- 38
- 612 691
Riccardo Bancone
Italy
Приєднався 17 бер 2014
Blender High Poly Hand Retopology Timelapse
In this video I'm experimenting and having fun with topology. As you can see, some times I add details, then I change idea and remove them.
At the end of the video, I show a quick test of the deformation. It's a simple skeleton (armature) manually created on the fly, no weight painting, I just parented the mesh to the armature with automatic weights. Not 100% happy, but it was a fun practice during Christmas holidays, it was sunny outside and it was a shame to stay too much in front of a PC screen, then I had to say stop. I hope you enjoy this timelapse!
I did the base hand sculpture myself some time ago, you can find a timelapse here:
ua-cam.com/video/qgTBvOm0N40/v-deo.html
Software Used: Blender 3.1 alpha
--- ABOUT ME ---
● Artstation ➜ www.artstation.com/rbancone
● Behance ➜ www.behance.net/RiccardoBanco...
● Instagram ➜ riccardoban...
● Twitter ➜ riccardobancone
● TikTok ➜ www.tiktok.com/@riccardo_bancone
At the end of the video, I show a quick test of the deformation. It's a simple skeleton (armature) manually created on the fly, no weight painting, I just parented the mesh to the armature with automatic weights. Not 100% happy, but it was a fun practice during Christmas holidays, it was sunny outside and it was a shame to stay too much in front of a PC screen, then I had to say stop. I hope you enjoy this timelapse!
I did the base hand sculpture myself some time ago, you can find a timelapse here:
ua-cam.com/video/qgTBvOm0N40/v-deo.html
Software Used: Blender 3.1 alpha
--- ABOUT ME ---
● Artstation ➜ www.artstation.com/rbancone
● Behance ➜ www.behance.net/RiccardoBanco...
● Instagram ➜ riccardoban...
● Twitter ➜ riccardobancone
● TikTok ➜ www.tiktok.com/@riccardo_bancone
Переглядів: 4 130
Відео
Shrinkwrap with Blender 3.1 Geometry Nodes - TUTORIAL
Переглядів 18 тис.2 роки тому
In this tutorial I show how to replicate the shrinkwrap modifier using Geometry Nodes in Blender 3.1 alpha. I replicated a particular modifier configuration (Method: Project, Axis: Positive, Culling: Front), and I implemented the offset option. Let me know in the comments if you have any Ideas on how to improve the node tree! ABOUT ME ● Artstation ➜ www.artstation.com/rbancone ● Behance ➜ www.b...
Daymare: 1998 - Game Character Breakdown (Blender - Zbrush - Substance Painter)
Переглядів 7 тис.3 роки тому
This is a character for Unreal Engine that I created some time ago for the game Daymare: 1998, by Invader Studios. I was responsible for sculpting, retopology and texturing. I did the block-out in Blender, then continued the sculpting in Zbrush and back to Blender for retopo. I did the texturing in Substance Painter. I created a test rig as well with basic IK and various controls to test the de...
Rollerblade Twister Edge Edition #3 W 3D Model
Переглядів 1,8 тис.3 роки тому
A simple turntable animation with wireframe of a 3d model that I did in my spare time as a friendly challenge with my co-workers. The reference model is Rollerblade Twister Edge Edition #3 W Artstation Project: www.artstation.com/artwork/g2GoxE Software Used: Blender 2.90.1, Cycles, Krita, Affinity Designer, Davinci Resolve ABOUT ME ● Artstation ➜ www.artstation.com/rbancone ● Behance ➜ www.beh...
Freestyle Female Head Sculpting in Blender
Переглядів 4 тис.4 роки тому
Nothing really special, just one of my freestyle sculpting practice sessions during the last days of lockdown in Italy. ABOUT ME ● Artstation ➜ www.artstation.com/rbancone ● Behance ➜ www.behance.net/RiccardoBancone ● Instagram ➜ riccardoban... ● Twitter ➜ riccardobancone
Quarantine Practice - Foot Sculpting in Blender 2.82a
Переглядів 15 тис.4 роки тому
Another Quarantine Anatomy Sculpting Practice! I spent every day in the last months practicing anatomy skills, sketching on every peace of paper I could find while watching anatomy videos. Now it's time to practice it in 3d! This time a foot, using mine as reference. I hope you'll enjoy the timelapse and find it helpful or inspiring! Stay safe! ABOUT ME ● Artstation ➜ www.artstation.com/rbancon...
