Xindi Liu
Xindi Liu
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  • 56 480
Music Visualization with Unity, experimental scene.
Music visualization with Unity, using Volume, Tempo and ZeroCrossing Rate.
BGM:Defeat - Instrumental Version | Song by Captain Joz | Artist Original
//Code writing with help of Chat GPT//
Переглядів: 20

Відео

Interior 3d modeling, lighting and rendering breakdown
Переглядів 3446 років тому
Work is based on one Instagram post by Astrid Teuwen's STELL LOFT; Using Maya with RenderMan; BGM from www.bensound.com/ for more information please check on www.xindiliuart.com/
Dodge Viper 3d rendering breakdown
Переглядів 456 років тому
BGM from www.bensound.com/ 3d model original made by quads_tris_and_ngons
Xindi Liu CG Reel 2017
Переглядів 2036 років тому
For more information please check my site: www.xindiliuart.com BGM from Bensound
DragonWall, Video game design testing , Unreal
Переглядів 226 років тому
game BGM: 池頼広 - 春の萌芽 Character artist: Huy Ngo Environment artist: Xindi Liu
Process and progress of Music Visualization using Processing
Переглядів 16 тис.6 років тому
music used for generating visuals: IRIDESCENT - LINKIN PARK Intro-The XX
Seekback Hutong CGI breakdown, reference and making of.
Переглядів 136 років тому
making of Seekback Hutong
Breakdown of Making "Energy" flow, motion capture data visualization
Переглядів 566 років тому
music from www.bensound.com/royalty-free-music/8
Lighting and rendering: bring a character into an environment using Maya+ RenderMan
Переглядів 1416 років тому
Character design by Huy Ngo Environment Modeling: Xindi Liu Lighting and rendering: Xindi Liu BGM from www.bensound.com/royalty-free-music
WWI Vauqouis Cave VR Demo 3
Переглядів 226 років тому
WWI Vauqouis Cave VR Demo 3
WWI cave VR assets modeling and POV
Переглядів 286 років тому
Maya, Quixel, Unity
WWI cave assets modeling and texturing
Переглядів 116 років тому
Maya, Quixel
Sketch tour_Eco-park learning center at pwc
Переглядів 457 років тому
Sketch tour_Eco-park learning center at pwc
metal pig retoping and texturing showcase
Переглядів 67 років тому
metal pig retoping and texturing showcase
Texturing a Retoped photogrammetry model with help of Quixel
Переглядів 727 років тому
Texturing a Retoped photogrammetry model with help of Quixel
quick showcase of texturing a light switch with Quixel
Переглядів 517 років тому
quick showcase of texturing a light switch with Quixel
quick showcase of texturing a light cage with Quixel
Переглядів 67 років тому
quick showcase of texturing a light cage with Quixel
explosive box in maya with color ID
Переглядів 197 років тому
explosive box in maya with color ID
quick texturing a candle holder02 with Quixel
Переглядів 127 років тому
quick texturing a candle holder02 with Quixel
quick texturing a candle holder with Quixel
Переглядів 607 років тому
quick texturing a candle holder with Quixel
quick texturing water pitcher with Quixel
Переглядів 197 років тому
quick texturing water pitcher with Quixel
mocap data visualization & animation playblast
Переглядів 197 років тому
mocap data visualization & animation playblast
[Energy Flow] mocap animation & data visualization
Переглядів 127 років тому
[Energy Flow] mocap animation & data visualization
Dragon statue focus shift
Переглядів 307 років тому
Dragon statue focus shift
Cyclorama stereoscopic camera set up
Переглядів 197 років тому
Cyclorama stereoscopic camera set up
drop
Переглядів 258 років тому
drop
rope
Переглядів 178 років тому
rope
sova
Переглядів 268 років тому
sova
Chess focus
Переглядів 308 років тому
Chess focus
chineseman2
Переглядів 168 років тому
chineseman2

