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Hoj Dee
Australia
Приєднався 9 лип 2022
Unreal Engine tutorials that don't waste your time!
You'll find world creation, Automotive, Arch viz, as well as basic UE tutorials (material, documentation, features, and ...) here.
Subscribe so you won't miss the new videos, and join our community on Telegram, Discord, and Facebook!
Also check out the playlists for a more structured organization of the videos.
You'll find world creation, Automotive, Arch viz, as well as basic UE tutorials (material, documentation, features, and ...) here.
Subscribe so you won't miss the new videos, and join our community on Telegram, Discord, and Facebook!
Also check out the playlists for a more structured organization of the videos.
Depth Fade & Camera Depth Fade Nodes EXPLAINED! Unreal Engine Materials
A deep dive into the depth fade nodes in Unreal Engine materials.
Tutorial Project File: www.patreon.com/posts/112727240?pr=true
Free assets on my website: www.hojdee.com/courses-details/free-downloads
Subscribe for more!
------------------------------
RELATED VIDEOS:
Material Nodes playlist: ua-cam.com/play/PLd_mSt05L44rKr7ahEpB3I0FWolbTC7tH.html
World Creation playlist: ua-cam.com/play/PLd_mSt05L44p3_d7M5uNMzG-BLf0aCiZJ.html
Lerp: ua-cam.com/video/tBib8qQxd1M/v-deo.htmlsi=26oj7icugk0oM6Ic
Fresnel: ua-cam.com/video/UPKpFbx1-D8/v-deo.htmlsi=iRb8o-CUJrcJsiat
Basic Math: ua-cam.com/video/cJlLrlMQRTI/v-deo.htmlsi=3y0cY-Ilqkjiza_G
OneMinus: ua-cam.com/video/f_o9vbY1dC4/v-deo.htmlsi=7n2CI0LUjv-Hft4P
Power: ua-cam.com/video/KnWuFfnjH8Q/v-deo.htmlsi=MfkoYIFFRT3doyBN
------------------------------
JOIN THE FAMILY!
Telegram channel: t.me/HojDee
Discord community: discord.gg/BZBqF9P3Bs
Facebook group: groups/683313043159699
Patreon: www.patreon.com/HojDee
------------------------------
LINKS & STUFF:
Depth Fade documentation: dev.epicgames.com/documentation/en-us/unreal-engine/depth-material-expressions-in-unreal-engine?application_version=5.4&#depthfade
Fade Depth example article: heyyocg.link/depth-fade/
Code for the custom node: IsShadowDepthShader()
Stylized Water article: jesshiderue4.wordpress.com/materials/stylized-water-material/
------------------------------
FOLLOW ME!
Instagram: unreal_hojjat
LinkedIn: www.linkedin.com/in/hoj-dee-344095245/
Twitter: JustHoj
Instagram: hoj.dee
------------------------------
TIME STAMPS:
00:00 | intro
00:27 | depth fade node
03:57 | camera depth fade node
05:08 | considerations
07:47 | fade mesh when camera is close
08:35 | fixing the shadow issue when using camera depth fade
10:41 | exmaple 1: water material
14:31 | example 2: emissive intersection material
17:38 | example 3: dark entrance material
19:31 | example 4: use with particle systems
21:14 | example 5: z depth effect
22:31 | example 6: fog material
23:30 | outro
------------------------------
HASHTAGS:
#3d #cgi #unrealengine #ue5 #unrealengine5
------------------------------
MUSIC & SOUND EFFECTS:
Adrift Among Infinite Stars by Scott Buckley | soundcloud.com/scottbuckley
Music promoted by www.free-stock-music.com
Creative Commons / Attribution 4.0 International (CC BY 4.0)
creativecommons.org/licenses/by/4.0/
Mechanolith by Kevin MacLeod | incompetech.com
Music promoted by www.free-stock-music.com
Creative Commons / Attribution 4.0 International (CC BY 4.0)
creativecommons.org/licenses/by/4.0/
Sound Effect from Pixabay
Tutorial Project File: www.patreon.com/posts/112727240?pr=true
Free assets on my website: www.hojdee.com/courses-details/free-downloads
Subscribe for more!
------------------------------
RELATED VIDEOS:
Material Nodes playlist: ua-cam.com/play/PLd_mSt05L44rKr7ahEpB3I0FWolbTC7tH.html
World Creation playlist: ua-cam.com/play/PLd_mSt05L44p3_d7M5uNMzG-BLf0aCiZJ.html
Lerp: ua-cam.com/video/tBib8qQxd1M/v-deo.htmlsi=26oj7icugk0oM6Ic
Fresnel: ua-cam.com/video/UPKpFbx1-D8/v-deo.htmlsi=iRb8o-CUJrcJsiat
Basic Math: ua-cam.com/video/cJlLrlMQRTI/v-deo.htmlsi=3y0cY-Ilqkjiza_G
OneMinus: ua-cam.com/video/f_o9vbY1dC4/v-deo.htmlsi=7n2CI0LUjv-Hft4P
Power: ua-cam.com/video/KnWuFfnjH8Q/v-deo.htmlsi=MfkoYIFFRT3doyBN
------------------------------
JOIN THE FAMILY!
