LevelUp+ VFX
LevelUp+ VFX
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Color Ramps in Node Groups! | Blender Tutorial
I cannot believe this took me so long to figure out! In this Easy Blender Tutorial, I’ll show you how to control the position of a Color Ramp inside Node Groups with just 4 simple nodes! This is great for if you want to control Color Ramp falloff inside a node group.
Wilson's video: ua-cam.com/video/IoBOtar9REQ/v-deo.htmlsi=so9su9uHh9-0dKKp
By the end of this video, you’ll learn how to recreate a ColorRamp inside of a node group, unlocking flexibility for easier adjustments and faster workflows. This method is great for when your working on a larger procedural material group and want to expose the falloff value.
Make sure to subscribe for more Blender/Nuke tutorials
Переглядів: 32

Відео

Demystifying Keying in Nuke | Luma Keying
Переглядів 32День тому
In part 1 of our Keying section, we break down the basics of how a keyer works and dive into a practical Luma Keying example. This episode will guide you through the essentials of extracting elements based on luminance values in Nuke. Perfect for building a strong foundation in keying techniques! Grab the exact images I used! (images sourced from pexel) levelupvfx.gumroad.com/l/bjvaec
Demystifying the Nuke UI in 10 Minutes
Переглядів 4314 днів тому
In this Inaugural Episode, Alex from the past visits and teaches you all the In's and Out's of how to navigate the Nuke UI Interface! Next Week: Greenscreen Keying! Foundry Hotkey Guide: learn.foundry.com/nuke/15.1/content/misc/hotkeys_studio.html
Eternal Ascent "Desolation" CG Scene Expanded to Widescreen | Top 100
Переглядів 712 місяці тому
Eternal Ascent "Desolation" CG Scene Expanded to Widescreen | Top 100
RUN - Blender Cinematic Scene
Переглядів 1082 місяці тому
Just a fun little weekend project
Blender 4.1 Makes Crowd Simulations EASY! | Blender Tutorial
Переглядів 1,3 тис.3 місяці тому
I Made the Worlds Largest Dance Party! (In Blender) Today I am going to show you how to randomly offset rigged animations entirely in Blender Geometry Nodes, one of the most vital parts of making a realistic large scale crowd simulation! 0:00 intro 1:10 Grabbing your Characters 2:03 Convert to Alembic 4:00 Improving Textures 6:05 Setting up the Crowd! 13:00 final thoughts
How To Create Aesthetic Concept Art in Blender in 10 Minutes! | (Scatter 5 Addon)
Переглядів 2073 місяці тому
Today I have 10 Minutes to create a piece of concept art using Geo-Scatter! Follow along with the full process and go and create some awesome art! I'm not sponsored by Geo-Scatter, its just a really cool tool #blender #tutorial
Gaussian Splatting Has Never Been Easier! #gaussiansplatting #vfx #unrealengine
Переглядів 13 тис.3 місяці тому
Today, I am going to show you how to use Postshot to create Photoreal Gaussian Splats and import them into Unreal Engine Download Jawset PostShot: www.jawset.com 0:00 What Is Gaussian Splatting 1:21 The PostShot Workspace 2:56 Training Settings 7:00 Viewing your Splat 7:45 Cropping your scene 9:40 Import into Unreal
Move.AI Animation Test | Unreal Engine 5 Short Film
Переглядів 1114 місяці тому
Little test of the Move ai motion capture solution to use in the@pwnisher weekly challenge! Now if only I knew how to do good audio haha
Elevate Your Renders in Post | Nuke Compositing Full Workshop
Переглядів 9285 місяців тому
