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Kai Kizzle
Germany
Приєднався 16 січ 2017
Digital Artist with over a decade of experience in the gaming industry. I share my knowledge so you can do better.
A Beginner's Business Diary: Week 7 Breakdown
Week 7: Progress Report
This week prioritized lead generation and fostering trust over direct business growth. I expanded content efforts by uploading educational materials for Substance Designer to this channel, broadening its value. Additionally, I made a strategic shift toward a freemium model, positioning the business for greater accessibility and long-term engagement. While the primary focus was on content creation, next week will pivot back to strengthening the brand and expanding the product catalog.
0:00 New UA-cam Content
_____________________
Socials:
Linkedin: www.linkedin.com/in/kai-mergener-0b757b1a8/
Artstation: www.artstation.com/kaikizzle
_____________________
Music: Pokemon OST - All rights to The Pokémon Company International
This week prioritized lead generation and fostering trust over direct business growth. I expanded content efforts by uploading educational materials for Substance Designer to this channel, broadening its value. Additionally, I made a strategic shift toward a freemium model, positioning the business for greater accessibility and long-term engagement. While the primary focus was on content creation, next week will pivot back to strengthening the brand and expanding the product catalog.
0:00 New UA-cam Content
_____________________
Socials:
Linkedin: www.linkedin.com/in/kai-mergener-0b757b1a8/
Artstation: www.artstation.com/kaikizzle
_____________________
Music: Pokemon OST - All rights to The Pokémon Company International
Переглядів: 17
Відео
How to Create a Realistic Concrete Floor in Substance Designer | Beginner to Intermediate Tutorial
Переглядів 1,2 тис.21 годину тому
Master the art of creating a realistic concrete floor in Substance Designer with this step-by-step tutorial tailored for beginners to intermediate artists. In this video, I’ll walk through essential techniques for crafting convincing surface details, maintaining physically accurate values and scale, and layering dirt, cracks, and imperfections for that ultra-realistic look. 🌟 What You’ll Learn:...
How to Create a Realistic Cobblestone Wall in Substance Designer | Beginner to Intermediate Tutorial
Переглядів 1,2 тис.День тому
Learn how to create a stunning and realistic cobblestone wall in Substance Designer with this step-by-step tutorial, perfect for beginners and intermediate artists. In this video, we’ll cover essential techniques for crafting basic rocks, layering intricate surface details, and maintaining physically accurate values and scale. Whether you’re just starting out or want to expand your skills with ...
A Beginner's Business Diary: Week 6 Breakdown
Переглядів 67День тому
Week 6: Progress Report This week focused on foundational tasks and strategic advancements: Content Creation: Dedicated time to developing LinkedIn content aimed at generating leads and building brand visibility. Tool Development: Continued work on a new custom tool, designed for both sale and free distribution. Website Development: Made significant progress in prototyping, research, and functi...
watch this if your linkedIn posts get zero impressions (and my experience to why that is the case)
Переглядів 8014 днів тому
Are you frustrated because your LinkedIn posts suddenly stopped getting views or impressions? In this video, I reveal the key reasons behind LinkedIn’s “invisible” posts and how to fix them. Whether you’re a seasoned content creator or just starting out, these insights will help you break through LinkedIn’s algorithm and get your content seen by the right people. Here’s what you’ll learn: - Lin...
the most honest video you will ever watch on how starting a business really feels like
Переглядів 11114 днів тому
This is the real deal-no filters, no fluff. Starting a business has been one of the hardest, yet most rewarding things I’ve ever done. In this weekly series, I’m documenting everything as it happens-the wins, the failures, and the lessons no one talks about. Every week, I’ll break down what’s going on behind the scenes. From figuring out finances to dealing with self-doubt, you’ll see the unpol...
Wingfox - Create A Beautiful Garden Scene Inside Blender Cycles - Course Trailer
Переглядів 5553 роки тому
Wingfox - Create A Beautiful Garden Scene Inside Blender Cycles - Course Trailer
one of the few Designer people who explained the importance of 0.5 baseline. This video should be a gold standard for training in Designer. Awesome stuff my dude.
Hello, i have a question regarding keeping values under or close to 0.5 throughout the graph. Cant we just put an histogram scan node at the end and adjust range to make sure that the heightmap displaces the way it should? Or is there any specific advantage on doing that like you did throughout the video
Very good question and yes there is a specific reason to not do that. While you could get away with this, you would be sacrificing details in other areas as you are tweaking the whole height. Let's say you are doing this for just the displacement map itself, it's not that much of an issue as you you generally want to keep your displacement map in a mid range and slightly blurry anyway. However to derive normals from that, you would notice differences. It is especially noticeable for such small details as refining the range for one element might not work for another. All in all it can still be done, but in this material I would focus on a separate normal pass where I reintroduce a lot of layers to get the normal correct and this creates some overhead as you need to maintain two separate passes rather than funneling all through your height.
