Hodgson3d
Hodgson3d
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Відео

Zip Merge 1.3.0 - Merge your verts like a Zip! (Blender addon)
Переглядів 1,2 тис.14 днів тому
Showcasing an update to my ZipMerge addon: Available here: blendermarket.com/products/zipmerge hodgson3d.gumroad.com/l/wyvgz?layout=profile
Grid Layout 1.5.3 - Tools to layout your UV layout! (Blender addon)
Переглядів 4321 день тому
This addon has been designed to help layout your UV layout. It provides tools to layout, adjust texel density, translate and select your UVs efficiently. blendermarket.com/creators/hodgson3d hodgson3d.gumroad.com/
N-Panel Search - Your Ultimate Blender Addon Companion
Переглядів 4421 день тому
An addon designed to help streamline the process of finding N-Panel tabs. blendermarket.com/creators/hodgson3d hodgson3d.gumroad.com/
How To Bake Perfect Displacement Using RAYCASTING! (Blender 4.2)
Переглядів 3626 місяців тому
Showcasing a tool i made to bake out displacement maps via raycasting. This is the most reliable, accurate and artifact free method of baking displacement maps out of blender. Available here: blendermarket.com/creators/hodgson3d hodgson3d.gumroad.com/
How to Bevel for SubD in Blender (With perfect topology)
Переглядів 2328 місяців тому
In this video I go over a workflow I use on a daily basis to create clean hard surface models with perfect edge flow and topology using the bevel modifier. BlenderMarket: blendermarket.com/creators/hodgson3d Gumroad: hodgson3d.gumroad.com/
Curve Gen - The Ultimate Curve Modeling Tool For Blender
Переглядів 41710 місяців тому
Curve Gen combines all your curve deformation needs into an easy to use, highly customizable geometry nodes modifier. Available here: hodgson3d.gumroad.com/ blendermarket.com/products/curve-gen the-ultimate-curve-modeling-tool-for-blender flippednormals.com/product/curve-gen-the-ultimate-curve-modeling-tool-for-blender-39303
Wrap Gen 1.2 - Create Customisable Procedural Wraps in Blender 4.0+
Переглядів 1,4 тис.11 місяців тому
Wrap Gen updated to 1.2! Available here: hodgson3d.gumroad.com/l/quddj?layout=profile blendermarket.com/products/wrap-gen create-customisable-procedural-wraps
Wrap Gen - Create Customisable Procedural Wraps in Blender 4.0+
Переглядів 2,9 тис.Рік тому
Wrap Gen is a fully customizable, procedural approach to wrapping geometry around objects. Simply draw out a curve in the middle of the objects you want to create wraps around, set the wrap object and you're good to go. blendermarket.com/products/wrap-gen create-customisable-procedural-wraps hodgson3d.gumroad.com/l/quddj?layout=profile
Pipe Gen - Procedural Pipe/Railing Generator for Blender 4.0+
Переглядів 794Рік тому
Most other pipe generators lock you into a design. Pipe Gen on the other hand, is designed to be as customisable and artist friendly as possible. A modular workflow allows artists to swap in and swap out whatever geometry they wish to use to generate almost any pipe imaginable. Its so versatile you can even create such things as railings. Get creative! BlenderMarket: blendermarket.com/products/...
DISCO BALL - Blender 3.6 Geometry Nodes
Переглядів 568Рік тому
A little bit of a freestyle experiment on how to make a disco ball. There are probably much better methods but this is what I ended up with. Blend file: drive.google.com/file/d/1QPMnWeIdmxRLofb88r0ThurRa1WegKk6/view?usp=drive_link
How To Make BROKEN CONCRETE in Blender... WITHOUT Sculpting!
Переглядів 8 тис.Рік тому
This is a technique I use to create broken concrete in blender. It saves a tone of time and doesn't require sculpting and gives perfect UVs and topology. If you want to support me, please check out my gumroad or blendermarket links: Download concrete displacement texture: drive.google.com/file/d/1MuRJ85u6rDmyi4xR_RxO7j16lZbDGGJK/view?usp=sharing www.artstation.com/nicholashodgson - vimeo.com/38...
Grid Layout - Layout Duplicated Objects UVs (Blender Addon)
Переглядів 275Рік тому
Automatically layout and preserve repeating objects UVs with one click! (UDIM layout supported) Available on: BlenderMarket blendermarket.com/products/stack-unstack-uvs-udims-supported Gumroad: hodgson3d.gumroad.com/
Blender - Convert Tube/Pipe Geo Back To Curves With 1 Click
Переглядів 147Рік тому
Blender - Convert Tube/Pipe Geo Back To Curves With 1 Click
Blender - Geometry Nodes Rivet/Bolt Generator
Переглядів 1,8 тис.Рік тому
Blender - Geometry Nodes Rivet/Bolt Generator
Character Texturing for Production - Substance Painter
Переглядів 4,6 тис.6 років тому
Character Texturing for Production - Substance Painter
WW1 Machine Gun Modeling - SubD - Part 1
Переглядів 3,5 тис.7 років тому
WW1 Machine Gun Modeling - SubD - Part 1
WW1 Machine Gun Modeling - SubD - Part 2
Переглядів 1,3 тис.7 років тому
WW1 Machine Gun Modeling - SubD - Part 2

