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Leophd
Italy
Приєднався 23 бер 2020
Leonardo Plays on the Highest Difficulty was just the beginning, now I can also formulate complex thoughts.
[AI translated for zoomers:] I've spent the last 3 years studying the blade while you were playing Morrowind. I am now ready to face my destiny or become another old man yelling at cloud.
Old channel description:
I'm making in-depth commentated 100% walkthroughs of interesting games, on the hardest difficulty and usually with a challenging spin. Analyzing mechanics and story as we play and adding all the curiosities and design info I can find. My name is Leonardo and I'm working on getting better at making videos so that I can show great games at their best: the highest difficulty. From Tactics to Stealth and eventually RPGs I'm taking my time practicing and researching so that I won't waste yours.
[AI translated for zoomers:] I've spent the last 3 years studying the blade while you were playing Morrowind. I am now ready to face my destiny or become another old man yelling at cloud.
Old channel description:
I'm making in-depth commentated 100% walkthroughs of interesting games, on the hardest difficulty and usually with a challenging spin. Analyzing mechanics and story as we play and adding all the curiosities and design info I can find. My name is Leonardo and I'm working on getting better at making videos so that I can show great games at their best: the highest difficulty. From Tactics to Stealth and eventually RPGs I'm taking my time practicing and researching so that I won't waste yours.
Who's Fargoth, Really? A Morrowind Analysis
In-depth analysis of Morrowind's starting town, Seyda Neen.
Everything we know and more! The truth about Seyda Neen's crime and corruption! Morrowind like you've never seen it! Ok, I'll stop with the sensational titles, how about: an in-depth look at Morrowind's starting area? No one is going to click on that, what if I present it like a story? This is how this video was born, also: Morrowind Analysis, Morrowind Worldbuilding, Morrowind Stories. I didn't know which one to put in the title, so I'm writing them here for You, Tube!
Corrections:
______________________________________________________________________________
I am playing the GOG Game of the Year version (plugins included) with fixes and graphical enhancements that minimize the (necessary) changes for a game released May 1st, 2002.
All the mods here are available on Nexusmods: www.nexusmods.com/morrowind
Mods Used, in order:
Mod Launcher: Wrye Mash - Polemos fork - 2021
Morrowind Code Patch
MGE XE (Morrowind Graphics Extender XE)
Patch for Purists
Expansion Delay
Morrowind Optimization Patch
Morrowind Enhanced Textures
Better Dialogue Font
Extra footage from:
Cinematic Camera
Nine-Holes (requires Tamriel_Data)
Fargoth Splash Screen
Timestamps:
00:00 Hide and Seek
06:20 Crime and Corruption
15:36 Behind the Screen
20:33 Names and Lord of the Rings
31:27 Lies and Truths
Thanks for watching!
______________________________________________________________________________
Morrowind on GOG: www.gog.com/game/the_elder_scrolls_iii_morrowind_goty_edition
The Unofficial Wiki: en.uesp.net/wiki/Morrowind:Morrowind
Concept Art: en.uesp.net/wiki/Morrowind:Concept_Art
The Big Interview: www.polygon.com/2019/3/27/18281082/elder-scrolls-morrowind-oral-history-bethesda
The Elven Dictionary (LOTR): www.elfdict.com/
______________________________________________________________________________
An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyline and find the source of the evil blight that plagues the land, or set off on your own to explore strange locations and develop your character based on their actions throughout the game. Featuring stunning 3D graphics, open-ended gameplay, and an incredible level of detail and interactivity, Morrowind offers a gameplay experience like no other.
The Elder Scrolls III: Morrowind is the third installment in the Elder Scrolls series, set on the island of Vvardenfell, a district in the Dunmer homeland of Morrowind. In the closing Third Era, a prisoner is sent to the island and freed by order of the Emperor, tasked with investigating the native Nerevarine Cult amidst the rising threats of the Blight and the Sixth House.