Telegram channel: t.me/HojDee
Discord community: discord.gg/BZBqF9P3Bs
Facebook group: groups/683313043159699
Patreon: www.patreon.com/HojDee
------------------------------
LINKS & STUFF:
Depth Fade documentation: dev.epicgames.com/documentation/en-us/unreal-engine/depth-material-expressions-in-unreal-engine?application_version=5.4&#depthfade
Fade Depth example article: heyyocg.link/depth-fade/
Code for the custom node: IsShadowDepthShader()
Stylized Water article: jesshiderue4.wordpress.com/materials/stylized-water-material/
------------------------------
FOLLOW ME!
Instagram: unreal_hojjat
LinkedIn: www.linkedin.com/in/hoj-dee-344095245/
Twitter: JustHoj
Instagram: hoj.dee
------------------------------
TIME STAMPS:
00:00 | intro
00:27 | depth fade node
03:57 | camera depth fade node
05:08 | considerations
07:47 | fade mesh when camera is close
08:35 | fixing the shadow issue when using camera depth fade
10:41 | exmaple 1: water material
14:31 | example 2: emissive intersection material
17:38 | example 3: dark entrance material
19:31 | example 4: use with particle systems
21:14 | example 5: z depth effect
22:31 | example 6: fog material
23:30 | outro
------------------------------
HASHTAGS:
#3d #cgi #unrealengine #ue5 #unrealengine5
------------------------------
MUSIC & SOUND EFFECTS:
Adrift Among Infinite Stars by Scott Buckley | soundcloud.com/scottbuckley
Music promoted by www.free-stock-music.com
Creative Commons / Attribution 4.0 International (CC BY 4.0)
creativecommons.org/licenses/by/4.0/
Mechanolith by Kevin MacLeod | incompetech.com
Music promoted by www.free-stock-music.com
Creative Commons / Attribution 4.0 International (CC BY 4.0)
creativecommons.org/licenses/by/4.0/
Sound Effect from Pixabay
Переглядів: 2 341
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In this video, we're gonna fix some issues with triplanar normals that appear when we scale the mesh. Tutorial Project File: www.patreon.com/posts/107055326 Free assets on my website: www.hojdee.com/courses-details/free-downloads Subscribe for more! RELATED VIDEOS: Previous video: ua-cam.com/video/k943mnpYHuM/v-deo.htmlsi=Op83fLpsNow7VjE8 Preskinned nodes: ua-cam.com/video/YYgHDjI6Gyk/v-deo.htm...
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It looks great, I've just done it! One thing though, when you show how to do the material with one if, you don't actually show the nodes at the top so it makes it hard to follow.
@@Galaf at first I wanted to cover it in the video. But then I saw that the performance isn't different, so I skipped it and just put a screenshot of it.
@@HojDee Yeah, I had a feeling :) I first tried to do it but then, having deleted nodes and moved stuff all over the place, I could not get it back to a working state so I had to revert, that's why I'm pointing it out. But perhaps you should have used that version instead of the current one as it is a lot cleaner. The reason that there is no performance boost is because any compiler could optimize it away easily, I believe :)
@@Galaf yeah that would've been cleaner. I think the nodes are still in the version I put on my Patreon. But I have to check. It's from a while ago
Did you change the archive since the video? The password is incorrect :/
the pass word is "hojdee" still
A video of this quality is hard to find! Thank you very much!
glad you like it :)
I can’t help but thank you for such amazing lessons, thank you so much. You are truly a very talented person and deserve respect.
thanks Alex, it means a lot to me :)
Great explanations of the nodes, and fantastic Use Cases ! Top video !
@@f.xinglese6055 glad you liked it :)
Bro please also make cinema 4D type surreal landscape like floral 😊
@@harshmittal4548 I don't use cinema4d.... You can start learning unreal though
@@HojDee i mean make videos on unreal like how to make cinema 4D type of lighting and surreal landscape in unreal engine i can't find any videos on youtube ☹️
@@harshmittal4548 oh I got it now. Send me some cinema4d references in discord or telegram. I'll check them
How I can make that ? Cause it’s look pretty cool
@@Raphix_analog-x watch the related video. Orgo to my channel and watch the latest video
its awsome information sir,,thank you
thanks! glad you liked it
It’s perfect for horror games
yeah!
Fantastic man !!
thanks!
