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Pixelstorm Ltd
Приєднався 5 вер 2012
Pixelstorm LTD offers a comprehensive range of services aimed at fulfilling the complex needs of today's digital landscape. Our offerings include C++ Development, LED Stages Project Services, Virtual Set Design, and Post-Production VFX Solutions. With VComposure TL, our cutting-edge real-time compositing tool, we provide a seamless and efficient workflow for your virtual production needs. Our specialized consultation and technical support services are designed to assist you every step of the way.
High-Quality Chroma Keying & 3D Compositing | Relighting | VSuite | Unreal Engine 5.3 | Pixelstorm
In this second test video, we increased the screen intensity and experimented with the bloom effect from the post-process volume. The results? High-quality chroma keying, light wrapping, ambient light interaction, and realistic 3D composition features like reflections and shadows, all done with Path Tracing.
Check this out!
Our Linkdin:
www.linkedin.com/company/pixelstorm-ltd
Our Facebook:
profile.php?id=61555318046252
Get Your Trial Version Of VSuite Tools:
pixelstorm.uk/
@UnrealEngine #unrealengine5tutorial #vsuitetools #virtualproduction #ue5
Check this out!
Our Linkdin:
www.linkedin.com/company/pixelstorm-ltd
Our Facebook:
profile.php?id=61555318046252
Get Your Trial Version Of VSuite Tools:
pixelstorm.uk/
@UnrealEngine #unrealengine5tutorial #vsuitetools #virtualproduction #ue5
Переглядів: 188
Відео
Behind the Scenes | Virtual LED Stage with VSuite Tools | Unreal Engine 5.3 & 5.4
Переглядів 2124 місяці тому
The video takes you behind the scenes, showing the original chroma key setup, the final 3D composition, and an overhead view of the virtual LED stage. We’ve created a detailed 3D composition using VPlane and a fully virtual "LED Stage" composed of three VScreens. This setup effectively replicates the effects of a physical LED stage, including realistic reflections on a car and natural ambient l...
Cinematic Rendering with PathTracer & VSuite Tools | Virtual LED Stage | Unreal Engine 5.3 & 5.4
Переглядів 2144 місяці тому
In this video, Pixelstorm pushing the boundaries of cinematic realism with VSuite Tools and PathTracer in Unreal Engine 5.3 and 5.4. We’ve created a stunning 3D composition using VPlane and, a fully virtual "LED Stage" with three VScreens. This setup replicates the effects of a physical LED stage, with realistic reflections on a car and natural ambient lighting on the composited subject. Perfec...
The Unique Projection Feature of V-Plane in VSuite Tools for Unreal Engine 5.3.2
Переглядів 3294 місяці тому
In this video, we’ll explore the unique projection capabilities of V-Plane in VSuite Tools. Unlike traditional camera-based methods, V-Plane allows for distortion-free projections in 3D space, even with virtual camera movements. This ensures accurate shadows, reflections, and seamless integration into your Unreal Engine workflows. Developed by Pixelstorm, V-Plane offers a new level of flexibili...
VSuite Tools Cinematic rendering | Lumen Lighting | No Ghosting Effect | Movie Render Queue
Переглядів 2654 місяці тому
Explore the power of VSuite Tools for hyper-realistic cinematic rendering in Unreal Engine. In this video, we demonstrate how to achieve stunning visuals using Lumen lighting while eliminating the ghosting effect. Perfect for filmmakers, game developers, and virtual production experts looking to push the boundaries of real-time graphics. Download VSuite Tools today and take your Unreal Engine p...
Mastering VScreen Module in VSuite Tools | Real-Time Dynamic Screens for Unreal Engine 5.3.2
Переглядів 2044 місяці тому
In this tutorial, learn how to effectively use the VScreen module in VSuite Tools for Unreal Engine 5.3.2. We'll show you how to create and adjust dynamic screens in real-time, including customizing screen size, curvature, and corner rounding. You'll also see how to enable dynamic Lumen lighting that matches your video source, allowing for precise control over exposure and light intensity. We’l...
