Zephyrus Greene
Zephyrus Greene
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Hades 2 | Early Access Patch 2 | Overview and Thoughts
This patch looks pretty good! As the game is Early Access I expect all sorts of changes are possible. This update seems to tackle some of my concerns with aspects and Selene's path of stars. I will have to play around with the changes to see how they feel.
Переглядів: 5

Відео

Hades 2 | Twinblades Topside Run
Переглядів 47 годин тому
Some ramblings about the channel and what I've been working on for Salt and Sanctuary.
Secrets of Grindea | Two-handed Run | Ep6
Переглядів 419 годин тому
Some gameplay and boss battles. Bosses: Cursed Priestess Episode 6 of an edited playthrough.
New Dota patch is cool, but is it getting a bit bloated?
Переглядів 1,3 тис.День тому
Every new feature as of late really feels like it's trying to fix the issues with the previously added feature. Talents still aren't very interesting most of the time, even if they do help give functional power progression. Shards are interesting, but often feel tacked on and 'fixing' the issue that talents are tied to XP. Many also have wildly differing power levels for somewhat cheap in-game ...
Hades 2 | Skull Run | Hephaestus is the Bestus
Переглядів 4514 днів тому
Hades 2 | Skull Run | Hephaestus is the Bestus
Halls of Torment | Shieldmaiden Agony 5 | New Balance Patch
Переглядів 2814 днів тому
Block focused run. I talk about some salt and sanctuary stuff later in the run.
Hades 2 (EA) | First Patch | Strong Opinions
Переглядів 27514 днів тому
Mechanics and progressions spoilers present. Patch Notes: store.steampowered.com/news/app/1145350/view/4175477072263852699?l=english
Diablo 2 - My Mod | Hardcore Sorc Ep 7
Переглядів 4821 день тому
Showcase of the d2 mod in action. Mod Overview: docs.google.com/document/d/13Iwo4tsKcajKUxW_Vg5HdHWQXSBKlLAZ9A8Ivf7JsUU/
Halls of Torment | Major Rebalance | News
Переглядів 7121 день тому
Halls of Torment | Major Rebalance | News
Secrets of Grindea | Difficulties Changes | News
Переглядів 1221 день тому
Secrets of Grindea | Difficulties Changes | News
Hades 2 | Torch Weapon | Commentary on Mechanics | Spoilers
Переглядів 4528 днів тому
Some hades 2 content! Lots of rambling about mechanics as usual.
Dota 2 | Crownfall Story | Act 1 Dialog and Map
Переглядів 194Місяць тому
Act 1 of the Dota 2 Crownfall Story map, no commentary, all paths. Dialog as replayed option.
Diablo 2 - My Mod | Hardcore Sorc Ep6
Переглядів 89Місяць тому