Blender 2.83 Beta - Playing with Voxel Remesh Modifier
Переглядів 22 тис.4 роки тому
In this video I had initially planned to do a quick demo on how the Voxel mode of the remesh modifier, that has been added in the 2.83 version, could be used to block-in a model to be further sculpted. Eventually I went "In the Zone" and it turned into a long anatomy practice. I kept experimenting with this technique for about 3 or more hours. Since it was supposed to be a quick demo, I didn't ...
Blender Quick Tip - Using Drivers to Create Perfect Satisfying Animations
Переглядів 8 тис.4 роки тому
Hi everyone, Yesterday someone on twitter asked how to create a simple animation effect and I came up with this solution. I recorded the video in one go to quickly give a reply, I didn't have any script, just set up blender, recorded the video and uploaded it, I hope it helps! ABOUT ME ● Artstation ➜ www.artstation.com/rbancone ● Behance ➜ www.behance.net/RiccardoBancone ● Instagram ➜ instagram...
Quarantine Practice - Hand Sculpting in Blender 2 82a - Timelapse
Переглядів 6 тис.4 роки тому
Another quarantine weekend, this are weird times, but I try to use the time staying at home constructively. I'm practicing anatomy, expecially drawing, but this weekend I decided to practice sculpting in Blender. Here is a timelapse using my hand as a reference. If you have any questions, fell free to ask in the comments! Version used: 2.82a Brushes: Snake Hook, Clay Strips, Grab, Fill, Scrape,...
Blender 2.8 Girl Sculpting from 2D Concept - Timelapse -
Переглядів 8 тис.5 років тому
Another Weekend Speed Project! This time I decided to pick an old 2D artwork that I did back in 2014, titled "Floating in the blue", you can see it at this link: www.behance.net/gallery/20737191/Floating-in-the-Blue Since I drew it, I always had in mind the idea to translate it in 3d. Last week I finally i got up from the couch and opened Blender 2.8 to sculpt it! It took a whole afternoon to c...
Blender 2.8 Homer Speed Modeling
Переглядів 25 тис.5 років тому
This is a sunday afternoon fan art exercise. I often challenge myself to complete a simple project in just one afternoon.. so this took about 3 hours from start to finish. I Used blender 2.80 beta and rendered it in Eevee. ABOUT ME ● Artstation ➜ www.artstation.com/rbancone ● Behance ➜ www.behance.net/RiccardoBancone ● Instagram ➜ riccardobancone?hl=it ● Twitter ➜ ric...
Randomly Exploring Blender 2.8 Beta Features
Переглядів 15 тис.5 років тому
In this looooooong video I randomly experiment with Blender 2.8 Beta: Left Click Select Modeling Tool Bar View Modes & Rendering Collections and Render Layers Sculpting I already used Blender 2.8 alpha, but this is the first time I use the Beta! I didn't edit the video, I hadn't time, so feel free to skip parts and watch it at faster speed. I highly advice to watch this at 1.5x speed actually! ...
The Mask! Blender 2.8 Eevee Version
Переглядів 4,5 тис.5 років тому
In this video I played with Eevee Render and the Blender 2.8 viewport modes, using an old model that I sculpted in 2.7 version. Of course he's The Mask, inspired by the comic book version. I tried to match the original Cycles render with Eevee and I'm honestly pretty impressed by the quality of this render engine! For some reason, I had to tweak the exposure to match the look, since eevee versi...