Introducing VPlane Actor in VSuite Tools | 2.5D Projection for Unreal Engine 5.3.2
Переглядів 3884 місяці тому
Discover the power of VPlane Actor in VSuite Tools for Unreal Engine 5.3.2. In this video, we'll explore how VPlane Actor enables advanced 2.5D projections and overlays for static video sources, providing unparalleled realism with clean shadows, reflections, and keying without artifacts. Learn how to integrate VPlane into your virtual production or game development workflows, and see how it dif...
How Making Translucent Materials Compatible with VSuite Tools in Unreal Engine 5.3.2
Переглядів 1554 місяці тому
In this tutorial, learn how to ensure your translucent materials are fully compatible with VSuite Tools in Unreal Engine 5.3.2. We'll walk you through setting up a realistic glass material and configuring it to work seamlessly with VPlane Actor and other VSuite tools. Discover how to enable custom depth settings to prevent rendering issues and ensure your materials interact correctly with your ...
How to Install and Activate VSuite Tools in Unreal Engine 5.3.2 | Step-by-Step Guide
Переглядів 4104 місяці тому
Get up and running with VSuite Tools in Unreal Engine. This step-by-step guide walks you through the installation and activation process, from unzipping the package to integrating VFactory, VLicense, VPlane, and VScreen into your project or Unreal Engine's plugin system. VSuite Tools offers a seamless solution for game development, virtual production, and high-quality compositing workflows. Tho...
Unveiling VSuite Tools V1: The Ultimate Game-Changer for 3D Compositing in Unreal Engine 5.3.2
Переглядів 3395 місяців тому
Welcome to the official launch of VSuite Tools! Transform your 3D compositing workflow in Unreal Engine with our powerful and seamless integration. Whether you're creating video games, interactive applications, or virtual productions, VSuite Tools is designed to fit right in. Handle multiple video sources in up to 4K resolution with minimal performance impact, consuming less than 25% of your re...
Quick presentation of New VSuite tool for UE5.4 | VCube, VKeyer, VPlan, VScreen.
Переглядів 4196 місяців тому
Quick presentation by the creator of VSuite, Abdelhadi Abouelouazne, the new tool from Pixelstorm Ltd showcasing VCube, VKeyer, VPlan, VScreen, inside UE5.4
Unreal Engine VSuite was a highlight at Broadcast Days Casablanca! | VCube, VKeyer, VPlan, VScreen.
Переглядів 806 місяців тому
Unreal Engine VSuite was a highlight at Broadcast Days Casablanca! We enjoyed showcasing our tools and meeting industry leaders. Stay tuned for more with VCube, VKeyer, VPlan, and VScreen. #BroadcastDaysCasablanca #PixelstormLtd #VSuite #UnrealEngine5 #EpicGame #VirtualReality #MixedReality #VirtualProduction
VComposure 2 in Action | UE5.3 | Lumen | HWRT | Nanite | TSR | No Ghosting effect! Real-Time
Переглядів 669Рік тому
VComposure 2 in Action | UE5.3 | Lumen | HWRT | Nanite | TSR | No Ghosting effect! Hit like to show some love!"
Real-Time Compositing Mastery: VComposureTL Test in UE5.3's Expansive Big CitySimple Level
Переглядів 749Рік тому
Our latest test for VComposureTL V2, demonstrating real-time compositing results in the vast Big City level of Unreal Engine 5.3's CitySimple matrix project. This experiment was performed with DLSS 3.5 on our high-performance machine powered by an RTX 4090, Intel i9 13900KS, PCIe 5.0, 7450 MB/s SSD and 64 GB DDR5 6000 MHz RAM. www.pixelstorm.uk
VComposureTL V2 | high-detail chroma keying even in challenging scenarios!
Переглядів 137Рік тому
VComposureTL V2 | high-detail chroma keying even in challenging scenarios!
VComposureTL V2 | Cartoon Stylized Nature Open World Fantasy Rendering in Unreal Engine 5.3
Переглядів 292Рік тому
VComposureTL V2 | Cartoon Stylized Nature Open World Fantasy Rendering in Unreal Engine 5.3
VComposureTL V2 | Photoreal Automotive Rendering in Unreal Engine 5.3
Переглядів 495Рік тому
VComposureTL V2 | Photoreal Automotive Rendering in Unreal Engine 5.3
Mastering VComposure TL V2 in Unreal Engine 5.3: A Comprehensive Guide
Переглядів 8 тис.Рік тому
Mastering VComposure TL V2 in Unreal Engine 5.3: A Comprehensive Guide
VComposureTL V2! Even in demanding scenes like Matrix's CitySimple!
