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Lord Khury
United States
Приєднався 8 гру 2023
Video game ranking videos and essays, but I mainly hope you'll see it as a safe space to freely share your opinions and discuss all things gaming :) I hope you enjoy! All are welcome, always.
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How Persona 5 Ruined Metaphor ReFantazio
A deep analysis of Metaphor Refantazio, and cross-examining how Persona 5 Royal impacted my experience and perception of Metaphor. (THERE ARE SPOILERS FOR BOTH GAMES IN THIS VIDEO)
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⏰ Timestamps ⏰
00:00 Intro
00:50 The Narrative
05:24 The Characters
28:27 The Gameplay
36:06 The Music
43:53 The Little Things
46:22 Outro
Be one of the first to subscribe! We're taking this thing to the moon, believe it.
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⏰ Timestamps ⏰
00:00 Intro
00:50 The Narrative
05:24 The Characters
28:27 The Gameplay
36:06 The Music
43:53 The Little Things
46:22 Outro
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Відео
Is Gaming ACTUALLY Good For You?
Переглядів 42Місяць тому
Using science and personal experience to explain why video games matter so much to gamers. Be one of the first to subscribe! We're taking this thing to the moon 🤝 ua-cam.com/channels/BBJa dFgXQgWBOI9TNxdw.html #videogames #gaming #gamer
Metaphor ReFantazio: Predicting the Story's Secret
Переглядів 190Місяць тому
A deep dive into Metaphor Refantazio's narrative, and my prediction for a major twist that the game is hiding from us. This game hasn't been released yet, but I think Atlus crafts amazing stories in which if you pay deep attention, you can foresee twists coming. We'll see when the game releases, if I'm correct! Be one of the first to subscribe! We're taking this thing to the moon ong. If you lo...
Interested in Metaphor Refantazio? A quick explainer...
Переглядів 237Місяць тому
Gamers, Metaphor ReFantazio is an RPG that's releasing on October 11th. Surprisingly, the Metaphor Refantazio demo just dropped, making the prologue to Atlus's game playable for everyone. This video gives my expectations and thoughts on the game. Be one of the first to subscribe! We're taking this thing to the moon ong: ua-cam.com/channels/BBJa dFgXQgWBOI9TNxdw.html ⏰ Timestamps ⏰ 00:00 Intro 0...
5 Gaming Moments You Should Experience
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Get ready to relive 5 amazing video game moments that every gamer should experience (imo) ! Be one of the first to subscribe! We're taking this thing to the moon ong: ua-cam.com/channels/BBJa dFgXQgWBOI9TNxdw.html ⏰ Timestamps ⏰ 00:00 Intro 00:17 Number 5 02:29 Number 4 06:05 Number 3 09:25 Number 2 11:25 Number 1 #videogames #ranking #Review
The Best Female Character In Gaming
Переглядів 2532 місяці тому
Gamers, this video essay introduces you to the BEST female video game character ever, a character from the RPG Persona 5 Royal! Partly inspired by Atlus's recent release of Persona 3 Reload Episode Aigis (which is still in my queue) I wanted to go back and examine the writing of this beautiful game. If you're a Gaming enthusiast, comment your thoughts. If you're a casual new to video games, com...
Baldur's Gate 3: My Massive Problem with this Masterpiece
Переглядів 2,7 тис.2 місяці тому
Gamers, after Baldur's Gate 3 Patch 7 it's better than ever! Join me as I dive into my thoughts on this incredible RPG. If you're a Gaming enthusiast, comment your thoughts. If you're a casual new to video games, comment your thoughts! Be one of the first to subscribe! We're taking this thing to the moon ong: 🚀 ua-cam.com/channels/BBJa dFgXQgWBOI9TNxdw.html ⏰ Timestamps ⏰ 00:00 Intro 00:30 My T...
My Top 5 Video Games after 25 Years of Gaming
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Ranking my top 5 favorite video games of all time in this countdown video! From nostalgic classics to modern masterpieces, I'll share my insights and experiences with each game that has left a lasting impact on me. Get ready for some surprises & hot takes as I reveal my ultimate gaming choices! Be one of the first to subscribe! We're taking this thing to the moon ong: ua-cam.com/channels/BBJa d...
This Game Could've Changed Everything
Переглядів 432 місяці тому
Talking about the 2023 Game of the Year contender. Let me know your thoughts! Pros, cons, and opportunities for improvement are addressed in the video. Be one of the first to subscribe! We're taking this thing to the moon ong: ua-cam.com/channels/BBJa dFgXQgWBOI9TNxdw.html Timestamps: 00:00 Intro 00:15 The Great Stuff about this Game 00:55 My Issues with this Game 04:21 How they can improve the...
This game was a lot easier to get into then persona tho this is my first jrpg I’m playing on hard :)
I wish this game didn't inherit the mickey mouse writing from persona
So i do agree with your point being the game should find more ways to expand to their world but because this is their first time making a fantasy game so that thing will be improved in the future. So the biggest thing i disagree about is the complaint about how Louis should have handled. I think that Louis was handled perfectly in this game. And it seems like you do have a big "Persona problem" when you are playing this game. Not everyone can have a social link, and especially Louis because who he is. The who time hes always the guy who stand above you, always 2 steps ahead before everythings you do, and thats what make him such a terrifying villain. And he not the guy that the main character could get along with either, even though he and the mc is still like 2 sides of the same coin like Adachi and Akechi. But he is different from them and will never lie in order to get along with the main character, simply because he hate lies. He was an elda child that was stuck in his village, always wanted to wander to the outside world just like the Prince. He hated his tribe for keep hiding in one place and stop taking actual action to change the world's reputation about their tribe. Thats why he so admire the king's idea of a utopia where all the tribes united at one. But seeing his hometown and his family was burned down right before him, even the king with most omnipotence magic could not stop it from happening. And to add more salts to the young boy's injury, he discovered the secret about the old world, when the people who once lived in the utopia that was written in the king's book still succumb to their fear and anxiety, which lead to the war that doom them all. Thats why he hate lies, especially lofty and false ideas. How they handle his characters is basically how the final boss fight was played out. The final boss fight wasnt us fighting him, but its only just Louis fighting with himself, struggle with his own fear and anxiety (fear of trusting other people, fear of not be able to make his ideas into reality, even fear to realize the flaws of his own actions and ideals, anxious about his the childhood incident might happend again, anxious about others betraying him, anxious about failing despite got so much power and envious to the Prince as well). This is why despite the power of Archetype, he could not utilized its power fully, because their strongest abilities is being able to synergize with others. The whole fight is just Louis fight with himself and ultimately lost to himself. Louis is not an antagonist like Akechi or Maruki for the player to sympathize but he is a complete villain and he knew it himself. Louis was handled so good in this game that you can just change the games name to Louis: Refantazio and its still fit. Theres a lot of reading between the lines and connecting the dots in this game, unlike Persona which everything was throw right into your face, and of course it is different. Its not Persona. And i also disagree with the music take. I have not played engage but Fe: 3 houses ost is no way nearly as good as this game. The cool moments where they traveling and seeing scenery in different places is actually one of Katsura Hashino's favourite moment in the game, as said in one of his interview. He's clearly intended to put it like that to encourage player's imagination in the game and i think its perfectly fine choices. Not everything should be explorable. Its feels like they are going on a journey with a mission, of course they are going to these places to take what they want and then leave. There are many cool places in the game but they just stop for a bit to appreciate the scenery and then continue on with their journey. They aren't going for a picnic? They have things to do. Thats why at the end they wanted to travel the world again. It make perfect sense. Another thing about the romance, the developers intention is clearly to seperate you and the main charcter as 2 different person by just naming 2 times, you are just a person who guide the mc. If you choose the mc's gf for him is just way too weird. And i have to say it again because its important, THIS IS NOT PERSONA. I personally still think this game is better than p5r in many aspects. While i do agree with your point about dungeons and enemies. Most of the things you dissatisfied about the game is basicly just: "this is not like persona, therefore i don't like it" kinda problem.
