computerartist
computerartist
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Computer Ballet & Animations
This documentary was made in 1968. It features "the world's first computer ballet" programmed at Bell Telephone Laboratories, Inc. by researcher A. Michael Noll. The commentator observes "Already a number of artists are learning from computer experts to master the techniques which resulted in this film, because they believe computers provide the most exciting possibilities at present available for experimenting with film. ... Films like this, of course, are only pioneer work in a new medium -- a medium where scientists and artists are going to have a lot to offer one another."
Other computer animations shown are from "MAN Title Sequence" (by A. Michael Noll of Bell Telephone Laboratories, Inc.); "Man and His World" (by Kenneth C. Knowlton & Stan VanDerBeek at Bell Telephone Laboratories, Inc.); "Force, Mass, and Motion" (by Frank W. Sinden of Bell Telephone Laboratories, Inc.); Satellite (by Edward E. Zajac of Bell Telephone Laboratories, Inc.); Weather Pattern (Lawrence Radiation Laboratory, Livermore, CA); Sluice Gate (by F. H. Harlow & John Shannon of Los Alamos National Laboratory); Carrier Landing (by William Fetter of Boeing Company); and Stressed Metal Plate.
Переглядів: 6 989

Відео

Export iPod.m4v
Переглядів 10813 років тому
A slide summary (with spoken commentary) of the life and accomplishments of Dr. William Oliver Baker. Baker was vice president research at Bell Labs in the 1950s and 1960s, and an informal advisor to many presidents of the US.
Kinetic Sculpture
Переглядів 15 тис.17 років тому
Computer animated movie of a random line object, perspectively projected into 3D as stereoscopic left and right images, to be viewed cross-eyed. Animation was performed at Bell Labs in the mid 1960s.
Hypershpere Computer Animation
Переглядів 10 тис.17 років тому
Computer animated movie of a rotating four-dimensional hypersphere, perspectively projected into 3D as stereoscopic left and right images, to be viewed cross-eyed. Dots were scattered randomly on the surface of the 4D hypersphere. Animation was performed at Bell Labs in the mid 1960s.
4D HyperMovie
Переглядів 3,3 тис.17 років тому
Words placed in 4D are then rotated and projected perspectively to 3D and then to 2D. The movie was digital computer animated in the mid 1960s at Bell Labs, and the technique was used to animate the title sequence of the CBS TV special "The Unexplained" perhaps one the earliest applications of computer animation for title sequences.
Pelicans @ Pismo Beach
Переглядів 2,1 тис.17 років тому
Brown pelicans at Pismo Beach, CA in September 2006. Pelicans congregating on cliffs and rocks and also soaring through air. Slow pan of Pismo dunes, with thin line of birds above water. (Copyright © computerartist 2006)
Basilar Membrane
Переглядів 21 тис.17 років тому
Computer-animated movie of the simulated motion of the basilar membrane in the human ear in response to various acoustic stimuli. The motion is exaggerated. The movie was made at Bell Labs in 1966.
Computer-Generated Ballet
Переглядів 15 тис.17 років тому
Computer animation of stick figures moving randomly on a stage. This animaiton was created in the mid 1960s at Bell Labs and is the first example of a computer-generated ballet.
Hypercube 3D Computer Animation
Переглядів 282 тис.17 років тому
Computer animated movie of a rotating four-dimensional hypercube, perspectively projected into 3D as stereoscopic left and right images, to be viewed cross-eyed. The computer animation was performed at Bell Labs in the mid 1960s. This is one the first stereoscopic digital computer animations. The image quality became degraded during the process in which the original 16-mm film was digitized.

КОМЕНТАРІ

  • @jeanbultingaire9026
    @jeanbultingaire9026 2 роки тому

    Hey, thanks for sharing it ! do you know where this documentary come from ? I want to use it in my essay. very good and reliable content though

  • @alexismiller8978
    @alexismiller8978 3 роки тому

    Awesome

  • @somethingweirdo8518
    @somethingweirdo8518 4 роки тому

    hello 2019

  • @lollz6939
    @lollz6939 4 роки тому

    Idk why but for me these 2 tesseracts are the same I don’t see any difference

  • @asadi8343
    @asadi8343 6 років тому

    ???????????????

  • @dayorv
    @dayorv 7 років тому

    개소리야이시발

    • @ph6295
      @ph6295 7 років тому

      ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ

    • @user-ig6cb6hd6j
      @user-ig6cb6hd6j 6 років тому

      ㅋㅋㅋㅋ

    • @user-mw1dc4in3l
      @user-mw1dc4in3l 5 років тому

      ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ

  • @djmarco589
    @djmarco589 8 років тому

    Very interessante:-))

  • @finn_underwood
    @finn_underwood 8 років тому

    4D be trippin, yo. Imma stick to 3D if ya don't mind.

  • @truvelocity
    @truvelocity 9 років тому

    Why does the hypercube rotate from the inside out or outside in? Is this just an illusion as it rotates?

