la distance
Using trick? Game: AH HEX NAH
"It's a....*dink*
Love the Original PS start up ❤️💯
Imagine one dude doing all these events themselves in real life. "No, make it as high as possible" 😮
I like how it knows when your using trick 😆
1:02 GOTTA GO FAST!!
1:02 when I need a Macdonalds
That was our response to missing the jump too. "Order 35 ready at the diner!"
You use your sofa to let the controller bounce back up to your other finger, while mashing the first.
Good ta vitesse beau record
I love the 4th place guy pounding the ground next to the podium. That must be Ryan Lochte.
They all got Saitama'd.
*watches 100 yard dash* oh this is gonna be good
Yards ? Sorry, only internationally used metric system is used here.