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Enraged Eggplant
Приєднався 6 вер 2013
Playthroughs of Doom wads on Ultra-Violence (usually) with all secrets and kills. Somewhat narrated (most of the time).
Dominions 6 Mod Nation Showcase - MA Hashima, Naga Sanctuary
A showcase of MA Hashima, Naga Sanctuary, a mod nation for Dominions 6.Mod link - steamcommunity.com/sharedfiles/filedetails/?id=3336970745
0:00 - Units and Commanders
13:45 - Summons19:51 - Heroes
22:41 - Pretenders
0:00 - Units and Commanders
13:45 - Summons19:51 - Heroes
22:41 - Pretenders
Переглядів: 113
Відео
Doom II: Bldg. 19 - 1B (UV-MAX)
Переглядів 322 місяці тому
Game: doom2 PWAD: b19_1b Level: Map05 Author: Scott Jordan Difficulty: Ultra-Violence Source port: DSDA-Doom 0.28.0 (-complevel 2) No mid-level saves, pistol start, 100% kills and secrets. Not very impressive. This map feels like it was based on a real place. In this way, it reminds me of a map based on some German university that I played a long time ago. Link to WAD: www.doomworld.com/idgames...
Doom II: Altair1 (UV-MAX)
Переглядів 212 місяці тому
Game: doom2 PWAD: altair1 Level: Map01 Author: Kenneth E. Chirko Difficulty: Ultra-Violence Source port: DSDA-Doom 0.28.0 (-complevel 2) No mid-level saves, pistol start, 100% kills and secrets. A pretty darn cool map for 1995. Link to WAD: www.doomworld.com/idgames/levels/doom2/a-c/altair
Doom: Aarrghh! (UV-MAX)
Переглядів 402 місяці тому
Game: doom PWAD: aarrghh Level: E1M1,E1M9,E1M2,E1M8 Author: Oleg Tolstkhine and Alex Korobka Difficulty: Ultra-Violence Source port: DSDA-Doom 0.28.0 (-complevel 3) No mid-level saves, pistol start, 100% kills and secrets. 0:00 - E1M1 9:50 - E1M9 37:10 - E1M2 54:38 - E1M8 I'm still alive! I decided to record a 1994 wad called Aarrghh! and if you try playing it blind, you'll understand why it's ...
Dominions 6 Mod Nation Showcase - MA Ranaar, Orcish Steppes
Переглядів 902 місяці тому
A showcase of MA Ranaar, Orcish Steppes, a mod nation for Dominions 6. Mod link - steamcommunity.com/sharedfiles/filedetails/?id=3317653279 0:00 - Units and Commanders 8:29 - Summons and Heroes 12:22 - Pretenders
Doom II: Fraggot - Map03: Green Harvest (UV-MAX)
Переглядів 442 місяці тому
Game: doom2 PWAD: fraggot Level: Map03 Authors: Anonymous Difficulty: Ultra-Violence Source port: DSDA-Doom 0.28.0 (-complevel 2) No mid-level saves, pistol start, 100% kills and secrets. Fraggot is a deathmatch wad with only one map playable in single player. The wad itself is said to be made for Zandronum/Odamex, so it seems that it's supposed to be played via a ZDoom sourceport. However, thi...
Dominions 6 Mod Nation Showcase - MA Ygg-Chall, Dark Elven Dungeons
Переглядів 993 місяці тому
A showcase of MA Ygg-Chall, Dark Elven Dungeons, a mod nation for Dominions 6. Mod link - steamcommunity.com/sharedfiles/filedetails/?id=3304966200 0:00 - Units and Commanders 10:35 - Summons and Heroes 18:05 - Pretenders
Doom II: Sunlust - Map30: God Machine (HNTR-MAX)
Переглядів 363 місяці тому
Game: doom2 PWAD: sunlust Level: Map30 Authors: Zachary Stephens (Ribbiks) and Daniel Jakobsson (dannebubinga) Difficulty: Hey, Not Too Rough Source port: DSDA-Doom 0.27.5 (-complevel 9) No mid-level saves, pistol start, 100% kills and secrets. Man, I didn't expect to get it on the first try about a single practice run. It really isn't that bad, but you can see just how lucky I got a few times,...