Переглядів 286Рік тому
VComposureTL V2! Even in demanding scenes like Matrix's CitySimple!
VComposureTL V2 Sneak peek! featuring DLSS 3.5 compatibility for a 150% performance boost over V1.0
Переглядів 190Рік тому
VComposureTL V2 Sneak peek! featuring DLSS 3.5 compatibility for a 150% performance boost over V1.0
VComposure3D V 1.0 with Tracked Camera and 3D Clean Plat, No Ghosting Effects!!.
Переглядів 214Рік тому
VComposure3D V 1.0 with Tracked Camera and 3D Clean Plat, No Ghosting Effects!!.
VComposureTL UE5.3 | Highlighting the precise and Clean Soft/Cors Alpha feature
Переглядів 221Рік тому
VComposureTL UE5.3 | Highlighting the precise and Clean Soft/Cors Alpha feature
Now released! VComposure TL V1.0 Unleashed the full potential of 3d Compositing in Unreal Engine 5.3
Переглядів 1,1 тис.Рік тому
Now released! VComposure TL V1.0 Unleashed the full potential of 3d Compositing in Unreal Engine 5.3
Unreal Engine Virtual live TV set, Qatar 2022 World Cup, Moroccan TV channel | PixelStorm | PHFCOM
Переглядів 1,1 тис.2 роки тому
Unreal Engine Virtual live TV set, Qatar 2022 World Cup, Moroccan TV channel | PixelStorm | PHFCOM
Testing Hollywood camera work Green Screen Plates 1 | VComposure | VStage | Pixelstorm
Переглядів 7762 роки тому
Testing Hollywood camera work Green Screen Plates 1 | VComposure | VStage | Pixelstorm
Testing 2 HCW Green Screen Plates 960x720 in VComposure
Переглядів 4182 роки тому
Testing 2 HCW Green Screen Plates 960x720 in VComposure
UE4 nDisplay configuration and testing | In-Camera VFX | Virtualistic Studio In Morocco
Переглядів 2,9 тис.4 роки тому
UE4 nDisplay configuration and testing | In-Camera VFX | Virtualistic Studio In Morocco
Any news on a 5.5 release? I can’t currently use this with 5.4.3
hi how can i try the 7 day free version. it's missing from your site?
I looked for this on Fab today. Is it on Fab? I want it!
TASTY.
How’d you offset the reflection so that it doesn’t come out her tippy toes?
I downloaded its trial version but it didn't even give me 1 day. I want to purchase it but I need to test if it is what I need. Could you send me a 7-day trial to see if it is what I need? greetings from mexico city
@@adrianflores6783 When you first signed up through the portal to get the trial version, you should have received a confirmation email. After that, you need to access your client space to retrieve your license key and activate the full demo version, which is valid for 7 days.It’s possible that the license wasn’t activated if this step was missed. I recommend following the tutorial video that explains how to install and activate the license. ua-cam.com/video/TSdO29YVEx0/v-deo.htmlsi=AnA17lUWVTI3vQ1q
@@PixelstormLTD Yes, I followed all the steps in the video tutorial but the only thing left is that the license is being activated and the activation window reappears.
What's the price?
@@crisislab get in touch with the team at info@pixelstorm.uk
Looks great! My one criticism would be to get some filmmakers to play with this tool so you can have some video samples that aren't adobe stock. Other than that, this is amazing!
Apologies for the Adobe Stock watermark, our intention is to highlight how incredible the results are, even with heavy compression., the chroma keying is still amazing!
Is there a feature similar to the old "Image Plate" Plugin from the UE4 era? I'm looking for a feature where, when attached as a child of the CineCam, the plate fits at any distance or sensor size. The Image Plate works fine when the camera is stationary, but when it moves, the rendering becomes blurred, creating something like a blur effect. I would be very happy if there was something that could solve this issue.
@@あかさたな-p1s The issue you're facing is likely due to Temporal Anti-Aliasing (TAA) or TSR, known as the ghosting effect. This is one of the reasons we developed VSuite Tools, to solve problems like this and improve clarity during camera movement. The Image Plate is a 2D approach that won't help with creating realistic shadows or reflections because the projection is often misaligned. That's why we're about to launch VCube it's a 3D alignable projection system that also supports tracked cameras, coming out in the first week of September.
