VisionsMind
VisionsMind
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Відео

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Indication - Product Configurator
Переглядів 30Рік тому
Indication is a product configuration and showcase application. Developed to be touch-enabled and offline-first, making it highly portable. With a dynamically generated UI, to be easily connected. In December I've started prototyping a small 3D interactive application for Product Visualisation. Here is a promo animation I've made for it.
IN - Photogrammetry Scans - Teaser 01
Переглядів 61Рік тому
"It's easy for people forget to pause and take notice, to watch, to listen. As time passes our surroundings wither away, weathered either by entropy or by our wrong doings. With all the haste and waste, everything else gets faded to the background of our perception and attention. And so we failed to notice the details, the nuanced way in which both time and our actions made our environments and...
Inexorable Dungeon - Cinematic Intro
Переглядів 29Рік тому
Inexorable Dungeon is a prototype game where you play as goopy ball, in a third person view. You have to find and assimilate all the limbs in the map, in order to consume the souls of fallen enemies and, before your health deteriorates, find your way out of the dungeon. The tinny prototype has been released on ItchIO: - visionsmind.itch.io/inexorable-dungeon This is not a complete game. This pr...
3D Game Art - Twitch VOD#01: UE4 Handpainted Stylilzed Environment
Переглядів 753 роки тому
Watch live at www.twitch.tv/visionsmind
Highlands City - UE4 Stylized Environment
Переглядів 3,4 тис.4 роки тому
Stylized Open-World Environment. - Inspired by Real-Time Strategy Games like Age Of Empires 2, I've started to create the buildings. I've designed them with a Fantasy Stylized look. After working on each building just for fun I ended up with a kit that would be enough of an excuse to create an Environment in Unreal Engine 4. For More information regarding this project: vguerreiro.artstation.com...
01 - 3D Game Environment Art with Blender & UE4 - Blockout
Переглядів 1,8 тис.4 роки тому
In this first episode, I will be going through my process for gathering reference and blocking out the scene.

КОМЕНТАРІ

  • @yusufa5429
    @yusufa5429 3 роки тому

    it's just me, but I like to bring the mannequin to blender from ue4, then start the blocking out.

    • @visions_mind
      @visions_mind 3 роки тому

      I usually work with the mannequin when blocking out inside UE4, and then export the blockout as scale/proportions reference inside the DCC (blender). So the end result is the same :). I think it's a matter of preference. I think the main advantage of making the proportions right inside the engine is that you can instantly play-test things with the same player-character/movement/mechanics that will end up being in-game later.

    • @yusufa5429
      @yusufa5429 3 роки тому

      @@visions_mind true.

  • @_manne
    @_manne 3 роки тому

    Looking forward to more content in the future if you ever come back!

    • @visions_mind
      @visions_mind 3 роки тому

      Thank you for your feedback! I had to halt the project for multiple reasons and I'm pondering the options in regard to how to procede. It's still possible that I'll continue this series.

  • @Skurip
    @Skurip 3 роки тому

    Was there a reason why you started out with unreal vs just starting with blender?

    • @visions_mind
      @visions_mind 3 роки тому

      Mainly because it allows me to quickly jump in and actually play the space. That's also why I start with a template project in UE4 (in this case I started with the 3rd person template).

  • @jacobmmm8260
    @jacobmmm8260 3 роки тому

    Good job, guy;)

    • @visions_mind
      @visions_mind 3 роки тому

      Thank you, glad you like it! :) ☺️