Showcase of the d2 mod in action. Bunch of updates to the mod since last video. Mod is not publicly released, but most likely be released in the future. Mod Overview: docs.google.com/document/d/13Iwo4tsKcajKUxW_Vg5HdHWQXSBKlLAZ9A8Ivf7JsUU/
Diablo 2 - My Mod | Hardcore Sorc Ep5
Переглядів 134Місяць тому
Showcase of the d2 mod in action. Mod is not publicly released, but most likely be released in the future. Cliff notes for changes: docs.google.com/document/d/13Iwo4tsKcajKUxW_Vg5HdHWQXSBKlLAZ9A8Ivf7JsUU/
Diablo 2 - My Mod | Hardcore Sorc Ep4
Переглядів 28Місяць тому
Showcase of the d2 mod in action. Mod is not publicly released, but most likely be released in the future. Cliff notes for changes: docs.google.com/document/d/13Iwo4tsKcajKUxW_Vg5HdHWQXSBKlLAZ9A8Ivf7JsUU/
Diablo 2 - My Mod | Hardcore Sorc Ep3
Переглядів 27Місяць тому
Diablo 2 - My Mod | Hardcore Sorc Ep3
Diablo 2 - My Mod | Hardcore Sorc Ep2
Переглядів 86Місяць тому
Diablo 2 - My Mod | Hardcore Sorc Ep2
Diablo 2 - My Mod | Hardcore Sorc Ep1
Переглядів 176Місяць тому
Diablo 2 - My Mod | Hardcore Sorc Ep1
Secrets of Grindea | Two-Handed Run | Episode 5
Переглядів 28Місяць тому
Secrets of Grindea | Two-Handed Run | Episode 5
Secrets of Grindea | Two-handed Run | Episode 4
Переглядів 18Місяць тому
Secrets of Grindea | Two-handed Run | Episode 4
Hades 2 - Breakdown of Tools, Cards, and Weapons.
Переглядів 238Місяць тому
Hades 2 - Breakdown of Tools, Cards, and Weapons.
Crownfall? A new DOTA 2 Stories System
Переглядів 74Місяць тому
Crownfall? A new DOTA 2 Stories System
Hades 2 Gameplay (pt2) | Technical Test | No commentary
Переглядів 2,1 тис.Місяць тому
Hades 2 Gameplay (pt2) | Technical Test | No commentary
Hades II | First Impressions | Technical Test | Review
Переглядів 1,2 тис.Місяць тому
Hades II | First Impressions | Technical Test | Review
Hades 2 Gameplay | Technical Test | My first run | No commentary
Переглядів 4 тис.Місяць тому
Hades 2 Gameplay | Technical Test | My first run | No commentary
Building my own Diablo 2 Mod
Переглядів 34Місяць тому
Building my own Diablo 2 Mod
Grime | Review | Mechanics | NG+ | All DLCs
Переглядів 511Місяць тому
Grime | Review | Mechanics | NG | All DLCs
Secrets of Grindea | Two-Handed Run | Episode 3
Переглядів 28Місяць тому
Secrets of Grindea | Two-Handed Run | Episode 3
Halls of Torment | News | Release Roadmap
Переглядів 422 місяці тому
Halls of Torment | News | Release Roadmap
Secrets of Grindea | Two-Handed Run | Episode 2
Переглядів 92 місяці тому
Secrets of Grindea | Two-Handed Run | Episode 2