Rather than having a vast, procedurally generated world space like its predecessors, Morrowind had a more focused game world that was put together manually through the use of the Construction Set software developed especially for the game. This software was included with copies of the game to enable players to create mods, a feature that would go on to become a staple of Bethesda releases.
Morrowind was released for Windows on 1 May 2002 and for Xbox on 6 June 2002. The Collector's Edition, a version including exclusive collector's items, was also released for Windows. The Game of the Year Edition, which bundled the game with the expansion packs Tribunal and Bloodmoon, was released on 31 October 2003.
Today, Morrowind Game of the Year Edition is available digitally for Windows from Steam and GOG.com, and for Xbox One and Xbox Series X/S from the Microsoft Store (also being included with Xbox Game Pass). The physical Xbox releases of the standard and Game of the Year editions are backwards-compatible with Xbox 360, Xbox One, and Xbox Series X/S.
Everything we know and more! The truth about Seyda Neen's crime and corruption! Morrowind like you've never seen it! Ok, I'll stop with the sensational titles, how about: an in-depth look at Morrowind's starting area? No one is going to click on that, what if I present it like a story? This is how this video was born, also: Morrowind Analysis, Morrowind Worldbuilding, Morrowind Stories. I didn't know which one to put in the title, so I'm writing them here for You, Tube!
Corrections:
______________________________________________________________________________
I am playing the GOG Game of the Year version (plugins included) with fixes and graphical enhancements that minimize the (necessary) changes for a game released May 1st, 2002.
All the mods here are available on Nexusmods: www.nexusmods.com/morrowind
Mods Used, in order:
Mod Launcher: Wrye Mash - Polemos fork - 2021
Morrowind Code Patch
MGE XE (Morrowind Graphics Extender XE)
Patch for Purists
Expansion Delay
Morrowind Optimization Patch
Morrowind Enhanced Textures
Better Dialogue Font
Extra footage from:
Cinematic Camera
Nine-Holes (requires Tamriel_Data)
Fargoth Splash Screen
Timestamps:
00:00 Hide and Seek
06:20 Crime and Corruption
15:36 Behind the Screen
20:33 Names and Lord of the Rings
31:27 Lies and Truths
Thanks for watching!
______________________________________________________________________________
Morrowind on GOG: www.gog.com/game/the_elder_scrolls_iii_morrowind_goty_edition
The Unofficial Wiki: en.uesp.net/wiki/Morrowind:Morrowind
Concept Art: en.uesp.net/wiki/Morrowind:Concept_Art
The Big Interview: www.polygon.com/2019/3/27/18281082/elder-scrolls-morrowind-oral-history-bethesda
The Elven Dictionary (LOTR): www.elfdict.com/
______________________________________________________________________________
An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyline and find the source of the evil blight that plagues the land, or set off on your own to explore strange locations and develop your character based on their actions throughout the game. Featuring stunning 3D graphics, open-ended gameplay, and an incredible level of detail and interactivity, Morrowind offers a gameplay experience like no other.
The Elder Scrolls III: Morrowind is the third installment in the Elder Scrolls series, set on the island of Vvardenfell, a district in the Dunmer homeland of Morrowind. In the closing Third Era, a prisoner is sent to the island and freed by order of the Emperor, tasked with investigating the native Nerevarine Cult amidst the rising threats of the Blight and the Sixth House.
Rather than having a vast, procedurally generated world space like its predecessors, Morrowind had a more focused game world that was put together manually through the use of the Construction Set software developed especially for the game. This software was included with copies of the game to enable players to create mods, a feature that would go on to become a staple of Bethesda releases.
Morrowind was released for Windows on 1 May 2002 and for Xbox on 6 June 2002. The Collector's Edition, a version including exclusive collector's items, was also released for Windows. The Game of the Year Edition, which bundled the game with the expansion packs Tribunal and Bloodmoon, was released on 31 October 2003.