КОМЕНТАРІ

  • @Spacedewelope
    @Spacedewelope 2 дні тому

    why do you have so big gap between paneling?

    • @Hodgson3d
      @Hodgson3d День тому

      It's just a free model I found online for example purposes.

  • @ryangrogan6839
    @ryangrogan6839 5 днів тому

    Looks amazing

  • @rikovladimir8655
    @rikovladimir8655 5 днів тому

    Great work

  • @tigerwild4000
    @tigerwild4000 6 днів тому

    This is exactly the kind of tool I've been looking for.

  • @supernovapenguin
    @supernovapenguin 7 днів тому

    Add ons like these are making maya look bad, can you make some for maya too?

    • @Hodgson3d
      @Hodgson3d 7 днів тому

      Unfortunately, maya hasnt looked good in a long time, especially when it comes to modeling. After using it for 7 years and switching to blender I dont ever want to touch that software again sorry 😅. I'd be ok with it if you wanted to buy it and use claud/chatgpt to convert it to a maya script though. You'd be surprised how easy it is.

  • @andych56
    @andych56 15 днів тому

    Nice little tool

  • @Bloodsong13T
    @Bloodsong13T 17 днів тому

    Love Zip Merge! thanks for the update!

    • @Hodgson3d
      @Hodgson3d 17 днів тому

      Glad you like it! On the next update I'll probably introduce an option to automatically delete those stray corner vertices when they are merged so stay tuned :)

  • @Gorgon-k8k
    @Gorgon-k8k 25 днів тому

    Hey, would love to see more videos of your sub-d modeling, like your ww1 machine gun modeling video

    • @Hodgson3d
      @Hodgson3d 20 днів тому

      Hey, Im planning on starting a new hard surface project so I'll try record that for you if I go ahead with it. Not sure if you saw this video but I cover my general blender hard surface workflow using the bevel modifier recently: ua-cam.com/video/dByDNj3gR1I/v-deo.html

  • @Dzgigi
    @Dzgigi 26 днів тому

    thank u for the tutorial ,ps there is no file in the link i guess it disapear would u plz uplaod it again thank u again and who tried it plz let us know below

    • @Hodgson3d
      @Hodgson3d 26 днів тому

      Not sure what happened to the file, but here is another link for you: drive.google.com/file/d/1bVJozObKjLQ_xRF8lt_iKcjo6rFGWQIY/view?usp=sharing

  • @ShiroiAkumaSama
    @ShiroiAkumaSama Місяць тому

    I am having issues to get a bicycle chain evenly distributed. As there is a option for Move Along Curve for without deform mode missing. When I try to change the inner links spacing and the outer links array spacing I never get them to perfectly connect that way. I need the spacing to be even but move the inner or outer chain link inbetween each other.