Thanks for watching, and for your thoughtful response! I appreciate you more than you know <3 To respond, I wasn't advocating for this game to be more like persona, in fact on many occasions I praised the differences that this game had that I thought were better. I did however highlight specific factors that I felt Persona did excellently, that in my estimation I felt that Metaphor didn't do as well, and how that was disappointing for me, as this game is undeniably of the same genre, is it not? And this game undeniably released many years *after* Persona? So one would think that the learnings from those games would be implemented in this one. I pointed out where I felt they didn't do that. I think it's pretty reductive of my points to suggest that my issue with the game is solely that it wasn't persona... I don't really understand how you criticize my commentary about the scenes you encounter traveling, and then say that you agree with my points about the dungeons... My main point was that they conceptualized many environments that would be fascinating to explore, so why is it that the dungeons/nearly all the combat areas are boring, repetitive, and not great to look at? I wasn't advocating that the players 'spend time having picnics'. As far as Louis, I'm aligned with your character analysis of the guy. I also think that he's a wonderful character, and as is, he works brilliantly in the story. So I'm okay if they never touch that, and I'm okay with it as is. I just think they missed an opportunity by not having him as a social link. At no point did I advocate that you should become friends with the guy. I was articulating that I personally thought it was a missed opportunity to flesh out his character even more, through a social link. I don't think that's a crazy idea, considering both parties would realistically have their own reasons for communicating within the story (for the protagonist, being able to probe for weaknesses/look for the curse's blueprint/map out the Charadrius more, and for Louis, having a chance to talk with another Elda and gaining knowledge about another candidate who is rising on a mercurial trajectory). As far as romance, that's cool but it's a video game, an RPG specifically. These choices are role playing elements, that increase player immersion. That simple. Just my opinion. And that applies to all RPG's not just persona and metaphor. I respect what they went for and why they did it, but I'd rather the player have agency instead. It's an RPG. As far as the music, I stated in the video that it was subjective. So I won't tell you you're wrong, I respect your opinion for sure. I didn't mention fire emblem engage though, I haven't played that game. I mentioned Fire Emblem Awakening. I also think that Metaphor is better than Persona in a bunch of aspects. I don't see where you get the sentiment that "this not persona so i don't like it" is even remotely close to my stance, or opinion on Metaphor. For example in the character section I literally praised every single character except for one, and said Metaphor handled the initial companions way better than Persona 5 did. But anyways, the idea that Metaphor is better in many aspects than Persona is a big aspect of this video... Because Metaphor *should* be... They've been working on it for 8 years, and they have all of the learnings and feedback from Persona 5 Royal... That's the main reason why a few of the things in Metaphor that I mentioned in this video, I personally find disappointing to varying degrees. Metaphor is a masterpiece, but in my estimation it still has room to grow.
@LordKhuryGaming sorry for the Engage part, thats was my mistake, the music part is super subjective and i can understand that. Louis was built to be mysterious the entire way through and that's what makes him so charming and captivating for the player in the first place, so it's not entirely necessary in anyways for a social link with him. The dungeons and enemies design really shown that this is as big as they can possibly get. Because remember in persona 5 every single enemies is just demons from smt, you just fight persona and thats literally it. They really don't have to design, or remade the enemy that much and it is one of my biggest dissappointment in persona 5 when compared to 2 games before it. Studio Zero is a team that just separate themself from the Persona team to make this game and by no means a large studio, but i can see that they really go out their ways to design all these new enemies and archetypes, so they might running low on budget and time in the late game and have to repeat enemies and dungeons design is quite understandable. So the few fixes about "hey, just making more, its easy", no its really isn't. But even then, when you compare this game's side dungeons to p5's mementos, its still a huge step up for me. The things about branching paths for more replayability is also a good idea, but the games traversal is really tied to the story itself, so they really have to make the game have some kind of multi stories branching paths in order for it to happend. But for the reason i listed before, it is very unlikely. The game's content felt quite rushed at the end so i dont think they should bite more than what they can chew. And remember: making more social links means making more Archetypes as well. I'm not saying that you hate the game because it's not persona, i just think that there's so many of your disappointments that was addressed in this game is just what this game does different from persona, and for me those things are completely fine that they decided to make it that way because it is really not persona, and its should not be. If not they could just name it Persona and called it a day. I think the game could still use some improvements for sure, but you really have to take account for many things to decide „how to improve“. Exactly more so when this is their new IP, not under the name of Persona or SMT and they have to risk a lot to make it, so it's completely understandable that they might not be going all out on this game, especially when not knowing that this game can be successful or not. I think that the improvements by "making more" could be added to their next installment, very likely the sequel to this game but not this game specifically, this game did good for what it was set out to be, which is an introduction to Atlus 3rd Pillar.
@@stupid3814 I appreciate your insightful points. I think you did a great job of highlighting the perspective of the studio/the actual people who work on this game. You make very fair points in terms of how difficult some of my asks are, and with highlighting how this game wasn't just about this game, in terms of their planning. It's interesting to think of the risk assessment that goes into making a game that is a new world, and will hopefully spawn sequels. And again, I completely understand the efficacy of Louis as he is currently in the narrative. Just have a personal take there that I think would enhance an already great piece to the story. However I'm having trouble understanding again where you got some sentiments. I don't recall ever implying that their job is easy, or that it's simply a matter of flipping a switch to implement the things I mentioned. That was not my intent at all. I'm simply acknowledging the few things that didn't meet my expectations, and I think I mentioned as well both in the video and this comment section, that I'm aware and hold myself accountable for maybe having unfair expectations due to their previous releases. I've never once said this game wasn't a masterpiece, because it is. But I still feel it's fair to talk about things I felt they could've done better, even if it's 'unrealistic' or a huge ask to implement some of the things I mentioned. Also, I never advocated for more social links, I only advocated for one more. Louis. So that would only be one additional archetype tree, I think it's misrepresentative to suggest I'm out here saying to do a bunch more social links/asking them to design 20 more archetypes lol. Also you mentioned that this game's side dungeons are better than p5 mementos. Okay, but again this is a game that released years afterwards. So I don't think that simply being slightly better than p5 mementos, but still objectively poor, means I can't or shouldn't criticize it imo. And again, I think it's reductive that you're suggesting my disappointments with the game are simply elements that aren't the exact same as persona lol but at this point you're free to your opinion, no worries there 🤝 Bottom line, I feel like for the most part you are highlighting the perspective of the studio and ppl who work on this game, and using that as an argument against the things I speak about in this video. But at what point are we allowed to criticize a game? Like should we never criticize a game because they're difficult to make? And we should just accept it with zero critique every single time because they worked hard on it? Honestly, I think this is just a agree to disagree situation. Because I don't think that way. I think that you can still criticize a game even if it's a masterpiece. I think you can still give feedback and point out things you wish were different, even if it would be difficult from the studios perspective to implement those changes. I respect the blood sweat and tears that go into video games, but I don't think that the colossal efforts to make these pieces of art, automatically makes them free of criticism or feedback ¯\(ツ)/¯
@ i don’t say that you should not criticize the game or anything, i just said that some of your expectations might be too high for them to be able to offer. But i still think many of them are valid, and some of the things i disagree are the things i don’t personally thinks is a bad things thats all. And stating more of their situation is just to answer some of your remark in the video saying that „ heres an easy solution “, but in reality its just not that simple. Of course there are many things people can like or dislike about a game but sometimes the fault is not from the game itself, (like the musics, romances, ect…) those are clearly personal takes, not flaws in term of design. Thats just what im trying to say.
@@LordKhuryGaming and I even think that the ost in this game is not even lacking when compare to any persona games at all
The beginning was so good too, then somewhere in the middle it was only persona lmao
Bless the algorithm that I came across this video. While I agree with most of your points, I believe that the phrasing "Persona 5 ruined Metaphor" kinda goes in clickbaity territory and bit disingenuous. Like honestly when I saw the video in my recommended, I thought it will detail on how much Metaphor "copied" from Persona 5 rather than how it failed to reach the peaks that Persona 5 set. Coming to the actual video, I pretty much agree with everything you mentioned except the Basilio part that he didn't get enough screen time. In my opinion, he got enough screen time because he was introduced in the third dungeon where you have to infiltrate Louis' gauntlet runner. Given that, I do agree that game could have benefitted with a bit more content as even though he had enough screen time to get attached with, players couldn't really use him effectively in battles. This was especially the case with Eupha. Like when I reached that point, I thought the game would only be at the half way point or something haha. But it was around 70% done and rest of the content felt rushed. Another good point that I heavily agree with is its lackluster new game plus. Like there's literally nothing you can do except fight the superboss. I would have wished if the archetypes did carry over so you could at least work towards mastering them from the get go rather than being gated behind followers. But yeah overall great video. I still very much like the story Metaphor is trying to tell and hopefully there is more from Atlus from this franchise than this being just a singular entry.