Prise?
@@dongraparesh You can get in touch with the team at: info@pixelstorm.uk
It would be interesting if you could add a tracked camera to the VPlane and have a trackable VPlane so when the tracked camera moves the VPlane would move as well.
@@Justin_Allen Yes it's VCube And Vkeyer, for tracked camera, you can get your trial first week of September.
@@PixelstormLTD Looking forward to trying this. It's been a bit since you had a demo, good to see all the work that has been happening. I work with other, higher-end products and this can be a disruptive entry into the marketplace.
@@Justin_Allen Absolutely, we started by integrating high-end solutions from different top brands, as you mentioned. Knowing the industry inside out, we saw the need for something more. That’s why we developed VSuite tools that not only complements Unreal Engine but also offers a fresh, 360-degree solution. Whether you're in virtual production, game development, or creating interactive experiences, VSuite is here to enhance your workflow.
@@PixelstormLTD Has the latest trial version of Cube And Vkeyer been released?
this is fine i am interesting
Hi Mr Mohammed. Thanks slot for your interest, you could send an email to sinan@pixelstorm.uk
@@PixelstormLTD thanks man. now i working VP offline . maybe at feature using your plugin.
This plugin problem . More expensive also payment not lifetime. Early must paying.
VSuite Tools is not yet available for sale. I believe you might be referring to an older product. Please note that our pricing and licensing models may differ from previous offerings. Stay tuned for more details when VSuite Tools is officially launched.
Before your shared. Prices and system payment.if same method before I think can’t getting user. Almost plugging unreal under 100$ also lifetime updating anytime coming new version unreal. Your know better me!!
step by step Tutorial to expand your viewers
Are you moroccan?
@@momo_kourikch Thank you for your comment! Yes, Abdelhadi Abou Elouazn, the founder of PixelStorm, is indeed of Moroccan origin. We're proud to have him lead our innovative projects!
@@PixelstormLTDIt’s a great thing! I’m proud!
Wow impressive, would this work with compositing live actors with Blueprints such as Ultra Dynamic Sky? Interested in testing this out with my studio team
I have reached out a few time for a demo and pricing but never received any answers. Is this shipping or still in development?
We apologize for the delay in responding. Please send an email to sales@pixelstorm.uk, and we will get in touch with you directly. The delay in communication was due to a major transformation within Pixelstorm LTD, and overall project development. Now, we have a completely new pathline and it will be available online soon.
@@PixelstormLTD Thank you. I have sent it and already received a reply. Looking forward to trying this out.
ГДЕ МОЖНО СКАЧАТЬ ЭТОТ ШАБЛОН И КАК ЭТО СДЕЛАТЬ НА СВОЕМ ДВИЖКЕ?
la pagina web no funciona, ¿cambiaron el link?
Hola, el error fue debido a un cambio de alojamiento. Todo se ha solucionado tras actualizar los DNS. ¡Gracias por intentarlo de nuevo!
Why the Composure Compositing didn't have anything like your's? I'm using UE5.3 and VComposure Trial Ver.
Because you have selected the native one, there is an other one called VCOMP, just type VCOMP and you gonna find it.
Trial does not working. Selecting VComposure_comp, it crash the engine. How can I test it then? Maybe my fault? Anyways I like how easy the VComposure TL workflow is and the all in engine setup.
The crash is because the license key, you need to activate your license and do a hard restart for your Editor
@@PixelstormLTD Yes, i understand that... but the license panel is not responsive. So how can activate that trial?
Plz record a video showing the issue and send it to support@pixelstorm.uk or through our discord server discord.com/invite/xQe7rjrA6P, you will get a direct assistance.
How does this defer in settings from regular composure and what passes can I export through SDI?
Hi! The key difference between VComposure and native Composure is that VComposure allows your talent to cast shadows and be captured in reflections, enhancing realism. It supports virtual camera movements, unlike the static nature of native Composure. VComposure is a 2.5D plane existing within the scene, allowing for dynamic camera actions like orbiting, zooming, and dolly shots. For output, VComposure enables program output from the viewport through SDI. Additionally, it offers image scaling, so you can choose to output via SDI at 100% or 200% scaling, giving you more control over the final image quality.