    • @Hodgson3d
      @Hodgson3d 26 днів тому

      Hey, if you turn off deform, it is basically instancing per point so it is not possible to move along the chain. You would need to increase/decrease the segments count to properly match them. If you are referring to the ends not being able to overlap, then you will need to rip off a segment of your curve so its not cyclical and slightly overlap the curve. Here is an example GIF: drive.google.com/file/d/1B1PQY11fTntZdFXg3ruRW5KosbsFl77D/view?usp=sharing

    • @ShiroiAkumaSama
      @ShiroiAkumaSama 25 днів тому

      @@Hodgson3d I build already a geonode that does what I need, thank you very much.

  • @FOXY_ANIMATIONS
    @FOXY_ANIMATIONS Місяць тому

    man i was looking for it

  • @lmedved5000
    @lmedved5000 2 місяці тому

    Hey hey, unfortunately when I apply the modifier to my curve the guide rings are in the wrong orientation (even after applying my transforms). Any idea what might be causing this?

    • @Hodgson3d
      @Hodgson3d 26 днів тому

      Hey sorry for the late reply. I hope you sorted it. If you are still having issues, could you please send me a .blend of what you are experiencing? The only thing I can think of is if the curve is parented to something else which doesn't have its transforms applied.

  • @ShiroiAkumaSama
    @ShiroiAkumaSama 2 місяці тому

    Nice modifier, I only wish if we wrap to objects together we could hook one end of the curve to one of the objects, so if that rotates the wrap starts twisting. If you have like 2 cylinder wrap them together and then rotate them so is starts twisting. That would be amazing.

    • @Hodgson3d
      @Hodgson3d 26 днів тому

      Hey, glad you are finding it useful. I would love to add that feature however it would mean rebuilding the whole system from the ground up. I'll do some research and see if I can figure it out on the next update :)

  • @AdamIsailovic
    @AdamIsailovic 5 місяців тому

    Or, you can do that on the cutter and simply boolean, i guess. But, this is good too.

    • @Hodgson3d
      @Hodgson3d 4 місяці тому

      Absolutely, a cutter would work too, but remeshing something like this so you get clean edgeflow around the broken area to make a masking easier for textures can be tricky at times. Also in VFX you often have to hero fracture pre existing assets that already have UVs and textures so remeshing often isn't an option. Good to have both methods in your tool belt :)

    • @AdamIsailovic
      @AdamIsailovic 4 місяці тому

      @@Hodgson3d True that :)

  • @senchi3836
    @senchi3836 5 місяців тому

    "Wrap Master" plugin is much better tbh. Doesn't have custom mesh support tho. What i don't like about this "WrapGen" is that it's not real wrappings, it's just "rings" around the object.

    • @Hodgson3d
      @Hodgson3d 5 місяців тому

      Fair Enough. They both have pros and cons. I find that Wrap Master produces very unrealistic results as it simply shrink wraps everything. It doesn't respect tension over concave areas of the mesh and is only good at singular cylindrical objects. WrapGen can wrap a a collection of objects and also has tension over concave areas. I've been modeling professionally for close to a decade now and faking the realism of a singular physically accurate wrap with many "rings" with randomness is more than enough for 90% of assets. Wrap Master also is very limited as you said that it cant use custom geo, which ultimately is a dealbreaker for me personally No one wants to be locked into a preset. WrapGen is also much more versatile as you not only can create ropes/bindings etc but also assets such as tire tread, create labels on bottles etc.. Just my 2cents. They can both be used together in different situations.