I have watched your tut videos its Fabulous 😊😊 And I have a query if I have to make landscape material for small area then it doesn't have to be complicated right.
@@savagebro40 yeah, you can use a simple material. Layered materials are better for larger environments
@@savagebro40 and thanks for you nice words! I appreciate that :)
@@HojDee ok Thanks
Hello! Thanks a lot for this video! I have two questions: - How long does it take to render this (along with PC specs)? - How playable is this in a real-time game? Again, thanks a lot for the video!
@@Galaf I don't remember how long it took to render it. Depends on render settings and pc specs. Mypc is rtx 3070, core i3 10100 and 32 gb of ram. I didn't optimize this scene as it was cinematic, but with a little bit of optimizing it's totally playable
@@HojDee Thanks a lot for the info!
If anyone is planning on using this for meshes, it's generally more performant if you go into the modeling tools and bake the displacement map into the mesh (basically making it a high-poly mesh) rather than tessellating at runtime
@@hellomistershifty for runtime usage that could be better (at least for now. They may optimize it in the future versions). But for cinematics and overall, tessellation is much more flexable than baking.
when i try and edit pivot point in model mode - i hit accept and the object just shifts over instead of adjusting the actual point - any insight ?
@@AG-dj8zq that's one of the things you should consider if you have placed the assets in the level. In unreal the actors in the level are instaces of the main mesh. When you change the pivot on the main mesh, all the instances in the level move. So if you wanna change the pivot with modeling mode, change it before placing it in the level. If you have placed it in the level, you should either change the pivot in the viewport, or change it with the modeling mode and then move it to the new position in the level.
Really helpful thanks
@@ツキシロ-g6i glad to hear that :)
dO YOU HAVE A TUTORIAL FOR THIS ENVIRONMENT?
No! but it's not different from the environments I created in this playlist: ua-cam.com/play/PLd_mSt05L44p3_d7M5uNMzG-BLf0aCiZJ.html
Excellent video
@@Daz19 thanks man :)
i cant press the add material button... can u help me?
@@flycraft8282 please tell me the time in the video so I can check it
I wish you would have just shown how to make the material function instead. Having to register to a website to download an already made function just felt tedious (and some of us actually want to learn how to make stuff from the ground up). Apart from that it's a good tutorial.
@@metalvapes4660 I've actually created videos on how to create it. The links are in the description. Go ahead and watch them. And if you have any questions, ask :)
Is it possible export vertex painted models with our without textures ?
@@GeorgeKarala when exporting meshes you can select to export the vertex color or not.
Many thanks.
@@mrsmith5114 glad to hear that :)
3ds max is paid or free?
@@adityaajith5744 it's paid
does anyone notice, when enable nanite displacement. it cast wired tiny black shadow when you look closely. anyone know how to fix it.
@@dandan-mf4sr it's a bug. Maybe they'll fix it in the future versions
thanks a lot :)
@@HectorGutierrezDeVelasco you're welcome Hector :)
Hello. Can you tell me about calling the node MATERIAL FUNCTION UV Give an explanation, where can I do it?
@@testman-v5l watch this video: ua-cam.com/video/L7qTn5akgAk/v-deo.htmlsi=sweChlgxsMnpsCdv
👍
Thank you a lot! so helpful. and it works well. one thing.... Can i use it for Game development( third person high-end console )? I remember tesselation was heavy at Ue4..
@@greempark5743 glad to hear that :) right now it's better to use it for cinematic. Hopefully in the future version they will optimize it for game
@@HojDee Thanks for reply. more detail question is..... 'Cinematic' means.. for rendered video? or real-time sequence Cutscene in game..?
@@greempark5743 both of them. Cut scenes and rendered.
@@HojDee Thanks for answer! 🥰
that part about not needing uvs to be unfolded feels like it'll be super important for oddly shaped shapes. the first shape i made and added into unreal engine was a curved stone gate and it was really screwing me over since even if i unfolded the gate properly to avoid warping, the texture would have obvious edges where the pattern just suddenly changes. but how to add it in and its growing effect on the complexity of the material makes my brain start spewing smoke.
@@offyourocker yeah I always use it on complex models. Makes my life a lot easier. It has some limitations, but mostly it helps. use the world aligned nodes. I have a video for that too.
how would i add this kind of section onto a material that already exists? i can pretty much assume i can duplicate the previous "base colour" section, but how would i fuse the two of them? just by using a lerp node at the very end of it all? also, if i do that, will it make the process load enormous?
@@offyourocker vertex paint isn't that expensive. It's better to use a lerp and vertex node before connecting to the main material node.
I appreacite your help, and love the format: concise, to the point and very clear.
@@JP_0306 thanks man! Glad to hear that
best!
@@xjuliussx thanks man!
Hoj do you know anything about creating character models? Like low poly ones? Do you know any YTers that do?
