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CoffeeNinja
Singapore
Приєднався 9 вер 2020
Hi I play Warcraft 3 Reforged mostly and upload random Warcraft 3 clips and gameplays.
My main custom map is Tree Tag and the community is pretty great so do check the game/community out at tiny.cc/treetagtime
Alternatively, check out the tree tag website: treetagtime.net/
I stream on twitch every now and then too but the sole purpose of my stream is to record videos and not for monetary purposes. I play for FUN. www.twitch.tv/coffeenninja
My main custom map is Tree Tag and the community is pretty great so do check the game/community out at tiny.cc/treetagtime
Alternatively, check out the tree tag website: treetagtime.net/
I stream on twitch every now and then too but the sole purpose of my stream is to record videos and not for monetary purposes. I play for FUN. www.twitch.tv/coffeenninja
It's Tree Tag Time - Ent #46 (Kindness & Totem)
Spoilers ahead:
Very narcissistic upload of a game that 100% should've been a lost until the Infernals decided to be nice and gave us a free life (into a lucky respawn mid by MightMagic22). Decided to still upload anyways because it features a cool totem "mechanic" that I think most players don't know.
Ents: Lithe, Demonguy, Sirding, Andrew, xXOccidezXx, MightMagic22, Zenjia, CoffeeNinja
Infernals: DarkrThnBlk, CarpeNoctem, Maverick
stats: wc3stats.com/games/567316
It's Tree Tag Time, join the Tree Tag discord server here tiny.cc/treetagtime
Very narcissistic upload of a game that 100% should've been a lost until the Infernals decided to be nice and gave us a free life (into a lucky respawn mid by MightMagic22). Decided to still upload anyways because it features a cool totem "mechanic" that I think most players don't know.
Ents: Lithe, Demonguy, Sirding, Andrew, xXOccidezXx, MightMagic22, Zenjia, CoffeeNinja
Infernals: DarkrThnBlk, CarpeNoctem, Maverick
stats: wc3stats.com/games/567316
It's Tree Tag Time, join the Tree Tag discord server here tiny.cc/treetagtime
Переглядів: 66
Відео
Kodo Tag TD Mode Impossible Difficulty 0.8uX
Переглядів 6914 днів тому
Beating Kodo Tag on the TD mode on its highest difficulty [Impossible] on version 0.8uX. This time playing the role of the 2nd firelord.
Kodo Tag TD Mode Impossible Difficulty 0.8uW
Переглядів 6614 днів тому
Beating Kodo Tag on the TD mode on its highest difficulty [Impossible] on version 0.8uW. This time playing the role of the Goblin Tinker.
Tree Tag Showmatch #7
Переглядів 180Місяць тому
"Chaos!" Showmatch on 21 July 2024 (Inf POV) Your standard 3v9 game with top tier Ents and Infernals! Infernals: BODSQUAD, CoffeeNinja, SilverDrake Ents: vesuv, Zenjia, Wrda, slvkofficial, SapTellBoom, GodMephisto, Biski, DarkrThnBlak, Maverick stats: wc3stats.com/games/560728/
Tree Tag Showmatch #6 - CHAOS!!!
Переглядів 111Місяць тому
"Chaos!" Showmatch on 15 July 2024 (Ent POV) Your standard 3v9 game but with CHAOS invoked. Infernal team starts with Chaos Heart, where they're able to purchase uncontrollable skeletons and other units for much cheaper than they usually can. Interested to see the Infernal POV? Check out: ua-cam.com/video/M11jkkkn93o/v-deo.html Currently available in Chaos Heart (ssbness intends to add more): S...
Tree Tag Showmatch #6B - CHAOS!!!
Переглядів 105Місяць тому
"Chaos!" Showmatch on 15 July 2024 (Inf POV) Your standard 3v9 game but with CHAOS invoked. Infernal team starts with Chaos Heart, where they're able to purchase uncontrollable skeletons and other units for much cheaper than they usually can. Interested to see the Ent POV? Check out: ua-cam.com/video/mVD6oy_ujEA/v-deo.html Currently available in Chaos Heart (ssbness intends to add more): Spawn ...
Bow TD
Переглядів 101Місяць тому
earth towers for slow via poison ice towers for slow via frost attacks fire towers for splash & dmg water towers for 10% bash chance
Ogre Survival - PIGS
Переглядів 91Місяць тому
Tackling another warcraft 3 survival game with Biski and nva!