@@DebeshMishra03 thanks so much for sharing your thoughts, glad you agreed with so much of the vid! As far as the Eupha and basilio part, somebody else actually raised that point in the comments here and upon reflection I actually agree with y’all as far as that goes. Junah, Eupha, and Basilio were all handled quite differently (with Eupha probably getting the shortest end of the stick) so I probably shouldn’t have grouped them in the way I did. Completely aligned on the last part of your comment too, even if they don’t remaster this game, it’s such a wonderful world they’ve built and it would be a shame to not revisit it in future games. Apologies for the title of the video, I try my best to generate interest while also remaining faithful to the content of the video. In a sense it is true, deep down I do think there was an impact persona had on my playthrough of metaphor rather than if I had played metaphor with no prior experience. But I completely get your meaning. I’ll try not to toe the line as much in the future. But like how you said “bless the algorithm I came across this video” it’s tough as a small channel starting out. I feel like if I don’t try to package the video with interest-generating titles, then ppl like you who appreciate the content, won’t end up seeing it in your feed. But like I said, I’ll pay more attention to creating titles in the future that’re more in line with the content. I hear you fam
Honestly, I think this is a very good and fair video. I agree with most of your points, mostly dungeon designs, character development and story pacing, and replay value. You cooked with the aditional dungeons, specially the academy one. I'd say that one of the biggest faults with the main cast is the lack of chemistry, dynamics, conflict and relationships between the party members. There was so many blueprints and opportunities to develop them, but the pacing of the story lead to all of them being pretty much unexplored. The biggest sin is pushing Heismay's prejudice towards the Paripus until the very end. Such a great chance to explore conflict between the group and breaking from the personal biases and the mentality of being raised in a society with racism at it's core. Like, what if Heismay and the Magnus brothers get to escape, and now they have to work together in order to rescue the group at the island, and then later Hesimay helps Basilio through his grief after losing Del, leading to a proper bond between them, so Basilio asking him later if he's ok with dying along side a Paripus comes more naturally. Also the ending where the prince sides with Louis is the lamest thing that I've ever seen. What do you mean your group just gives up without any pushback? It was so anticlimatic lol
First of all thank you for stopping by, and I'm so glad you enjoyed the vid!! I completely agree on everything you say, and honestly the Heismay&paripus thing was so lowkey in the story it was literally like "wait did bro just say that?" every time he made a comment lol. Just a bit strange, but only because it wasn't explored as deeply as it should've been. I really like your fix for it! The root of the issue is exactly what I spoke about in the vid, as weird as it sounds, this game would've really been helped by a longer runtime. That "lack of chemistry and relationships between the party members" is mainly a thing I believe because unlike P5R for example, this is a fantasy world so they have to dedicate way more time to world building, setting, and exposition, leaving less time to get deeper into expanding the wonderful blueprints that exist for the character relationships. A shame, but very very very easily fixable should they do a remaster of this game sometime down the line. Still a masterpiece though 100%
@@LordKhuryGamingYeah glad you agree. Also on another note, with no romance routes, do you think it would had been a good idea to explore romance between party members? Persona tried to do that before, but they couldn't commit because they had to leave every girl free for the protagonist. I think it would had been an interesting idea never fully explored in an Atlus game before, tho I don't think anyone in the group has romantic tention lol.
@ yeah personally I like at least having the choice of romance in my RPG’s, it’s just another way for me as a player to feel more immersed/feel like I am playing through my own unique personal journey… So a way that works imo, is when games set it up so that if the player doesn’t romance someone, then they can end up with somebody else on the team who it makes sense for them to be with. So you as a player still have first choice so to speak, but organically other ppl can still find other ppl. A great example that comes to mind, is in Mass Effect 3 (light spoilers follow) if you don’t romance Tali, you can end up finding her and Garrus getting together.
Sorry dude, I want to like your content you've actually got a pretty good personality but the core issue is the fallacy of comparing it to Persona 5 rather than Katsura Hashino's entire library. Rest assured if P5 didn't exist this story would've been structured the exact same way because that's how Hashino wants to present his stories and even Catherine is loaded with the level of world detail, lore and social commentary that defines what these games are about. If you'd complaint about the things that actually do burden like the excessively long dungeons relative to the complete lack of MP recovery I'd kinda see some merit here but outside of it this video is too long winded in regards to the fallacy rather than owning up that Hashino's style of game (that is BL Kojima length stories dominating the structure) you're comparing it to P5.
@@Akechi_The_Phantom_Detective this could 100% just be me not being smart enough, but I’m struggling to find what your critique is of this video based off this comment? I don’t see any specific callouts of things I spoke about in this video, simply that I was long winded (fair opinion that I can take into consideration) and that I didn’t address a few things that you personally had wanted addressed in this video? If you could clarify/explain your meaning a bit more, I’d love to understand so I can at least respond/take it for data so I can improve.
@@LordKhuryGaming Bless you dude, what I'm saying is rather than take the time to make a well constructed critique of Metaphors own strength's and faults you are undermining all of them by trying to pin the blame on a game it is completely disconnected from. The fact you are using Royal a game that neither Hashino, nor Studio Zero's development team worked on highlights pretty damn clearly. This game was structured this way because Hashino wanted to create a game about social disparity and escapism. By the mans own words.... "I want something - even if it’s not complete, even if it’s really rough, even if it’s something really unfinished - to give me a glimpse of the humanity behind it." This is Hashino's game design philosophy and that's every bit as true for P5 as it was for P4, P3, Catherine and Metaphor and if you don't like that ethos I'd say it's probably safer to acknowledge that his games aren't your cup of tea and Royal in particular wasn't then maybe it's not the series for you.
@ So firstly no worries if you don’t read all this. But we’re pretty far apart so I thought I’d try to explain my side. I think there’s a disconnect here. I hate to ask, because I assumed you had before to be commenting in that way, but did you watch the entire video? Because I love this game and all of the games Atlus has made, and I don’t understand how you could have a takeaway that these games ‘aren’t for me’. I mean if you watched the video start to finish, I feel like you should be able to glean how much thought and love went into this game from my end. I also don’t understand how you got the take that I am ‘pinning blame’ on anything. In the most basic sense the premise of the comparison in this video is analyzing how my own personal prior experience with Persona 5 Royal impacted my own personal perception&experience playing through Metaphor. I also don’t see where you got that I am saying anything negative about the structure of the game itself… This video is basically a celebration of how good these two games are while also making minor critiques combined with fun ideas to address said critiques. I say each part of the game is holistically great, and then critique the few things I personally think could be improved. At no point do I lambast the structure/format of these games. At no point do I lambast the game design philosophy of these games. Tbh, it feels like you think Metaphor and all of their games are perfect (can’t get much closer to perfection, they are wonderful games) and you’re taking my few critiques on this game personally. I think we fundamentally disagree and won’t find common ground, if you’re under the impression that these games can’t be criticized in any capacity… Outside of your comment on MP recovery, which ironically I completely disagree with. I think the game gives you enough tools to mitigate against this, between skills that use HP, and MP recovery skills, and attack items, I think you have enough to effectively manage MP and get through dungeons cleanly. And even if you don’t, like I mentioned in the video I had 5-7 extra days at the end of my playthrough, so I reckon even if you take 2 days in a few of the dungeons, you’d still be fine. Just takes a little extra consideration. I think I gave feedback in a clear and fair way in this video, while also taking personal accountability for why I may feel the way I do, and I think other comments reflect that that’s the case as well. I respect and cherish these games, which we actually share in common, so i don’t appreciate being told these games aren’t for me 😂💀 Imo, elitist gatekeeping ain’t cool in any scenario, even if I hated these games, I don’t think it’s the right message to say “these aren’t for you” I think the better route would be to help someone understand the other perspective, and if they still don’t like the game after that, then just go on with your day. Idk I just feel the realm of video game opinion should be more collaborative and respectful than telling ppl they shouldn’t play games, even if they come to the table and say they hated a game you loved (which couldn’t be further from the case here…) Anybody is welcome to disagree with me, I welcome that and my conversations with other ppl reflect that that is the case. But I feel like you misconstrued my points and then spoke down to me by suggesting because of my differing opinions (which were misrepresented by you), that these games weren’t for me :/ All love and respect from my end though, and at the very least I genuinely appreciate you sharing your thoughts!
Isn't that original body thing a big spoiler?
@@BoldfacedTony I felt a video like this, it would be obvious that there would be spoilers in it? I can definitely add to the description of the video if that isn’t clear though.
Another thing I wish they didn't do in Metaphor was give the Gauntlet Runner the ability to fly permanently. I really enjoyed the planning aspect of doing the "road trips". Like checking the weather and then planning out my route to hit the dungeon during good weather. Then getting the chance to do all the activities on the gauntlet running without it feeling like it was a waste of time. The road tripping aspect really only applied during Martia and Brilehaven. The Virga Islands were so linear in their layout (it's basically just 2 spirals) that you couldn't like go one place and then choose to go to another before returning back to home. And then after Virga Islands you can fly and then all travel becomes trivial (except for the 1 single path you couldn't fly for some reason)
@@CodedGames 100% agree here. Or at least lock that ability later in the game, like maybe you get it permanently after you clear the royal palace dungeon. I think the root of this issue is that Metaphor almost seems to go out of its way to remove or lessen RPG elements / things that can make your path through the game less complete or different. You can feel this based off of how many extra days are left at the end of the game with an optimal playthrough (it’s like 5-7 days or so) and also on negligible things, like the fact you can’t romance anyone. It feels like Atlus wanted this game to be as linear as possible, in spite of the fact it’s an RPG. There’s a lot more illusion of choice & consequence in Metaphor, than there is in Persona 5 Royal.