Another crucial advantage of VComposure over native Composure is its optimization. VComposure doesn't rely on Scene Capture, which is a core dependency for native Composure. This means with VComposure, there's no need to render the scene twice, as is required by native Composure. This efficiency not only saves time but also significantly enhances performance, making VComposure a more streamlined and effective tool for real-time virtual production.
Hey thanks for the reply. But I can currently get shadows using the alpha channel on composure also my planes inherit lighting and such from virtual lights. I just need better keying tools and light wrap. Does Vcomposure have these options?
@@sybexstudio Appreciate your insights! While it's true that Native Composer allows for some level of shadow casting and lighting effects, VComposer elevates these features significantly. With Composer Native, media plates in a level can't cast shadows or be captured in reflections without suffering from Temporal Anti-Aliasing artifacts, which degrade image quality. However, VComposer completely eliminates these artifacts.Moreover, VComposer offers more refined chroma keying capabilities, especially crucial for translucid materials which often struggle to be accurately reflected or cast proper shadows. VComposer provides a 2.5D plan that is not only captured in reflections and casts shadows but also eliminates any Temporal Anti-Aliasing artifacts. Plus, it allows for precise adjustment of the contact point between the 2.5D plan and the ground, ensuring shadows are emitted accurately from the talent’s feet, avoiding any floating effect.
@@sybexstudio VComposer's VPLAN is treated as actual geometry in the scene, allowing dynamic interaction with lighting and benefiting from post-process adjustments for seamless integration. It also offers Image Scaling up to 400%, enabling high-resolution outputs for uncompromised image quality. This makes VComposer a superior choice for realistic and high-quality virtual production compared to the native Composer.
How do you make it so that the keyed plate is always facing the camera upon turning?
To ensure your keyed plate (VPlane) always faces the camera when turning, you can use a simple blueprint script in Unreal Engine. This script can easily be set up to adjust the orientation of the plate relative to the camera's position dynamically.Moreover, if you have a paid membership or a full license of VComposure, you'll gain access to a variety of such handy blueprints. Plus, you'll receive direct support via Discord or TeamViewer for any additional assistance you might need.
UA-cam hides videos like these
Can this export only shadow catchers exr??
where i can find VComposure
HI pixelstorm.uk/
Promo*SM
Hello, I applied for a temporary test code, but the input verification has not been successful And it cannot be used in UE5.3.2. When you create Vcomposure in composure, it crashes right away What is the cause of this problem? I haven't responded to your emails
Hi Jianxing Your crash issue is likely due to using VComposure either unactivated or in a different environment from where it was previously activated. Upon checking your License Key, it seems it was first activated on 13/11/2023, which could be why you're facing a reactivation problem. I've unlocked a second activation for you, so you can go ahead and reactivate your License. Don't hesitate to reach out to us if you need any further assistance. Best. Pixelstorm Team
Hello, I applied for a temporary test code, but the input verification has not been successful And it cannot be used in UE5.3.2. When you create Vcomposure in composure, it crashes right away What is the cause of this problem? I haven't responded to your emails
Hi The crash you're experiencing with VComposure in Unreal Engine 5.3.2 is likely due to an inactive license. Please make sure to activate your license and restart the editor to resolve this issue.
Hello, when I choose to create composure_comp, I will directly collapse. What is the problem caused by what is the problem?The following is my wrong logLoginId:8eca627e4d887f4728ac39924dacbdf2 EpicAccountId:6c2de55e75f84894ab019b519432e15e Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00000000000003e0 UnrealEditor_VComposureTL UnrealEditor_VComposureTL UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_ComposureLayersEditor UnrealEditor_ComposureLayersEditor UnrealEditor_ComposureLayersEditor UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_ApplicationCore UnrealEditor_ApplicationCore UnrealEditor_ApplicationCore UnrealEditor_ApplicationCore user32 user32 UnrealEditor_ApplicationCore UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor kernel32 ntdll
Hello, when I choose to create composure_comp, I will directly collapse. What is the problem caused by what is the problem?The following is my wrong logLoginId:8eca627e4d887f4728ac39924dacbdf2 EpicAccountId:6c2de55e75f84894ab019b519432e15e Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00000000000003e0 UnrealEditor_VComposureTL UnrealEditor_VComposureTL UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_ComposureLayersEditor UnrealEditor_ComposureLayersEditor UnrealEditor_ComposureLayersEditor UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_ApplicationCore UnrealEditor_ApplicationCore UnrealEditor_ApplicationCore UnrealEditor_ApplicationCore user32 user32 UnrealEditor_ApplicationCore UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor kernel32 ntdll
Okay, great content. However, I need to render this composition in the movie render queue to produce images and videos. How I can add this final comp to the sequencer?