КОМЕНТАРІ

  • @mrknifeguy2283
    @mrknifeguy2283 9 годин тому

    I’m looking for the Focus Ability 2 achievement. 100,000,000 damage. Will this do it?

    • @zephyrusgreene
      @zephyrusgreene 8 годин тому

      This interaction was fixed soon after I made the video. A recent patch has redone many of the class specific traits as well.

  • @andrewcesar6125
    @andrewcesar6125 21 годину тому

    First.

  • @VeryBadPlayerTV
    @VeryBadPlayerTV 2 дні тому

    Like most games this doesn't "bloat" the game imo. The beauty of dota is how wide, expansive, and indepth the game really is. Relating dota to minecraft is a fucking sin imo because minecraft adds a ton of useless fucking blocks that do nothing. and in your average play through wont use 50-60% of the content. in dota sure you might not play half the heros so you might claim you won't use 50-60% of this shit either. But you will play AGAINST the heros you refuse to play and you MUST know how they work. so you WILL interact with almost everything in this game with meaningful impact.

  • @cantflyforshit
    @cantflyforshit 10 днів тому

    I think in asking "When is it enough?" you run into the problem of the game being just numerical changes to abilities and items until the end of time. Yeah you can have map changes and other non-numerical changes alongside the big patches too, however at what point are we just shuffling the power levels of different heroes and items around until the game dies? I agree that the game is getting rather large for new players as they have absolute mountains of info to learn before they become any good at the game, but for the current playerbase (which, lets be real here, there aren't many "new" DOTA players these days) it's a large shift in experimentation and playstyle changes that aren't just "buffed/nerfed the numbers on this thing". The fact that some of the facets and innate abilities aren't 100% perfect yet is similar to when talents were first released. some heroes got really interesting and game-changing lvl25 talents and others just got stats or GPM. Over time however, we started to see the talent system (as well as shards and aghs upgrades) become ways for the developers to tweak heroes depending on multiple different barriers to entry. Do they want it to be a Gold entry like aghs? Maybe an XP entry like talents? Shards cannot be bought until min 15 (previously 20) and so on and so fourth. These arent just "fixes" to old problems, they are fundamental changes to the core of DOTA 2 and that will happen over time as the game becomes older. You seriously cannot expect the game to stay perpetually in the "old DOTA" era and still be fun and competitive. It would have been solved for years and the changes would just be numerical as I said before. Some people even cry and whine about new heroes that weren't ported from DOTA 1, which is just plain stupid because it would be so stale. Think about every single live service that has lived as long as DOTA. Even other MOBA games like LOL, Smite and even fucking Paragon have changed fundamentally from their old versions as new concepts are added like New map objectives, New ways to gain powers and the like.

  • @raptorhacker599
    @raptorhacker599 10 днів тому

    totally agree with u. i feel like dota needs a HUGE rollback update.

  • @ZeptionHellsing
    @ZeptionHellsing 11 днів тому

    weird to ask, honestly the answerd was "yes" why yes you ask, simple every year dota gets a gameplay update some small some bigger then others, the adding of the watchers, the gates, removal of the jungle small shop, map overhauls, adding Neutral Items and so on. games like dota while fun on their own require updates to change the meta and keep things fresh, and for a while the playerbase wanted new changes and big ones, the result was this patch wich you need to understand is new patch things are broken need to be reworked, but still it is a great patch because it allows for playstyles that where into the game but not quite there, for example best example is Venge Spirit she was known to be a Support but was play as Carry sometimes for her damage potential, now with facets you get support facet and carry facet taht makes her viable as a carry thanks to her facet that makes her range attack count as Melee and facets like venge spirit are an example of facets being done right, however they need balance but now Icefrog have a new tool to create new playstiles for the heros WICH if im being honest it is what Talents where sold as, but never quite realise the potential since there was an optimal path to take and few heroes have talents that you may think twice before picking it. overall i insist that this patch was good like Talents where and jungle items where, keeps the game fresh makes you excited to play and try new things even if the first month or so its a bit of a chaotic mess, also PERMA BAN CHAOS KNIGHT they went a bit crazy with his facet

    • @ZeptionHellsing
      @ZeptionHellsing 11 днів тому

      with regards to the comment regarding "Feature Creep" i have to asy it does not feel like that, passives are common in mobas now a days and the radical change that may feel a lot are facets but like all in dota just pick 1 hero at a time and play read as you go it is not so much text and you have access in game to read it too, only feels like a lot if you try to read everything at once on the patch notes

  • @temba92
    @temba92 11 днів тому

    Complexity has always been the the trade mark of Dota. People who want more shallow/simple gameplay loop can go play other games.

  • @Fogater
    @Fogater 11 днів тому

    Thanks man. It would be great if you add timecodes to dialogs that are from pathfinder pack.

  • @falsehero4476
    @falsehero4476 11 днів тому

    It's not cool, I still haven't played a single match since I saw the patch notes

    • @Djamieson713
      @Djamieson713 11 днів тому

      then your opinion is total shit. i'm having a shit load of fun

  • @301IKI
    @301IKI 11 днів тому

    I think its good that they add new mechanics etc but they shouldnt be afraid to remove things aswel then imo

  • @potenviking
    @potenviking 11 днів тому

    So much whining, one would say that this isn't one of the best updates so far.

  • @Ascendant2020
    @Ascendant2020 11 днів тому

    poster has skill issue

  • @TheOnlyJura
    @TheOnlyJura 11 днів тому

    Another game that comes to mind is Minecraft. The game became so bloated with all new items/blocks over the years..