Awesome video! One thing I dislike about Metaphor is I can't escape the feeling that they cut things that, likely, will be added in a rerelease in the future. A confidant with Louis, Rella, Fidelio, or Batlin and another dungeon in Altabury (edit: lol made this comment before you talked about it in the video)
@@CodedGames Thanks so much for watching, and stopping by to comment <3. Happy to hear of somebody else who felt the same way! I like how you phrased it, ‘can’t escape the feeling’. Because of course we want to just enjoy the game fully and completely! It’s not like we seek out issues with the game or try to just nitpick yk, so I hope it doesn’t come across that way when I critique a great game. I feel like this feeling of ‘man I wish they did ___’ is partly a feeling we wouldn’t be getting, if we didn’t play as many games as we have (making an assumption based off your channel that you too have played a metric ton of em lol). But nonetheless I feel like it’s fair to acknowledge and point out missed opportunities such as these. Fully expect a ‘Royal’ version of this game where they address a lot of this stuff, and if they don’t do it I genuinely feel like it’d be a missed opportunity :/
@@LordKhuryGaming It's worth noting, Atlus has explicitly stated on several occasions that SMTV: Vengeance was the last time they're going to do a re-release. Now, DLC isn't out of the picture, but a re-release doesn't feel like it's in the cards.
@@KashKey- Hmm I don't know if I'd entirely trust them. That sounds like something just to avoid people from not getting the game in favor of waiting for a rerelease. I'm sure it's at least like 5 years away but why wouldn't Atlus sell their game twice? It's been working well for them so far haha
@@KashKey- I recall hearing about this, but I'm willfully choosing to hope that they decide to do it anyways lol or they switch up cuz somebody in charge wants the money grab (because let's face it, it's a great way for Atlus to make $). Never say never 🤞🏿
great narration and audio quality. hopefully more people find your channel.
Appreciate you more than you know. Thank you, glad you enjoyed!
Hi there! I'm currently sitting in bed at 3 o'clock in the morning and I just watched through this entire video. First of all I just want to say that this is my first time with your content but you absolutely earned a sub with me, I found the way you laid out your points incredibly chill to listen to and while many critiques of games can sound judgmental I think you held yourself incredibly well and likable which I enjoyed greatly. Metaphor ReFantazio is my personal game of the year so to hear an incredibly chill and fair critique of it is awesome honestly. If you'll forgive the paragraphs that are about to ensue I would like to share my thoughts on a couple of your points from a different (completely subjective) opinion. I hope you don't take my extensive ranting past this point at criticisms against you at all as they are just my opinion. 1.) Maybe I just love reading world lore and stuff like that but I didn't mind when a long slew of dialogue and story building would happen, but I'm a guy whose read Lord of the Rings and Wheel of Time so I'm just a glutton for world building lol. I'm also relieved because some people, when comparing this and Persona 5 Royal, were talking about how they think the Yaldabaoth plot and the Royal Scepter plot were too similar so I'm glad to hear you didn't think so! 2.) I think Louis ties with Maruki as my favorite villain in an Atlus game but for two very different reasons. With Maruki I absolutely agree that he wouldn't have been nearly as great a villain if you didn't have his confidant and he's the best sympathetic villain I've ever seen in a game. I think Louis benefits from being on the opposite side of that coin. Louis is sympathetic to an extent for sure but I think his main strength as a villain is being absolutely apologetically evil. You are told from the word go that he is the bad guy and he's built up as such a terrible person that when your about to meet him you expect some grand liar and scoundrel but when you actually meet him he's totally upfront about all his evil shit and says multiple times that his methods are harsh but it's what he deems the right path. To be honest I personally think that a Louis confidant would be sort of redundant and unnecessary seeing as how he's written as someone whose motivations and thought process are very clear at pretty much all times. He just isn't a character that needs a whole confidant in my opinion and I love that, it's refreshing for a villain. 3.) I fully agree with all your points on Strohl, Hulkenburg and Heismay but I have different feelings about the other three. Junah absolutely doesn't get the Haru treatment in my opinion I think she has plenty of time to shine especially with her connection with Rella, I feel like placement wise she feels way more like Makoto to me than Haru. Eupha I think got the worst treatment of all the party members seeing as she is only introduced briefly at the beginning of the Dragon Isles section of the game and you don't even get her as a party member until the end of that dungeon. Honestly If they just made her more involved before the dungeon after you get on the island and make her a party member earlier in the dungeon it would have been ten times better. Bas is who I wholeheartedly disagree with you on the most and he was also the party member who I was the most impressed with in terms of story integration. The thing I think they did with him that I absolutely loved was they made the Magnus brothers travel to the Dragon Isles with us, and while he may have not been a part of the party at that point him and Del were constant characters that you interacted with and I got very attached to them by the time we got to Altabury. I think it was a great way for Bas to avoid the Haru syndrome personally. 4.) Short point here: while I absolutely agree that the Mage Academy should have been another separate dungeon I disagree that the Eldan Sanctum should have been a dungeon solely for the reason that I think it would have bloated the game unnecessarily, but that's just me. 5.) Last notes on the character section: I personally enjoy the Follower system a lot more than the confidant system, where when you hang out with a follower you're guaranteed to rank up with them. It makes managing your time a lot less stressful than in persona games (especially Persona 3 Reload). I also think that it would have been very difficult to fit Catherina in as a whole party member narratively and was pretty content with her being just a follower. 6.) Really short for the gameplay section because I agree with almost all the points you say here. I will say that I think Metaphor balances it's game a lot better than Persona because with Persona games I always breeze through the endgames and final bosses pretty easily on hard, but in metaphor I got my ass handed to me on hard multiple times on multiple occasions and the final boss was hands down one of the most satisfying bosses I've ever taken down because of how hard he was. 7.) Small note on the music: I do agree that I like Persona's ost more but I will say the Louis boss theme is badass and I listen to it daily lol. Also Akademia's theme trumps the Velvet Room theme for me and it's reprise in the final boss theme gave me chills. 8.) Last note on the voice acting thing: Honestly this might not be why it's not fully voice acted but I will put out there that for the last 4 months or so and with game production it's always been my understanding that VA work comes late in production. They may have not finished batches of lines due to these strikes and scraped a lot of voiced lines to make it less noticeable (mainly follower ranks and Max rank convos at the end of the game for example) I might totally be wrong so take it with a grain of salt but that's my thought process and I hope if there is a royal version of this game they remedy it. All in all you have more than gained a sub in me man. I think all your thoughts were really well voiced and the video is well put together! I'm sorry if this comment runs way too long but I've always been one to discuss and I think your video was really thought provoking to me. Keep doing what your doing and I can't wait for future content!
