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Stanley Freihofer
Приєднався 1 кві 2021
UCF GameDev Student.
Battleseries: Projectile Hit Center of Screen v1.0 Demo (Close Range)
Battleseries: Projectile Hit Center of Screen v1.0 Demo (Close Range)
Переглядів: 0
Відео
Battleseries: Projectile Hit Center of Screen v1.0 Test (Close Range)
11 годин тому
Projectile should gradually move toward line trace/where line trace ends. How quickly it does does this should depend on distance.
Battleseries: Projectile Hit Center of Screen v1.0 Test (Long Range)
Переглядів 211 годин тому
Projectile should gradually move toward line trace/where line trace ends. How quickly it does does this should depend on distance.
Rockstars!: Dialogue System "Letter-by-Letter" Popup Crawl Showcase v1.0
Переглядів 1616 годин тому
Showcases the Dialogue System I am creating for the game, Rockstars! Characters within a line of text appear 1 at a time sequentially. Workshop II Project for Game Design Workshop II (DIG4726) with Professor Gideon Shbeeb at the University of Central Florida. Project: Rockstars! Team: Glass Record Studios
Battleseries 2024 Showcase: Tank Treads & Suspension Showcase
Переглядів 3719 годин тому
Battleseries 2024 Showcase: Tank Treads & Suspension Showcase
Battleseries 2024 Showcase: Rangefinder
Переглядів 1119 годин тому
Battleseries 2024 Showcase: Rangefinder
Battleseries 2024 Showcase: MRAP Suspension & Wheels
Переглядів 2919 годин тому
Battleseries 2024 Showcase: MRAP Suspension & Wheels
Battleseries 2024 Showcase: Humvee Wheels/Suspension
Переглядів 2519 годин тому
Battleseries 2024 Showcase: Humvee Wheels/Suspension
Battleseries: A Word on Reverse, Brake & Throttle with Chaos Vehicle Movement in UE5
Переглядів 5121 день тому
I show a problem I had with going forward and backwards (throttle and reverse) using the Chaos Vehicle Movement system in UE5 and how I solved it. 12/28/24 Made in UE5.4
Battleseries: TV Guided Missile v1.0 Demo
Переглядів 2521 день тому
Battleseries: TV Guided Missile v1.0 Demo
Battleseries: A Glance at how Change Seats & Occupying Seats Work
Переглядів 97Місяць тому
Battleseries: A Glance at how Change Seats & Occupying Seats Work
Multi Seated Vehicles (Battleseries): Apache Helicopter Demo v1.1
Переглядів 92Місяць тому
Multi Seated Vehicles (Battleseries): Apache Helicopter Demo v1.1
Multi Seated Vehicles (Battleseries): Apache Helicopter demo, first flight 1.0
Переглядів 71Місяць тому
Multi Seated Vehicles (Battleseries): Apache Helicopter demo, first flight 1.0
Shadows of Vizaria | Vertical Slice Raw Gameplay | Workshop I
Переглядів 41Місяць тому
Shadows of Vizaria | Vertical Slice Raw Gameplay | Workshop I
Multi-Seated Vehicles: Helicopter Rocket Pod Test/Demo
Переглядів 30Місяць тому
Multi-Seated Vehicles: Helicopter Rocket Pod Test/Demo
Tank/Multi Seated Vehicle Build Demo (for EA)
Переглядів 863 місяці тому
Tank/Multi Seated Vehicle Build Demo (for EA)
EA Investors Day 2024 | Battlefield
Переглядів 1,8 тис.4 місяці тому
EA Investors Day 2024 | Battlefield
2042 bf 128 bots online is great 😆
hell yeah
Thanks for sharing, Stanley! Great message from Ned 😊
cool bro do you want to do Warthunder 2?
LOL. I would if they'd let me. The goal is Battlefield. :P
Groovy
Nice, but the coax lmg isnt right, that's not a coaxial machine gun, thats a mounted machine gun
battlefield clone
Nice! Just like battlefield.
Please stop the tank and air farming. As a player I can't stand doing so much work and effort. But the top players MVP sits in the tank and go 75-2. Oh nice k/d.... Make them work for it. We get killed extremely easily by air and tanks. How can we fight back ? And, most people do not use mics. So think as the majority. Solo players quit because of it.
That has been part of BF for a long time, and it doesn't make sense nerfing vehicules. A vehicule is obviously way more potent than regular infantry, if you want to take them down you need a little bit of teamwork/ team effort. It's easy to fight back though, play engineer. I've played BF since BF3 and mics have never really been used you know, that is not an issue. Being a "solo player" or not has no relevance in the matter of vehicules farming you.
@mekacrab disagree. Playing solo and most likely in a sq that did not follow sq orders and teamwork. Tanks camp far away, zoom in and blast kills has to be nerfed. These guys go 40+ every map. Refusing to leave the spawn area. You guys a rpg and your dead now the tank knows what direction it came from.
@@504ksh Yeah but if they just stay in their spawn then they're not playing any of the objectives, they're basically useless. Just ignore them and let them get 40+ kills. It is what it is. Of course you'll get a crazy KD if you play like a coward, good for them. It's a tank though, of course it will kill you. If you don't want to die to them the best way is to stay as far as possible and just ignore it. Your team's vehicules are probably the most effective way of getting rid of enemy vehicules. If you have a problem with aerial vehicules, denying them the area with a Stinger (or any lock-on anti air launcher) does the job very well. They'll have to leave the area after using their flares, otherwise it's a free kill for you. Especially if you're not the only one with a Stinger. In BF1 though it's a bit tougher to get rid of planes, I'll give you that. I don't know which BF you're referring to though.
Looks good!