    • @ygleopard8334
      @ygleopard8334 11 днів тому

      Thats funny you say that because minecraft is known for adding literally one type of block, one mob and a new tree every two years which people criticize. So the opposite. It reminds me more of League of Legends that adds new hero every few months and other ones become too weak and the game gets bloated with too many characters that don’t matter

  • @beyOndzZz
    @beyOndzZz 11 днів тому

    Tbh ive not played dota 2 for ages because it always got boring and stale fast,but this new patch is actually cool. They gotta fix the map tho, its so damn colorful and chaotic i hate it. Bring back those good old dota1 maps. They were clean as f.

    • @HerschelVjepxa
      @HerschelVjepxa 11 днів тому

      Boomer spotted

    • @joshuadelremedios1335
      @joshuadelremedios1335 10 днів тому

      and your the reason y playerbase in dota are dying what they're trying to do is to make the games fun like you said u DIDNT PLAY DOTA for ages and what do u want them todo not update their game? in this way people like you and new player will get excited bcuz of this new feature and too chaotic but that makes the game popular until it die again

  • @bambolooni
    @bambolooni 11 днів тому

    7.00 was the beginning of the end

    • @EmptyJarDoto
      @EmptyJarDoto 11 днів тому

      We can go deeper. Rubberbanding in 6.8x patches and troll/sniper clown fiesta was the beginning of the end because it stopped growth. 7.00 was the grand entrance.

    • @cantflyforshit
      @cantflyforshit 10 днів тому

      These kinds of opinions are straight up trash lmao

  • @firetruckerZA
    @firetruckerZA 11 днів тому

    Go play LOL

  • @markvincentcocjin
    @markvincentcocjin 11 днів тому

    I think it's not feature creep, but more of every hero being more distinct from each other. It gives them less of a starter template where they fall under an archetype, and gives them a feel like they're from a different game altogether. So, Silencer not being able to be silenced is a no brainer. The game's supposedly universal rules no longer apply to him by default. It's important that a game changes by a hero merely existing in a match, with no action required. The burden of knowing every hero you are playing with or against has always been a Dota thing. Not for comlexity's sake, but for the nature of playing every match differently, outside of the new people you're playing with. If you were to take things further, it could be at a level of Master Chief versus Dirt Rally in a game of Tetris. The goal remains static. The gameplay is variable.

  • @django-unchained
    @django-unchained 11 днів тому

    I like that they are shaking things up in Dota so it doesn't become too stale. However this time they were really lazy where half the heroes got completely new "free" stuff making them OP. The other half got nothing new instead had to sacrifice what they had so it could become "new choices". This is insanely weird and feel completely half-done at release.

    • @cantflyforshit
      @cantflyforshit 10 днів тому

      The exact same thing was said for talents and shards, things will get better as more patches are released... relax

  • @gabenburger14
    @gabenburger14 11 днів тому

    innovations/changes are necessary in all forms even in games, otherwise things will be boring. maybe change your mindset to have more subscribers? lmao.

    • @EmptyJarDoto
      @EmptyJarDoto 11 днів тому

      and yet somehow people play dust 2 for decades bad innovations need to be retracted, not amended with tons of patches on top