@@ColeWendlerC17 Dude, thank you so much!!! Seriously, I can’t express how much it means to me that you’ve found your way here, as I pour a lot into making these videos, and I do it for others who are just as passionate about games. So happy the algorithm lead you here lol. Zero need to apologize for the paragraphs, I will always make time for ppl who engage with my content, even if they disagree with my takes! I’ll number my responses based off your corresponding numbers. 1)Tbh, I’m right there with you. I personally don’t actually mind sitting back and absorbing story for lengths at a time. I think what I tried to articulate was that in this particular game, maybe they could’ve achieved a more gradual flow of information/lore being conveyed, so that they could have more character/personality/camaraderie moments for the characters. As far as the royal scepter/Yaldabaoth comp that ppl are making, I think that it’s lazy to be honest. You can glance at the two games and easily point out similarities, but as far as a deeper analysis, I think the themes/stories/messages of the two games are very different. 2)Honestly, I can see what you’re saying here, and I think your argument for no Louis confidant is strong. I think where I come from, is that from a role playing perspective this game would’ve benefited from having it. Maybe I should’ve mentioned it in the video, but for example how Akechi’s final persona evolution in Royal to Hereward, can only be unlocked if you choose the right answers in his Confidant and in the scenes with Maruki. Or how you wouldn’t unlock the third semester if you didn’t rank Kasumi and Maruki’s confidant. I quite like these role playing elements, because for me at least it builds a sense of personal involvement in the narrative. I feel like I earned it more when I unlock that persona for akechi, or if I take down Maruki. So it’s mainly from this perspective I feel Louis could’ve benefitted from a confidante, I think the Louis Eldan reveal would’ve hit more if it was actually hard to achieve/locked behind player choices. And I think the story could’ve benefited from more one on one time between Louis and the Prince, because they’re basically the only two main characters in the game who are Eldan. All that said, I do think your argument is strong and you articulated extremely well what makes Louis so likable/charismatic - he deplores lying and dishonesty and is so clear and upfront about everything. We’re definitely aligned on the fact that as is, he’s a wonderful character and he does work extremely well as is, in the narrative. 3)Honestly, you make a great point about Junah. I guess in my mind I affiliated her so much with the latter acts of the game that I kind of mentally grouped her with Basilio and Eupha. But you’re definitely right that she didn’t get the Haru treatment, and aligns way closer with Makoto in terms of the narrative and time spent on the stage so to speak. I think in terms of your disagreement on Basilio, I think that you are correct. They did make an effort to give you time to build affinity towards the Magnus Brothers, in spite of how little time you play with Basilio as a member of your party. I think something I struggle with with this game, is that I feel like I should be more satisfied than I am with the way they handled a lot of things, but I just wasn’t. In other words my bar might be unfairly high. And I think that’s less about the game, and more about me and my personal expectations. I’ve played a lot of video games, and I feel like I’m at the point where I can struggle to not kind of hone in on minor flaws/points of improvement, especially for a game such as this that is a spiritual successor to a slew of masterpieces from Atlus. It feels like their minor issues of the past shouldn’t continue to show up (imo). Don’t get me wrong, I absolutely loved the experience and am grateful for Metaphor ReFantazio. But I can’t ignore that I felt different to when I finished Persona 5 Royal, and kind of identifying all of these minor reasons for why. It makes me wonder if the release dates of the two games were swapped, would I be making basically the same video? Saying that Haru suffered from the “Basilio problem”? So it’s tough it’s like I agree with you in that they did a great job with Basilio considering narratively how late he had to officially join (maybe saying the Haru treatment was slightly hyperbolic, I agree they did do better with him than Haru) but I do wish that they handled things in the way I mentioned in the video instead :/ 4)Not much to add here that wasn’t in the video, agree to disagree my friend :) 5)Yeah this point comes down to how you feel about the calendar system I reckon. Metaphor definitely had way less stress, like I mentioned I had everything done and maxed with like 5-6 days to spare. But I think I personally lean towards liking the management/stress of potentially not getting everything done, idk it feels like a game within a game to me, and imo enhances replayability (like having all your stats maxed in new game plus and being able to get everything done in your second playthrough) I can see both sides tbh. As someone who always plays games blind with no guides, it was nice in metaphor feeling in control of completing everything without needing a guide for like the most efficient use of time or whatever. + Yeah Catherina as a party member could make things tight in the narrative, but I suppose I would only prefer this if they were to add the two dungeons I mentioned. Then there would be room in the narrative I reckon. But I don’t actually feel very strongly on this one, I’m okay with her just being a follower as well tbh, party member would be dope though, would be nice to not have to wait all the way until Heismay to be running with a squad of 4. 6)Completely agree on this one. Love how things actually were difficult late game. 7)Completely agree! Mad I forgot to include that now lol, that reprise was EPIC! 8)That’s fascinating, and would make sense. It was definitely confounding to see the amount of voiced lines. Thanks again dude for watching, and stopping by for a chat! Definitely more content to come and always down to chat down here in the comments <3
@@LordKhuryGaming I can absolutely see your side on all of these arguments, you articulated your argument very well! Thanks so much for sharing your thoughts my man, I’m so glad I found your channel! Can’t wait for more in the future!
I read the smallest bit of this to avoid spoilers and YALDABAOTH??? Idc which game he's in between this and P5, I've just been learning a ton about Gnosticism and Yaldabaoth is such an interesting concept. I know my brother said he's one of the personas, I might've seen him in P1 but I'm not far enough in P5.
@@concerninghobbits5536 my friend thank you for stopping by, but please leave for your own sake lol! This is not a spoiler free environment, in fact it's the opposite 😂 definitely would love to hear your opinion after you finish up these games though, if you can remember to come back here afterwards <3
@@LordKhuryGaming yup! I clicked mostly to see the vibe of the video and it seems like I'll enjoy it, for now I was looking at your other vids though, gonna check out the female protagonist and the two top five ones for sure, probably the Baldurs Gate one too. As cursed as UA-cam and it's algorithm is I've been finding a lot of really good content by new/small channels so they're not an entirely lost cause
So one thing the demo likely isn't the same opening as retail. Not to say you still wont see the kings death it will prob just be part of the intro proper. The caster was definitely a master spell user... But Louis is also a sword master. I agree the curser is not giving "master swordsman" vibes. I find it very unlikely that more is the caster though because you are ignoring alot of the far more subtle critical info in the demo. I dont want to type a short story which is what it would take to explain it all.
@@DKarkarov bro feel free to type a short story, I would love to hear what you feel exonerates More! I know the narrative tries to convey that he is your ally that you can trust (especially with his affiliation with the Seeker archetype). But you can’t be betrayed/surprised by somebody that you don’t trust, it needs to be someone you trust! I think he’s the best candidate for major hidden twists that involve story. Like I said, would love to hear your thoughts if you have time, but if not no worries whatsoever and thanks so much for watching and stopping by in the comments 💯
Game isn’t even out yet
Everybody knows it's not out yet.. I even say so in the first 15 seconds of the video.. It's called a prediction.. A game theory..? I'm going to assume the best of you and assume your comment had no ill intent and that you're genuinely confused, but if you haven't heard of this type of content some people (myself included) enjoy analyzing narratives to glean what meanings the writers are trying to convey. The Wire is a great example of a narrative where the writers incorporate a ton of layers and symbolism for the viewer to analyze, which in turn increases the enjoyment of the piece of media, and adds more depth and meaning to the characters actions.
@@LordKhuryGaming a game theory 🤡
@@kobashi1365 hope you have a great day champ and that life gets better <3 truly
no one force you to see this vid.
Interested to see how the changes to the combat system pans out because on paper it sounds like a crazy amount of possibilities and more in depth tactics
adds a lot of replayability to a combat system that already always felt fresh
This just got me hyped to the point I’m going to go play persona 3 right now as I wait in anticipation
Agreed. twilight princess really was my favorite game/final boss battle in the series. Haven’t really played another in the series outside of wind waker since 😅
bar for bar, probably the best video game series of all time in terms of quality+quantity
Love the doggo! ❤
@@JeremyAndersonBoise appreciate that, you and me both 🤣❤️
The algo knew how I was feeling some kind of way about BG3, and recommended this. I don’t quite agree yet…but there is something here. Seems thoughtful so far. Randomness is the enemy of optimization, but I sort of love it.
@@JeremyAndersonBoise I definitely felt kind of on the fence during my playthrough but by the end, I basically felt the way I do in this video. So if you’re not done with your playthrough yet give it time, you may completely fall in love with it! Most people do :)
I think for me it is the fact that you can try and fail, that things can be beyond your control at times that makes the game what it is. I have played games where I have mastered skills to the point where I win every encounter easily and I get bored. Also, the failures bring out the best and worst in the companion characters, their reactions to the iPad and downs as you progress are what endear them to you. So if you play to get a specific thing and don’t let things change then the game will never really surprise and amaze you. I think it mirrors real life well. Sometimes it is the failure that spurs you on and makes you better than the success ever did. Winning all the time breeds complacency and apathy, but knowing there is a genuine risk of failure keeps you on your toes. I know you’re not likely to play again, but if you do, I’d recommend 2 things. 1 - Try the dark urge playthrough, it brings a whole other narrative to the game that the first playthrough never had. 2 - Let the rolls play out. Let your feeling lead rather than your competitive gamer instinct. Story games work best when you don’t already plan for a particular ending.
@@StarmanNWC appreciate the advice, honestly considering a playthrough down the line due to how many ppl commented their views on this video. Really cool to see and have me plenty to consider. Thanks for stopping by!
Actually I get what you mean! I too sometimes cheat by save scumming if I want a particular outcome to happen (I did it especially often in my first playthroughs). But essentially I think the dice represents 'real life', so to speak. However smart, powerful, persuasive you might be, sometimes shit happens and other people do not react in the way you thought they would. So instead of being the god of the game, you're just an adventurer, navigating problems as they come at you. When I started to force my hand not to press quick load every time I fail, my stories in the game became much funnier and exciting. So I agree with both sides of the argument, but maybe you can still give it a chance! Thanks for sharing your thoughts!
@@rosetiler very well said!
Being a Necromancer who can’t ally with the chosen of the God of Necromancy is a sin. Having to roll for something I should naturally be capable of doing if I chose it during character creation is also dumb.