    • @truvelocity
      @truvelocity 8 років тому

      I researched further after asking that question and found out that what we are seeing is the shadow of the 4D world. Kind of like the classic example of the flatlander seeing only the square but not the cube. We see the cube but not the 4D Hypercube. So, this becomes an optical illusion for us, because our brain can't comprehend a hypercube.

    • @aWildSteveO
      @aWildSteveO 6 років тому

      a better example is is imagine a wire frame 3D cube. now imagine its shadow on the wall: it looks like a small square inside a big square, connected by 4 lines at the corners. if you spin it on the vertical axis, the small square in the middle will slide to the side and then trade places with the big cube. in 2 dimensions this makes no sense at all, but since we can perceive the 3rd dimension, we can understand that the squares aren't just morphing through each other side to side in 2d, but are actually spinning around each other, taking turns being closer and farther away in a 3rd dimension. its just the same with the 4d wire frame, but with cubes rather than squares; it isnt turning inside out, but it is actually rotating around a 4th dimension to become closer and farther away

    • @joshuaeppinga9706
      @joshuaeppinga9706 5 років тому

      We dont know, as the shape is symetrical even in the fourth dimension so we can only tell POSSIBILITYS

  • @WorldwidewagNetwork
    @WorldwidewagNetwork 9 років тому

    Took a while to get the knack of crossing your eyes without losing focus - but this is great - better than any 3D film I've seen no glasses required!

  • @melvin8d671
    @melvin8d671 9 років тому

    It looks like a tesseract.

    • @3mi3mi
      @3mi3mi 7 років тому

      That's because it is a tesseract.

  • @merloon
    @merloon 10 років тому

    In order to fully (if that's possible) understand 4 dimensional objects, it really helps to understand 3 dimensional objects interacting with a 2 dimensional surface. Take for example a sphere passing thru Flatland. It would first appear as a point, then as a circle, expanding gradually until it reaches its full diameter, then shrinking back down to a point and vanishing, as the sphere passes thru the plane. Extrapolating, a four dimensional sphere as it passes thru 3 dimensional space would appear as a point, expanding as a sphere to its maximum at its midpoint, then shrinking back to nothingness as it completes its passage. A cube passing thru flatland would look vastly different from their perspective depending on the angle of the intersection; just picture the different shapes possible by slicing thru a cube at different angles, shape in this case being the face of the cut surface. At the simplest level, passing thru perpendicular to the surface, it would appear as a full square for a while until it disappears suddenly when its passage is complete. Tilt it a bit first, and you'll have an expanding triangle until one of the vertices passes thru the plane, then things start to get complicated, but the angles and shape of the changing polygon can be calculated easily. A tesseract passing thru 3d space would similarly appear vastly different depending on its angle of intersection, but I believe those angles can be calculated as well. I don't know if this simulation has ever been written, but I'd love to see it.

    • @AceEnimCertus
      @AceEnimCertus 10 років тому

      Thanks for the explanation. It really was helpful.

    • @fabledkiper
      @fabledkiper 9 років тому

      wow you helped me wrap my brain around thus stuff!

  • @dalmationblack
    @dalmationblack 10 років тому

    Ah, i get it. You can only go i demention up visualizing until it gets very wierd. You can visualize a 3D shape from 2D, but not a 4D shape. But you can vissualise a 4D shape from a 3D shape, so you used cross-eyed 3D

  • @TheWizardyTimelord
    @TheWizardyTimelord 10 років тому

    Mind. blown.

    • @Aquashell11
      @Aquashell11 9 років тому

      widy foe DELICIOUS BRAIN SOUP

  • @andrescsh
    @andrescsh 10 років тому

    I like this model, I believe that it is theorically correct since it has 16 vertices and it changes its form as time passes by!

  • @megacarls9894
    @megacarls9894 11 років тому

    ._.?

  • @marinestone2283
    @marinestone2283 11 років тому

    The 4d object has a 3d shadow, that's what we see and it's really difficult to imagine how it really looks like. I think it's a rich structure, with too much volume. A 3d object has a 1 m^3 volume, so a 4d, a 1m^4,it's space is filled with cubes...

  • @marinestone2283
    @marinestone2283 11 років тому

    The 4d cube has 3d cubes as surfaces (like 3d cube has squares as surfaces). The small cube we see in 3d as we cross the eyes, is not small, it's just the (or the shadow of the) surface of the 4d cube that's further away and as it comes to our 3d world, and then enters the 4d world again (disappears from here). Thank you, it's clearer when it's seen in 3d!

    • @joshuaeppinga9706
      @joshuaeppinga9706 5 років тому

      I like to call it 4lume. As it is not a form of volume, just like a cube has limited volume but unlimited "surface"

  • @jijiang2972
    @jijiang2972 11 років тому

    deformation of 3D space can only been done in higher space, this representation by computer is tricky.

