- 201
- 21 432
BC
Приєднався 9 бер 2012
I'm all over the place in terms of interests. Whatever I start in terms of games I intend to see them through. If I'm interested enough there might be more after the fact. Cheers.
Let's Play Stalker Gamma Part 16: Feeling a little Green
In this episode, we make a few advancements in terms of equipment. As the title suggests, things become a little green. AKA night vision goggles. So now there is a little less running around in the dark. At least for now...
Переглядів: 4
Відео
Let's Play Stalker Gamma Part 15: Pain and Suffering in Yantar
Переглядів 59 годин тому
In this episode, we take care of a small detail for Sakharov. All I can tell you is that it was somewhat tedious and slightly painful. Maybe it is also underground. I can't tell you everything in the description; you'll have to watch to find out.
Let's Play Stalker Gamma Part 14: Rethinking Things
Переглядів 3216 годин тому
In this episode, we decide to abandon the quest to find Strelok for a while. After the first monolith incursion in the previous episode, it would seem we are heavily under-geared. Now the real grind starts.
Let's Play Stalker Gamma Part 13: Agroprom is hiding something...
Переглядів 3516 годин тому
In this episode, we get to experience the Agroprom underground. It may or may not involve a few deaths, and our first taste of monolith blood. Along with more information as to where this Strelok guy is.
Let's Play Stalker Gamma Part 12: Strange people, Stranger places
Переглядів 6714 днів тому
In this episode, we acquire something from Sakharov to help us in the northern parts of the zone. Then we run into another interesting character, who may oy may not be helpful to our task.
Let's Play Stalker Gamma Part 11: The plot Thickens
Переглядів 7614 днів тому
In this episode we get to know more about yantar and wild territory. While also learning a little more about the Living Legend Questline.
Let's Play Stalker Gamma Part 10: Yadulin and Shotgun Shells
Переглядів 3828 днів тому
Crafting, Killing, Dying, and Smoking. What could possibly go wrong in the zone? It Seems like paradise!!!
Let's Play Stalker Gamma Part 9: Connecting the Dots
Переглядів 2728 днів тому
Small and seemingly insignificant steps always lead somewhere in the zone. At least from I'm experiencing currently. The fun part is how intricate things are starting to get.
Let's Play Stalker Gamma Part 8: Bandits are Not Your friends
Переглядів 108Місяць тому
As the name suggests we ran into a few bandits in the dark valley, well maybe more than a few. You'll have to watch to see what really happens
Let's Play Stalker Gamma Part 7: Upgrades, Very Slow Upgrades.
Переглядів 59Місяць тому
This episode is mainly me fumbling around through the crafting and repair systems of the game. Helpful, but slow process.
Let's Play Stalker Gamma Part 6: Quests gone missing
Переглядів 33Місяць тому
so... maybe it's a bug, but it would seem my tasks were all completed. Now it's time to make sense of what is left, and what is coming.
Let's Play Stalker Gamma Part 5: The Grind Continues
Переглядів 91Місяць тому
Just another day in the zone, quests, loot, and more strange happenings. The real challenge, especially now is just staying persistent enough.
Let's play Warhammer 40K: Chaos Gate Daemonhunters: Mission 69: Mortarion/Draigo Finale
Переглядів 133Місяць тому
In this episode, We face Mortarion with our best knights, a dreadnought, and Kaldor Draigo. This consists of a two-phase fight. a vanguard squad with Draigo fighting Mortarion and a Rear Guard keeping any supporting death guard away from the vanguard within. I brought the best gear I could muster, and you are probably thinking it's overkill. I'm here to tell you These heretic filth deserve noth...
Let's play Warhammer 40K: Chaos Gate Daemonhunters: Mission 68/Nurgles Gate Keeper
Переглядів 85Місяць тому
In this episode, We experience the Final Bloomspawn elimination mission. The dreadnought tags along with the usual suspects. This is the 2nd attempt at this mission, as now any mission taken must be done with a great amount of respect to the death guard. Something I do not care for lmao. Subsequently, this episode also contains One of the two reapers that escaped our wrath after the codex toxic...