  • @Hanz264
    @Hanz264 12 днів тому

    Dota 2 player since early 2013ish. I am not a designer or anything just a big fan that loves individualtity and if everything is op nothing is op mindset. Also Notail's wise words:" Dota 2 is just a weird game you can do a million things and everything can work." Things like this keeps the game fresh instead of 'figured out', I am pretty sure we all remember the late game stages of the patch where everything is stale and people are shitposting, complaining about new patch, picking the same hero becoming insanely predictable not enjoying to watch and so and so on. You could say, but buff X hero and nerf Y hero. But that only temporarily places a band aid and until people figure out the next thing( or the next big patch) you would still be playing the same game just slightly less frustrated, but still frustrated. Also 6.88 was wildly considered by most people as far I remember/know the most balanced patch, yet icefrog still brought 7.00 with talents. Yet he wasn't scared of changing the things here and there and actually trying new things. Examples of the things they added and why ( again my humble opinion). Talents were mostly added to make so that heroes could differ depending on the stage on the game. A big example is before if you played support in the early days, you had very little control of your own potential once the midgame/late game arrives. Since most of your potential was tied to spells and not to items considering late game you still had to give up quite a bit of farm. Now they have the option to choose between strong midgame focus and peak there or stall and go late game and become an extra ‘core’ on the map. It’s giving more option for players to differ their playstyle and not just tied to:” Take it or leave it.” Things like neutrals were mostly encouraged to people go jungle and make them not snow on the map. Creating a bit of fear not knowing where everyone is, but again to spike differently. In the early stages of the neutral items, I remember (if you follow the pro scene) old liquid/nigma stack would pick Huskar and just stack neutral items when they weren’t tied to a single slot to make big 20-25 min powerhouse. Facets are again sort of the same principle as talents. But rather for drafting wise. I picked X hero I get countered but at least I have a secondary option to go for that makes us able to play and without differing too much. Innates I could give you the example of people were forced to skill a certain skill or else they lose a big potential of their heroes’ strength >> Kunkka almost always going for tidebringer and therefore skilling torrent or x mark would just feel weird. Now he can still cleave, but not as strong at lv 1 while having torrent potential. The only ‘problem’ (I say it’s amazing some people find it stupid) that most people have. It’s that they (Valve) encourage the players themselves to ‘fix’ all of the lacking parts. A current example is that with the current facets and innates some weren’t really focused on certain heroes compared to others. You could definitely notice where they spent more attention (dawnbreaker sun) and some don’t >>> Mirana inntate/ alch 250 extra gold. But that’s a balanced thingy and trying to balance that is sort of impossible at this stage and that’s the overwhelming part. On the other hand like I mentioned before it’s needed (you don’t want to be able to control everything, some kind of variances is needed). TDLR: The changes are made so that heroes could differ on the occasion and not exclusively tied to a certain role. Patches don’t stall out when people figure out the meta and just stick to it. Encourages refreshing the mindset and have not 1 thing dominated, therefore have teams/players control of their individual playstyle and not tied to some 'rules'.

    • @EmptyJarDoto
      @EmptyJarDoto 11 днів тому

      I wholeheartedly disagree. Patching yourself out of existence is a thing. There's a reason why dota 2 started going down after 7.00 and never recovered, only stopped falling in recent years. It is also a wrong idea to think that patches get stale or figured out. Even nowadays players innovate in unpatched/rarely patched games like broodwar or cs. With constant patches you literally don't let the game strategies evolve past the obvious ones. Many players are happy to learn something and then come back to it later and still be familiar with it. There's a reason players play dust 2 for over 20 years and they still aren't bored. Those who want constant change aren't true fans of the game.