@@kaikizzle oh yeah this is awesome. So far I've worked by always checking normal maps with extremely high intensity while building my heightmap. So at the beginning part of my graph even for simple shapes it would be connected to a normal node with intensity of 20-30. And then I would kind of set my heightmap details from grunge and blends to extremely low values since I would instantly see how it's reading in normals. Overall it's been a while since I watched a tutorial for substance, and the video was extremely awesome. Any plans about new videos? Would love to see more stuff from you
Yeah this is a valid and good technique. The new histogram equalizer is also quite helpful in that regard :). New videos are already in the making, lots of stuff to cover haha
Hey Kai. Deine Videos sind super gemacht und man hört gerne zu. Wir haben auf Arbeit leider kein Substance oder eine Autodesk Lizenz und ich bin hauptsächlich auf Blender unterwegs, daher wollte ich dich mal fragen ob du Ideen für ein Material Tutorial in Blender hast, vielleicht Tips und Tricks über die Material oder Shader Nodes oder was in der Art, da würde ich mich sehr freuen.
Hey danke dir! Klar, Blender ist mein Steckenpferd und auch aus der Not entstanden, das wir damals kein Geld für Lizenzen hatten. Ich arbeite zur Zeit bereits an einem tutorial :)
@@kaikizzle Ja mega! Da bin ich am start :)
Damn kai. I took this course 3 years ago. I didnt knew that i would met you again in FMA discord server and find your youtube channel covering substance designer ❤
No waaay that's so cool! 😁👌🏼 Let's stay in touch! Was the course any good? :D
Thanks for this nice tutorial ! 😊 By the way, I’m wondering where I can get the ‘grunge plaster painted’ node.
Sure thing! This map is one of many grunge maps exclusive to substance painter. However you can simply find them in the installation folder and move to designer :)
Moin Kai, lieb das Video und die Art wie authentisch du über deine bisherige Reise in die Selbstständigkeit redest. Hab mich selbst vor einem Jahr als Industriedesigner selbständig gemacht. Die ersten Aufträge kamen über Netzwerken, alte Kontakte und Messen. Werde mich dieses Jahr auch mehr auf Social Media konzentrieren und versuchen ein eigenes Produkt herauszubringen. Respekt für deine regelmäßigen Uploads keep it up! Ich merke selbst, dass regelmäßige Posts das schwerste sind. Viel Erfolg! :)
Klasse Julius, freut mich das es endlich gezündet hat und dein schritt erfolgreich war! :) Ja die regelmäßigkeit ist schwierig aber dadurch bleibt man dran. Der eigene Schweinehund ist und bleibt ein steter Begleiter, da hilft nur ins kalte Wasser zu springen. Danke dir und weiterhin viel Erfolg!
@@kaikizzle Danke! Dir auch :)
Hilarious thumbnail xD This videos are amazing. Any plans for a dirt texture tutorial? I never get those right
Haha thank you! Sure why not, I'll note that down and get one done :)
Thanks for sharing, Kai 😀
You are welcome :)
new sub ! thanks man
I have to thank you!
this is awesome !
Thank you!
I Realy like this kind of video keep up the good work 👍
Happy to hear! Once a week I'll update on the playlist :)
Kai, very big thanks to you for sharing your process on this material!! I want to say, that it was interesting to listen to you. Your speech and explanations are easy to understand. And material is really awesome!
Thank you so much! I will keep up uploading, all the positive feedback really motivates me :)
The thumbnail XD
dont let your memes be dreams
another day another inspiring thing
Haha thank you!
More Tutorials. Nice Man !
Coming, coming 😂👌🏼 takes some time to set it all up
Huge sorry for that Audio Quality this time! Several mics opted in while recording and completely messed up the sound.
"uhm uhm" lamo at first i thought was i missing something
@aakashshekhawat hahaha yeah.. 😂 being decent at materials and horrible at editing
Tons of really valuable tips in here, thank you!!
Appreciate the feedback and thank you :)
This is really nice! Giving me lots of inspiration for my next material 😮
Awesome! Be sure to link it in the comments so we all can have a look 👌🏼
that was a great tutorial💥💥💥
Nice to hear ✌🏼 anything you might want to have covered of me and make a video about?
@@kaikizzle pixel processor!
@@cbegaming805 Oh I can see that. However I am more proefficient in the classic use. I would only be able to cover some basics as well as how to apply certain math formulas, rather than complex stuff. :)
@ then I love to learn about designer using switch nodes, optimized graph and Zbrush to designer using ID maps
Sorry for the weird audio clips in between. My Premiere seems to sample over some cut audio and just does this in the rendered file.. :D
NICE
:)
wow so detailed, thank you!
Happy to help :) If you have any questions or wishes, let me know.
great stuff and handsome dude
40:33 AI is not really helping a lot at all :D
If you want/need to be professional. In most aspects the output is just not usable
@@roberte1966 Yeah that's the point. AI is a great tool to be used within workflows of classic crafting.
12:38 Eees eees eees