Matt Chats
Matt Chats
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Nebulous Fleet Command: Missiles
Brand new to Nebulous? Don't worry we got you covered. Releasing a video series on how to get you started, we plan on covering the fundamentals of fleet building, gameplay, and strategies utilized. I'll try my best to make it entertaining, but bear with me, some content can get dry.
In this episode we'll cover the dreaded topic: Missiles; going over damage types, seeker head's, and so much more. This one unfortunately wont be a TLDR edition; its too much to cover and honestly one of the more complicated mechanics in this game to date. Everything else is quite simple and straight forward though; requiring little attention to detail in future episodes.
In the next episode we'll cover Radar and EWAR; simplified!
If you want to witness the video making process, just hang out in the discord, I'm typically streaming the entire process for input!
Time Stamps:
0:00 Intro & Opening Remarks
0:49 Missile Size Chapter
1:27 Size 1
1:46 Size 2
2:00 Size 2 Hybrid
2:30 Size 3
2:48 Size 3 Hybrid
3:12 Guidance Package
3:36 Direct Guidance
3:56 Manual Cruise Guidance
4:22 Target Reference Point Guidance
5:44 Seeker-Head Chapter
6:07 Fixed Active Radar
6:25 Steerable Active Radar
6:32 Extended Steerable Radar
7:23 Semi-Active Radar
8:45 Anti-Radiation
9:30 Command Guidance
10:17 Electro-Optical
11:13 Wake
12:13 Secondary Seeker-Heads & Validation
14:15 Additional Components
14:26 Cold Gas Bottles
14:49 Decoy Launchers & Cluster Decoy
15:16 Hardened Skin
15:27 Radar Absorbent Skin
15:40 Self-Screening Jamming & Boosted Jamming
15:57 Avionics Package
16:40 High Explosive Impact
17:24 High Explosive Kinetic Penetrating
18:26 High Explosive Fragmentation & Enhanced Lethality
19:38 Designing and Concept Chapter
22:09 Missile Platform
22:20 Corvette
23:09 Frigate
23:45 Destroyer
24:13 Light-Cruiser
25:03 Heavy Cruiser
25:26 Battleship
26:00 Step by Step Chapter
26:37 Building a Cruise Missile
32:04 Modifiers to Help
33:18 Closing Remarks
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