Today, Morrowind Game of the Year Edition is available digitally for Windows from Steam and GOG.com, and for Xbox One and Xbox Series X/S from the Microsoft Store (also being included with Xbox Game Pass). The physical Xbox releases of the standard and Game of the Year editions are backwards-compatible with Xbox 360, Xbox One, and Xbox Series X/S.
Переглядів: 1 175
Відео
Worldbuilding in Starfield vs Morrowind
Переглядів 5 тис.Рік тому
21 Years later and many more questions: Where do people sleep? What do they do for fun? Where do they park their spaceships? Why did they build outposts in a 1000 planets? Where is the food made? Timestamps: 00:00 Miniature Cities 08:33 Beds and Boundaries 13:02 Communication Problems 19:24 Chunks™ Universe™ Thanks for watching! Starfield on Steam: store.steampowered.com/app/1716740/Starfield/ ...
Exploring Neon as the Hitman in Starfield
Переглядів 82Рік тому
What if Starfield was more like Skyrim or Fallout 4? Can you ignore procedurally generated planets and play Starfield like any other Bethesda game? Can you play as a Thief Guild member (or grandmaster)? How does sneaking works in Starfield? Can you still steal everything you can carry and get ridiculously rich? Gray Fox 47 is here to answer all these questions, or die trying Timestamps: 00:00 G...
Playing Starfield as a Roguelike
Переглядів 708Рік тому
How would you play Starfield if you had only One Life? Can you avoid taking damage in combat? How fast do the enemies shoot back on Very Hard Difficulty? Timestamps: 00:00 Testing, Testing 03:10 Explosives 09:23 Running Boss 13:39 Lore NPCs 17:18 Looting the Lodge 23:58 The Solar System 29:58 Conclusion Thanks for watching! Starfield on Steam: store.steampowered.com/app/1716740/Starfield/ Starf...
Breaking (down) Starfield's Tutorial
Переглядів 127Рік тому
How (not) to beat Starfield's Tutorial in 6 hours (ft. One Life with Alien DNA) I recorded this analytical gameplay video on day 1 but I wanted to finish Into the Breach before posting it. This channel was called Leonardo Tactics but that's only half of my favorite games, the rest is all Bethesda, though it's my first time playing a Bethesda game on release. I expected many more bugs, no I wish...
The Final Perfect 40K Run is a Secret... Squad - Unfair Into the Breach
Переглядів 2,2 тис.Рік тому
After 600 hours there are still new challenges to overcome ₛₑₙᵈ ₕₑₗₚ 𝚒𝚏 𝚠𝚎 𝚍𝚘𝚗'𝚝 𝚕𝚎𝚊𝚟𝚎 𝚗𝚘𝚠 𝚠𝚎'𝚕𝚕 𝚜𝚑𝚊𝚛𝚎 𝚊 𝚐𝚛𝚊𝚟𝚎 𝚠𝚒𝚝𝚑 𝚝𝚑𝚎 𝚅𝚎𝚔 SPOILERS - For NEW PLAYERS: I'd recommend watching instead the first 30 minutes of "Squad Tier List after 600 hours" ua-cam.com/video/cmRpLTvEDk4/v-deo.html then the Bombermechs Perfect 40k Run recorded when the Advanced Edition came out: ua-cam.com/video/mHki7lYiiq4/v-deo...
Squad Tier List after 600 hours - Into the Breach Perfect 40K Run Guide
Переглядів 18 тис.Рік тому
We leave behind the Lore and Editing of the Pilot Tier List for a lot of raw Testing and Thinking on Into the Breach Unfair Difficulty, starting from the basics. For NEW PLAYERS: it may be worth to watch the first 30 minutes and then come back later for the rest, it might ruin the satisfaction of figuring things out that is the core of Into the Breach. Also the Bombermechs Perfect 40k Run recor...