Doom II: Sunlust - Map29: Go !@#$ Yourself (HNTR-MAX)
Переглядів 183 місяці тому
Game: doom2 PWAD: sunlust Level: Map29 Authors: Zachary Stephens (Ribbiks) and Daniel Jakobsson (dannebubinga) Difficulty: Hey, Not Too Rough Source port: DSDA-Doom 0.27.5 (-complevel 9) No mid-level saves, pistol start, 100% kills and secrets. Phew, that's a very fun one! On easy, it's not very difficult, but it still killed me twice - this is my third attempt. There's only one map left, and I...
Doom II: Sunlust - Map28: Maelstrom (HNTR-MAX)
Переглядів 153 місяці тому
Game: doom2 PWAD: sunlust Level: Map28 Authors: Zachary Stephens (Ribbiks) and Daniel Jakobsson (dannebubinga) Difficulty: Hey, Not Too Rough Source port: DSDA-Doom 0.27.5 (-complevel 9) No mid-level saves, pistol start, 100% kills and secrets. A wonderful map. It may look scary, but it really isn't that bad. Despite my extremely sloppy play, I got it on the first try after a single practice ru...
Doom II: Sunlust - Map27: Emerald Spire (HNTR-MAX)
Переглядів 83 місяці тому
Game: doom2 PWAD: sunlust Level: Map27 Authors: Zachary Stephens (Ribbiks) and Daniel Jakobsson (dannebubinga) Difficulty: Hey, Not Too Rough Source port: DSDA-Doom 0.27.5 (-complevel 9) No mid-level saves, pistol start, 100% kills and secrets. All right, that was actually difficult. I got this on the first try thanks to dumb luck. 1:15 - Secret #1 5:50 - Secret #2 6:40 - Secret #3 Link to WAD:...
Doom II: Sunlust - Map26: Kinetics (HNTR-MAX)
Переглядів 143 місяці тому
Game: doom2 PWAD: sunlust Level: Map26 Authors: Zachary Stephens (Ribbiks) and Daniel Jakobsson (dannebubinga) Difficulty: Hey, Not Too Rough Source port: DSDA-Doom 0.27.5 (-complevel 9) No mid-level saves, pistol start, 100% kills and secrets. No, not *that* Kinetics (the one from Memento Mori). That one is traumatizing. This one - not so much, even though the platforming secret is irritating ...
Doom II: Sunlust - Map25: Proxyon (HNTR-MAX)
Переглядів 133 місяці тому
Game: doom2 PWAD: sunlust Level: Map25 Authors: Zachary Stephens (Ribbiks) and Daniel Jakobsson (dannebubinga) Difficulty: Hey, Not Too Rough Source port: DSDA-Doom 0.27.5 (-complevel 9) No mid-level saves, pistol start, 100% kills and secrets. A very fun map. Somewhat challenging on easy, but nothing too difficult. Link to WAD: www.doomworld.com/idgames/levels/doom2/Ports/megawads/sunlust
Doom II: Sunlust - Map24: Dying on Cue (HNTR-MAX)
Переглядів 173 місяці тому
Game: doom2 PWAD: sunlust Level: Map24 Authors: Zachary Stephens (Ribbiks) and Daniel Jakobsson (dannebubinga) Difficulty: Hey, Not Too Rough Source port: DSDA-Doom 0.27.5 (-complevel 9) No mid-level saves, pistol start, 100% kills and secrets. Huh, I expected this to be much more difficult, something at least on par with map20, but it ended up being quite an easy and fun romp. To me, this is t...
Doom II: Sunlust - Map23: In Flight (HNTR-MAX)
Переглядів 133 місяці тому
Game: doom2 PWAD: sunlust Level: Map23 Authors: Zachary Stephens (Ribbiks) and Daniel Jakobsson (dannebubinga) Difficulty: Hey, Not Too Rough Source port: DSDA-Doom 0.27.5 (-complevel 9) No mid-level saves, pistol start, 100% kills and secrets. Another hot start. Some of the switches that open up the yellow key pillars were quite difficult to find. Even harder than all the chaingunners in the d...