КОМЕНТАРІ

  • @fabriciovrtx3875
    @fabriciovrtx3875 Рік тому

    the code: Tks at first! import ddf.minim.*; import processing.sound.*; import ddf.minim.*; import peasy.*; float a = 8; PeasyCam cam; Minim minim; AudioPlayer player; void setup() { size(800, 800, P3D); smooth(8); cam = new PeasyCam(this, 180); cam . setMinimumDistance(50); cam . setMaximumDistance(500); minim = new Minim(this); player = minim .loadFile("bethaPD.mp3"); player. play(); } void draw() { background(0); rotateY(-.5); rotateZ(-.5); for (int i = 0; i < player.bufferSize () - 1; i++) { rotateX(50+player.right . get(i)/100); pushMatrix(); fill(#F20F0F,100); popMatrix(); strokeWeight(1 + player . right. get(i)); stroke(0); box(10, 10, 55 + player . right. get(i)*200); stroke(#1463DE); box(55 + player.right . get(i)*50, 10, 10); stroke(#4D3CED); box(10, 55, + player.right.get(i)*50); } }

  • @sandydermawan8077
    @sandydermawan8077 2 роки тому

    Give me your coding pleaseee 😭

  • @CaosCreativeStudio
    @CaosCreativeStudio 2 роки тому

    this is the code for the last one i coudlnt finish it coz he didnt scroll to the end import ddf.minim.*; import ddf.minim.analysis.*; import ddf.minim.effects.*; import ddf.minim.signals.*; import ddf.minim.spi.*; import ddf.minim.ugens.*; Minim minim; AudioPlayer player; FFT fft; float[] angle1; float[] angle2; float[] y,x, x2, y2; void setup(){ size(1920,1080,P3D); minim = new Minim(this); player = minim.loadFile("stop it.mp3"); player.play(); fft = new FFT(player.bufferSize(), player.sampleRate()); y = new float [fft.specSize()]; x = new float [fft.specSize()]; x2 = new float [fft.specSize()]; y2 = new float [fft.specSize()]; angle1 = new float [fft.specSize()]; angle2 = new float [fft.specSize()]; frameRate(120); } void draw(){ background(0); fft.forward(player.mix); visualization(); } void visualization(){ noStroke(); //bigger main pushMatrix(); translate(width/2,height/2); for(int i = 0; i < fft.specSize(); i++){ y[i] = y[i] + fft.getBand(i)/1000; x[i] = fft.getFreq(i)/500; angle1[i] = angle1[i] + fft.getFreq(i)/3000; rotateY(cos(angle1[i]/2)); fill(fft.getFreq(i)*5,55,fft.getBand(i)*5); pushMatrix(); translate((x[i]+200),(y[i]-175)); rect(-fft.getBand(i)/50, -fft.getBand(i)/10, fft.getFreq(i)/15, fft.getBand(i)/15); rect(-fft.getFreq(i)/5, -fft.getFreq(i)/5, fft.getFreq(i)/100, fft.getFreq(i)/20); popMatrix(); } popMatrix(); //top middle pushMatrix(); translate(width/2,height/2,0); for(int i = 0; i < fft.specSize(); i++){ y[i] = y[i] ; x[i] = x[i] ; angle2[i] = angle2[i]+fft.getFreq(i)/10000; rotateY(cos(angle2[i]/2)); fill(70, fft.getFreq(i)*3, 255-fft.getBand(i)*2); pushMatrix(); translate((x[i]+player.right.get(i)-450), (y[i]+player.right.get(i))+100); rect(-fft.getFreq(i)/5, -fft.getFreq(i)/5, fft.getFreq(i)/100, fft.getFreq(i)/20); popMatrix(); } popMatrix(); //mid middle pushMatrix(); translate(width/2,height/2,0); for(int i = 0; i < fft.specSize(); i++){ y[i] = y[i] ; x[i] = x[i] ; angle2[i] = angle2[i]+fft.getFreq(i)/10000; rotateY(cos(angle2[i]/2)); fill(70, fft.getFreq(i)*3, 255-fft.getBand(i)*2); pushMatrix(); translate((x[i]+player.right.get(i)-600), (y[i]+player.right.get(i))+100); rect(-fft.getFreq(i)/5, -fft.getFreq(i)/5, fft.getFreq(i)/100, fft.getFreq(i)/20); popMatrix(); } popMatrix(); //bot middle pushMatrix(); translate(width/2,height/2,0); for(int i = 0; i < fft.specSize(); i++){ y[i] = y[i] ; x[i] = x[i] ; angle2[i] = angle2[i]+fft.getFreq(i)/10000; rotateY(-cos(angle2[i]/2)); fill(70, fft.getFreq(i)*3, 