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Ketsui
Приєднався 13 жов 2022
Unity Dev Tries Godot: Let's build a prototype !
Hey everyone, welcome back!
I’m really excited to share some big updates with you. As promissed, I’m starting a new adventure - building a parkour game prototype in Godot, and I’m bringing you along for the ride! 🏃♂️💨
In this first episode, I’ll be covering:
Basic gameplay feature
My tought on coding in C# and Gdscript
My challenges with the UI system of Godot
LET’S GET SOCIAL:
🐦 Twitter / x.com/AnzyTweets
📸 I’m also a photographer! / anzy.jpg
Background music from @alba
If you’re excited to follow along, don’t forget to like and subscribe. Your support means the world to me! ❤️
I’m really excited to share some big updates with you. As promissed, I’m starting a new adventure - building a parkour game prototype in Godot, and I’m bringing you along for the ride! 🏃♂️💨
In this first episode, I’ll be covering:
Basic gameplay feature
My tought on coding in C# and Gdscript
My challenges with the UI system of Godot
LET’S GET SOCIAL:
🐦 Twitter / x.com/AnzyTweets
📸 I’m also a photographer! / anzy.jpg
Background music from @alba
If you’re excited to follow along, don’t forget to like and subscribe. Your support means the world to me! ❤️
Переглядів: 78
Відео
New Name, New Journey: Building My Dream Game Begins Here!
Переглядів 13121 день тому
Welcome back, everyone! It's been a while, but I’m excited to finally share some major updates with you. As Ketsui, I’m starting a new chapter with a renewed focus on devlogs and a mission to bring my dream game to life! ☀️ In this video, I’ll walk you through: - Why I’m shifting from tutorials to devlogs - My vision and roadmap for this game project - The challenges and goals I’ll be tackling ...
Enhance immersion using Camera Transitions in Unity: Area and Button Interactions
Переглядів 8317 місяців тому
🎥 Learn how to enhance immersion in your Unity game with camera transitions. Discover how to create smooth transitions for area and button interactions! Grab a snack, hit play, and let's dive into Unity. Don't forget to like, share, and subscribe for more tutorials! 🎮🚀 Third person controller used (but modified): assetstore.unity.com/packages/essentials/starter-assets-thirdperson-updates-in-new...
Make your game POP OUT with the EASIEST and Most UNDERRATED Visual Effect
Переглядів 7609 місяців тому
✨ Discover how to enhance your Unity projects with a super easy and underrated effect ! Learn to create more dynamic environments that come alive. From drifting sand in deserts 🏜️ to fiery embers in volcanic landscapes 🌋. Particle texture: www.kenney.nl/assets/particle-pack LET’S GET SOCIAL: 🐦 Twitter AnzyTweets 📸 I'm also a photograph ! anzy.jpg Music from @alba Pleas...
Simple WATER shader with Shader Graph
Переглядів 611Рік тому
🌊 Dive into the World of Water Shaders in Unity with Shader Graph! 🌊 In this video, we'll explore how to create a water shader. I'll guide you through the step-by-step process of creating a stunning water shader using Unity's Shader Graph. Whether you're a seasoned developer or just starting your journey into shader programming, this tutorial is designed to help you master the art of replicatin...
Improve the Feeling of Speed in Your Game and Make It Appear Faster!
Переглядів 847Рік тому
Learn how to create a lightning-fast gaming experience ! 🚀✨ In this video, I'll cover GAME DESIGN and PROGRAMMING aspects for giving the feeling of SPEED, along with a system to add speed effects progressively based on speed. 🏎️ Perfect for both beginner and more experienced developers. Join us and unlock the secrets to making your game feel faster and more exciting! Subscribe now to show me ho...
Welcome to my GAME DEV channel !
Переглядів 171Рік тому
Welcome to my channel and get ready to level up your game development skills! 🤗 Join me as I reveal my secret tips and tricks for creating amazing games. If you always wanted to learn how to make games or if you just want to improve your skills, I've got your back ! Subscribe now and be the first to discover the hidden gems of game development. 😁 LET’S GET SOCIAL: 🐦 Twitter AnzyTwee...
Sometimes the algorithm really makes you find amazing channels ! I’m new here and I just want to take a moment to cheer you up. Game Dev and Devlogs are very fun but also very tiring… You’re on a long journey here and I love how motivated and motivating you are ! Don’t give up Ketsui : perseverance always pays back :) I usually don’t comment on people’s videos but I feel like I needed to this time and I hope you liked it ! The editing was funny, the background music is cool and we can feel confidence in your voice… keep it up dude, im sure you’re one of those hidden gems that needs just visibility !!!!
Omg thank you so much, you can imagine how I appreciate your comment and how much it motivates me. I will do my best to share the best videos !!!!!
Glad to see you are back :)
Thank you !! I really appreciate
Good luck in this new journey, cannot wait to see more of it!!!
Thank you so much !! I finished the prototype of the parkour game. Currently recording what I’ve learned 😄
nice video bro
This video is awesome! Please keep doing more stuff :D
Thank you !! I really appreciate
Vraiment bien comme tutos!
Merci beaucoup !! J'espère c'est utile
@@KetsuiGameDev Tout à fait! Merci!
Nice tuto bro 👌
Thank you bro !
Thank you for the tutorial! I have a bit of a problem when I connect the add node (from the wave node section) the size of the plane gets distorted. Do you have an idea of how this could be fixed?
Hey ! I never experienced such issue on my side sorry. Double-check your unity version. I used unity 2022.3.4. Otherwise check if you have exactly the same nodes and connections as the video but I cannot do a lot more unfortunately
@@KetsuiGameDev No worries, I figured out the problem, it was a very stupid mistake hahaha. The position node was set to world space when i shouldve set it to object space. Thank ya tho 🙆♀
Thanks a lot! Amazing tutorial. Keep it up!!
A really handy video. I'd love to see a video on optimising the tree spawning, eg showing how to remove objects that have past, and how to spawn more down the road without running into problems with distance from origin.
Thank you for your feedback ! I really appreciate. Added this video idea into my board ! 💯 I'll try if I manage to find time ! 😁
Hey! I enjoyed the tutorial a lot, my only constructive feedback is that there is a bit of a high-pitched noise from your mic that can probably be cleaned up post-record. Thanks and subbed.
Thank you for the feedback. You are definitely right 💯, I must improve the audio quality. I'll try to work on that for the next video !
This was one of the few 'speed' videos that actually made sense to me, this was very helpful!
Thank you. I really appreciate !! I'm glad it helped 😁
I really like the content and values of this video! Although I have a small piece of feedback: instead of mixing design ideas and implementation in one long video, I'd prefer to have a short(er) video with the design ideas - what's their purpose, and what they change. The second video would talk about implementing these ideas - you would show how to add these effects to the project. Again, great topic and a great explanation!
Thank you! This a very valuable and interesting feedback. Dividing theory and practice could be a nice thing. I'll try to do it next time I do the same kind of video. Thank you again
This is -in my opinion- one of the best shader tutorial currently available on the tube. Compliments Anzy !
Thank you so much. You can't imagine how happy I am to read that 😭❤
Thank you so much for this tutorial I really appreciate the time you put in to actually explain how to make a water shader I truly appreciate it! It also helped me to know how to use the shader graph because most tutorials I have found are pbr which isn't in the newest unity versions and no one explains with this format so thank you! Also one thing to note is Object space fixes the mesh from moving away from the origin.
Thank you so much. You are my very first comment on this channel 🥹🫶. I really appreciate !!! I'll do my best in futures videos