#3 The Last Stand - Apocalypse 2 Conquered
Переглядів 66Місяць тому
2-man run with Biski on The Last Stand's hardest difficulty Notable strategies for the corresponding nights planned out and coordinated by Biski N5 (Abomination): Locking 2x Tinker 2x Unit behind HQ and trees to push out zombies flung by abominations N15 (Forgotten One): Similarly to N5, but on a larger scale, to prevent tentacles from spawning and hitting the survivor army. Mass barricades and...
#2 The Last Stand - Apocalypse 2 Tinker Party
Переглядів 82Місяць тому
2-man run with Biski on The Last Stand's hardest difficulty
#1 The Last Stand - Apocalypse 2 Tinker Solo
Переглядів 201Місяць тому
Very scuffed and inefficient run, but still decided to upload it just because I somehow made it through to night 15 thanks to a bug and also failed the run too because of another bug (game giveth and game taketh) Been playing a decent amount of this map and decided to tackle the hardest difficulty solo. Played several hours of this and this was the only run that actually got past night 6, unfor...
It's Tree Tag Time - Infernal #43 (Luxo finally playable?!)
Переглядів 1002 місяці тому
Luxo in 2024 is finally great again! Two great map control tools with a global utility slow and a disgustingly strong ultimate infernal stone ability. Ents: collier, SIlverDrake, nva, Wrda, PooTown, Seow, Zenjia, Hannibaldo, Lithe Infernals: CoffeeNinja, Redemption, GodMephisto Stats: wc3stats.com/games/550467 It's Tree Tag Time, join the Tree Tag discord server here tiny.cc/treetagtime
#3 Survivors: 3-Man Speedrun [Nightmare Mode]
Переглядів 832 місяці тому
Minecraft-esque game in Warcraft 3 where players have to survive in a world where zombies attack at night! 3-man speedrun challenge using obscure game mechanics on the hardest difficult [Nightmare] where resources don't respawn. Credits to Biski for discovering possible game exploitations/features making the speedrun possible and all 3 players Biski Nva CoffeeNinja for their efforts in the spee...
#2 Survivors: 2-Man Speedrun Part 2
Переглядів 492 місяці тому
Part 2 of the speedrun attempt. Watch Part 1 Here: ua-cam.com/video/-3OK8Q932Mo/v-deo.html Minecraft-esque game in Warcraft 3 where players have to survive in a world where zombies attack at night! Game concept/idea is similar to Minecraft, just with janky wc3 mechanics and other features. 2 man speedrun challenge by Biski. Might upload more Survivors video with a bigger group or a quicker spee...
#1 Survivors: 2-Man Speedrun Part 1
Переглядів 732 місяці тому
Part 1 of the speedrun attempt. Watch Part 2 Here: ua-cam.com/video/E7n_pdlR1fo/v-deo.html Minecraft-esque game in Warcraft 3 where players have to survive in a world where zombies attack at night! Game concept/idea is similar to Minecraft, just with janky wc3 mechanics and other features. 2 man speedrun challenge by Biski. Might upload more Survivors video with a bigger group or a quicker spee...
Tree Tag Showmatch #5 - Guess the Quest!
Переглядів 512 місяці тому
Tree Tag Showmatch #5 - Guess the Quest!
Tree Tag Showmatch #4 - Ranger Showdown!
Переглядів 462 місяці тому
Tree Tag Showmatch #4 - Ranger Showdown!
Tree Tag Showmatch #3 - Solo Infernal!
Переглядів 472 місяці тому
Tree Tag Showmatch #3 - Solo Infernal!
#35 Line Tower Wars - FFA Tournament Grand Finals
Переглядів 1652 місяці тому
#35 Line Tower Wars - FFA Tournament Grand Finals
#34 Line Tower Wars - FFA Tournament Semifinals 1
Переглядів 713 місяці тому
#34 Line Tower Wars - FFA Tournament Semifinals 1
#33 Line Tower Wars - FFA Tournament Group Stage Group C
Переглядів 1144 місяці тому
#33 Line Tower Wars - FFA Tournament Group Stage Group C
#32 Line Tower Wars - Divine Shroom with 5m income!