Let's play Warhammer 40K: Chaos Gate Daemonhunters: Mission 67/The Morbus 8
Переглядів 445Місяць тому
In this episode, we experience the final morbus mission of the campaign. As things come to a close missions can become very dangerous, even for maxed-out grey knights. The usual suspects are here, Kartha backed by an interceptor, double justicar, and purgatory. 00:00 Intro 00:52 Mission Prep 02:24 Mission Start 49:29 Mission End/Debrief 50:09 Ship Events/Maintenance
Let's Play Stalker Gamma Part 4: Getting into the Groove
Переглядів 90Місяць тому
Let's Play Stalker Gamma Part 4: Getting into the Groove
Let's play Warhammer 40K: Chaos Gate Daemonhunters: Mission 66/ Sacrista
Переглядів 734Місяць тому
Let's play Warhammer 40K: Chaos Gate Daemonhunters: Mission 66/ Sacrista
Let's play Warhammer 40K: Chaos Gate Daemonhunters: Mission 65/The Morbus 6
Переглядів 56Місяць тому
Let's play Warhammer 40K: Chaos Gate Daemonhunters: Mission 65/The Morbus 6
Let's play Warhammer 40K: Chaos Gate Daemonhunters: Mission 64/GM report 13
Переглядів 59Місяць тому
Let's play Warhammer 40K: Chaos Gate Daemonhunters: Mission 64/GM report 13
Let's Play Stalker Gamma Part 3: Growing Pains
Переглядів 152 місяці тому
Let's Play Stalker Gamma Part 3: Growing Pains
Let's play Warhammer 40K: Chaos Gate Daemonhunters: Mission 63
Переглядів 752 місяці тому
Let's play Warhammer 40K: Chaos Gate Daemonhunters: Mission 63
Let's play Warhammer 40K: Chaos Gate Daemonhunters: Mission 62
Переглядів 1372 місяці тому
Let's play Warhammer 40K: Chaos Gate Daemonhunters: Mission 62
Let's play Warhammer 40K: Chaos Gate Daemonhunters: Mission 61/The Morbus 5
Переглядів 352 місяці тому
Let's play Warhammer 40K: Chaos Gate Daemonhunters: Mission 61/The Morbus 5
Let's play Warhammer 40K: Chaos Gate Daemonhunters: Mission 58/The Morbus 4
Переглядів 232 місяці тому
Let's play Warhammer 40K: Chaos Gate Daemonhunters: Mission 58/The Morbus 4
Let's play Warhammer 40K: Chaos Gate Daemonhunters: Mission 60/Tentarus Hive 5/GM Report 12
Переглядів 462 місяці тому
Let's play Warhammer 40K: Chaos Gate Daemonhunters: Mission 60/Tentarus Hive 5/GM Report 12
Let's play Warhammer 40K: Chaos Gate Daemonhunters: Mission 59
Переглядів 362 місяці тому
Let's play Warhammer 40K: Chaos Gate Daemonhunters: Mission 59
Let's Play Stalker Gamma Part 2: Getting to know the Zone
Переглядів 372 місяці тому
Let's Play Stalker Gamma Part 2: Getting to know the Zone
Let's play Warhammer 40K: Chaos Gate Daemonhunters: Mission 57/Dreadnought Mission 12
Переглядів 332 місяці тому
Let's play Warhammer 40K: Chaos Gate Daemonhunters: Mission 57/Dreadnought Mission 12
Let's play Warhammer 40K: Chaos Gate Daemonhunters: Mission 56 Cruciatus The Generous/Kadex
Переглядів 332 місяці тому
Let's play Warhammer 40K: Chaos Gate Daemonhunters: Mission 56 Cruciatus The Generous/Kadex
Let's play Warhammer 40K: Chaos Gate Daemonhunters: Mission 55/GM Report 11
Переглядів 372 місяці тому
Let's play Warhammer 40K: Chaos Gate Daemonhunters: Mission 55/GM Report 11
ok secret ryan reynolds
Just watching this before going to work so haven't seen ep8. But Ibuprofin heals arms and legs. Energy drinks heal the dizziness from Yanlin and you're constantly irradiated because of an artifact you're carrying is irradiated.. <- happened to me yesterday and was driven bobkers trying to figure it out.
Nice to see it all coming together, getting that gas mask was a huge achievement. Really enjoying the series, get it up!
I completely fucked that up: The Bear Claw story
One small step for man, one walk in the garden of Nurgle for Kaldor Draigo
test
Explain MORE!!!
with that level of farm the APO should play MWO
Mechs with wings.... now lets see how many mechs have actual wings on them? I dont think its hard to guess what mech chassis will get a legendary variant.
Here's to hoping we get the Men Shen medium Omnimech. It could be done relatively easily by scaling up a Raven and adding geo to its torso to match the wider profile.
Let me just wonder over and hit that bloomspawn - oh dear my paladin is half dead 🤣
Thank you for putting this together!
I would like all missiles using some stream, all ACs using some burst fire... all weapon heat spread over 3 seconds, heat scale count as long as the weapon is on coolown, not after 0.5sec when firing. Then also apply the heat over 3 seconds as well, to reduce spikes.
I would like if devs will create NEW missiles for this instead nerfing streaks.
This idea of streaks is completely opposit to actual purpose of streaks in Battletech.