Doom II: Sunlust - Map22: Black Rabbit (HNTR-MAX)
Переглядів 183 місяці тому
Doom II: Sunlust - Map22: Black Rabbit (HNTR-MAX)
Doom II: Sunlust - Map21: Entering Aquatic Desert (HNTR-MAX)
Переглядів 103 місяці тому
Doom II: Sunlust - Map21: Entering Aquatic Desert (HNTR-MAX)
Doom II: Sunlust - Map20: Inverti in Darkness (HNTR-MAX)
Переглядів 183 місяці тому
Doom II: Sunlust - Map20: Inverti in Darkness (HNTR-MAX)
Doom II: Sunlust - Map19: Blood Geometry (HNTR-MAX)
Переглядів 93 місяці тому
Doom II: Sunlust - Map19: Blood Geometry (HNTR-MAX)
Doom II: Sunlust - Map18: Mu Cephei (HNTR-MAX)
Переглядів 133 місяці тому
Doom II: Sunlust - Map18: Mu Cephei (HNTR-MAX)
Doom II: Sunlust - Map17: The Womb (HNTR-MAX)
Переглядів 63 місяці тому
Doom II: Sunlust - Map17: The Womb (HNTR-MAX)
Doom II: Sunlust - Map16: Lost Antiques (HNTR-MAX)
Переглядів 83 місяці тому
Doom II: Sunlust - Map16: Lost Antiques (HNTR-MAX)
Doom II: Sunlust - Map32: Postcoitus Doom (HNTR-MAX)
Переглядів 63 місяці тому
Doom II: Sunlust - Map32: Postcoitus Doom (HNTR-MAX)
Doom II: Sunlust - Map31: Birds of a Feather (HNTR-MAX)
Переглядів 123 місяці тому
Doom II: Sunlust - Map31: Birds of a Feather (HNTR-MAX)
Doom II: Sunlust - Map15: Strength and Anger (HNTR-MAX)
Переглядів 93 місяці тому
Doom II: Sunlust - Map15: Strength and Anger (HNTR-MAX)
Doom II: Sunlust - Map14: Troglobite (HNTR-MAX)
Переглядів 83 місяці тому
Doom II: Sunlust - Map14: Troglobite (HNTR-MAX)
Doom II: Sunlust - Map13: Ruins of Skania (HNTR-MAX)
Переглядів 84 місяці тому
Doom II: Sunlust - Map13: Ruins of Skania (HNTR-MAX)
Doom II: Sunlust - Map12: Dangeresque (HNTR-MAX)
Переглядів 154 місяці тому
Doom II: Sunlust - Map12: Dangeresque (HNTR-MAX)
Doom II: Sunlust - Map11: Cave Culture (HNTR-MAX)
Переглядів 154 місяці тому
Doom II: Sunlust - Map11: Cave Culture (HNTR-MAX)
Dominions 6 Mod Nation Showcase - MA Silver League, Desert Academies
Переглядів 744 місяці тому
Dominions 6 Mod Nation Showcase - MA Silver League, Desert Academies
This map is pretty good imo, except for forgetting to make one of the doors require a yellow key.
Even though I am noob, I was catapulted out of the first area once with double archvile jump by accident, landing near the satyrs
nice
what a great game, it was such a big step forward in the series
Nice
I think I prefer that over another IoS.
what was the blue key for
Sorry, I am currently unable to watch the video, so can't help you with that
oh friend! I'm almost lost you... good video, interesting it's possible to give mages the penetration bonus ( it's their race ability in HOMM 5)?
It is possible, even though in a very roundabout way that would involve an unforgeable cursed item. I'm not going to do it, they're fine as is.
omg its a small hidden elevator in the yellow key room it literally has no sound
so thats how you get the yellow card oh my god
Nice playthrough man, love the commentary. You deserve a lot more views from these
Thank you!
The fact that this is playable on consoles now
Holy crap Nostalgia just hit me hard watching this
you made this WAD? awesome.
No, only this map
Where can you get the campaign though?