  • @LikeaBoss951
    @LikeaBoss951 11 років тому

    That was... unnecessary.

  • @MrATLACATL
    @MrATLACATL 11 років тому

    What is FUCKLOGIST?

  • @beatyouonce
    @beatyouonce 11 років тому

    Lol you tool

  • @tralt135
    @tralt135 11 років тому

    While it's true you don't truly see 3D, your brain still works out it's environment and thinks in 3D, not in 2D images.

  • @tralt135
    @tralt135 11 років тому

    Simply put, it's because your puny human mind cannot grasp anything beyond length, width, and depth.

  • @PissedOffPlayers
    @PissedOffPlayers 11 років тому

    Is the really the movement it makes during those shifts in perspective, because I see it only working from one side.

  • @MrRitzpits
    @MrRitzpits 11 років тому

    I'm trying to not think from a 3D figures perspective I trying to imagine the 4 direction maybe out or inside or diagonally through time is the 4 direction

  • @herpaderp75
    @herpaderp75 11 років тому

    you know how mincraft is a world made up of a bunch of cubes imagine the same thing but hyper cubes

  • @EnderofThings
    @EnderofThings 11 років тому

    A hyper cube is made up of 8 cubes, each of which is made up of 6 squares. All of those squares have two sides as all the cubes are adjacent to each other. So, I am pretty sure the hyper cube is made of 24 squares, and has a total of 48 faces.

  • @codexdelux
    @codexdelux 11 років тому

    That fuckery is the rotation of a four dimensional object observed as a 3 dimensional representation on a 2 dimensional monitor. If you imagine how a balloon passing through a 2 dimensional plane would appear as an intersection of it, like a small dot growing into a large circle, then disappearing again. Then imagine that this is a 4 dimensional cube being rotated through a 3D world, and what we can see is just a 3D intersection of the object. Savvy? As Captain Jack Sparrow would say.

  • @9001problems
    @9001problems 11 років тому

    It can't really be seen correctly by us; that would be like a 2-D person seeing a falling tennis ball as appearing, growing, shrinking, and vanishing, which is really just because it exists in another dimension. The 4th dimension is often thought as (both) forwards and backwards time, which would mean that the third dimension is really just a "shadow" of a 4th-dimensional figure- which has duration as well as height, width, and depth. In a way, 3-D figures require duration to be meaningful.

  • @kikkelisoturi7774
    @kikkelisoturi7774 11 років тому

    This kills the brain

  • @compgamer89
    @compgamer89 11 років тому

    More generally, how many kD faces does an nD (hyper)cube have, given n >= k? (This is actually quite easy if you think about it the right way)

  • @compgamer89
    @compgamer89 11 років тому

    Mind screw question: how may square (2D) faces does a hypercube have? (for the mathematically inclined, you should try to define what it means to have a square face in this situation)

  • @il2xbox
    @il2xbox 11 років тому

    This is witchcraft.

  • @knifepony
    @knifepony 11 років тому

    /r Dota2

  • @ironjohnson1
    @ironjohnson1 11 років тому

    My brain itches

  • @veteranReserveShadow
    @veteranReserveShadow 11 років тому

    thanks helped to understand how the movie cube 2 was about.

  • @Mr5parxx
    @Mr5parxx 11 років тому

    Mind = blown

  • @Exigentable
    @Exigentable 11 років тому

    that's how i seem to understand it, a cube within a cube, rotating as you said, in on itself.

  • @soupie187
    @soupie187 11 років тому

    sweet.. now i can install a spectacular shield generator to warp back to the 60's so i can fix my zombies

  • @soupie187
    @soupie187 11 років тому

    the timing and aiming and the drag from left to right is rather remarkable on its own,and yeah its multidimetinal being represented on a visual scale... ( eye trickery ) holy shit batman..we got a problem :)

  • @vfpallot
    @vfpallot 11 років тому

    This is a 2-D representation of a 3-D representation of a 4-D object...

  • @RaptorCrapter
    @RaptorCrapter 11 років тому

    Do you live in the fourth dimension? Maybe that's why it appears 3D.

  • @SuperBrictson
    @SuperBrictson 12 років тому

    0:26 looks like Metallica's logo xD

  • @dasemay
    @dasemay 12 років тому

    a 4d cube

  • @Acetane
    @Acetane 12 років тому

    I think I am supposed to watch this in cross-eyed 3D

  • @AlqaZen
    @AlqaZen 12 років тому

    Error 404: Attempting to restart brain.exe

  • @AutizmoGaming
    @AutizmoGaming 12 років тому

    to high, explain yourself

  • @Fricetix
    @Fricetix 12 років тому

    I want high-res video pleeeease :D this is so epic in 3d :D

  • @ElProf
    @ElProf 12 років тому

    Ohh, I get it now. Yeah that is kind of impossible to picture. Thanks. :)