@@FlyinJMan imo, fair complaints 💯
wait wtf was that Warzone gameplay 😂😂🤣 why’re you actually insane at that game
I'm a well rounded gamer! 😂
That warzone gameplay could constitute as actual bullying for those poor randoms 🤣
Star Wars KOTOR, Persona 5 and Mass Effect 2 as your top 3? Watch out, we got a based man here! I would almost 100% agree with this list if The Two Thrones was your favorite Prince of Persia and World was your favorite Monster Hunter (though, I'll admit, World and Rise are the only ones I played, because those are the only ones on PC)
Thanks for watching, appreciate you more than you know! That’s actually wild how close our lists are 🤝 great minds think alike. MH World I feel like perfected the Monster Hunter formula tbh, I just couldn’t get over the nostalgia of my first Monster Hunter I felt like I had to put it 😂 but dude I’m SO EXCITED for Monster Hunter Wilds. Also massive respect to Two Thrones 💯
@@LordKhuryGaming I probably would put these games in my personal top 5 too, the thing is, there are like a couple dozen games that are top 5 material for me, it's hard for me to make such list.
@@radicalcentrist4990 Yeah there's about 5 other games that I really considered having in the 4-5 slots... Maybe I'll make another video similar to this one just to shout them out!
I romanced her in my og Persona 5 playthrough. Thought she was the collest one. Until I realised how plain and boring she is. In time I realised that Haru is most likely the best girl in the main roster.
That's a fair opinion! She definitely isn't for everyone, just like how in real life everybody isn't for everybody 💯 Haru is dope I'm ngl, the only thing holding her back is how late she joins the Phantom Thieves. If she had more interactions earlier in the game, then I think her character would be appreciated more 🤔 just sucks how much less time you get with her compared to everyone else.
@@LordKhuryGaming That is so true
Fine taste. You are clearly a connoisseur.
Ahh, a fellow person of culture. Appreciate you my g! Plenty more content in the pipeline 💯
Just wait until you learn about quantum randomness - the d20 of the real world… 😂
Imma sit out on that one g 😂
I undestand your point with the RGN but i completely disagree in the specific use that has in BG3, sometimes no matter how good you are you will fuck up. It can be positive too from a narrative perspective, but i get it. I do hate it in gacha games or as a tool to artificially extent the life of a game through farming
100%. One of the perspectives I've learned from these comments that I hadn't thought of, is how the dice roll system in this game is realistic in terms of how things go in real life, and that ppl rlly enjoy the suspense it offers. Can respect that for sure 💯
She’s so GOATED. Never thought too deeply about why I thought so, but this video really does well to explain that 💯 Well done, love your channel!
A big reason why I wanted to make this video. She always ranks high in character polls for Personal 5, but I feel like ppl don’t really understand why, or they just think “well she’s hot ig so makes sense.” Or they just choose to hate on her since she’s so widely liked 💀 Way deeper than that, it’s the writing of the character 💯 they cooked fo sho
I say this with the utmost respect but: skill issue
@@KhaoRose I say this with the utmost respect but: did you watch the video?
@@LordKhuryGaming yes
@@KhaoRose first of all; thanks for watching I appreciate it 🤝 but if you did then you should know the video has nothing to do with skill. The entire point of the video, was that I (personally) don’t like the amount of scenarios dictated by rng/luck. I prefer it when games are actually more about *skill issues* 💀 That said I respect what BG3 is and don’t think they should change anything; they did a great job bringing DnD to life, and I enjoyed the game, I just didn’t rlly fall in love with it the way the majority of ppl did
@@LordKhuryGaming Alright, let me give you my 2 cents. Some act 2 Spoilers below. The skill check in bg3 isn't how hard you can bonk someone over the head in one turn or outsmart them etc.. Of course it's a big part of it but the main skill check begins in the character creation screen, especially if your main issue is rng. It makes sense for a strength based barbarian to not hit charisma checks, same way it would make sense for a charisma built bard not to hit strength checks. It's part of the reason you are given three other companions - to cover your weak sides. There are items, clothing, potions as well as certain quests and dialogues that lead to you being able to boost those said stats which minimises the rng immensely. Friends, guidance and many other spells are your best friends for the harder checks. (Karmic dice in settings is to be noted however it applies to npc dice checks also.) A well built rogue, by the end of act 1, will be able to open every single door and chest without any help from your team. A party face with high charisma stats will be able to talk their way out of a situation almost 100% of the time. There are exceptions of course where the game purposefully sets the dc checks high because it's meant to be a luck thing. For example convincing Yurgir to kill himself and his crew in act 2 during the shar trials. It's a pretty big boss fight that you'd be just skipping if the dc check wasn't insane. Convincing Shadowheart to spare Nightsong and abandon Shar seems to be a high check also because Shard makes the correct choice left to her own devices. There's a pretty high, I believe wisdom/intelligence, check going into act 3 to not become a half illithid. If you simply don't use the worms/illithid powers up until that point the ball is in your court and you can just say no without having to roll. I guess my point is that the very high dc checks are there for story purposes and everything else can be easily passed with the points I made above. Save scumming is not the sin that people make it out to be, you simply miss out on finding out some neat things about the characters and which actions actually have consequences. Most people who are loud about this game online are dnd fans who will be replaying it more than once so not save scumming is more so just gathering information for the next playthrough. If a casual gamer wants to force their one playthrough to go how they want it to go then I see no problem with that at all as I'm sure most people don't either. I already wrote a novel so let me keep the character part of this short. I myself only fell in love with three out of the available ten companions. You only truly get to know them if you romance them in my opinion so again, the game wants to be replayed many times. The characters yap a lot if you take the time to interact with them after every relevant interaction. A new companion joined? Speak to all of them. Entered a new area? Speak to all of them. Met an important seeming npc? Speak to all of them. You get the point. Long resting, or even partial resting, often to trigger relevant cut scenes is also important. I missed a lot in my first playthrough because I didn't rest until I absolutely had to. Can't think of another reason you may not have meshed with any of them otherwise as the game seems to cater for everyone.
@@KhaoRose “MINIMIZES rng” “ALMOST 100% of the time” You acknowledge the root of my argument within your own comment. My personal issue is that you always *can* roll a number that will fail you the check, even if you’re an expert in that arena. There’s no amount of words that will change that fact. I’ve gamed my whole life, extensively in the RPG genre. I know the interaction loop with companions (always check in after events) and after seeing all of the content that took place with the first few long rests, I long rested often even when I didn’t have to, just to see if anything new would happen… there’s no ‘skill issue’ with how I played the game, that made me not fall in love with the things that I mentioned in this video… I just… didn’t ¯\(ツ)/¯ which is okay, I respect and love it for the majority that did, and can recognize the high quality in the game design and character writing.
Genuinely never knew that the personas were based on actual historical figures like that.. crazy the amount of layers in this game and the depth to these characters 😮
@@BumpkinsSupremacy Atlus definitely does an amazing job with writing their stories, and sometimes that can get lost in translation because surface level the story is so flashy & cool, that ppl can just take it at face value 💯
Just a heads up, a few minor spoilers in this video 💯
I also agree that while the game is undeniably a master-piece, it is far from flawless. In fact, I do not even consider this GOTY; TOTK still takes that title by storm for me with this being a distant 2nd or 3rd. Octopath Traveler 2 is also within that range. Though I do not have an issue with the RNG; designed to be faithful to D&D and that's also just in general how a lot of turn based strategies work. That being said, there are ways to build stats to adjust likelihood or chances; unless rolling exact 1 being critical failure and exact 20 being critical success. It's similar to hit and miss rates during combat. As for Savescumming, yeah... That's an issue with people using emulators with save states; that literally take all the challenge out of so many excellent classics. But thankfully, Honour Mode bans Savescumming and is the true go to intended way to play the game. I do think the customization and role playing of your avatar character is easily the main highlight of the game. And developing relationships with the characters you interact with. Objectively, the game is better on multiplayer/Co-Op modes and ultimately not as good as the tabletop game. But the characters are all really well written even if I do not quite like everyone; Karlach is easily my favorite given she is hot and has such a Chad like personality. Shadowheart has such a fantastic and deep character arc regardless of direction, Lae'zel is quite interesting despite being a monstrous brute early on and her arc is kind of parallel to Shadowheart's in many ways; the way she goes from being a Vlaakith follower to being an Orpheus follower is more or less the same as Shadowheart going from being a Shar Worshiper to being a Selune Worshiper. While most seem to call Wyll their least favorite origin character, I happen to like his white knight characteristic. I also thought Gale's personality was likable; he was a true neutral who leaned towards neutral good and also perhaps the wisest party member and easiest to please for relationship points. I admittedly dislike Astarion; controversial take since he is a fan favorite by many. But he is unnecessarily evil at times and also a hypocrite; says criminals/thieves should be punished cruelly despite being one himself. And while he has some of the best lines and voice acting, I just cannot get over his personality of sanding paper or the fact that he is a perverted vampire. I also killed Minthara in my first playthrough, but found ways to recruit her by just knocking her out without killing her. She is an interesting romance partner, but kind of bland as a character. Halsin I actually really liked even if his Jekyll/Hyde complex didn't get taken deep into. Especially how he scolds the insufferable Kagha, that was awesome. Jaheira is the true badass of the game even if her class is redundant; though Druids are the most OP class in the game if you know how to use them; Invisible Bear pouncing anyone? And Minsc's character really comes from if you played Baldur's Gates 1 and 2; while I agree his appearance in BG3 is more so fan service to those who have played the 1st two games, it is serviceable none of the less. And also got to respect characters with a pet animal whom they deem "Much smarter than themself." The real best characters in the game if all NPCs were included are Scratch and Owlbear Cub. As for my real objective flaws, that would honestly be the numerous bugs and glitches the game is infamous for. Nothing is more annoying than the game constantly crashing and forcing you to reload and redo unsaved progress. In addition to that, the point and click controls can be clunky at times, the camera sometimes turns in random ways it shouldn't; making it difficult to navigate during battles taking place in buildings with multiple floors. It's also really annoying when party members who are supposed to be following me stand at absolute random; they keep standing on hazardous floors, stepping in traps blindly, or not staying on elevators or gondolas needed to progress. Speaking of the combat, it is a fun strategy RPG, but the scale of the battles are kind of slow and not as fun or hardcore as various Fire Emblem games for example. Considering how well FE titles handle battles of 19 vs more than 60 enemies even as early as GBA hardware, why can't BG3 properly handle any more than 24 enemies engaged? Game is more fun on Party Limit Begone mod; best mod for the game. Even if battle lags happen more as a result or other aforementioned issue become worse. But it does increase pacing, and like hearing approval or disapproval from all party members during responses. Also, every tough fought on the game has a simple and easy way to downright sneeze it; so this is hardly considered a very challenging game with those utilities in mind. As for the story/plot and adventuring through the world, the game starts out with a bang in Act 1; Wilderness, Underdark, ect all being amazing places to explore. Act 2 feels short and easy and also rather small Shadow Cursed Lands; and I wish there was a way to backtrack to a restored version, then Act 3 causes plot to get messy or all over the place combined with the fact that previous lands all become permanently unavailable takes away the experience of feeling like an Open World game. All in all, an excellent game, but not the best game ever made and there are understandably some people who do not truly enjoy it as much as others.