    • @Hanz264
      @Hanz264 11 днів тому

      I doubt 7.00 is the downhill trend considering it got released around December 2016 it still increased in player base, but only after march 2017 it decreased and besides correlation does not imply causation. There are many other factors that has caused the decline in player base and I definitely think one of them is that a lot of the player base in Dota 2 (and 1 for that matter) are your old schoolers. You know the teenagers/adolescents that played Dota 1/2 during the old days(school/studies) and then stopped playing due to things like life and other priorites or one of the less spoken one about dota 2 has become insanely large to run, in itself for those boomers. Source 1 compared to source 2 (or whatever engine shifts they had through the years) was so much smaller/easier to run, that's something I definitely do dislike of current dota 2. I am from the EU, but I heard from players in the SEA has shifted towards mobile gaming for that reason alone (their cafe' pcs were getting outdated and couldn't run it properly anymore). Speaking about other games, Of course you have games like SC, Dust and Aoe2 where the older generation are still playing it. Aoe 2 you even have DE version right now and it has been booming quite a big compared to the 20 years before. The difference in Aoe it got its massive overhaul and quality of life updates over time. Aoe 2 fixed so many issues that people hated, yet their loyalty was still there they just needed those changes. Furthermore I even remember RuneScape (different genre, yet it still personally implies that bringing nostalgia alone does not work) made an old-school version of the game. That version exploded in the first 3 months in player base but heavily imploded after those months. They actually had to update the game since people felt the game would become stale there wasn’t much to do. Now if you look at old-school RS now compared to back then when it (the oldschool version) was released its same yet massively updated/difference. Even right now I am seeing changes that people are voting against and voting for. That's something dota 2 does (slightly) need to be pricise how much I can't really tell now. Back to Dota 2, The game has simply become old and I will agree on the point you made about many people would love to come back and be familiar. The problem I see there is that you base your player base on the older generation that comes back here and there. Those players don’t stick, they might bring a few people with them back. But they don’t always stick. I feel like the bigger reason that the player base has been declining (I don’t really consider player base that great of a measurement) is that a lot of the newer player base looks quicker towards those mobile games and other faster/quick paced games. Since they are more ‘eye drawing’ and people simply don’t have the time anymore + there are so many other games to choose from >> paradox of choice plays a role in here. Hell, Dota 2 is like 11 years old if you consider Dota 2 beta ending in July 2013 and then don’t even start about Dota 1. About your last point I am not saying that you need to keep updates like every month or hell I remember that each 2-week patch era. Every 2 weeks of new patch was disgusting. I am agreeing that on that you need time for a patch to roll out so to say and let it play out, but you can’t keep the same patch in a massive competitive game like Dota 2 for long periods of time. Also, your last sentence is very skewered in itself. Saying that people that want constant changes aren’t true fans is very disregarding the players that have stick to the game throughout the constant changes and kept playing as it changes. I personally hated a couple of changes initially, but nothing in life/game/whatever it may be is always good or bad. There is a fundamentally opinion that differences from person to person and that is collectively tied to a group of people that stick to it.

    • @EmptyJarDoto
      @EmptyJarDoto 11 днів тому

      @@Hanz264 It's a myth that people just stopped playing games due to life. All those people that I know who put in 10k+ hours into dota before 7.00 are still gaming. The only difference is they're playing something else. Chess is another great example of the game not getting boring and people massively playing it without any patches.

    • @Hanz264
      @Hanz264 11 днів тому

      So just ask them why they are playing something differently? I did the same with the people that are in my friendlist. Most of them were along the lines of being:" I can't play as much anymore, I have become a father/mother, found a x, etc, or the game just isn't interesting anymore there are plenty of other games that doesn't take as much time. As a matter of fact most of the time I see them back is shortly after a new patch only to leave a few weeks later. I am just saying that the patch 7.00 or any patches following it isn't the causation that caused dota 2 to decline, but rather the things that weren't fixed that are not patch related stacked up. If you keep believing it so be my guest. I could even say it's a 'myth' ;). I am not going to discuss further after this, because obiviously we have 2 different views and we are sticking to our own. You believe yours, I believe mine and that's completely fine.

  • @SlashspitGaming
    @SlashspitGaming 12 днів тому

    I 100% agree. Feature Creep (or scope creep) is generally what this is called. The Facets are World of Warcraft Specializations, where you can be core or support in Dota 2. The innates are passives for everyone. The other big change was mana being shown on opponents always. This removes what they used to call Skill Cap for those who select opponents. I also didn't like the map changes last year, that was unnecessary scope creep as well. I considered Dota going through feature creep when they added heroes like Marci and Muerta and primal beast - where the abilities are vector based. So now you've got simple heroes like Wraith king with 1 button, all the way up to selecting vector ricochets bouncing off trees and such. Sometimes adding features is nice, and sometimes they aren't - I believe the game has gone full-blown chaos mode. I believe they have to do this for pro players, as they figure out the meta and hero winrates and stick to that immediately...but as for casual pub ranked games, its too chaotic to ever be able to predict the outcome. Magic the gathering went through this over the decades too. It went from 2/1 creatures for 1 mana being considered strong, all the way up to god only knows what features graveyard cycling with artifact affinity and removing graveyards from game etcetc. Its almost unplayable for anyone but pros.