Переглядів 1574 місяці тому
#32 Line Tower Wars - Divine Shroom with 5m income!
#31 Line Tower Wars - High Income Spam Hurricane
Переглядів 1444 місяці тому
#31 Line Tower Wars - High Income Spam Hurricane
#29 Line Tower Wars - Ultimate Scorpion in 8.6a
Переглядів 6506 місяців тому
#29 Line Tower Wars - Ultimate Scorpion in 8.6a
Games like these always makes me even more impressed by how oppressive Wrda is with his Ent Control and his ability to maintain high economy. Not exactly an Ent game I am proud of, but wanted to highlight the Reincarnation Totem mechanic at 50:25 in which most players might not be aware of: Your Ent will respawn on your Ent Soul location, in which you can manipulate/control to a certain extent since you have 5 seconds to move the soul. Hence it is important to track on the minimap where your Ent Soul is, so that you aren't easily disoriented following a Totem respawn.
Catch Biski's (Firelord 1) perspective here: www.twitch.tv/videos/2214292720
This is nostalgic
Don't you think you're holding your Q too much?
I don't think so, but can definitely see why it seems that way. Holding my 'Q' is inefficient and lowers my clear rate as opposed to using it off cooldown, since I end up taking more time to clear islands and farms. However, with Terra's Q being an extremely strong spell, I tend to hold it in hopes of being able to "hunt" Ents without the restriction of having spells on cooldown, as an Impale alone might not be able to do the job sometimes. Ultimately it's a trade-off between clear rate and having a stronger chase/hunting potential, and I would think that it depends on the players' preference on how sparingly they want to use their abilities. tldr: i am greeding for kills and sacrificing clear rate & efficiency as a result
<SPOILERS AHEAD> Very abrupt end to the game, we thought the game would have more waves to it and that victory screen popping up took us all by surprise xd
Tried another few runs and got a pretty clean N1 -> N6, but met with the same unfortunate bugs again. Bugged Run #2: ua-cam.com/video/CdHLDNPpDk8/v-deo.html
Definitely have lots to improve on if I want to beat the highest difficulty. Some thoughts regarding this run: - Going Tinker hero provides a stronger base defense thanks to its Repair ability and also its Armor aura that it provides onto buildings. Tinker's cluster rocket ability is also a reliable source of damage, especially when paired with several Claws of Attack, allowing you to take out air units even without much army DPS. However, going Scout Hero might be the better option since it allows for the player to loot more aggressively thanks to their reduced looting speed and also increased movement speed compared to the Tinker. More loot = potentially higher snowball and also higher chances of getting high # of survivors. I tried going Scout for a few games but was very uncomfortable with having to micro builders to repair my defenses, and wasn't comfortable/agile enough with my micro to make sure my units stay alive. You can probably high roll on Scout and win the game in Apoc 2, but I am currently too slow (both micro and decision-making) to take advantage of Scout's capabilities. - Going priests instead of spearmen. Priests are cheaper than spearman by 300 lumber each, and their initial DPS isn't that terrible either. They have decent attack speed, which makes early claws a decent item on them. They also do magic dmg, which deals increased % dmg to abominations, which I find to be the biggest obstacle for the first 5 nights. Priest scales off terribly late game and no longer do much DPS since they're either buffing or healing, whereas spearmen are stronger late game as they gain attack speed, dmg, and also reduce armor of enemy units through their upgrades.