  • @Hodgson3d
    @Hodgson3d 5 місяців тому

    Multires displacement baking will have will badly inflate the edges of this kind of geometry due its sharpness. If you want to bake displacement like the pros do at AAA studios, check out my Raycast Displacement Baker on gumroad and blendermarket. Here's a demo video: ua-cam.com/video/451_961-7kQ/v-deo.html blendermarket.com/products/raycast-displacement-baker- hodgson3d.gumroad.com/l/hlghsv?layout=profile

  • @kaumkaumkaum
    @kaumkaumkaum 6 місяців тому

    file is gone :(

    • @Hodgson3d
      @Hodgson3d 26 днів тому

      Apologies, not sure what happened to the file. Here is a new link: drive.google.com/file/d/1bVJozObKjLQ_xRF8lt_iKcjo6rFGWQIY/view?usp=sharing

  • @hungmai8322
    @hungmai8322 7 місяців тому

    hello, in the newest version 1.36, how do we set it so only one single object is wrapped on the curve and not stretched around the target?

    • @Hodgson3d
      @Hodgson3d 6 місяців тому

      Hey, apologies for the late reply. Do you mean like a label on a bottle? You will want to disable "array" and "fit to curve" (fit to curve is a reintroduced setting in v1.37) to wrap a single object and not have it encompass the target mesh.

  • @franco6445
    @franco6445 8 місяців тому

    foloowed this exactly, as soon as i add pipe gen 01 in the geometry Node modifiier the curve disapears and the little pipe doesnt show up ???

    • @npj5578
      @npj5578 8 місяців тому

      Hi, this modifier uses edges, not curves. Change that and it should fix your issue.

  • @tuomassandroos
    @tuomassandroos 10 місяців тому

    Good tutorial but would love to see the implementation without third-party plugins (remesh). Now I just have to figure out how to do it with blender's own tools.

    • @npj5578
      @npj5578 10 місяців тому

      Unfortunately blenders remesh tools aren't great. Use quadriflow in vanilla blender. I highly recommend exoside quad remesher though. It's worth the $$.

    • @michaelbailey1242
      @michaelbailey1242 8 місяців тому

      Quad Remesh is a built in tool that blender has what do you mean?

    • @zachnoll6245
      @zachnoll6245 7 місяців тому

      @@michaelbailey1242 What tool are you talking about? I know of remesh modifier but that can deform your model. I know of Faces to Tris and then Tries to Quads but that still needs work afters to clean up. The best method I've found that doesnt require any third-party plugins is adding a crease to the edges I want to mantain and add a subdivision modifier. let me know of what I'm missing

    • @michaelbailey1242
      @michaelbailey1242 7 місяців тому

      @@zachnoll6245 with an object selected in object mode, go to the data panel, there are two remesh options, Voxel and Quad, and they work pretty well, I generally prefer the quad remesher because it creates better edge flow, but I've found voxel has its uses too

    • @Hodgson3d
      @Hodgson3d 5 місяців тому

      I'm talking about blenders quadriflow remeshing. Lots of youtube videos on it. (just make sure to enable "preserve mesh boundary". But regardless, with this workflow you don't actually need a remeshing tool. As you saw the base mesh was very low poly to begin with. You could easily just make it yourself without any remeshing by resolving the Ngon manually. Its probably not a good idea to crease the edges and subdivide a giant Ngon as the topology will be quite messy.

  • @SuccubusDeSade
    @SuccubusDeSade 10 місяців тому

    This is absolutely my best purchase on blender market of last months, is like blender 4 opened a Pandora box and this guy understood how to use it. And the other curve geo node I also bought but still not studied enough but this, Jesus I'm literally using everyday

    • @Hodgson3d
      @Hodgson3d 9 місяців тому

      Thanks for the kind words! Glad you are finding my modifiers useful :)

  • @Hodgson3d
    @Hodgson3d 11 місяців тому

    Wrap Gen 1.2 now available. Introducing self collisions as well as a many more improvements to the generator: ua-cam.com/video/aNmSr0Cd4ps/v-deo.html

  • @Hodgson3d
    @Hodgson3d 11 місяців тому

    v1.13 UPDATE -Further optimizations to the shrinkwrap system. It is now orders of magnitude faster then earlier versions. -Exposed smoothing controls of the guide curve if you want to subdivide it (useful when using poly curves) -If there is no "wrap mesh" assigned, the generator will convert the curves to tubes by default. Controls can be found at the bottom of the generator UI to adjust the radius/resolution and resample the tubes.