Blender (+ Krita) Character Creation: Bump Map Hand Painting
Переглядів 7 тис.6 років тому
Blender ( Krita) Character Creation: Bump Map Hand Painting
Blender (+ Zbrush) Character Creation: Face Detailing
Переглядів 2 тис.6 років тому
Blender ( Zbrush) Character Creation: Face Detailing
Blender Character Creation: UV Unwrapping
Переглядів 7 тис.6 років тому
Blender Character Creation: UV Unwrapping
Blender Character Creation: Eyes Texturing and Shading
Переглядів 15 тис.6 років тому
Blender Character Creation: Eyes Texturing and Shading
Blender Character Creation: Grooming
Переглядів 3,9 тис.6 років тому
Blender Character Creation: Grooming
Blender Character Creation: Body Retopology
Переглядів 7 тис.6 років тому
Blender Character Creation: Body Retopology
Blender Character Creation: Sculpting the Clothes
Переглядів 21 тис.6 років тому
Blender Character Creation: Sculpting the Clothes
Exploring the new Cycles Principled Volume Shader in Blender
Переглядів 24 тис.6 років тому
Exploring the new Cycles Principled Volume Shader in Blender
Blender Character Creation: Modeling the Clothes Timelapse
Переглядів 32 тис.6 років тому
Blender Character Creation: Modeling the Clothes Timelapse
Rick and Morty 3D Fan Art with Blender (Timelapse)
Переглядів 23 тис.6 років тому
Rick and Morty 3D Fan Art with Blender (Timelapse)
Blender Character Creation: Sculpting the Maquette Timelapse
Переглядів 37 тис.6 років тому
Blender Character Creation: Sculpting the Maquette Timelapse
Blender Cycles Random Walk SSS (New Feature!)
Переглядів 11 тис.6 років тому
Blender Cycles Random Walk SSS (New Feature!)
1h Hand Modeling in Blender Timelapse + Free Model Download
Переглядів 29 тис.6 років тому
1h Hand Modeling in Blender Timelapse Free Model Download
3D Modeling and Rendering a Girl Bust in 1,5 h in Blender (Timelapse)
Переглядів 109 тис.6 років тому
3D Modeling and Rendering a Girl Bust in 1,5 h in Blender (Timelapse)
Blender Cycles Interior Rendering Noise Reduction Tutorial
Переглядів 49 тис.6 років тому
Blender Cycles Interior Rendering Noise Reduction Tutorial
Zbrush Freestyle Sculpting Practice + Skin Detailing (Timelapse)
Переглядів 26 тис.6 років тому
Zbrush Freestyle Sculpting Practice Skin Detailing (Timelapse)
Torso Sculpting Timelapse in Blender
Переглядів 12 тис.6 років тому
Torso Sculpting Timelapse in Blender
can this be purchased making a mod to my boot
soy homero, pero chino
By your accent ain't you Kaizen? Why even call yourself another name. Weird.
This is amazing! How would you go about making it project with the Nearest Surface Point method? Thank you!!
hello, my brush is deformed or flattened when I use it on some parts of the foot, and I can't use it on some parts of the foot, do you know what it could be?
Who is the author of the music? The composition catches up well with suspense)
🖕🏻🖕🏻🖕🏻🖕🏻🖕🏻🖕🏻🖕🏻🖕🏻🖕🏻🖕🏻🖕🏻🖕🏻🖕🏻
If I have a lot of decals, can I shrink them with auto-increasing offset for each to avoid z-fight?
Very useful! Thank so much :D
how would you make it affect just your vertex group?
This is brilliant, I'm starting my blender journey next month, hopefully one day a few years from now ill be able to make a living from it freelancing :)
INCREDIBLE❤
her tongue is longer!) ua-cam.com/users/shortsiqCRpm95wbE?feature=share
Any change we can get the node setup
very interesting and easy to follow along, but i think you miss understood, the offset should be base on the normal after projection(hit normal?)
beautiful topology! great stuff
i can't like this enough good one mate
13:12 I thought my computer froze for a second 😯
Looks like he is in the 3rd dimension 😊
This is the best blender tutorial of all time! Thanks man!
Delete the over shot raycast edges ?
Please make a Tutorial of Texturing
Do you do tutorials omg
Excellent tutorial, super well explained, I have a question. The edges are very hard, how can I make them softer? I wanted to use geometry nodes as an effect of a finger pressing a pillow.
you could add a smooth modifiera, use shade smooth, or a subsurface modifier
I think clamping at 0,5 is extremely low. It helped in this case of course but I reckon it is just very bad practice: in most scenes it will literally kill your light and will alter your results.