Honestly, as long as it gains utility, I don't really care "how it is in Battletech" What's balanced in a turn based tabletop, isn't always balanced in a FPS. I've tried extremely hard to make streaks fun, and failed every single time. And I'm sure a lot of the community feels the same, otherwise changes wouldn't be needed, or even considered.
@@Sare204 Its because in MWO streaks very nerfed. In MWO its harder to aim because of long lock and it cannot fire without lock while should. This chage gonna nerf it even more with slow firing instead hitting target with whole salvo at once.
о7
headshot indicator when?
God yes please i have a hell of a time trying to figure out if i actually headshotted someone or not, i keep forgetting how many i had so i can't just look at my stats and know
Bring back HAG damage to original values and introduce a bigger spread to compensate.
That Streak discussion has been fun to follow, looking forward to seeing where else it goes. Thanks for making the summary video!
Huh. Since custom fixed equipment is apparently a thing, and changed physics properties and jump jet quirks are probably easily within capabilities, a Legendary mech with a fixed Partial Wing makes sense. Clever use of the capabilities you have! It'll be interesting to see a mech that 'glides'.
LET'S GOOO
Really enjoyed your commentary BC. Haven't played CG since launch as it was quite frustrating for me to play at that point in time. Watching your playthrough is much more enjoyable though! :D
Good content, you have a great mic and a voice people would like to hear. Keep it up my friend.
The Hive's plague AE is a psychic attack so the Culexus is immune to it. That really helps deal with the gimmick. That+someone in the starting Terminator armor that has plague immunity on it can pal around and soak up all the plague AEs as long as they stay closer together than the remaining two units.
You didn't have to fast forward through that final hit on the bloomspawn. Overall, fast forward is a good idea, but for final hits, you could show the action in real time. You did show it with the second one, but after the first one I was worried.
Just like Baldurs Gate - but Chaos Gate. 👍
I can't do the win without WP deeds. I never fail to instinctively use something that takes WP like a force strike or psybolt to finish something off. It would be nice if it was like the no crit deed and using WP was just not possible during the missions.
Great mission. One of the all time great plot/story mission fights I think.
I have not noticed better gear being gated behind Technophage missions. In my experience it is simply just having the armory unlocked and RNG. Technophage missions suck and my guess is that it is the primary reason Duty Eternal reviews were so bad. Technophage plus Bloom Assault is just a nightmare. Even with Duty Eternal disabled, so no Technophage, I actively avoid Blood Assault because they are so long compared to other Bloom Spawn missions.
Love this game, keep going with this series
Technophage Bloom Assault with no Dread is the hardest mission in the game. Bloom Assault suck period but the Technophage stupidity on top of it? Fuck that.
Repairing the Hull is not a great choice unless you have maxed out building all the void shield upgrades and you only have 2 hull hit points left which is basically never in the late game.
I hate those artillery bloom spawns. Do you know their minimum range? Is it just directly adjacent? The tool tip does not say but mentions blast range 14 which is a good ways out for a max range.
With 3 ship HP I am pretty sure you can 'safely' attempt any Warp Storm. Which is to say, bad things can still happen but the most damage I have ever seen done to the ship in one event/choice is 2 HP.
Curious to see how you end up building and using the Techmarine. One of the issues with Duty Eternal, for me, is that I found the Techmarine to be bad and not worth taking over an equivalently geared and leveled GK of any other class.
I wish in the post mission reward screen you could compare rewards with your existing gear. A lot of times it's hard for me to know how much of an actual upgrade a piece of ranged gear. I have a better handle on melee gear.
I always take Callidus first. I think Culexus eventually becomes the strongest of the four but early on the Callidus is insane on any mission outside of bloom assaults/sacred servitor missions.
I keep trying to like Duty Eternal but man it is a beating and I just can't get down with it. I believe it is actually the hardest difficulty setting in the game, trumping even GM mode.
I hate the trench maps. I can never gauge the pod detection radius accurately.
I assume the certain mission you reference is the Craft World? What happens if you don't do this by day 250? I used to drag it out (but apparently never went past 250 days) but with Duty Eternal and the Technophage addition, I rush it now.
I love this game and am happy to see someone else playing it. I am constantly surprised this game was not a smash hit. I believe it is better at it's own game than actual XCOM 2.
Doesn't works for me, either, sadly. The auto_config doesn't even launches.
It is better to die for the Emperor than live for yourself
I can't get it to work. A window pops up and then it goes away and the application doesn't do anything from there. I have hit a wall
I had the same problem, not sure how to fix it.
Worked, Thanks! You're tutorial is the only one which worked out of so many I tried.
The dgvoodoo link is dead. Got another one?
Loved it.
10 minutes I will never get back
NO U! Also, outside SCARY!
Buy a SHD
NO U