Pilot Tier List after 600 hours - Into the Breach Guide plus Lore
Переглядів 7 тис.Рік тому
Four months juggling lore, guide and discussions to have the most thorough analysis of Into the Breach yet, focusing on Time Travelers to explain how to win an Unfair Perfect 40K Run. CORRECTIONS: the best two pilots shoud be quadruple S Tier FULL PLAYLIST: ua-cam.com/play/PLx 4bBN4hc4Oltmm4HASEL2TpT70weC5.html BEST OF: ua-cam.com/play/PLx 4bBN4hc5FE2Ruowx7K8kWMrYRwIcb.html SEASON 3 (Guides and...
Can you beat Into the Breach AE without Weapons?
Переглядів 934Рік тому
What if I told you that to practice for Hard and Unfair you can lower the difficulty to Easy? There's also the small detail of removing all the weapons but it's some good training, I promise. FULL PLAYLIST: ua-cam.com/play/PLx 4bBN4hc4Oltmm4HASEL2TpT70weC5.html SEASON 3 (Guides and Challenges Explained): ua-cam.com/video/3ReO14HZ2rc/v-deo.html SEASON 2 (Advanced Edition): ua-cam.com/video/mHki7...
Surviving 12 Weeks in Darkest Dungeon's Bloodmoon Difficulty
Переглядів 174Рік тому
After trying 20 Weeks of Stygian difficulty without knowing anything about Darkest Dungeon, I was ready to enable all the dlcs. Then I learned that Crimson Court changes the highest difficulty, so here I am with a new campaign and a dream of a no deaths campaign. Playlist: ua-cam.com/play/PLx 4bBN4hc75jawc0Wex7QUhunM07rZn.html Timestamps: 0:00:00 Optimizing the Tutorials 0:04:05 Weeks 2-4 0:11:...
Veteran Marathon - Stygian Darkest Dungeon Part 10
Переглядів 104Рік тому
First time Veteran and possibly last episode in this format Playlist: ua-cam.com/play/PLx 4bBN4hc75jawc0Wex7QUhunM07rZn.html Timestamps: 0:00:00 Intro 0:02:22 Sneaky Skeletons, Buff Skeletons 0:22:25 Lunging and Resting 0:42:54 A Ghoul and its Pets 1:02:02 Heroproof Stonework 1:11:21 Running Back 1:16:17 Finishing the Fight 1:29:19 Afterparty 1:35:50 Conclusion 1:40:01 Update Thanks for watchin...
Wilbur's Friend - Stygian Darkest Dungeon Part 9
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Serious and professional clean-up service for summonings gone horribly wrong Playlist: ua-cam.com/play/PLx 4bBN4hc75jawc0Wex7QUhunM07rZn.html Timestamps: 00:00 Still Learning 02:24 Warrens Warfare: 05:50 First remove their Prince, 19:47 Then steal their Food Thanks for watching! Starting a Stygian Campaign for my first playthrough was NOT the best way to master the game as fast as possible, but...
Stress & Cove - Stygian Darkest Dungeon Part 8
Переглядів 67Рік тому
Close Encounters of the Fish Type (with bonus ghosts) Playlist: ua-cam.com/play/PLx 4bBN4hc75jawc0Wex7QUhunM07rZn.html Timestamps: 00:00 Stress Relief Mission 11:33 Intermission 13:46 First Time in the Cove 49:51 Trinkets 52:36 Unexpected Challenge 1:02:32 Armored Up! Thanks for watching! Starting a Stygian Campaign for my first playthrough was NOT the best way to master the game as fast as pos...
1 Rookie, 1 Boss - Stygian Darkest Dungeon Part 7
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In the toughest battle so far, the Hag ate my microphone. Playlist: ua-cam.com/play/PLx 4bBN4hc75jawc0Wex7QUhunM07rZn.html Timestamps: 00:00 3 Mistakes, 1 Cinematic 02:15 Campfire Buffs 03:02 Stressful Encounters 06:29 The Hag's Cauldron 16:58 Important Upgrades 18:15 Bonus Mission 27:00 Caregivers Convention Thanks for watching! Starting a Stygian Campaign for my first playthrough was NOT the ...