Today, we will be learning how to Composite CG scenes rendered out of Blender, in Nuke! Timestamps 0:00 Intro 1:05 Comp Overview 6:56 Setting up Multi-Pass Compositing 13:42 Main Grade 19:35 Depth Fog (Far) 24:40 Volumetric Depth Fog (Near) 38:43 Lens FX Recreation 48:26 Grain 49:20 Final Thoughts Thanks for watching! Project Files: levelupvfx.gumroad.com/l/CGWorkshop1 Resources: @VFXforfilm @V...
City of the Valley - Unreal Engine 5 Cinematic Scene
Переглядів 4216 місяців тому
Thanks for 1k subscribers! Quick little scene I made for the last weekly
Paper Simulation VFX Comp
Переглядів 5119 місяців тому
Paper Simulation VFX Comp
Arrival at the Alien World | VFX | Houdini, Blender, Nuke
Переглядів 2849 місяців тому
Arrival at the Alien World | VFX | Houdini, Blender, Nuke
Create Awesome Megastructures in Blender (Bolek_3D style) | Blender Tutorial
Переглядів 1,6 тис.Рік тому
Create Awesome Megastructures in Blender (Bolek_3D style) | Blender Tutorial
Blender's New GEOTRACKER Addon is INSANE! | Flaming Axe Tutorial
Переглядів 11 тис.Рік тому
Blender's New GEOTRACKER Addon is INSANE! | Flaming Axe Tutorial
Blender Freezes when Rendering? Try This! | Command Line Rendering Tutorial
Переглядів 19 тис.Рік тому
Blender Freezes when Rendering? Try This! | Command Line Rendering Tutorial
VFX Compositing Showreel | CG Environment and Nuke Artist | 2023
Переглядів 479Рік тому
VFX Compositing Showreel | CG Environment and Nuke Artist | 2023
The Best Way to Texture Paint in Blender! | Blender Tutorial
Переглядів 13 тис.Рік тому
The Best Way to Texture Paint in Blender! | Blender Tutorial
How to Optimize your Quixel Textures for Stunning Renders
Переглядів 1,6 тис.Рік тому
How to Optimize your Quixel Textures for Stunning Renders
The Temple's Idol - Blender Concept Art | Timelapse
Переглядів 193Рік тому
The Temple's Idol - Blender Concept Art | Timelapse
Free Blender to Nuke Node Preset Tool!
Переглядів 436Рік тому
Free Blender to Nuke Node Preset Tool!
How to Import Houdini Axiom Sim's into Blender
Переглядів 625Рік тому
How to Import Houdini Axiom Sim's into Blender
Create a Crowd Simulation in Blender Using AI Generated Models - Blender Tutorial
Переглядів 2,7 тис.Рік тому
Create a Crowd Simulation in Blender Using AI Generated Models - Blender Tutorial
What I Made With Blender in 2022
Переглядів 251Рік тому
What I Made With Blender in 2022
How To Create Amazing Moody Ground Fog in Blender || Noisy Falloff Method
Переглядів 2,7 тис.Рік тому
How To Create Amazing Moody Ground Fog in Blender || Noisy Falloff Method
How To Instantly Make Your Textures Look Better in Blender
Переглядів 6 тис.Рік тому
How To Instantly Make Your Textures Look Better in Blender
Recreating Film Riot's Thor Effect in Nuke
Переглядів 1,8 тис.Рік тому
Recreating Film Riot's Thor Effect in Nuke
Dancing Ghost
Переглядів 97Рік тому
Dancing Ghost
Rhydonium Factory Timelapse - Creating "The Mandalorian" Art in Blender
Переглядів 163Рік тому
Rhydonium Factory Timelapse - Creating "The Mandalorian" Art in Blender
The Two Easiest Ways to Degrain + Regrain in Nuke | Compositing Tutorial
Переглядів 2,9 тис.Рік тому
The Two Easiest Ways to Degrain Regrain in Nuke | Compositing Tutorial

КОМЕНТАРІ

  • @levelupvfx
    @levelupvfx 2 години тому

    Hey Everyone! So I missed something super simple while making this tutorial! Instead of the 3 math nodes, of course you can totally use a Map Range node as well! Looks like I inadvertently hand-made a map range node using math by accident haha! To use map range, delete your math nodes and replace it with a map range node. Fac will go into Value Zero will go into From Min and One will go into From Max! Both methods (math vs map range) will produce an identical result! Just wanted to throw that out there!