@@Desmond-Dark not really
VERY Helpful!
@@AceofZiltch216 glad to hear that :)
Omg i know its not much as its just a checkBox but u saved me i just start unreal engine and was getting crazy xD
@@DAce-qr6ym glad to hear that man
how u add param with 1 click?!
@@BsTehran hold S on the keyboard and click in the material graph
@@HojDee thnx alot
is it basically advised to only use 1 static switch for each material, or is it still ok to use more than one as long as they aren't in the same sequence? like, for example, using one with base colour and one with metallic, which are probably not connected in any way.
It's better to not use more than one or 2 in the same sequence. And overall, use other nodes, like lerps, whenever possible instead of switches.
is that the sound of a shotgun at the start of the video? or maybe some sort of lever action rifle of some other sort? (i'm not 'murican, i swear. lol) but that's what it sounds like to me.
this is another function that blows my mind. there are so many variables to consider, i don't even know how i'm gonna make heads or tails of it all by the end of the tutorial series.
yeah It's an audio from a game :)
@@offyourocker if is an important thing in programming languages. It's about conditions and outputs. Don't worry about that. You'll end up knowing all of them. Just don't rush it.
Bro!!!! Thank you I could not figure this out and could not believe how simple. Thank you for making this video!!
@@visualrenegade glad it helped :)
so, basically, "append" is like sticking 2 different numbers into a box before sending the data. however, is it possible that you can use append on 2 3 vector nodes one with r 0.5 and g 0.0 and the other being 0.0/0.5 the same way you'd use them with "add", or would that cause an error? also, between the two, would using append in such a way make your processor figure out 4 different data sets, while "add" would just be one data set? the loose definition of both append and add is to fuse two results together, so it has me curious.
it made me laugh when you said infinity isn't allowed
@@offyourocker so if you append 2 vector 2s (as your example), the rezult will be a vector 4. The output will be (0.5, 0.0, 0.0, 0.5). But when adding them, the result will be a vector 2 (0.5, 0.5). Each channel will be added together.
@@HojDee ok, thank you.
Nice work! Exactly what I was looking for. Thanks!
@@devallstar glad to hear that :)
enabling nanite on material? is that correct? i think you need only tessellation. nanite is for objects not materials right?
@@Grigga the option is "used with nanite". Means that we use this material on nanite meshes
i don't really understand why you'd flip the r and g constants. i guess i also don't really understand why the append node is used? i think it was said that would be explained later. ultimately, these videos have been really helpful so far though. all of these things feel like jargon inside of jargon inside more jargon. feels like everyone who creates beginner tutorial videos has forgotten what it's like to actually be completely oblivious. doesn't help that i'm dumber than a monkey sometimes. so thank you.
@@offyourocker it's used to create vectors. For example check the panner node. The speed input accepts a vector 2 to control the speed in the x and y axis. If we connect a single scalar parameter to it, it affects the speed in both X and Y. It won't look good. We can append two parameters, connect the append to the spped input, then control the X speed with one of them and the Y speed with the other one.
Thanks!
@@ВладШиленок-ь2ъ glad you liked it man :)
hi, is there a way to increase the landscape nanite tassellation for super close up ?
@@federicojanni not right now. If you get too close, you'll see some jagged edges. Maybe in the future they fix it
the landscape spline deform does not work for me
@@aminuteofhappiness6852 I just tested and it works for me. Did you manage to fix it?
@@HojDee whattt, I'm so dumb sorry. I rewatched the video and I have to click sculpt and set it to 25k brush size to make the road disappear and then click the spline deform. Now it works lol. Thanks for this tutorial!
@@aminuteofhappiness6852 glad you liked it man :)
@@HojDee Btw, can I ask last question, the black aldar trees have weird wind animation, it's so strong. How do I disable/change it? Thanks!
@@aminuteofhappiness6852 open their material. It has a wind section. Disable it from there
Keep going with these types of videos. I am coming over from Cinema 4D and the Material Node editor is different since it is C++-based vs Python
@@shermanwellons sure! I'll keep them coming! Thanks for the comment Sherman :)
i finding 1 hours for 1:04 thing. thx
@@hasancaskurlu906 glad to hear that Hasan! :)
how can i add this to landscape materials?
@@boracopur1106 you can't vertex paint landscapes. It'sonly applicable on static meshes
I cant find this material on your Patreon page, even I subscribed for you, please let me know where I can download this
@@aleksei7479 hi Aleksei. Thanks for the support. Let me check and get back to you
have you tried the link in the description of this video? I clicked on it and it opened where you can download the asset
Just to be safe, bere the link: www.patreon.com/posts/104390670?
@@HojDee Thanks a lot
Thanks ! Great Video !!
@@shivcenzo4008 glad you liked it :)