Testing New Squads - Stygian Darkest Dungeon Part 6
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Trying a party with good synergies for the upcoming boss and a bad party because I don't have much of a choice Playlist: ua-cam.com/play/PLx 4bBN4hc75jawc0Wex7QUhunM07rZn.html Timestamps: 00:00 Intro 02:03 Testing the Outsiders 11:27 Consecrating Altars 24:21 Bad Party, No Problem 33:54 Oh Conclusion Thanks for watching! Starting a Stygian Campaign for my first playthrough was NOT the best way ...
FIRST BOSS - Stygian Darkest Dungeon Part 5
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FIRST BOSS - Stygian Darkest Dungeon Part 5
CAMPING - Stygian Darkest Dungeon Part 4
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CAMPING - Stygian Darkest Dungeon Part 4
SLIMES - Stygian Darkest Dungeon Part 3
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SLIMES - Stygian Darkest Dungeon Part 3
FOCUSED - Stygian Darkest Dungeon Part 1
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FOCUSED - Stygian Darkest Dungeon Part 1
Perfect Hazardous Mechs Finale - Unfair Into the Breach
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Perfect Hazardous Mechs Finale - Unfair Into the Breach
Perfect Hazardous Mechs Part 3 - Unfair Into the Breach
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Perfect Hazardous Mechs Part 3 - Unfair Into the Breach
Perfect Hazardous Mechs Part 2 - Unfair Into the Breach
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Perfect Hazardous Mechs Part 2 - Unfair Into the Breach
Perfect Hazardous Mechs Part 1 - Unfair Into the Breach
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Perfect Hazardous Mechs Part 1 - Unfair Into the Breach
First Time Losing in Darkest Dungeon (Stygian Difficulty)
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First Time Losing in Darkest Dungeon (Stygian Difficulty)
Inkulinati's Master Difficulty is very Promising
Переглядів 311Рік тому
Inkulinati's Master Difficulty is very Promising
First Time Playing Darkest Dungeon (Stygian Difficulty)
Переглядів 247Рік тому
First Time Playing Darkest Dungeon (Stygian Difficulty)
Perfectly Unfair Hazardous Mechs - Into the Breach
Переглядів 286Рік тому
Perfectly Unfair Hazardous Mechs - Into the Breach
Cursed Unfair SPEEDRUN Attempt - NO ICE Frozen Titans (Into the Breach)
Переглядів 174Рік тому
Cursed Unfair SPEEDRUN Attempt - NO ICE Frozen Titans (Into the Breach)
TWO-FACED Finale - Perfect Frozen Titans Part 5 (Unfair Into the Breach)
Переглядів 120Рік тому
TWO-FACED Finale - Perfect Frozen Titans Part 5 (Unfair Into the Breach)
I discovered this game 4 days ago and I think I play at least 35h xD
Late to the party but as an engineer the thoughtful approach has left me referencing this video more than once in my casual play of ITB.
There was world building in Starfield?
They are waiting for modders to patch up the holes
Oh I remember old discussions about how the language in TES is like, based on a few comments and descriptions it's probably less like Latin and more like the in-game Altmeris.
Personally, I think the tax record reflects unpaid back taxes.
wheres new videos man
I scripted or recorded 3 different Morrowind videos but I think I've said everything I wanted about the game and video games in general. I'm working on other ideas, I'll probably make a new channel
@leophdinteresting, looking forward to these ideas
your accent is amazing
Hell yeah. Something about Morrowind's cities feel so much more REAL. More crowded but in a way that's endearing, not noisy
heat sphincters
40:08 i felt this
i hate the heat sinkers so much. more like heat stinkers
Thanks Super Mario, this helped me to better understand the game. You have my like and my gratitude.
