Bau-3d
Bau-3d
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Tutorial: clean up of a 3d Scan Mesh in Blender -smoothing and enhancing details- sculpting only
In this Tutorial you will learn how to set the origin of your mesh to its center, correct the orientation, remove noise from the reconstruction and enhance details that were lost.
We won't look into topology errors, like holes or intersecting faces and remeshing. For those Topics other software will be used. See the next Tutorials for this.
Переглядів: 17

Відео

Revopoint POP3 Plus Single shot scanning
Переглядів 146Місяць тому
In this Video you will see a whole Single shot scanning process on a dualaxis turntable. Additional a Rendering with a transparent and a solid material in Blender is added. Use MEDIABAU10 to get a discount at your order
Punktgenau: Die Zukunft der Gebäude-Scans - Bau-3D
Переглядів 22Місяць тому
Entdecken Sie die Präzision und Innovation der Gebäude-Scans von Bau-3D! Unsere hochmoderne Technologie revolutioniert die Bau- und Architekturbranche, indem sie jedes Detail Ihrer Projekte exakt erfasst und visualisiert. 📐 Warum Bau-3D? Unsere fortschrittlichen Drohnenaufnahmen, Fotogrammetrie und 3D-Scanner erfassen Gebäude und Bauprojekte in beeindruckender Genauigkeit. Die daraus entstehend...
Unboxing Revopoint's new POP3 Plus scanner (deutsch, english subtitles)
Переглядів 240Місяць тому
Discover the New Revopoint POP 3 Plus 3D Scanner: A Revolution in Detail Dear 3D Scan Community, At bau-3d.ch , we are thrilled to introduce the new Revopoint POP 3 Plus 3D Scanner - an impressive advancement of the popular POP 3. With a range of improvements and new features, the POP 3 Plus is the ideal companion for those seeking the highest precision and versatility in 3D scanning. As a than...
Tutorial: Crossections and Measurments from 3d Scans in FreeCAD
Переглядів 137Місяць тому
In this Tutorial you will learn how to create Technical Plans with Measurments from your 3d Scans by using FreeCAD. How to create cross sections from your scan and insert those onto a technical drawing and add measurments. How to export the created sketch as a .pdf and add a 3d view.
Tutorial: Creating Lowpoly Models from 3d scans with Topogun with baking maps
Переглядів 1232 місяці тому
In this Tutorial you will learn how to create a low Poly model from your high detail 3d Scan for visual effects like Rendering or Animation. By creating normal and displacement maps you can maintain the original details without putting to much load on your graphic card and CPU.
Tutorial: Rigging and animating simple 3d Scans in Blender
Переглядів 1542 місяці тому
In this Tutorial you can follow the whole workflow of creating a Rig for a very basic Model and animation to get a Idea of the involved Process. The Model used in this progress can be downloaded here sketchfab.com/3d-models/pumpkin-5k-tutorial-eb4ec92c49f74019a1f26e56f5642013
3d-scan of a sea-snail, Revopoint miraco
Переглядів 1672 місяці тому
This rendering is based on a unedited 3d-scan with a Revopoint Miraco of a sea-Snail and was created in Blender using cycles, whilst slowly shifting through different material setups from solid monochrom to translucent to emission.
Short Tutorial #2: Turntable Animation in Blender
Переглядів 492 місяці тому
This Tutorial will explain how you create a Turntable animation in Blender. It will cover the Topics -how to set up the scene -set up Lightning -create the Keyframes -rendering settings for a Video
Revopoint Miraco 3d Scan with color of of a Pumpkin
Переглядів 322 місяці тому
Animated in Blender, cycles, 240 Frames at 24 fps, Highpoly Model This Pumpkin had been scanned with a Revopoint Miraco in Singleshot, Colormode with feature tracking
short Tutorial #1: Blender - set Orientation and Origin/Location of a 3d scan
Переглядів 582 місяці тому
Short Tutorial on how to reorient a 3d Scan in Blender and reset it's Origin to the World (0/0/0)