Custom Chapters -> The Fifth Horseman
@@enragedeggplant Thank you! My bad, was dumb
okay...... so when you are playing DRAGONS ---- NATURE magic !!! the most important spells are GROWTH that provides an extra turn of production to all your cities that you have on the map on that moment ..... and WIND that works best near the middle stage of your current game. GROWTH is your *opening* strategy spell for DRAGONS, and allows you to make armies of 6-8 Dragonknights and attack cities (low cost armies, with minimal loss), and you can redo this strategy until it works and get your cities. WIND works best with FLYERS ONLY, not just Dragons (Storm, Fire or Swamp dragons), so you can combine whatever you want, like the KNIGHT flyer, that has either Bless or Heal or both. because DRAGONS are not evil, they can be blessed. there are 2 good races (ELVES and KNIGHTS), 4 neutral (DWARVES, DRAGONS, EMPIRE, OGRES) and 4 evil (DARK ELVES, DEMONS, UNDEAD, ORCS). When you have this type of armies, you can go an attack stronger cities, stronger ruins, and what I found out is that Storm dragons are actually the best, because of the Terror skill, but also they are pretty good at hit points and combat unit skill too. Fire dragons are actually second best, but they have high upkeep, so don*t make a lot of them. Swamp dragons are the weakest, but are rather ok as upkeep, and they can do some good damage, but not the best unit to attack strong cities. the rest of the spells are not that important, but they can give you a wider variety of skills for certain occasions. some of them give your heroes abilities, like +3 Heal, and other give +3 Archery to your archer troops. so this is why NATURE magic works very good with ELVES too, as they can make 2 Archers per turn. research those spells as needed, but GROWTH is the first one you need.
🤣🤣🤣🤣🤣 DESTROY THE CITIES CLOSEST TO YOUR ENEMY !!! also destroy cities of the races farther away from your current in-game race !! for example DRAGONS like dwarves and DEMONS as these 2 are right next to them on the Race wheel. and they hate Ogres, which are opposite to them, and don*t enjoy Orcs or Empire, because they are also pretty far away on the Race wheel. they might be okay with KNIGHTS or DARK ELVES, because these guys are close to the DWARVES or the DEMONS, but they don*t really like ELVES or UNDEAD because they are further away from them. soooo.... if you play DRAGONS, keep DEMON towns and DWARF town, and it is ok if you keep KNIGHT towns or DARK ELF towns. destroy the rest and REBUILD THEM AS DRAGON TOWNS !!!
as a footnote: 1. if you play with DRAGONS as your in-game race, you can only make heroes on the DRAGON towns. 2. because of the low production of Dragonknights, the best way to play with DRAGONS is to destroy a lot of cities, but NOT DWARF towns or DEMON towns. also it is a good idea to make as many DRAGON towns as possible, but try and find out if KNIGHTS towns are ok for you, or if DARK ELVES work good with DRAGONS as well and focus production waypoints for Dragonkinghts !! it is pretty hard to make an army of 8 Dragonknights, and most of your cities are not as strong (potentially) as your capital it is even harder to make an army of 8 Stormdragons or worse 8 Firedragons. DRAGONS are actually the hardest race in the game !!!
🤣🤣🤣🤣🤣 first battle, he sends the SIEGE UNIT to die there !!! REALLY BAD PLAYER !!! Keep the siege unit in the back, send in the dragons or the dragonknight !! keep the hero for last, after the siege unit has died !! also when you attack a capital, make an army with siege units only to kill the tower first, then attack with your powertroops (stormdragons are best, but they are not cheap !!) also DRAGONS are not the best race to learn this game !! play with any other race, because the dragonknight is way to slow to create an army with it. your tier 1 troop is usually the one that makes a lot of armies with one troop type like the bats for Ogres, or skeletons for Undead. because a city makes 2 of them per turn, but the dragonknight is only 1 per turn. if you play DRAGONS, you need to be a mage user for MAIN ability, and at first level-up of the Warlord you get your capital city to increase productions of units. (Unit Production -1) but it works only for the capital city !!!! this way you can make 2 Dragonknights at the capital. this thing DOES NOT WORK if your Main Warlord skill is Combat.---- so if you play Major COMBAT and Minor NATURE with DRAGONS.... you must know how the game works !!! next level-up of the capital city should focus on Unit Combat, then Unit Life. only the capital gets these bonuses, and the best capital for these is the one for Major COMBAT, the rest are weaker. a capital for Major skill COMBAT can stack Unit Combat +6 and Unit Life +6, so these troops will eventually rule the map !!