I consistently get over 39k with the Flame Behemoths. They're really fun, but kinda frustrating for 40k. I even lost a building during the last turn of the last mission of the last island. :-(
Yeah, they are almost good but fire doesn't scale, making last islands a matter of luck without strong weapons. I replaced the flamethrower more often than not
Great video!! You've earned my sub :) If I may ask, where are you from? I thought your accent sounded interesting because at times you put emphasis at the end of words instead of the beginning or middle which is more common in the US.
Interesting, I listened to everything multiple times and rerecorded all the mistakes I could find (maybe that made the flow worse), but if I had not heard a word enough times I probably don't realize I'm saying it wrong, especially when it's similar to an Italian one, my first language.
Good video. Your brain is commendable. No match for my bulbous pulsing monster of course, but respectable.
Woah amazing catalogue of all the lore and skills. I'm an ftl player and you definitely did that last part a great service by mentioning the relevant events the came from
Acid controller does not remove acid when destroyed, it stays on everything after, and as far as I'm aware that's not a bug. The reason some of the enemies we're coated was because they emerged after it was destroyed. Everything else stayed coated as usual.
+2
"Primary systems report they have not gone gently into the dark night." ~ Gana
Should have called perfect Gana (reactor+skilled) "Gana Prime"
zenith guard is the weakest squad? the starting 3 damage weapon begs to differ.
The tier list is for Unfair, where pushing multiple tiles is worth more than damage (5-6 Vek on the field every turn of which likely 3 Alpha Vek with 4 Hp)
@@leophd i mean, laser DOES hit multiple tiles, and with boost its damage bottoms at 2 instead of 1 on top of increase its maximum damage to 4
@@jafsrob As he said: pushing multiple tiles is worth more than doing more damage, even if AoE like the laser.
I always knew I liked Gana for some reason. Glad to know someone out there appreciates his great potential.
At first I didn't know how to use him, but Gana has a key role in many advanced tactics, unfortunately RNG plays a bigger role because the Vek may just ignore him
Nice video. Was waiting to hear about the Flame Behemoths (huge bias for fire and DoTs), and the suspense was certainly there when you mentioned that it's generally good when a squad has a science mech in place of a brute mech, then that there's one other base game S tier squad left. Was hoping that they'd excel from push angle options with fire not harming buildings. Have to agree with the damage issue, anything above 2 health can have a huge impact on whether you can set an enemy on fire one turn then ignore them or need to stop a second attack. Also happy to hear the Gana shoutout, he's such a huge boost to momentum through setting up first turn kills, luring attacks and letting the Flame Mech block or pre-torch breaches. I think Flame Behemoths have a far easier time with 2 island victories or lower difficulties, a 2 health vek spawning on fire and targeting one of your mechs can often be completely ignored (hello Gana deployment), good as already dead. It's been a while since I played religiously, but I think vek that aren't on fire try to avoid fire tiles too, which can be pretty nice for controlling melee vek. The teleporter mech is situationally very strong, especially in the volcano, but as far as custom squads do I just like fire so much that swapping it out for the Heat Sinker's Napalm Mech is too fun, like a mini Flame Mech. With so much overkill on fire, the Flame Mech even often gets hit on fire vek and properly utilise boost. If only flame shielding still cost 1 core... Would love to use the Dispersal Mech for the design and how flashy the weapon is, but it feels far too expensive to get online, low damage cap and awkward to fully utilise without pushing Vek into buildings.
Great points! I have little experience on Easy and Normal but I tried to mention the differences. Fire is just too slow on Hard and Unfair unfortunately and that's where I tested for this tier list.
@@leophd Oh absolutely. The mention about lower health was as much to consider the flaws on unfair difficulty, against elite vek, as speak to their strengths. Just rambling on a little. Certainly wouldn't say no to making fire tick stronger, but I think some synergies like Flame Mech further improving damage to on fire targets, or other fire weapons gaining similar benefits, would be a little more satisfying and less broken for the first couple islands. Picking up the game again recently, might try some unfair runs trying to stick to their starter weapons and see how they go.
Good Luck!