How the speedrun was achieved: - Bypassing the need to kill 2x bosses to enter Hell by exploiting the load/unload feature of Bunkers + farm hopping with Barricades. Bunkers strangely can be placed in cliffs and void spaces, allowing players to hop up cliffs, giving opportunity to enter Hell from the corner of the map. - Preparation Time + Daytime was spent collecting Lumber and all other resources necessary (Boots, Net, Animals) to make the run safer and more efficient - First Night was spent mining Copper and Stone whilst also crafting the Bunkers (requires ALOT of wood + stone + copper) - Attempted to enter hell on Day 2 after crafting the remaining resources (Spears, Torches, Barricades). - Once each player has entered Hell, Biski micros each player to walk a specific route which aggros 0 monsters [Because me and nva constantly make mistakes taking the route ourselves xd] - Once all 3 players are in place, we send Bear through the mines to take aggro on an inevitable Fire Goblin and burst down this goblin, and prepare the next bunker hop over the rocks. - Once through the rocks, mine -> bear trick to take aggro from the giant flaming Moltres, into Net, into all 3 players successfully making past to the Gates before the boss. - Manipulating the space outside of the boss area, we place towers and bunkers to take out the units and the boss without placing our characters in harm. The following 3 classes were selected: Beast Master - To facilitate the collection of resources for Boots & Net and also to have the animals for taking aggro in Hell. Animals also help as a safety measure to patch up any mistakes [See pre-entry into Hell] Medic - To heal players (and animals) whenever necessary. Highly important during the Hell trip as players take damage whilst going through lava. Miner - To speed up the resource collection process (for Copper mostly), so that Bunkers can be crafted on time without Copper being the bottleneck
Biski and I did another speedrun on Normal difficulty and we managed to defeat the game on the 11th night after making a few changes since this run. This run won't be uploaded but we are looking into doing it on Hard [More zombies spawning, less preparation time] and Nightmare [Less preparation time, no resources respawning]. Since this video, we have learnt quite abit and have optimized alot of our nights 1~5, and now we've reached a point where we both are well equipped to enter Hell the moment 2nd boss dies, which means the earliest we can ever enter Hell is during N10, adding 1 day to reach and kill the boss, means most speedrun attempts will end on the 11th Night.
Curious as to what the quests were? Check out the quests for this Showmatch here in this video: ua-cam.com/video/3idZ4r3Sydg/v-deo.html <SPOILERS AHEAD, INCLUDES GAME RESULTS AND POINTS AWARDED> Points for Guess the Quest! Infernal Team: Quests Completed x3 (Collateral Damage @ 38:00 , Sargeras Ritual @ 16:05, Salsa Du Demon @ 20:15): 6 Points Infernals' Guesses on Ent Quests post-game: Quest 1: Save an ent by using wand of wind on infernal/unit etc Quest 2: Stun one infernal with several abbilities (misha/wand of wind/arrow stun) after each other Quest 3: Connect several islands with tunnels and run with one (or more) ents through it (maybe all bottom islands?) Quest 4: Use misha to run through the water through complete map (one circle) Correct Guesses [1, 2, 3]: 3 Points Incorrect Guesses [4]: -0.5 Points Total Points: 8.5 Ent Team: Winning the game: 5 Points Quests Completed x3 (Wind Savior @ 21:12, Tunnel Marathon @ 17:50, Bear Dance @ 32:42): 6 Points Guess on Infernals' Quest In-Game (Salsa Du Demon): 2 Points Ents'' Guesses on Infernal Quests post-game: QUEST 1: "KILL ON DIAL" - ALL 3 INFERNALS TP AND KILL AN ENT TOGETHER QUEST 2: "COLLATERAL DAMAGE" - kill an ent with mine, but the mine is trigerred by something else QUEST 3: "SARGERAS RITUAL" - HAVE 4 EREDARS FIRESTORMING AT THE SAME TIME Incorrect Guesses [1,2,3]: -1.5 Points Total Points: 11.5
GG, very fun tournament and I got to try a bunch of things and hopefully my gameplay is/was exciting to watch. Post-series analysis belowwwww. <SPOILERS AHEAD> - Game 1 00:01 : I played very well this game from T1-T3. Was experimenting some sort of new box 3 where it was extended, but had lesser towers. Worked pretty well in T1-T3 since Holy towers are insanely strong and I had shroom to defend against the air sends, but I guess it's still better to have a rectangular structure at the end since it leads to more towers (devourers). Maze length probably isn't as important as number of towers for dps/spells. - Game 2 35:50 : Rough game xDD, huge misplay in T1 & T2, leaking all those rot golems and wyverns. Should've aimed to play defensive but I was constantly edging on Red to upgrade his maze and defenses, which led to me having a harder time securing lives. Pretty satisfied with all other parts of my defense, had a few intense micro intervals. Looking back on this game, I understand that kamikaze-ing Red was my only play but I do NOT condone such an act. It's pretty douchey to ruin someone else's game. It all worked out and nobody is mad, but I hope I don't kamikaze like this in the future. - Game 3 1:18:00 : Pretty successful Glyph run. Got decent sends through and played pretty good defense. Ditched the extended maze and all-inned during the last shredder send and it worked out :D Very fun and exciting series. I am happy with my placing and also can see how I can improve from here on. Will link all the commentary videos into the description boxes for all the games played in this series once they're out. GG!!