    • @HerschelVjepxa
      @HerschelVjepxa 11 днів тому

      Nah they need their players numbers to be up. It's valve cash cow. Old dota will not attract players. You need something crazy for new generation players. It's not boomer dota anymore. Get over it.

    • @EmptyJarDoto
      @EmptyJarDoto 11 днів тому

      @@HerschelVjepxa If they didn't ruin the game those boomers you refer to wouldn't have left the game.

    • @HerschelVjepxa
      @HerschelVjepxa 11 днів тому

      @@EmptyJarDoto true who wants them

    • @LikeGodzzila
      @LikeGodzzila 10 днів тому

      The mana bar thing was just terrible game design, there are a shit ton of ways to raise or lower the skill ceiling of a game, but having some skill checks be based on bad UI design is just bad. If it's public information, it should be easily accessible, hiding it behind extra clicks does not add an interesting skill check, it just makes the game more cumbersome to play, honestly felt weird how long it took for them to add this QoL change.

  • @Inkartnee123
    @Inkartnee123 12 днів тому

    so uh what are you talking about. Dota didnt steal heroes from other games. smh.

  • @josephinedakay2803
    @josephinedakay2803 12 днів тому

    The algorithm deems it worth for me to listen.

  • @RhythmWithn
    @RhythmWithn 18 днів тому

    removing useless traits, like +hp and hp regen from the levelups would help the build get the desired upgrades

  • @zephyrusgreene
    @zephyrusgreene 19 днів тому

    The more I play, the less I like the Dash change. I still think the sprint change was needed but the implementation still feels overkill.

  • @GamingPlusTV1
    @GamingPlusTV1 26 днів тому

    This game is amazing, I'm totally hooked and can't stop playing.

  • @degausser5495
    @degausser5495 Місяць тому

    The link for the changes is broken FYI. Interested in hearing more about the changes based on the whole transcript though.

    • @zephyrusgreene
      @zephyrusgreene Місяць тому

      Fixed. Also there's a second document linked inside for some more deep dive stuff.

  • @ironspartan117
    @ironspartan117 Місяць тому

    love it. would you be willing to rebalance skills? melee damage or melee tankyness?

    • @zephyrusgreene
      @zephyrusgreene Місяць тому

      Lots of skills and mechanics are getting numeric and other adjustments. Armor and heavy armor buffs are slowly being implemented. Melee also has extra range now, so many weapons like two-handers can reach further into a mob to target a specific enemy without reposition.

  • @bowlock9901
    @bowlock9901 Місяць тому

    Was just reading your patch notes and saw you editing it in real time. Some interesting changes here for sure.

    • @zephyrusgreene
      @zephyrusgreene Місяць тому

      There's now a more exhaustive list of changes as well. Link is inside the overview.

  • @SwiftEon
    @SwiftEon Місяць тому

    evade in poe is the same as armor in d2. Evade only applies to "attacks" with an accuracy check. so you can't evade a casted spell like firebolt, just as armor wouldn't increase the chance of a firebolt missing in d2. I realize this is different in your mod, I'm just speaking about the original way they work in both games.

    • @zephyrusgreene
      @zephyrusgreene Місяць тому

      Evade and Avoid in D2 can dodge any missile, that's probably where I was confusing mechanics.

  • @kira-dk2mx
    @kira-dk2mx Місяць тому

    I can't wait to panic sprint across the arena while trying to survive against a boss for the first time and somehow win in the end. That feeling of fear you get the first time you make it as far as possible in a new area is so genuine.