255-fft.getBand(i)*2); pushMatrix(); translate((-x[i]+player.right.get(i)+300), (-y[i]+player.right.get(i))+50); rect(-fft.getFreq(i)/5, -fft.getFreq(i)/5, fft.getFreq(i)/100, fft.getFreq(i)/20); popMatrix(); } popMatrix(); //right bot tail pushMatrix(); translate(width/2,height/2,0); for(int i = 0; i < fft.specSize(); i++){ y2[i] = y2[i]+ fft.getFreq(i)/500; x[i] = x[i] ; angle2[i] = angle2[i]+fft.getFreq(i)/10000; fill(20, 255-fft.getFreq(i)*2, 255-fft.getBand(i)*2); pushMatrix(); translate((x[i]+600), (-y2[i]+150)); rect(fft.getBand(i)/5, fft.getBand(i)/5, fft.getFreq(i)/50, fft.getFreq(i)/5); popMatrix(); } popMatrix(); //left bot tail pushMatrix(); translate(width/2,height/2,0); for(int i = 0; i < fft.specSize(); i++){ y2[i] = y2[i]+ fft.getFreq(i)/500; x[i] = x[i] ; angle2[i] = angle2[i]+fft.getFreq(i)/10000; fill(20, 255-fft.getFreq(i)*2, 255-fft.getBand(i)*2); pushMatrix(); translate((x[i]+300), (y2[i]-600)); rect(fft.getBand(i)/2, fft.getBand(i)/2, fft.getFreq(i)/20, fft.getFreq(i)/5); popMatrix(); } popMatrix(); //mid left tail pushMatrix(); translate(width/2,height/2,0); for(int i = 0; i < fft.specSize(); i++){ y2[i] = y2[i]+ fft.getFreq(i)/500; x[i] = x[i] ; angle2[i] = angle2[i]+fft.getFreq(i)/10000; fill(20, 255-fft.getFreq(i)*2, 255-fft.getBand(i)*2); pushMatrix(); translate((x[i]-300), (y2[i]-600)); rect(-fft.getBand(i)/2, fft.getBand(i)/2, -fft.getFreq(i)/20, fft.getFreq(i)/5); popMatrix(); } popMatrix(); //mid right tail pushMatrix(); translate(width/2,height/2,0); for(int i = 0; i < fft.specSize(); i++){ y2[i] = y2[i]+ fft.getFreq(i)/500; x[i] = x[i] ; angle2[i] = angle2[i]+fft.getFreq(i)/10000; fill(20, 255-fft.getFreq(i)*2, 255-fft.getBand(i)*2); pushMatrix(); translate((x[i]+90), (-y2[i]-600)); rect(fft.getBand(i)/5, fft.getBand(i)/5, fft.getFreq(i)/50, fft.getFreq(i)/5); popMatrix(); } popMatrix(); //mid mid right tail pushMatrix(); translate(width/2,height/2,0); for(int i = 0; i < fft.specSize(); i++){ y2[i] = y2[i]+ fft.getFreq(i)/500; x[i] = x[i] ; angle2[i] = angle2[i]+fft.getFreq(i)/10000; fill(20, 255-fft.getFreq(i)*2, 255-fft.getBand(i)*2); pushMatrix(); translate((x[i]-600), (-y2[i]+150)); rect(-fft.getBand(i)/5, fft.getBand(i)/5, -fft.getFreq(i)/50, fft.getFreq(i)/5); popMatrix(); } popMatrix(); //mid mid left tail pushMatrix(); translate(width/2,height/2,0); for(int i = 0; i < fft.specSize(); i++){ y2[i] = y2[i]+ fft.getFreq(i)/500; x[i] = x[i] ; angle2[i] = angle2[i]+fft.getFreq(i)/10000; fill(20, 255-fft.getFreq(i)*2, 255-fft.getBand(i)*2); pushMatrix(); translate((x[i]-90), (-y2[i]+600)); rect(-fft.getBand(i)/5, fft.getBand(i)/5, -fft.getFreq(i)/50, fft.getFreq(i)/5); popMatrix(); } popMatrix(); //big core pushMatrix(); translate(width/2, height/2,0); for(int i = 0; i < fft.specSize(); i++){ y[i] = y[i]; x[i] = x[i]; angle2[i] = angle2[i]+fft.getFreq(i)/2000; rotateX(sin(angle2[i]/5)/50); rotateY(cos(angle2[i]/5)/50); fill(20, 255-fft.getFreq(i)*2, 255-fft.getBand(i)*2); pushMatrix(); translate((x[i]+50), (y[i])); box(fft.getFreq(i)/50+fft.getFreq(i)/50); popMatrix(); } popMatrix(); //increase core pushMatrix(); translate(width/2, height/2,0); for(int i = 0; i < fft.specSize(); i++){ y[i] = y[i]; x2[i] =x2[i]+fft.getFreq(i)/500; angle2[i] = angle2[i]/1.007+fft.getFreq(i)/6000; rotateX(sin(angle2[i]/5)/15); rotateY(cos(angle2[i]/5)/15); fill(20, 255-fft.getFreq(i)*2, 255-fft.getBand(i)*2); pushMatrix(); translate((x[i]+50), (y[i])); box(fft.getFreq(i)/50+fft.getFreq(i)/50); popMatrix(); } popMatrix(); }