Some post-series thoughts & analysis over the group dynamics and my performance. Also long break between Games 1 & 2 because we were trying to figure out the best way to get a good lobby for the 5 of us: <SPOILERS AHEAD> - Game 1 00:01 : I played decent this game I would say, although I was a very passive sender and basically gave Red a very smooth-sailing and easy game from T1-T3. Huge blunder to not have protected my chokepoints with shrooms (which I made the adjustments in Game 2) despite being in a dominant position. But was a good learning game. - Game 2 50:50 : Pretty smooth-sailing game. Light Blue was getting hard pressured by Wheat, which gave me plenty of time and space despite the tech being horrible (Devourer). Did a decent send in T3 onto Peanut to set his income back. Pretty satisfied with how the game went. The phoenixes at the end were in an attempt to take out Peanut because I assumed I was going to 1v1 Wheat instead. - Game 3 1:29:30 : Not very confident with vault tech to be honest. Contemplated going Crystals instead of Orbkeepers first and probably should've done that instead of going Orbkeepers. The YokNaJa maze capitalizes on the crystal angles but it also means that late upgrades hurt you alot. In this game, I basically caught on to the necromancers too late and when I finally had crystals, the necromancers were already too deep into the maze for me to take advantage of the maze setup. Very aggressive sends to secure myself a higher spot, but the necromancer misplay definitely played a huge part into it. - Polished up alot of my mistakes and aggressive blunders and playing a much more defensive and income-spamming playstyle in FFA definitely leads to better results. Will see if this pays off well in the next series to come.
nuke at 15 was because i could not get in there in time before blink CD was back, and he was either to the right or to the left of me ^^
Yeah, rewatching it again, I think it was a decent nuke considering the fact that you also dusted so you knew he didn't run past you. And nobody expected him to get stuck within the trees after a blink ahaha. So the 200iq nuke looked like a bad idea because of a failed blink attempt ^^
Never seen pokebunny get behind on eco so consistently. How do you always get ahead. Just a curious watcher who doesn't know much about the game.
I wouldn't necessarily say Pokebunny is behind on eco in all 3 games. The income difference is being made up by his increased maze value in most cases. I think the reason why the games favored me in this series could be attributed to two factors: 1. Pokebunny took a long break from LTW and was not really practicing for this tournament whereas I had the luxury of time 2. My playstyle was similar to Pokebunny in 1v1 (in the sense that we were both aggressive senders that traded lives), which prevented me from being bullied into a position where Pokebunny snowballed sends onto me into my death (see Game 1).
@@coffeenninjaThanks for your reply and insight. I think my sample size of him playing is maybe biased because i watched his youtube and people prefer to post their wins. I dont know if he was as dominant as his videos suggested to me. I actually had some more thoughts about the income in this game. To me it seems like that since the updated version the income difference seems to progress slower then before and it made me wonder why. I dont know if that is because of diminishing returns of more expensive units, cd of eco efficient units or just the game being more competitive as people are more skilled in general. My innitial thought was maybe a little to simple as i thought you build a lead of compound interests from being more greedy then your opponent. For example i thought that he would get an automated head start because i think pokebunny doesnt build a full row of archers at the start and could snowball of that alone. But as you said sending aggressively and forcing defense can lead the opponent to either overspend on defense or opt into tower upgrades that are build faster but not as cost efficient. While sending to passive can boost the opponents eco because he doesnt need to upgrade towers. Also pressuring an opponent with a life lead seems to force more defense as it seems to me that you cannot overcome a big life lead in the late game with a 20% eco lead for example because there is a cap on what the perfect maze can defend.