Tutorial: apply pbr Textures to a scan and create a printable surface displacement
Переглядів 1013 місяці тому
Tutorial by www.bau-3d.ch In this Tutorial we will cover some basic editing on your Pointclound in Revoscan, than switch to Topogun to create a uniform quad mesh with a high resolution for the displacement. This quad mesh is then imported into Blender to add a displacement modifier onto the mesh to create a surface structure. We will UV the mesh and also add the full texture setup by using the ...
Bastet Figurine Revopoint Miraco 3d scan with Photogrammetry Texture
Переглядів 1273 місяці тому
This model was created in the last Tutorial on Texturing 3d scans with Photogrammetry. - ua-cam.com/video/Scg2p1GFi3Y/v-deo.html - The Figurine is about 13 cm high, 8 long and 5 wide and was scanned with a Revopoint Miraco. Additional a Photogrammetrv Model had been created to texture the Model. From the scan a pointcloud had been exported to Cloudcompare for meshing and to be aligned with the ...
Mockup Rendering Umgebung Brunnen_ZH
Переглядів 513 місяці тому
short mockup rendering of a 3d scan with some animated persons
high detail render of the maple leaf 3d scan of a revopoint miraco with photogrammetry textures
Переглядів 823 місяці тому
This Maple leaf was scanned with a Revopoint Miraco for Geometry and Normals, additional a Photogrammetry Model in realitycapture had been created for the textures. See my other Videos to discover the whole workflow i used.
Tutorial: Texturing 3d scans with Photogrammetry #2 with Realitycapture, Cloudcompare and Revopoint
Переглядів 1823 місяці тому
Tutorial: Texturing 3d scans with Photogrammetry #2 with Realitycapture, Cloudcompare and Revopoint
Tutorial: Basic Knowledge in CloudCompare
Переглядів 2163 місяці тому
Tutorial: Basic Knowledge in CloudCompare
Revopoint Miraco scan of a outdoor fountain
Переглядів 2013 місяці тому
Revopoint Miraco scan of a outdoor fountain
Tutorial Dot3d-Realitycapture creating Textures for Scans with Markers
Переглядів 3953 місяці тому
Tutorial Dot3d-Realitycapture creating Textures for Scans with Markers
3d scanning a maple leaf and bake materials (Revopoint Miraco and Reality Capture)
Переглядів 1744 місяці тому
3d scanning a maple leaf and bake materials (Revopoint Miraco and Reality Capture)
Tutorial Texturing Revopoint 3d Scans with Photogrammetry
Переглядів 2324 місяці тому
Tutorial Texturing Revopoint 3d Scans with Photogrammetry
Revopoint-Texturebaking Part1 "Bake single Photos on flat scans in Blender"
Переглядів 365 місяців тому
Revopoint-Texturebaking Part1 "Bake single Photos on flat scans in Blender"
Revopoint-CAD-Blender Part4 "generate Texture sets from Scans"
Переглядів 345 місяців тому
Revopoint-CAD-Blender Part4 "generate Texture sets from Scans"
Revopoint-CAD-Blender Part3 "Import, aligne and bake Textures in Blender"
Переглядів 1185 місяців тому
Revopoint-CAD-Blender Part3 "Import, aligne and bake Textures in Blender"
Revopoint-CAD-Blender Part 2 "General remodelling and remeshing"
Переглядів 425 місяців тому
Revopoint-CAD-Blender Part 2 "General remodelling and remeshing"
Revopoint-CAD-Blender Part1 "Export Import Alignment"
Переглядів 1495 місяців тому
Revopoint-CAD-Blender Part1 "Export Import Alignment"
Burgruine Alt Wädenswil
Переглядів 296 місяців тому
Burgruine Alt Wädenswil
Ruine Altregensberg Grundriss Erstellung
Переглядів 96 місяців тому
Ruine Altregensberg Grundriss Erstellung
Scan to CAD / BIM-Viewer
Переглядів 418 місяців тому
Scan to CAD / BIM-Viewer
Fusion von Drohnenaufnahmen mit Laserscans 🚀
Переглядів 4810 місяців тому
Fusion von Drohnenaufnahmen mit Laserscans 🚀

КОМЕНТАРІ

  • @frederiquebertrand7363
    @frederiquebertrand7363 Місяць тому

    Good scan

  • @Revopoint3D
    @Revopoint3D Місяць тому

    Thank you for your sharing.

  • @frederiquebertrand7363
    @frederiquebertrand7363 Місяць тому

    Very great tutorial.