@@darkdragonmedeus705 I agree on the customization point, I’m a sucker for self inserting in video games, and love trying to design myself. Love your point on the parallels between shadowheart and Lae’zel, their dynamic is very interesting and their clashes do distract from the fact that their circumstances are so similar. I think on your Astarion point, people enjoy seeing the goodness in characters who have done wrong, and recognize his victimhood. That plus the phenomenal voice acting, it makes sense why he’s a hit with ppl. Though I’m closer to your camp, I don’t dislike the guy but I’m not his biggest fan by any means 😕 I’ve played a ton of fire emblem games, and your point about the number of enemies in engagements is really interesting. I never thought about that missed opportunity to really scale things up in some moments and have really expansive battles. I got really lucky in terms of bugs in this game during my playthrough, but there’s nothing more frustrating than a bug or glitch causing you to lose progress. I did get fatigued by the end of my playthrough, and I think a big reason why are your points about the Acts in this game. I think your comment highlights the importance of the fact that we can articulate how amazing a game is, but still highlight opportunities for improvement 💯
You seem like a cool dude and I liked the video but I will never disagree with someone more lol
And that's okay! I'm glad you were able to enjoy the video even though you disagreed so strongly! Completely respect your opinion 🤝 thanks for stopping by
So let me explain a bit more about dice system. Many of people below already said about it, but i give you another focus. Let's take for example skyrim. 1) Your stats doesn't counting in any mechanics. You do things slightly better if you have skill. But it's felt for me wrong when i playd nord with twohanded sword, and i was pickin a lock in someone's house. In rng it's made pretty honnest. If you don't have needed point's for picking a lock, it will be hard for you to pick it. If you are weak mage you can't easily brake a door with your feet. It's just honnest. 2) In skyrim i just didn't feel balance at all (thanks to autolvl btw) because of 1). In dnd if you have build about persuasion you will complete almost every easy checks. And if it's really hard perssuasion check, you need not only skill, but a bit of luck too. And sometimes it's feel like you just haven't any other outcomes, but it's not. 3) About save scumming. It's not wrong. It's okay, if you had fun. BUT I really recommend you to play without savescumming. And feel every luck and unluck on your skin :) But it's only on you. About characters I absolutely agree. Some of them becames your body's but other's will seems for you are just mid. I never had feeling like "Damn, what are Halsin doing, rn?". Thats i feel like a miss from Larian. But it's just one bit of bad thing in ocean of greatness. P.S. you have a cool dog :)
@@koster1275 “one bad thing in an ocean of greatness” is the PERFECT way to describe my feelings about this game. I also do agree with that point that ppl have brought up, that if you think about it the dice roll system offers more realism than classic video game experiences. Appreciate your grace on the save scumming lmaoo and thanks about my dog, she’ll be in all of my videos that’s my ride or die 💯
@@koster1275 “damn what’s Halsin doing rn” lmfaooo no player has ever thought those words
More Baldur's Gate 3 content! Especially since the mods came out
@@KamiAnimeS1 I might take a look 👀 everyone sharing their opinions and personal experiences on this video has me reconsidering things! Thanks for stopping by 🤝
If you ever feel like playing it again, there is an option in the custom difficulty where you can adjust how much a check relies on your stats. For example: you can make it so that a 12 strength stat gives you +2 or +3 instead of +1. This way, you succeeding or failing checks can be almost entirely dependent on your skills and bonuses, unless you roll a 1. The skill modifiers will also apply to any skill you have a minus in, so it balances itself a bit that way, but the game definitely gets easier, as you never have lower than 8 in a stat.
@@adamnorlen8532 that’s actually super intriguing. Thanks for the tip. If I ever play again, it’s very likely I play this way, and maybe do the highest difficulty to balance things out in terms of challenge
Theres the karmic dice setting so that u dont always get too high or low rolls
@@CTO-f2k I plan on looking into this if I ever do play again! Thanks 🤝
I had a blast playing this game and I even turned my failures into adventures. Though I gotta say it took a *while* to trust in the game, but once I did, I was blown away at the different outcomes I was able to experience. When I figured out that I didn't have to kill Minthara, I so wanted to save scum and I could have but I decided against it and still had fun. As for the characters, they felt so different because each one of them could have been their own main character. Usually in these sorts of games you have characters that are designated to certain roles. For Example: _The hotties, The hothead, The innocent naive girl, The guy who's cool but will always be second best, and of course that cool character you get in the last act._ But yeah, each character in BG3 can be so many different variations that it can be offputting to some.... but I loved it! This game popped for me because I had been frothing at the mouth for a good turn based RPG for a long time and this just fit the bill. That and I love D&D with a passion. But your thoughts are greatly appreciated because I kind of feel the same way about rouge-like games (Elden Ring, Demon Souls, etc...). In those type of games I just lose all interest at some point. I don't know what happens, it's like I play, die, play, then die, and then actually beat the hard area or boss but then I just feel so out of gas and never complete them. Even though, I like them a lot! The challenge is awesome and I feel like a total badass once I blow through bosses I thought were going to give me trouble but then I find out I missed some important item that is clearly going to make the game easier. But the only way to have gotten this item would be to _kill the 5th bird on the forth day, on the ninth ritual, during the summer moon in the month of September!_ Ok, I'm clearly exaggerating, but that turns me off so much because I'll get obsessed with trying to get every little dodad. But yeah, when I discuss those sorts of things with my friends they're like _that's apart of joy of the game,_ and their right. It is, but not for me anymore I guess. But hey, I'm glad you enjoyed parts of the game and understand that it is/was awesome. Keep being honest and I'm sure you're channel will get the attention it deserves.
@@Unworshipediety thanks so much for stopping by and sharing your experience. I’m so glad a game that was tailor made for you dropped, so many games in this genre these days are Souls-like, so I’d imagine that could be frustrating if you don’t love that genre a lot. Completely empathize with you about how ridiculous it can be at times to get essential items in those games they be tripping with the game design sometimes 😂 I know a lot of ppl literally wouldn’t be able to find some of the hidden stuff without online guides, which in itself might mean that things are slightly overturned in terms of non linearity. I loved your point about the characters in this story, even Wyll who you could argue is the most stereotypical one, has a nice little twist to his ‘trope’. Thanks again for stopping by and sharing your thoughts!
@@LordKhuryGaming Yeah fell ya, I'm two ways on Wyll. For once, I really liked that he was just black without all the fanfair, he wasn't *urban* or the _cool guy,_ he was just a well off young buck who ran into some trouble. His plot wasn't even world-ending or overly complicated like some other player characters. I could kind of relate to him more as a black guy because of his very low-stakes, but very personally emotional _family_ angle. I kind of thought it was a little suss that he was enslaved to a white chick. 🤣🤣 I was kind of let down that he and Mizora couldn't be explored more, I thought their relationship was extremely odd and I as a player really wanted to go a more corruptive route with him. But anyways...