@thoughtrover6400 Yeah your thoughts are mostly valid ^^ More expensive units have lesser income efficiency (For example sending a sheep gives you 1 income for 5 gold spent [20% efficiency] whereas sending a skeleton gives you 3 income for 20 gold spent [15% efficiency], and this value drops the more expensive the units become. In exchange for being less efficient, the units are of course, stronger and force your opponents to have to react defensively to make sure that they don't get overwhelmed and leak. Some other considerations include whether the game is being played in FFA or in 1v1, which may not seem intuitive at first, but in 1v1 games, incomes tend to be lower than in FFA games because players tend towards being more aggressive in 1v1 since there's only 1 opponent and hence you benefit alot more from crippling your opponent. Whereas in FFA games, you're more incentivized to just income spam and play defensively so that you don't fall too far behind income-wise compared to the other players in the lobby. Pokebunny is a legendary player and he'll always be playing at a top level if he decides to do so :D
Some post-series thoughts & analysis over the group dynamics and my performance: - This series was lots of fun. We had a variety of playstyles and good aggressive players who made sure nobody had an easy time heading into SD. - I think the absolute MVP of this series goes to Matcha (Hidden), and that he indubitably had the most influence over the flow of the game. The rest of us were pretty much passengers and reacting to his initiatives/decisions and that made the series crazy fun. - Game 1: I played okay here from T1-T3, nothing too significant apart from steadily preventing maktoob from taking lives. I did identify all the player positions somewhere in the middle of T1 and opted to go easier on Matcha so that he could cripple Woooeee. I attribute my win to Hidden doing an early shredder send onto Woooeee and crippling his maze progression, giving me an advantage into the 1v1 since I had prepared devourers for a longer stall maze. Also maktoob doing his shredder send late and getting his send cut off in my maze was a huge help too. - Game 2: Huuuuge blunders. Terrible maze development in T1, allowing myself to snowball into a huge deficit from leaking income spam knights & vengeance spirits. A lack of maze development and being at a desperate amount of lives spiraled me into making more and more mistakes throughout T2, till the point where it was unrecoverable and near impossible to get lives from woooeee who was on guard. I knew I was going to get wyrmed by Matcha and taken out before SD, so I probably should've opted to make my play onto Woooeee much earlier. Good sends by Matcha and if our positions were swapped, I would have done the same thing too ^^ - Game 3: Game went fairly smooth for me from T1-T3. Two huge blunders from me this game. Firstly being the fact that I had opted to do earth guardians before tidal sludges, which resulted in me being less prepared for crypt fiends and ultimately leaking a very costly 15+ lives. And secondly being me choosing to omit lich until much later in the game. If I had chosen to play more defensively in T3, I would've been able to wall off woooeee from taking the much needed 8 lives that he held on to during maktoob's first send in SD, and would have secured a 1st place for myself. - Overall it was a great and fun series, there's plenty of takeaways for me and I hope to perform better in the next series to come, and to also be as influential as Matcha :D
like those vids, keep em coming
how to play this game without garena, which platform did you guys use to play together?
We're currently playing it on the official Blizzard battlenet launcher. Unfortunately garena is no longer around
gameranger
P R O M O S M
Miss this game
I’m making a standalone in unreal engine 😎
@@TheMyll_ whats the name? :o
@@eduardocardoso9367 search for "warlock brawl standalone"
@@eduardocardoso9367MageSmash
How do you play with others on the old wc3 ?
This play in warcraft 3 reforged?
I have 0 clue why this was in my feed, never seen this game before and I dont know whats happening, good job i think?
ahaha, I have no clue how UA-cam algorithm works but this comment made me laugh. This video's a gameplay of a game called <Tree Tag> which is a 'minigame' inside the game <Warcraft 3 Reforged>. The game is very similar to hide & seek, but with a lot of additional features. The seekers (Infernals) have to capture all the hiders (Ents) within 50 minutes.
Where is game 3
there won't be a game 3 POV, but I will try to upload the remaining gameplays that I played in after Day 2 :D You can catch game 3 from the observer perspective here -> ua-cam.com/video/8n5SAQ3tIUA/v-deo.html
LOVE IT DUDE. WW
I think my biggest mistake was not trying to get a kill on one of the Villagers in the base top right during Night 4, and maybe I shouldn't have bothered with Purple on that night as well, and gave myself full time to siege the duo base. Very fun and informative experience :D
lol, im blind, wasted ankh not realizing i only had two teammates left at the 4min mark
Relatively newb at this custom map but will seek to improve and get better at micro-ing and making decisions as I continue to play more of it in the future. So it is likely that there'll be more Werewolf Transylvania gameplay uploaded (and eventually one where I play Werewolf once I get confident enough). Also just for clarity: Was not privately teaming with anyone in particular. Had private messages with grey (Biski/Ardenrich because I was previously asking him a separate question). Eventually sussed out the werewolf player and going -war on that person based off a hunch ^^
Great games. Very competitive!