  • @kv3d172
    @kv3d172 4 години тому

    relatable problem, cool fix :D

  • @nightware.
    @nightware. День тому

    nice

  • @monstercameron
    @monstercameron 6 днів тому

    scaniverse app on iphone pros is the easiest entry point

  • @j_edak
    @j_edak 9 днів тому

    This was fascinating to observe how Nuke works for compositing, instead of everything being hidden in layers you can actually see the process

    • @levelupvfx
      @levelupvfx 9 днів тому

      Honestly, this particular project didn't turn out as well as I was hoping, I think I may revisit it eventually, but I totally agree! My favorite thing about nuke is that everything is just laid out right in front of you, no digging through settings/layers, its all just right there!

    • @j_edak
      @j_edak 7 днів тому

      @@levelupvfx finding it exceptionally tiresome with AE atm, apart from the lack of control, using anamorphic footage has been wildly difficult and so has colour management with braw files 💀 Definitely sold on Nuke now

  • @Create_o_raptor
    @Create_o_raptor 14 днів тому

    blender is not recognised as an internal or external command

  • @LxrdSwift
    @LxrdSwift 14 днів тому

    Oh thank god. I’m learning Houdini at the moment and I’m now terrified of going from AE to Nuke.

  • @evanclare2970
    @evanclare2970 18 днів тому

    I have an FBX exported from a character object that I rigged (has a head, and body). It is jumping and moving it's arms. When it jumps, the head rises with the body. However, at the the step where you join the FBX into one object, your animation retains all of the various body parts animations, however mine will only retain the the animation of the first body part selected before joinig (if I join the body to the head, then the animation simply rises up and down as the head does. If I join the head to the body, only the body jumps while the head remains stationary. How did you retain the animation for each body part while merging them into one object for export to Alembic? Great video!

    • @levelupvfx
      @levelupvfx 16 днів тому

      hmmm, with mixamo its easy because the vertex weight remains when you merge them. Are your joined objects still under/inside your rig? Alternatively, you can always export it out as an alembic with the multiple parts, then when you get to the geonodes step, join the geometry back together in geonodes. (Bring each piece in, and connect it to a join geometry node, and then use that node as your character input) Hope this helps!

    • @evanclare2970
      @evanclare2970 16 днів тому

      @@levelupvfx Thank you so much! will give this a shot.

    • @evanclare2970
      @evanclare2970 11 днів тому

      @@levelupvfx Hey this idea worked great, I was able to join the individual head and body object info nodes together with the join geometry node, and the character successfully moves as a whole (but only after selecting "relative" on the object info nodes). If I don't have "relative" selected, then once again only the body moves. It seems when relative is not selected, I can move the group wherever the plane is. But when relative is selected, I have to move the character in order to move the group. This would be no problem, except for some reason my character's head is locked in place (I can move the body, but the head will not budge). Haha it's like a tradeoff. Any idea why my character's head would be stuck in place, unable to move, and yet the body would be freely movable? Thanks again! I am telling everyone about your videos.

    • @levelupvfx
      @levelupvfx 10 днів тому

      hmmm, I couldnt tell you off the top of my head. If you want the easy solution, you could always just throw a transform geometry node on there and offset it to the location you want it purely through geonodes, but if you want to be able to physically move the plane simply and easily, sadly I dont really have a solution off the top of my head. Im glad you enjoyed and found the video useful though! hopefully I was at least of some help!

    • @evanclare2970
      @evanclare2970 6 днів тому

      @@levelupvfx Hey I remade my character as one object, then rigged it and redid the animation, exported to fbx and then from fbx to alembic, figuring it would be easier to work with this way, and think I stumbled upon the real issue I was having before. Prior to unparenting the null object (after importing the alembic file), my character just a simple jump animation and his arms raise in the air, and then he lands. However, after unparenting the null object, the animation remains, but I seem to lose the elevation aspect (instead of rising up, he just raises his hands, without actually jumping). Is there a way to maintain the elevation portion of an animation with this method? Sorry for the questions haha, I am learning so much and watch this video a few times a day. It is very helpful. No worries if not though.