  • @jun1408
    @jun1408 2 роки тому

    omgod thx really help me alot to how to start music visualization use processing hope u can keep doing show progress

  • @LiTgg
    @LiTgg 2 роки тому

    how did you do it? Can you make a tutorial or share the code so that we can learn from it?

  • @sk-sm5zg
    @sk-sm5zg 3 роки тому

    Please share code

  • @angelajin8693
    @angelajin8693 3 роки тому

    Can you please share the code to learn

  • @AndMart1962
    @AndMart1962 3 роки тому

    Really amazing. I know its and old video but is it possible for you to share the code for us mere mortals to learn from? I've just discovered Processing and this is way above my head just now but loking through the code would hopefully help me progress.

    • @prankente
      @prankente 3 роки тому

      did u find a place to find the codes? pls help a fellow studenttt

    • @AndMart1962
      @AndMart1962 3 роки тому

      @@prankente No, never found the code.

  • @Dogão_Mediocre
    @Dogão_Mediocre 3 роки тому

    hey man, do you still have those codes around?

  • @staijn2344
    @staijn2344 4 роки тому

    This looks absolutely awesome, good work! Can you share the code so I can better understand what you did to achieve this?

  • @jimjajmus
    @jimjajmus 4 роки тому

    work is excellent. thank you for providing a glimpse of your work process. shall take the opportunity to learn and create inspired truly by the fact that one can create art from the ground up. kudos.

  • @DetektivTom
    @DetektivTom 4 роки тому

    this is super cool

  • @bingyuanzhang6743
    @bingyuanzhang6743 4 роки тому

    你好,可以分享一下github的代码吗?我想学习一下

  • @1996balint
    @1996balint 4 роки тому

    amazing visualisations! very inspiring thank you :D

  • @haeduaner95
    @haeduaner95 4 роки тому

    would you share your code with me?

  • @Ganerrr
    @Ganerrr 5 років тому

    Yo I love that last one

  • @amaliespens4681
    @amaliespens4681 5 років тому

    Hey, i was just playing around with the second example but I can't get it to work, because sampleRate isn't defined. Can you help me out?

  • @sarthakdhawan2061
    @sarthakdhawan2061 5 років тому

    can u provide with the codes of the following problems

  • @CreativeGraphics_YT
    @CreativeGraphics_YT 6 років тому

    THAT'S SO COOL! 👍 Kandinsky is awesome too!