Really interesting game to watch -Darkr
Post-game analysis (inclusive of spoilers): \/\/\/\/\/\/\/\/\/\/\/\/ Obviously 3v13 isn't the norm and as much as it seems impossible to win from watching the video and by looking at the crazy number of Ents & the ridiculous number of tree saves constantly being pumped in, I do feel that there is a world where Infernals are able to win 3v13 given the right preparation & discussion prior to the game. It's an uphill battle for sure, but that's what makes it fun and that's what people are looking for in a game like Tree Tag ^^ I think the optimal way to play in a tough game like this, is to disregard mid completely up until the last 5 minutes (vesuv's idea), and to slowly, but steadily control the map by isolating a particular corner, and then expanding from that area, funneling all the Ents to an area together, making hunting an easier and quicker process. With 13 Ents loose, I think there is also very little merit to picking a map control Infernal like Darkness, but instead maybe having multiple hunting Infernals that have access to quick snipes such as Terra, Pyra, are more valuable instead.
More lumber is required!
This was the best game ever! Has there been a remake
I've included the commentary from amazing casters/commentators for all the games I've uploaded onto UA-cam into their respective description boxes. Do check them out if you would prefer to watch the commentary from referees and esteemed players (HIGHLY RECOMMENDED) instead of just my boring player POV gameplay.
I've included the commentary from amazing casters/commentators for all the games I've uploaded onto UA-cam into their respective description boxes. Do check them out if you would prefer to watch the commentary from referees and esteemed players (HIGHLY RECOMMENDED) instead of just my boring player POV gameplay.
I've included the commentary from amazing casters/commentators for all the games I've uploaded onto UA-cam into their respective description boxes. Do check them out if you would prefer to watch the commentary from referees and esteemed players (HIGHLY RECOMMENDED) instead of just my boring player POV gameplay.
I've included the commentary from amazing casters/commentators for all the games I've uploaded onto UA-cam into their respective description boxes. Do check them out if you would prefer to watch the commentary from referees and esteemed players (HIGHLY RECOMMENDED) instead of just my boring player POV gameplay.
I've included the commentary from amazing casters/commentators for all the games I've uploaded onto UA-cam into their respective description boxes. Do check them out if you would prefer to watch the commentary from referees and esteemed players (HIGHLY RECOMMENDED) instead of just my boring player POV gameplay.
I've included the commentary from amazing casters/commentators for all the games I've uploaded onto UA-cam into their respective description boxes. Do check them out if you would prefer to watch the commentary from referees and esteemed players (HIGHLY RECOMMENDED) instead of just my boring player POV gameplay.
I've included the commentary from amazing casters/commentators for all the games I've uploaded onto UA-cam into their respective description boxes. Do check them out if you would prefer to watch the commentary from referees and esteemed players (HIGHLY RECOMMENDED) instead of just my boring player POV gameplay.
thx for uploading :D
thanks for the video
Definitely not a top/meta tech by any means, but I don't think the Alchemist tech is weak either. If better players play Alchemist and figure out how to optimize its strengths and mitigate its weaknesses, I'm sure it will be a fairly decent tech that might make it to people's top 4/5 techs. I would place this tech slightly around 6/7th position right now, slightly behind vault and around B-tier. Also didn't manage to play around much with the alchemist's other interesting ability (Ability to change armor type of units), was mostly trying to figure out transition between T2 -> T3 -> End Game.
From lurking around on Discord and watching other people play, (in no particular order), here are what I think are the top ranking techs. A+ Tier: Arcane Orb A Tier: Hurricane, Glyph, Firelord, Leviathan B Tier: Moonbeam, Vault, Alchemist, Gravedigger C Tier: Crystal, Orbkeeper, Sludge, Kirin Tor D Tier: Warden, Lich, Glowshroom, Scorpion
Nice
Do I need to purchase the Warcraft reforge in order to play custom games with multiplayer?
🎉Увы 4😮😢😮😮4😮
@coffeenninja 😮😮
@@coffeenninja5😮4😢😢😅
What an epic game.. Slvks "only wrda" and his laugh when nic won were worth the watch alone lol