  • @BillyJackman3D
    @BillyJackman3D 18 днів тому

    YOOOOOOOOOOO

  • @EvgenySereda21
    @EvgenySereda21 21 день тому

    I tried Super Image Denoiser, it gives much worse results than Intel Open Denoiser.

  • @nbms950
    @nbms950 25 днів тому

    Hey thanks for the tutorial, really concise. Do you happen to know if you can then export the PLY out of Unreal as a FBX or other 3D mesh file??

    • @Densmode3dp
      @Densmode3dp 3 дні тому

      If you listen he says he exported in a .ply format

  • @TheBadBone23
    @TheBadBone23 27 днів тому

    Can you somehow use this as a 3D mesh? Something like replacing 3D scanning with this method...scan an object and 3D model something around it

  • @PGANANDHAKRISHNAN
    @PGANANDHAKRISHNAN 27 днів тому

    dhe nammade mamukoya

  • @korujaa
    @korujaa Місяць тому

    there is NO aplication, just showing off

  • @Dartheomus
    @Dartheomus Місяць тому

    This software is absolutely amazing, and I think it will only get better as AI progresses. I've found this software really doesn't like it when you miss an angle. So you assume it's going to know how to render something like this car if you walk around and then point down on top. However, if you then try to look at the car from a low angle, the entire model breaks up. Also, and more frustrating is the fact that there is a huge resolution hit. You can feed it really high quality video, and what you get back looks like 1/10th the resolution if that. I'm hoping that can be addressed soon. Finally, I really wish there was a streamline way to rebuild these splats into 3d models. It would be really useful to couple this technology with 3d printing, but it's not very easy at the moment.

  • @jmr2008jan
    @jmr2008jan Місяць тому

    It would be pretty neat to have a reference library of these available online through a web 3d app.

  • @starboy_live
    @starboy_live Місяць тому

    Not working for me it shows - error: oneAPI memory operation error:(PI_ERROR_DEVICE_NOT_AVAILABLE)

  • @ayoubmorjane7722
    @ayoubmorjane7722 Місяць тому

    where do blender saves the rendering image

    • @d27production
      @d27production 25 днів тому

      in your project setting.. where u save it..

  • @ArchitRege
    @ArchitRege Місяць тому

    Thanks a lot for the indepth walk through

  • @lethalintersection
    @lethalintersection Місяць тому

    You cant render i Cycles while your viewport is in Cycles , you trying to blow up your machine...?

  • @Strawberry_ZA
    @Strawberry_ZA Місяць тому

    awesome porsche!

  • @danieldimarchi7479
    @danieldimarchi7479 Місяць тому

    Struggling with this for awhile, you helped majorly dude. Thanks!

  • @Patheticbutharmless
    @Patheticbutharmless Місяць тому

    To be honest, I don't see the benefit, for me, on photogrammetry. The wireframe is, likely, still a big mess. There is nothing much you can do with it. Professionaly. Yet. Since the method cannot understand what kind of surfaces it is capturing everything has this very bland, very uniform self iluminated look. How to give areas different types of roughness or, for example, metallic values ect? It isn't possible. Seperating parts of the mesh will look awful with lots and lots of jagged edges, smoothing these out will take about forever. Trying to force any kind of remeshing or whatever will distort everything beyond recogination I imagine unless the face count is 50 million upwards. At least for simulated enviornments you can't really mix photogrammetry(or this) well with modeled 3d objects because they will not "mesh"(pun by accident). It's either fully modeled or fully captured.(Ok I have to correct this, in a brightly lit outside enviornment they can be ok looking but, so far, because you don't have to delight them. Personally I have always need to retexture objects with the captured diffuse as a starting off point. Without corrections it just doesn't hold up. It just always looks way out of place. There is so much more to a object than its mere shape and basic color value. We get a lot of information about something by the types of reflections and refractions from a object that HAVE to be simulated via the information a model surface provides for the renderer. In a few years, when some ai will know what the object is, after the capture process and understands what color area corresponds to what type of surface(basic, a painted car hood with rusted patches on it, or a won out leather jacket ect), I will look at this again.