  • @Revopoint3D
    @Revopoint3D 2 місяці тому

    Thank you for sharing this with us.

  • @Revopoint3D
    @Revopoint3D 2 місяці тому

    Thank you for your wonderful sharing!

  • @Revopoint3D
    @Revopoint3D 2 місяці тому

    Thank you so much for your sharing! Well done!

  • @simonjacksparrow
    @simonjacksparrow 2 місяці тому

    Trued a small snail shell which had an extra hole in it. But had problems getting the tracking to pickup at the correct angle

    • @Bau-3d
      @Bau-3d 2 місяці тому

      I had best results in single shot mode whilst relocating the item manually on a black surface, also enabled surface removal and starting at a region rich in features like the entry hole

  • @frederiquebertrand7363
    @frederiquebertrand7363 3 місяці тому

    Good tutorial

  • @frederiquebertrand7363
    @frederiquebertrand7363 3 місяці тому

    Good 3D scan

    • @Bau-3d
      @Bau-3d 3 місяці тому

      it turned out pretty good but i will figure out more ways to improve :D

  • @frederiquebertrand7363
    @frederiquebertrand7363 3 місяці тому

    Good Tutorial

    • @Bau-3d
      @Bau-3d 3 місяці тому

      thank you so much for your always positive feedback! I hope you was able to learn something new in this tutorial.

  • @Canihelpyouz
    @Canihelpyouz 3 місяці тому

    Hey, nice work Do you know how larger area you could use this method for outside? If I say 4 markers on site, with one in each corner, could I measure some land externally and it be accurate without a drone?

    • @Bau-3d
      @Bau-3d 3 місяці тому

      That‘s a difficult one. Outside areas don’t feature a lot of hard surfaces and angles to get a proper frame alignment and ground surface you most likely can’t scan perpendicular. If it’s a hard surface like concrete or asphalt it could work. Make a mail to info@bau-3d.ch so we can discuss this more specific.

    • @DotProduct3D
      @DotProduct3D 2 місяці тому

      Yes! ua-cam.com/video/XpZN1mx4G00/v-deo.htmlsi=FbxbK5ATQVlCSi_M

  • @frederiquebertrand7363
    @frederiquebertrand7363 3 місяці тому

    Very good tutorial. Thanks for sharing

  • @rafall1118
    @rafall1118 3 місяці тому

    Manual alignment in blender is completely unnecessary, you can automate it with Meshlab using markers or rough manual alignment, or do the same in Cloud Compare. Also this many pictures aren't needed either if you're gonna scrap the photogrammetry model, like a picture every 30 degrees should be enough to get a rough model for scan alignment. Another option is to align the pictures to the model in Meshlab, this process works quicker if your model has a simple geometry with no crevices.

    • @Bau-3d
      @Bau-3d 3 місяці тому

      Thanks for the input. Will dig into meshlab, I had bad results with cc. About the amount of pictures you’re absolutely right, also saying this in the tutorial. For a texture much less is sufficient but I made first a photogrammetry model and then had the idea to try a scan as well. I did choose the manual workflow to show a always possible method independent from size shape and detail of the model

  • @kejaris949
    @kejaris949 4 місяці тому

    Is the miraco taking still shots automatically? If so how do you set that up?

    • @Bau-3d
      @Bau-3d 4 місяці тому

      No I use when ever possible singleshot mode and take my frames manually. It increase both quality and processing time. i highly recommend singleshot mode when ever possible

  • @ValentinoLaza
    @ValentinoLaza 4 місяці тому

    Some nice looking textures! Thanks for the walk through :)

    • @Bau-3d
      @Bau-3d 4 місяці тому

      I hope you are able to repeat the Process on your scan, if not feel free to ask or shoot me a dm

    • @ValentinoLaza
      @ValentinoLaza 4 місяці тому

      @@Bau-3d Amazing advice as always! Will do

  • @Revopoint3D
    @Revopoint3D 4 місяці тому

    Nice work.

    • @Bau-3d
      @Bau-3d 4 місяці тому

      Thank you i value your work as well :D

  • @redman-uc4ps
    @redman-uc4ps 4 місяці тому

    Really nice work thank you!

    • @Bau-3d
      @Bau-3d 4 місяці тому

      Thank you for the nice words, hope it helped you!