There is no finale composition, just add your cineCamera to the sequencer and render you sequence! That's it!
Okay, great content. However, I need to render this composition in the movie render queue to produce images and videos. Does anyone know how I can add this final comp to the sequencer?
There is no finale composition, just add your cineCamera to the sequencer and render you sequence! That's it!
only work in Editor? can it support packaged?
The current version 2.x is editor-only, but we have on our roadmap the 3.x version which will have no composer dependency and will be able to be packaged.
Lookin g good... Do you have educational or non commercial licensing options? Thannks
Yes, we offer both educational and non-commercial licenses. Just shoot us an email with your request at info@pixelstorm.uk and we'll get you sorted out.
Superawesome. Thanks for quick reply!@@PixelstormLTD
I hate videos with no voiceover. If you want to demo your product for me, then talk instead of playing lame music.
Here's the link to the new tutorial of the new version of VComposure V2: ua-cam.com/video/ZjLAKHlu61k/v-deo.htmlsi=UQsF1VHgYoV7qDNg
How can one configure a media clip from the VComposure for playback in the sequencer if not doing doing "real-time" work?
Wish I knew
Looks fantastic. The scale may be a little off, but I always get that wrong.
nice
TOO EXPENSIVE
Great now how would we go about expiring what we record or live streaming what the camera sees into apps like OBS or vmix
Thanks! Would be great to see some other green screen examples. Perhaps a woman with lots of hair to showcase the soft alpha pass? That’s what I’m particularly interested in. I do a lot of non-real-time green screen work using 2D media plates and love the offline approach so I can do large sweeping and cinematic camera movements like in this video. The biggest problem though is nice green screen keys. Typically keys cut off details like fine hair to round out the shape and make a hard edge. Same with using stencil pass. So the soft alpha to retain fine details like hair with the soft alpha would be very helpful!
The beauty of VComposureTL V2 lies in its ability to handle such intricacies in real-time, allowing for a seamless integration of 2D media plates in a 3D environment ua-cam.com/video/IVyg9kpGFJ4/v-deo.htmlsi=ZW9C7-o-2XnDrNXE
Thanks for the tutorial! 1. Does VComposure not support hardware ray tracing? I saw it was disabled when creating a new project. 2. Does VComposure support EXR sequences? 3. Is it possible to use a pre-keyed black and white matte (generated by blackmagicdesign's Ultimatte 12 for example) to generate the alpha key with VComposure?
Thank you for the compliment on the tutorial! Yes, VComposure is compatible with hardware ray tracing. Additionally, path tracing is on our roadmap for future integration. It also supports EXR sequences, which should cater to your high-quality image sequencing needs. Moreover, you can use a pre-keyed black and white matte (such as one generated by Blackmagic Design's Ultimatte 12) to generate the alpha key with VComposure. Feel free to ask if you have any more questions or need further clarifications. We're here to help!
Hi, dear, I hope you are well. I saw that your UA-cam videos are very lovely and very helpful. You have enough of the videos but your video is not getting views because there is some problem with your videos. Your SEO score is very poor (0% out of 100)and you need optimization for better results. If you update the videos then the views of the video will increase. If you want you can discuss with me. Thanks
Please car scale lower. Proportion wrong))
Green keying automatically done? And please NO music in your tutorial)))
Can i use this plugin on tracked camera?
This is VComposure TL (Tracker-less) version, The main VComposure (Tracked) version available by early 2024.
I am so intersted about your previous plugin which called VStage,i think this plugin maybe can replace our current workflow,can i test that one?thanks@@PixelstormLTD
@@dadiyao827 all features in VStage now it's on VComposure plugin, So what specific feature you need?
In our workflow,we dont use composure,because the cg element is capture by capture2d,first its affect performance,second the cg color always different than cinecame@@PixelstormLTD