Morrowind even looks better now than starfield looks. Art direction is so important. Morrowind felt like a real alien world, starfield is just confusing with no single direction. Every planet tries to have its own style, but there’s only one area on every planet.
why is Indian accent so disgusting lol
Camilla is the most useful imo. Being immune to web AND smoke is pretty OP
57:04 you killed vek. Why didn't you move the artillery so that the smoke would deal damage to the acid storm controller? You had 3 rounds left, acid storm controller had 3hp so you would kill it.
Because it was a great position, expecially with smoke, but your move is better and I should have worried more about the webs. The major problem though was having the other two mechs at the edge of the board, I wasn't playing too well here, I had many things to learn to perfect Unfair with the old squads
This is such a wonderful video. I really appreciate you making it. Made me realize there was so much of this game’s potential I was missing.
Thank you very much! That was exactly why I spent three months summarizing everything I knew before moving on.
@@leophdGreat stuff man. My game has improved a ton watching your videos. All I’ve done differently is think really hard through the entire turn, rather than the lazy “spray and pray” approach I had been using before. I wish you would do a video on proper deployment strategy - that’s the skill I still don’t get and I haven’t found a single online resource addressing the topic.
@@nicky2coatsI should have talked more about deployment in the pilot tier list, because that's what makes the big difference. Otherwise it's case by case and it's the focus of all my 40K run, I discuss it even more on my failed attempts. At lower difficuties or for non-perfect runs it's not as important (just start close to the Vek), but 90% of the perfect 40K encounters are decided on deployment. I always talked about that in depth, but I fully understood it only after I started using Gana with the Steel Judoka.
@@leophdThanks to your videos, I just just completed my first perfect 40k run, using Mist Eaters. Granted, I got some amazing luck, namely getting Ice Gen early on, and Gana with Conservative to boot. I still had to complete the first island on my own, though. I used Mafan with the 3, 8 skillset and put the two reactors right into "More Smoke". The breakthrough in this game is figuring out that you don't actually need to kill the Vek - you need to focus on attack cancellation, area denial, and distraction. On Unfair, killing the Vek is largely pointless because they'll just respawn right away. But if the entire map is covered in smoke and fire, they can't attack anything and you can just park the mech on the spawn point while you generate more smoke.
@@nicky2coatsBrilliant! That's why you got the perfect 40K run: you summarized all the important things better than me! Once you understand the game that well, it's only a matter of time. Congrats!
Starfield just doesn’t feel.. connected. Everything is segmented and there is no cohesive, single experience for the player to have.
I bet it mirrors Bethesda as a studio
Frozen titan + mafan is my first perfect 40K but it feels like cheating. Lmao
Hey @leophd, your dedication to this game is impressive, and your achievements are even more. I was a bit sad that you used the reset turn a quite deliberately on this (brutal) run. Congratulations anyway from a fellow italian.
Grazie! The resets were meant to make the video more interesting. Instead of just talking in front of a still picture, I was using the board to show my thought process. In the end, I simply needed to practice with a very different game to get better at making videos. Maybe in a few years I'll be able to explain much better why Into the Breach is so special that I never finished another campaign of XCOM 2, my favorite game. I wanted to cover XCOM just like ItB, but I couldn't stop until I was done with the whole genre, video-wise. Though I'm always keeping an eye out for new releases because there will be an even better strategy game, sooner or later.
Your accent is seriously hard to understand
play the video at .75 speed and it should be easier for you
Man, this dude's accent and cadence is relaxing. Great job dude 😎👍
Thank you!
I'm unable to find the list with Squad + Best Pilot combo that you talk about @ 2:00 It would help me a lot! Thanks, great content.
I am talking about this video: I am not showing the Pilots on screen because there are multiple options (depending on difficulty and playstyle) but I discuss them squad by squad
@@leophd Do you mind listing the "best Pilots" for each Squad for 30K/40k runs in your opinion? Just a list for further reference.