  • @dragledge739
    @dragledge739 Місяць тому

    main character not zagreus im sad

  • @obrabo5046
    @obrabo5046 Місяць тому

    23:16 the clutch of a LIFETIME

  • @pockystyx4087
    @pockystyx4087 Місяць тому

    excited for this one; congrats on gettin' an early test!

  • @spidery7618
    @spidery7618 Місяць тому

    7:30 THEY DIED?!

    • @fryingmilk
      @fryingmilk Місяць тому

      What

    • @zephyrusgreene
      @zephyrusgreene Місяць тому

      I'm sure we'll remedy that somehow by the end of the story.

  • @sivoonocommentary
    @sivoonocommentary Місяць тому

    Nice video. Can you contact with me?

  • @Mcceag
    @Mcceag Місяць тому

    Note to self, get this guy's microphone. Keep up the good work!

  • @Majber
    @Majber Місяць тому

    also can you respec your build or part of it?

  • @Majber
    @Majber Місяць тому

    how long is this game?

  • @Derplordington
    @Derplordington Місяць тому

    first

  • @jondub81
    @jondub81 2 місяці тому

    say less, I'm sold!

  • @davidberman3201
    @davidberman3201 2 місяці тому

    The holy relic + warrior's fervour combo is great with mask of madness. Also I banish all defensive traits as soon as they show up, and prioritize pickup range early on

  • @MattWey123
    @MattWey123 2 місяці тому

    Get a better mic. Most basic 20usd Rode boom mic will make you sound 10 times better.

    • @xXMasterXx22
      @xXMasterXx22 2 місяці тому

      still, this sent me back to 2011 og youtube vids. I'm subscribing

    • @zephyrusgreene
      @zephyrusgreene 2 місяці тому

      What my 6 year old headset not good enough?!... I took the advice and bought a standalone mic.

  • @NORKIE
    @NORKIE 2 місяці тому

    im sceptical, warframe turned into a mess of neverending gimmicks so i think ill avoid soulframe just in case it goes off the rails.

  • @MilkmanYeti
    @MilkmanYeti 3 місяці тому

    Good review. Also, are you going to update Salt guard for the steam release of Salt and Sacrifice?

  • @davidberman3201
    @davidberman3201 3 місяці тому

    Not a bug - morning star is tagged as both melee and projectile (same with ring blades). Also your run is a good demonstration of how weak swordsman is

    • @zephyrusgreene
      @zephyrusgreene 3 місяці тому

      Yeah, swordsman definitely feels stuck as an introductory class.

  • @atnfn
    @atnfn 3 місяці тому

    Sage is the most awful class ever. 10x worse than any other character.

    • @michaeldonoghue9015
      @michaeldonoghue9015 3 місяці тому

      Really? You can really augment a spell beyond what it was meant to be with the Sage.

    • @atnfn
      @atnfn 2 місяці тому

      @@michaeldonoghue9015 Yes, Really. I can quite easily beat any zone on the highest difficulty with any character, not with the Sage. Although I have beaten the newest zone on highest Agony level with the Sage but it really was an "agony". Often the Sage literally gets run over, the enemies just run up to you and kill you cause your damage is so pitiful. So you're forced to maximize your movement speed so you can run away and that's what you'll be doing the whole run. Running away trying to dodge enemies cause you barely do any focused damage. Maybe your Area damage is decent but you can't focus down anything.

    • @michaeldonoghue9015
      @michaeldonoghue9015 2 місяці тому

      @@atnfn I will admit the sage is dirt slow and I often have to spend upgrades on movement speed.

  • @davidfall6255
    @davidfall6255 3 місяці тому

    This looks pretty fun and unique! Appreciate the overview!!

  • @CycWins
    @CycWins 3 місяці тому

    Great late-game video thanks! How many hours did you put in the game? I'm at 30 and on my way to unlock the Sage but I have far less gold than you 😁

    • @zephyrusgreene
      @zephyrusgreene 3 місяці тому

      I've idled the game a lot, no idea the real time spent actually playing.