  • @raystarzee3929
    @raystarzee3929 Місяць тому

    Can this be done in eevee also? What about the fog bit

  • @AlexHallFilm
    @AlexHallFilm Місяць тому

    Great video! Having a few issues at the end with animations not playing all of the way through.. will continue troubleshooting

  • @hubertdendraak4557
    @hubertdendraak4557 2 місяці тому

    You sure like to "go ahead" :-P

    • @levelupvfx
      @levelupvfx Місяць тому

      😂 OMG! now that you’ve said it holy crap I say it so many times! Working on an updated tutorial for this for 4.2, will definitely have to make sure I dial those back haha!

  • @FEd-y1f
    @FEd-y1f 2 місяці тому

    hi im doing the all tutorial and it worked very well , when i update blender to 4.2 i gave me an error in kenrellbase.dll and i cant even render in the app any help? +

  • @saahirrecords3062
    @saahirrecords3062 2 місяці тому

    Where the image go

  • @uunas3713
    @uunas3713 2 місяці тому

    This video is just what I need, thanks you so much!

  • @D0rothy_Z0mbeh
    @D0rothy_Z0mbeh 2 місяці тому

    Ive been trying to find my rendered animation, nothings popping up!

  • @dimpishukla8448
    @dimpishukla8448 2 місяці тому

    Where i can find secret passage option ... please reply

    • @levelupvfx
      @levelupvfx 2 місяці тому

      Secret passage was just the name of my folder/blender project, you will want to replace that with the name of your blender project and folder location!

  • @aliosanlou4425
    @aliosanlou4425 2 місяці тому

    How do this copmare to open image denoise ?

    • @levelupvfx
      @levelupvfx 2 місяці тому

      I like it a lot more, but that’s just my preference

  • @AlexTuduran
    @AlexTuduran 2 місяці тому

    Of course they can cast shadows. It's just not coded yet.

    • @levelupvfx
      @levelupvfx 2 місяці тому

      Deffinitly let me know if you have a way to get shadows working! Currently on the Luma AI plugin documentation they claim “Shadows are not supported in Gaussian Splatting scenes” I figured it was a limitation of them using sprites in thier niagra system, which would make it rather difficult to make an accurate shadow. but if there’s a simple coding fix or something that makes them able to, that would be awesome

    • @AlexTuduran
      @AlexTuduran 2 місяці тому

      @@levelupvfx It's not a simple coding. You'd have to capture the depth buffer from light's perspective, in the shader that renders the actual splat rendering you'd have to compute the fragment's position in light's space, make the comparison between the depth buffer and the distance to light and decide if the fragment is lit or not. And that's just the basic approach, but since the splats are puffy, additional shadow filtering techniques would have to be employed in order to produce a smooth shadow. Or implement volumetric light scattering where the splats could be interpreted as cloud density and also have self-shadowing. There ar multiple ways, but it's definitely possible. I was kind of expecting that since Unreal supports lit particles, that would kind of work automatically.

  • @SCREWA3
    @SCREWA3 2 місяці тому

    THANK YOUUUUUUUUUUUUUU

  • @graphguy
    @graphguy 2 місяці тому

    2024.7.22 Love the technique!

  • @sdsfa8337
    @sdsfa8337 2 місяці тому

    Been using this programm for a while and I love using it with ue5, btw do you know how to import splats in blender with color atribute, cuz I do not see color atribute export setting in postshot:(

    • @levelupvfx
      @levelupvfx 2 місяці тому

      Sadly I pretty quickly gave up when it came to Gaussian Splats in blender, so I only tested it with blender before I started using postshot, I think the color data should be be in the PLY file, but if not, I’m sure there’s a way to get it out seperately

    • @cedimogotes8662
      @cedimogotes8662 Місяць тому

      @@levelupvfx how to get the color data to blender?

  • @RogueBeatsARG
    @RogueBeatsARG 2 місяці тому

    Damn 944 is so good looking

  • @psy237
    @psy237 2 місяці тому

    The really best way to texture paint is actually to use a proper addon for it. This is not the best way, but the in blender implemented way, the normal way. If you look at stuff like philogix pbr painter, then you're looking at something that could be actually called the best way. But the best way also always depends on your projects needs, doesn't it. Just call the video "vanilla blender texture painting basics" and stop trying to appear overly pro when you're not. fkin decency, how about it!