🤣🤣🤣🤣🤣 DRAGONS .... and DIVINE magic !!!! Maaaan !!! you play soooo baaaad !!! NO !!! DRAGONS NEED NATURE MAGIC !!! because of the spell WIND that gives flying stacks + 14 movement points at the start of each round !!! DIVINE magic works best with KNIGHTS, maybe ELVES, or even EMPIRE.
forgot the other major spell (i keep forgetting the name of that one as well)..... it gives an extraproduction turn to all cities..... this can generate a lot of Dragonknights overall, and it helps a lot to build up those armies of 8 Dragonknights i will get back to you later with the name of that NATURE spell, now I am playing a campaign with OGRES Major COMBAT and minor is RUNE magic (Engineering skill could be the best skill in the game !!)
That was awesome, legend 👏🏼
Thank you!
Bear riders play polo with mauls on the mountainsides.
13:00 they have "magnetism" ability in unit card but this ability works strangely - they if I'm rember correctly have to magnet damage spells to himself because they second ability allow them not only don't take spell damage but ABSORB it healing and ressurecting himself but it's impossible to implement in dominions:(
oh! I'm almost lose this video
another map I needed to check your videos for. I was stuck but this time it was on me, I'm usually pretty good at finding those obscure compulsory secrets, ah well
Are you going all the way through to the God Machine? 😮
We'll see!
Crazy that Sunlust on HNTR is almost as hard as Plutonia on UV.
I'd actually say that this is significantly easier than Plutonia on UV. However, there's going to be a massive difficulty spike on map19, and map20 blows Plutonia out of the water difficulty-wise (I'm still stuck on it).
how come there is no voice narration? you have laryngitis?? you have an awesome voice!
The reason is twofold. First, I tried watching one of my own videos and almost died of boredom. The narration added nothing and even subtracted from the experience. Second, due to personal reasons, now I'm getting interrupted very often and have to attend to other matters, and starting the narration over and over again would get tiresome quickly. Plus, in this situation, when I have time to play and record, it's better for me to stay quiet.
@@enragedeggplant awe okay. hope you keep making videos!
I miss the commentary, hope you're not giving them up forever.
We'll see!
Another map I had to check your video for help, and it was the same room that you got stuck on, with the yellow key. And I would arguably say that the normal exit is more hidden than the secret exit lmao
That's a quintessential 1995 experience for you!
Another map I needed to check your videos for, for some reason the last door before the exit was opening at random heights and wouldn't let me through lol
Glad that it was helpful!
Sunlust's use of various muted earth colors for old brick and mortar, and old industrial features, together with the stark orange highlights, is quite pretty.
like watching ur videos :)
I appreciate that!
try typing in idbeholdl it should toggle lights in a dark room/map. only last a few minutes though.
I remember playing all of Doom 2 stapled together into one single level once, but I don't recall these changes. Making the player pistol a hellknight is a sin.
you allergic to bad maps! LOL i love it.
Super Shotgun Very Useful!
Nice Map!
Best OST in Doom 2
Funny MAP 😄
That's CARZY Map!
22:25 That's Funny Part
1:31:01 Yes !! I remember This E2M8 Map!!
E1M1~E1M3 Very Fun!
E1M1 = Ture Melee !
3:51 Thanks That Demon!!! You Play Very Will 1:25:05 Cyberdemon is Biggest Trouble in This Map!!
E3M1 Has Spider MasterMind 😆😆
1:42:00 Haha ! I Remember This King Cyberdemon 😆
1:11:56 Nice Job !!
54:45 That is Interesting Mad Three Episode Boss At the Same Area!
14:02 SIX CYBERDEMONS!! Made this Map Impossible get 100 Killes !