  • @Hodgson3d
    @Hodgson3d 11 місяців тому

    v1.1 UPDATE -Reworked the boolean/convex hull/shrinkwrap system of the generator so it is now faster and more accurate. -Removed the "Curve Merge Threshold" as it is no longer needed for the new setup. -Added a setting called "Curve Resolution." This setting controls the amount of points along the projection curves. Higher values produce smoother/more accurate results. By default this value is set to 256. This means there are 256 points along the curve. Adjust accordingly to your needs.

    • @damidraws_vt
      @damidraws_vt 11 місяців тому

      omg you're fast, thank you so much I will definitely update and totally leave a good review. You've been nothing but responsive and understanding.

    • @npj5578
      @npj5578 11 місяців тому

      No Problem at all. Happy to help anytime and keep improving the generator. If you ever have other questions or issue please shout out :)

  • @damidraws_vt
    @damidraws_vt 11 місяців тому

    As another user said this isn't working in blender 4.0.1 I append the node tree and any object I try to use just disappears and blender freezes. I hope this gets updated to work I'm looking forward to using it.

    • @Hodgson3d
      @Hodgson3d 11 місяців тому

      Apologies for the delay over the holiday period. I just saw your comment about it not on the latest versions of 4.0. I'm investigating this now. If you wouldn't mind sending me your .blend file via the blendermarket inbox that would be much appreciated so we can get to the bottom of what is causing the issue asap. Cheers

    • @damidraws_vt
      @damidraws_vt 11 місяців тому

      It was my mistake in regards to it crashing blender. I didn't add the curve first. I am still struggle to get it to generate past the "disc from curve" phase I'll send a simple blend file with all the steps I can complete. Thank you sm@@Hodgson3d

  • @luiz2810
    @luiz2810 Рік тому

    Insane blender knowledge. Thank you so much for this tutorial.

  • @ands4018
    @ands4018 Рік тому

    I got this from BlenderMarket but it does not seem to work (with Blender 4.0.1) I tried to apply it to a simple cylinder and while ti displays 10 circles, when switching off the 'debug' option it only applies 3 of them. It is like discarding the next ones. I am more or less sure I applied all the settings as in this example. I tried it several times but no luck.

    • @damidraws_vt
      @damidraws_vt 11 місяців тому

      Same thing happened to me. I tried to append the node tree and as soon as I do the object just disappears.

    • @Hodgson3d
      @Hodgson3d 11 місяців тому

      Apologies for the delay over the holiday period. I just saw your comment about it not on the latest versions of 4.0. I'm investigating this now. If you wouldn't mind sending me your .blend file via the blendermarket inbox that would be much appreciated so we can get to the bottom of what is causing the issue asap. Cheers

    • @Hodgson3d
      @Hodgson3d 11 місяців тому

      Hey, just a heads up that I reworked the whole internal boolean/convex hull system for the generator. It is faster, less bugs and much more accurate now. Please update to 1.1 via the blendermarket page :)

  • @jostasizzi818
    @jostasizzi818 Рік тому

    The work is good instantly subscribed

  • @끊임없이공부하라끊임

    Wow! Good!!

  • @krissosful
    @krissosful Рік тому

    Fantastic model💥💥💥

  • @krissosful
    @krissosful Рік тому

    Great unwrapping!!

  • @krissosful
    @krissosful Рік тому

    Wooow, so realistic!

  • @krissosful
    @krissosful Рік тому

    Professionally done, thanks a lot👍👌💥

  • @krissosful
    @krissosful Рік тому

    Woow, amazing work👏👏

  • @krissosful
    @krissosful Рік тому

    Great tutorial, keep it up!