Big Thanks :) for it was important to use it with multiple objects. (I have now 2 Suzanne in this scene ;) ) it will be time for modifier nodes :D
Is there a way to shrinkwap on it self? Like a closed hand beteew the fingers and the hand inner side.
Big thanks for the tutorial. Hoping for more in the future.
3D Modeling and Rendering a Girl Bust in 1,5 h in Blender full video upload pls(
girl bust in 15 h and bust on this in 2 mins 😂
u have tutorials for this?
Not at the moment, sorry
wth amazing
homer nft
Interesting.
Can be used with Geometry Node modifier.
Incredible and inspiring. This is how they should teach anatomy!
Ciao. Figata! 😉
There is a music set from an electronic music artist that uses this video. It was released in 2020 and I can't find it for the life of me. Anyone have links to it?
Which version of blender 2.79 is this?
I can't remember, but you can find the same shader node in the 3.0 version!
@@riccardobancone3761 Thanks
Thanks for this great tutotrial, this is really smart approach!
Thanks for the video! Seeing this shrinkwrap made with geometry nodes, I can't help but hope someone would come up with a way to combine this with face maps to wrap quickly and simply a mesh with clean topology on a messy high resolution mesh (so as to avoid having to retopologize manually every single time), the idea being to hit face maps with the same name so that the eyes, cheeks, eyebrows, etc. from one mesh would wrap themselves directly around their conterparts from the other mesh, if that makes sense ^_^
lol a NFT of homer
This is so Amazing Please make a Tutorial make about it I will be wait for it Thank you
stupendo
La mano è bellissima
wow cool!! Great modeling and good retopology
guys i'm new to blender and i was wondering didn't they just release 3.0 and after two weeks they release a new version is this normal
This is the alpha version, not official stable release.
still trying to sculpt a proper mesh atm
Then check the link in the video description for a sculpting timelapse!
Why do you use a solidify modifier?
To help me see what I'm doing, otherwise the retopo surface intersects with the base sculpture. Blender lacks proper visualization mode for Retopo!
@@riccardobancone3761 Why not just check the "In Front" option for the retopo mesh (in Object Properties / Viewport Display) combined with the "Backface Culling" option in the Viewport Shading (so that you won't see the front geometry from the retopo mesh when looking at it from the back and vice-versa)? These plus putting viewport shading on Random Color and turning on Face Snapping are my usual set-up when doing retopo. Thanks for your videos, by the way ^_^
@@dontmvme8796 that works as long as your model doesn't wrap around the base sculpt. With "in front " on, the back faces of the retopo occlude the sculpt unnderneath the front facing polygons, and you don't see the sculpt anymore.
@@riccardobancone3761 That's why I said I also had to check the "Backface culling" option in the Viewport Shading (in the Solid mode panel). That way the retopo doesn't occlude the sculpt underneath when looking from the backface side: you only see the retopo wireframe when seen from the backface, so the sculpt stays visible as long as you look at it from an uncovered side. I'm not sure if I explained this correctly, but anyway, thanks again for the video! ^_^
@@dontmvme8796 Glad that you found the video useful! Yeah, I'm aware of that, but the backfaces wireframe overlayied on top of the sculpt still annoys me. If there was an option to have full backface culling that hides the backfacing wireframe as well It would definitely do the job, and I would avoid using the solidify.
Do you ever do tutorials? I would love to be able to follow along. I have some of the basics of Blender under my belt.
There are some tutorials on my channel, but not about this topic yet.
@@riccardobancone3761 Thanks for the reply Riccardo. Love this hand sample, the sculpt and they topology.
is there any way to make this setup work with geometry that is not a plane ( ex a cube ) such that only the faces that touch the target would actually connect and the rest would stay above and deform to match ?
The setup as is should work as you describe with any mesh.
This is going to be very interesting to see if and how geometry nodes can replace the linear modifier stack and generate a much more generative design workflow
I knew it! It is possible!