@@iloveTSA I don't remember everything, try Kai or Mafan in every squad and if they don't work Gana or Prospero will
Crazy how much more atmosphere is in Morrowind, everything just looks interesting even though they only had like 8 polygons to make the entire game with
Now that I'm researching Morrowind's development, it all makes sense: the spirit behind it looks closer to youtube than AAA games today (reference is at 18:48 in Fargoth's video).
starfield worldbuilding be like: big war happen 20 year ago.very bad. two faction. one big city and other one live in fallout new vegas town. 200 years ago make big space ship so earth no more life. that all. goodbye.
Same energy as “Ride wife, life good. Wife fight back, kill wife. Wife gone, think about wife, regret.”
💯 Im not seeing as much outspoken criticism for the abysmal story and lore. It’s so bad its like a joke
@@LS.Duser16 Bethesda cucks are busy choking on mediocre penis
I ❤ the game sadly there are two weapon systems completely out of balance. First is the wind torrent and even more the ice converter both are far to cheap and broke the game balance in a bad way . Overall I would rate I mixed smoke squad with both converters are the best bet for a 40k .
I believe the idea was that sometimes the player gets lucky and wins, but experience and planning will greatly raise the odds of winning without the OP weapon
When the game's head writer says games should not be restrained by stories........ lol Vote Emil for President!
Took me about 3 days to realize, Starfield was shit. Seems it took the masses 2 or 3 months but most are coming around to it now. Im not gettin off on shitting on Starfield, im legit bummed out, i wanted to love it so badly, i would have overlooked so so many flaws it was good at its core.
But you're wrong. Fake review bomb behaves as a negative placebo.
Man this title is bait as fuck, most of this video is about Seyda Neen not Fargoth
Fargoth is Seyda Neen and Seyda Neen is Fargoth. Joking aside, I appreciate the feedback and it's true that youtube forces us to have a catchy tile but I added in-depth analysis for a reason: it's something that touches every related concept. Of course the description says Seyda Neen analysis because that's where he lives, the people he meets during the day are the only information we have about him, I talked about who made his quest (Mark Nelson) and the lore that serves as the setting for the quest (lighthouse), plus Eldafire to put into perspective the humor of wood elves and Fargoth's house, and so on. We have so little to go on that every scrap of information matters. Initially I wanted to do a Seyda Neen deep dive in which I'd go though every single house and asset, but doubling the length for that would have been much more boring than this for absolutely no gain. Calling it Fargoth was my way to limit my scope to the more interesting parts, while allowing for the usual Elder Scrolls distraction that I tried very hard to keep short and to the point. The alternative was "a deep dive into the most interesting parts of Seyda Neen and related concepts"
Morrowind. A game where the true narrator is not the game, not the scenario, not the developers but the player. The game that rewards being curious about its contents and well-asked question. The game where knowledge is your main wealth and power. THE game. Thank you for sharing your thoughts and analisys, it was very entertaining and deep. Looking forward for new deep dives into Morrowind coming from you!
Very well said! Thank you very much!
wow i been playing this for years, and i never knew how in depth you could go into some of this. cheers
Same. The naming stuff and the behind-the-scenes was the best rabbit hole I've ever been into!
get away from my stump bro
I love this insanity
THIS IS GOOD CONTENT 😤👌
Thank you!
Morrowind achitecture is weirdly scifi looking and it would make a more interesting SciFi setting imo
Morrowind really stands out with that alien look inspired by ancient lost civilizations (Aztecs, Mayans and much older ones) plus mushrooms. The towns look even weirder than (old) Star Wars if you remove the futuristic technology.
just live in a giant crab
Developers and programmers nowadays are just far less skilled then thier predecessors
Starfield is a game that I spent dozens and dozens of hours trying to love (which is not something I’ve had to do with a Bethesda game before) No dice. This world sucks. Its characters suck. The game actually just sucks. I think I’ve given up. I’m going back to new Vegas and Skyrim
bethesda is not a game developer, it's a marketing developer