    • @levelupvfx
      @levelupvfx 2 місяці тому

      If you would give me the chance, I'd like to argue my case here, I can tell you feel strongly that my title is pure clickbait, but I feel it is valid for what I am teaching. I believe when a title says "In blender" and does not mention plugins, it is implied that it is a tutorial using Vanilla blender. I cannot speak for you, but personally I actually find myself frustrated when I click on a tutorial where the title does not disclaim that its all a plugin, because I prefer knowing the powers and limitations of vanilla tools before moving onto plugins. While it may seem obvious to us in the know, many blender beginners do not know what you call "the normal way". And they find tutorials that teach them to use vertex painting or other wrong ways of painting masks. This video exists to teach them "The right way" to do it, which for most cases, the "right way" IS "The best way", especially for beginners who are just starting out, which this video is aimed at. Perhaps calling it "The Right Way to Texture Paint In Blender" would be more appropriate, but at the end of the day, I feel strongly that its just semantics at that point. Within the first thirty seconds of the video, I explain the problem "You can't understand how to properly mix two textures together on one object". If this does not address the problem my potential viewer is facing, I've provided an explanation of what I am teaching quickly, so they can click off and continue searching for a video more suited for their needs. I feel providing a quick explanation of what I am to do in the video, and then teaching that, is how I interpret "fkin decency" in the online educational space. There is a place for plugins and external programs, I wont argue that Philogix doesn't provide superior tools when compared to blender's native ones, it absolutely does. But if I were to account for plugins or, more importantly, 3rd party programs, I would much rather prefer to teach people how to use Substance or 3D coat, since it probably doesn't need to be said that dedicated software almost always is better than generalized software like blender.

  • @cc.creationz
    @cc.creationz 2 місяці тому

    nice video love Boleks work

  • @somejerkfromflorida
    @somejerkfromflorida 2 місяці тому

    Very helpful. I am having a lot of issues with Blender crashing when rendering, trying to trouble shoot but it's crazy frustrating. Hoping this technique will keep working.

  • @yvann.mp4
    @yvann.mp4 2 місяці тому

    thanks a lot

  • @jagames12
    @jagames12 2 місяці тому

    I can't find Blender in my files

  • @mansfault3734
    @mansfault3734 2 місяці тому

    thanks!

  • @PhilipLemon
    @PhilipLemon 3 місяці тому

    Great! So useful.

  • @Utsab_Giri
    @Utsab_Giri 3 місяці тому

    When you say that it runs locally, does that mean it doesn't need to be connected to the internet? Thanks!

    • @levelupvfx
      @levelupvfx 3 місяці тому

      Yes! Nothing you make is processed online, everything happens on your machine, I think you may need to be connected when you first start up because they need you to log in with your account, but after that you are good

  • @zerosaturn416
    @zerosaturn416 3 місяці тому

    thank you so much for this tutorial , for months i have been trying to find a simple program to train gaussian splats locally but all of them never seemed to work because they were to advanced or i would get errors.

    • @levelupvfx
      @levelupvfx 3 місяці тому

      Of course! Happy to help, that’s exactly why I wanted to make this tutorial!

  • @arianimationsstudio
    @arianimationsstudio 3 місяці тому

    Is your system alive?

    • @levelupvfx
      @levelupvfx 3 місяці тому

      Haha I keep a fire extinguisher next to my computer just in case

  • @Unmuteshorts
    @Unmuteshorts 3 місяці тому

    Nice

  • @YisenCinema
    @YisenCinema 3 місяці тому

    Great work :)

  • @damnman7226
    @damnman7226 3 місяці тому

    my problem is how to get this into unreal engine

    • @levelupvfx
      @levelupvfx 3 місяці тому

      Yeah, I’m thinking of how to do this as well. I believe the best way is to somehow cache it out as a particle system and then bring it in with Niagra, but I’m not exactly sure about how to go about caching it out. Believe me though it’s on my list of things to do so stay tuned!