@@Unworshipediety feel you, always dope to get that black representation in video games that doesn't go out of it's way to slap you in the face. It's a powerful thing. Agreed on the Mizora bit, feels like they could've put a little more depth into her story with Wyll and her presence in the game/your camp. I went out of my way to not assign a race to her in my head lmaoo that's when things get sus bro 💯
I have never seen your channel but absolutely loved the video :3 I’m curious, have you ever played mass effect, and how did you feel about the companions in that game ^^ These are two of my fav games, mainly because of the companions so hearing your perspective was totally new but I kinda agree? I wish they interacted with each other more!
I have played mass effect! I talk about it in this video here actually, my top 5 favorite games ever: ua-cam.com/video/hwa0JfjnjrE/v-deo.htmlsi=UTF4goytW56qncw2 I loved the characters in Mass Effect, specifically Mass Effect 2. I think it’s so interesting with video games though because sometimes I wonder if I would feel the same had I played it for the first time today? Because when I first played I was basically a kid/borderline young teen. So a completely different person. So I don’t know if I’m biased in that sense, but I definitely feel like mass effect did a phenomenal job of making their crew *feel* like a crew, big part of that being how much they’d interact with each other. Also thanks SO MUCH, I’m glad you loved the video :) plenty more to come! Your support means more than you know, especially since I’m just starting out ❤
Hello! Nice video I enjoyed it a lot. I would love to see either shorts or videos where you make your ranking or top of the games from the series in this video. Hearing your detailed opinions and rankings of the persona series, Prince of Persia and mass effect would be amazing if possible ^^
@@mrsaintscream that’s a great idea! I’ll add it to my list for sure, plenty more videos are on the way. Thanks SO MUCH for stopping by and watching ❤️
@@LordKhuryGaming thank you too ! I'll keep an eye on the channel then ^^
I definetly understand where you're coming from on the RNG thing but I have to respectfully disagree. As a long time D&D player you have to understand that the dice system is not a reflection of you or your character's skill, it is a reflection of the pushback against your character. To use your metal door example, you rolling a nat 1 is not you fumbling, its the door was installed just yesterday and in peak condition, or a nat 20 is the door is old and rusty so you simply push it off its hinges. Now granted, BG3 doesn't do a great job of portraying this, with the DC so proudly being presented and nat 1s being a stupid rule that is generally played without it D&D. It does make it a lot harder to interperate it as anything other than just luck. For the companions I mostly agree. I think they should have more autonomy and lives as people rather than just characters, while also understanding that that would be hell to voice act, just as the MC isnt voice acted aside from grunts and phrases. However I think you should try out new compainions and really delve into their questlines and romances. I personally recommend just trying the Dark Urge origin and seeing how much the companions have to say, and if you want to live off of your skill, try you hand at honor mode. Super hard, no save scumming, and perma death, but and absolute blast and you get some fancy golden dice. All in all, you raise some good points but you should really try out the different origins, its like playing for the first time again.
Wow. That’s a great point I hadn’t thought of during my playthrough. I think my perspective is just so strongly *gamer* as opposed to a DnD vet. I can see from a lot of comments that imagination is meant to play a stronger role in this game than other video games, and I think that probably goes without saying for ppl from a DnD background 💯
nah the second issues i understand the characters even though are good they dont feel deep as deep as mass effect characters compare Karlach with Wrex and i think you will like wrex more because you go and learn about himself and see him how he interacts with others. Hell i think the camp is under utilize cuz the only characters that interact with each other is shadowheart and Lazel every other interaction is you with npc
For a game like Mass Effect I think the interactions come off as more genuine because everyone has a _role_ to play. It's not like you could suddenly give Wrex the abilities of Samara! lol, but yeah, Those games were pretty awesome from what I recall.
A really great point I agree with, other people have raised similar sentiments about the opportunity for the cast to interact with each other more in this game, especially at camp
It's hard to agree with you on the RNG, while it can be frustrating not getting the roll you need. There's moments where it's amazing, say you have 10 charisma. Basically 0 modifiers and you are trying to convince someone to side with you, you need a 30. It's practically impossible. Unless you get the perfect roll (natural 20) and succeed. Basically a shot in the dark and it worked, the amount of excitement from that is amazing and reminds me of those rolls you make when playing dnd where you really don't expect it to work but you try anyway and it does! I can understand it's not for everyone but i would personally have been so disappointed if that wasn't in the game. There's so little of this quality of games that uses a tabletop kind of gameplay. It's refreshing to play a game where you don't just have absolute complete control over what is happening. A high charismatic person wouldn't and shouldn't always get what they want there should be a chance you fail at something you are an expert at. It should just be lower chances that you fail. Astarion with Cat's grace and stupid high dex practically never fails at disarming traps and opening doors for example, he has advantage and like +15 to his rolls. The only way is rolling a natural 1 twice (only got it to happen once and it was insane). It's for sure a personal preference and nothing wrong with that either! (Save scumming is valid honestly, i did too my first run) Also, if it might help you get through the game but I'm sure there's a mod or such to help with having more control over what happens. I haven't really looked and it might be extra effort to forcibly play a game. There is cheat menu so i guess all else kinda try to determine whether you'd pass and force pass it / force fail it yourself. (No idea how they work haven't played with it) Real on the characters though, Lae'zel is great. She's my favorite as well. Gale was boring at first but learning about him getting on with a god and she leaves him on read pretty much kinda changed that for me lmao. Wyll kinda gets this notion of having nothing storywise but honestly his story is probably the most realest of them. They've yet to fixed the bug with Jaheira so i never get to play with her, she's always neutral it sucks.
See I completely understand your perspective and respect and love that for you. I'm not advocating that they change the game, I think they did amazing to bring DnD so faithfully to a video game setting, and I'm grateful BG3 got the accolades it did because it was such a unique gaming experience. I just personally, didn't get as much enjoyment out of it 😕 That Gale twist was actually pretty wild though lmaooo he a menace for all that 💀
@@LordKhuryGaming I didn't realize how much i type, my bad for having you read all of that haha. Just kinda wanted to explain from the other side how the rng/dice rolling does a lot for the game. It's for sure a preference things! Like i said, no idea if there might be a mod that overhauls the system so people who don't care for RNG could at least enjoy the story because the story's really great. Also yea he was 💀then he tries to romance you like chief i don't anyone's beating a goddess lmfao
@@HobbolinGobbolin 😂😂🤣 never thought of it that way, it’s like the most dialed up version possible of that meme “the person your partner tells you not to worry about” 💀 Also no worries about length, you can literally type a novel on my video and I’ll always read it and get back to you. Big reason why I’m starting, I want to create conversation and be able to talk video games with other people <3
If I can’t actually become a hufflepuff dark lord in the next one I am rioting 😤
22:54 lmao nah but why is that actually facts about these gaming companies lately?? 💀
it's so exhausting.
Like you said in the video.. Persona 5 really captures the feeling of being in an anime. I typically don’t like turn based style combat games but it was framed to me like “didn’t you enjoy Pokémon blue combat growing up?” Might be dating myself using that specific Pokémon game but I am so happy I gave persona 5 a chance. One of my favorite games all time. It being on Xbox gamepass was a blessing. Currently playing persona 3 because of it
Definitely one of those games where you just gotta take a leap of faith. I can see how it looks unique from the outside looking in and you can doubt that it's for you, but at the end of the day it's a game I think most people would enjoy if they gave it an honest shot
12:58 easily my favorite part of the video gets me so hyped 🤣
Still can't believe those are legitimately Piccolo's lines in the show 💀
Never played DND growing up so it is interesting to see everyone’s takes on this who actually played. Personally not a huge fan of this system but watching the video and seeing everyone’s takes I now have a better understanding of both sides
The game is a masterpiece. I think when it comes to playing this game, the floor is enjoying it and only really needing one playthrough, but the ceiling is absolutely loving it and being able to play through it *countless* times and still experience new stuff each playthrough. So I'd still recommend it if you haven't played it yet. I feel unlucky that I'm one of the ones who's basically at the floor, but it is what it is 🤷🏿♂️
Totally get the dice thing actually. I play dnd a lot so I'm used to outcomes being tied to a roll but I think in a video game where your choices make an impact, I prefer to make a choice and let that choice speak for itself. I think it works in some spots but there are other times I find myself save scumming because I just want to take that path. Another small gripe is trapped chests having two dice rolls to disarm and then unlock. They should've been one, more difficult roll with the failing consequence that comes with a trapped chest.
See I completely agree with you, and it's validating to hear you say that, even though you play DnD a lot yourself 💯