  • @krissosful
    @krissosful Рік тому

    Well done!

  • @gd42fd78
    @gd42fd78 Рік тому

    Great Stuff Nick, Thanks for sharing

  • @HDGamingVelocity
    @HDGamingVelocity 5 років тому

    Hi Nick. What considerations do you take when choosing to work in either mari or substance painter. I guess you can do the same with the two programs in the end, but what made you chose substance for this one?

  • @JaydenMaya
    @JaydenMaya 5 років тому

    any plans for more tutorials?

  • @losimple
    @losimple 5 років тому

    Hi nick. I just would like to know if in this tuto do you show us a lookdev process in Arnold and Maya? Thanks

  • @isaacreinhart2036
    @isaacreinhart2036 6 років тому

    How do you turn the skin color into green?

    • @Hodgson3d
      @Hodgson3d 6 років тому

      using a remap color node in maya. adjusting the red green and blue values of the texture.

    • @isaacreinhart2036
      @isaacreinhart2036 6 років тому

      Thanks!

    • @Hodgson3d
      @Hodgson3d 6 років тому

      @@isaacreinhart2036 no problem :)

  • @vfxart1994
    @vfxart1994 6 років тому

    Bought your last two tutorials on Mari , can't wait to buy this one and learn from it. Also your prices are super low for the content you offer in your tutorial so many thanks for that!

  • @scarabrae
    @scarabrae 6 років тому

    Hey Nick. Great stuff, got your previous tutorials and I'm heading off to get this one. Cheers.

    • @npj5578
      @npj5578 6 років тому

      Thanks! Hope you find it useful :)

  • @egey.
    @egey. 6 років тому

    I purchased all of your videos. Thank you for a quality content and helpful videos.I hope you make more videos for lighting and look dev (Arnold /Mari)

    • @npj5578
      @npj5578 6 років тому

      Thanks for supporting me :) The next one will be an advanced mari/arnold tutorial I think. Might get started on that this week

    • @vfxart1994
      @vfxart1994 6 років тому

      @@npj5578 wow this is great news can't wait to see it!

  • @marata.l.9215
    @marata.l.9215 6 років тому

    Hi Nick! Your work looks amazing! Rendering part will be next?

    • @Hodgson3d
      @Hodgson3d 6 років тому

      Believe it or not, but all the armor is just one redshift shader with all the PBR maps just plugged in. I didn't have to do any extra adjustments outside of substance painter. So it would be a very short tutorial lol. As for the skin its was pretty rough, just wanted something for presentation purposes. So I don't think there would be much point in making a tutorial. There will definitely be more rendering tutorials in future, just not for this guy :)

  • @stevejjd
    @stevejjd 6 років тому

    Cool stuff - will you make a modeling tutorial for maya ?

    • @Hodgson3d
      @Hodgson3d 6 років тому

      I actually don't use maya for modeling anymore, I use blender. But that could be a possibility in future. It just takes so long to record modeling.

    • @stevejjd
      @stevejjd 6 років тому

      @@Hodgson3d Wow - so blender is best for modelling? Thanks for sharing your tutorials.

    • @Hodgson3d
      @Hodgson3d 6 років тому

      ​@@stevejjd Its much better than maya in my opinion... for traditional modeling/sculpting anyway. But at the end of the day you can make great art in any program.

  • @Tritoon710
    @Tritoon710 6 років тому

    Great work Nick, Can you do similar project with Mari please.

    • @Hodgson3d
      @Hodgson3d 6 років тому

      Im working on it ;) I have an idea for a mari tutorial that I want to make next.

    • @Tritoon710
      @Tritoon710 6 років тому

      Nick Hodgson great thanks. Please make it more advanced and beyond basics.

  • @marwans4018
    @marwans4018 6 років тому

    do step by step gumroad tutorial