Gareth Fann
Gareth Fann
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Animation Reel 2011
Animation Reel 2011
Переглядів: 70

Відео

Animation Reel 2014
Переглядів 4521 день тому
Animation Reel 2014
Gareth Fann Animation Reel 2024
Переглядів 91621 день тому
Music by Trinity "Funk In The Trunk"
Dialog Animations
Переглядів 21 тис.9 років тому
This is a set of 26 individual dialog animations coming at a total time of 2:42. The length of each animation varies from short (3 seconds) to long (13 seconds) and ranges in emotion from calm to intense. These animations can also be used in conjunction with the "Male Idle and Gesture Animations" pack.
Idle and Gesture Animations
Переглядів 95 тис.9 років тому
This is a set of 16 idles and gesture animations of which all are loopable. These could be used for NPC's or player characters. * Male idle * Weight shift * Arms crossed * Hands on hips * Point right * Point straight ahead * Point left * Point behind * Wave * Salute * Come here * Shrug * Scratch head * Stretch * Shake head no * Nod head yes
Sports Section
Переглядів 5911 років тому
Scott reading the Sunday paper.
BugsBootyShake
Переглядів 5712 років тому
Made with VidRhythm by Harmonix on iOS. www.vidrhythm.com/buy
BugXmas
Переглядів 6312 років тому
Made with VidRhythm by Harmonix on iOS. www.vidrhythm.com/buy
MVI 2200
Переглядів 8412 років тому
MVI 2200

КОМЕНТАРІ

  • @KuroTheRuler
    @KuroTheRuler Рік тому

    That’s ice spice npc idle

  • @sebastianchirinos7714
    @sebastianchirinos7714 Рік тому

    hermosa

  • @vazak11
    @vazak11 2 роки тому

    Cool!

  • @Focusman321
    @Focusman321 3 роки тому

    Verry nice video, verry exiting and thrillig!

  • @ShawnGreyling
    @ShawnGreyling 3 роки тому

    that looks so so so good

  • @shubhamgupta-hf7jc
    @shubhamgupta-hf7jc 3 роки тому

    Sir how you render a character 3 side view on single video

    • @garethfann
      @garethfann 3 роки тому

      I referenced the animation into a blank scene 3 times and rotated the references

    • @shubhamgupta-hf7jc
      @shubhamgupta-hf7jc 3 роки тому

      @@garethfann oh great I got it thank you 😊

  • @Cham-
    @Cham- 3 роки тому

    Does it comes with inverted green's channel in normal map too ?

    • @garethfann
      @garethfann 3 роки тому

      It's just the animations. No normal maps

  • @Kirin122
    @Kirin122 3 роки тому

    Where can I buy this ?

  • @LoneBerseker
    @LoneBerseker 4 роки тому

    1:00 Hail to the TechnoViking! xD

  • @MoukhaSR
    @MoukhaSR 4 роки тому

    1:34 reminds me of GTA 4

  • @valideno9592
    @valideno9592 4 роки тому

    I will probably use your creations. Thanks and good luck with future work.

  • @mantronicsenterprises
    @mantronicsenterprises 5 років тому

    It says it is now compatible with UE4 v4.21, but it fails on importing.

  • @mehulsharma1245
    @mehulsharma1245 6 років тому

    Is this a paid rig ? can u provide the link please ? Thank you

    • @garethfann
      @garethfann 6 років тому

      Here you go: www.unrealengine.com/marketplace/idles-and-gestures

  • @jetterofletcher5682
    @jetterofletcher5682 6 років тому

    Good pack (I bought them both awhile back). One suggestion: That "salute" anim should be a SMART salute! Fully erect, heels together. I mean, I like this salute anim as well. But it's a salute a CO would do. We need one for the grunts as well!lol

  • @HCKNEOBOOM
    @HCKNEOBOOM 6 років тому

    Good presentation! What software did you used to set up the render?

    • @garethfann
      @garethfann 6 років тому

      Just Maya and Viewport 2.0

    • @HCKNEOBOOM
      @HCKNEOBOOM 6 років тому

      Great! And how did you managed to add the 3 characters in Maya? A.R.T for Maya only lets me import one mannequin rig at the time.

    • @garethfann
      @garethfann 6 років тому

      If I remember correctly, I referenced in the one rig three times and repositioned each one.

    • @HCKNEOBOOM
      @HCKNEOBOOM 6 років тому

      Thanks so much! I 'll try that soon :)

  • @ShuShuShop
    @ShuShuShop 7 років тому

    These are absolutely wonderful. If you ever plan on doing any farming, skinning, wood cutting, and mining animations, I'd be happy to know. I feel like those additions to the animation catagory would be perfect, I'd happily pay sixty for a good quality pack with those kinds of animations in it.

    • @garethfann
      @garethfann 7 років тому

      Thanks! I've been working slowly on a couple new packs and a "crafting" pack is one of them. I just need to find the time to finish it up. Thanks for your comments!

    • @ShuShuShop
      @ShuShuShop 7 років тому

      Sweet, I'm looking forward to your new animation packs!

  • @jeremyanderson4891
    @jeremyanderson4891 7 років тому

    Hi, I like the animations. One question, though. Is there an aim offset for the pointing (starting around the 1.01 mark)?

    • @garethfann
      @garethfann 7 років тому

      If I understand your question, the pointing animations are not aim offsets like you might use to change a base animation and make a character face a different direction. They are 4 (if you count behind the shoulder) unique animation files for the 4 cardinal directions. I think you could use an aim offset if you needed to point in a more specific direction

    • @jeremyanderson4891
      @jeremyanderson4891 7 років тому

      No problem. I can just use Rinterp to set the actor rotation before pointing.

  • @NewkTube
    @NewkTube 7 років тому

    great animations, I am looking for a set of Basic gathering animations eg. Mining, Lumber jacking, Gathering herbs I think expanding on this idea and making a asset pack for UE4 would generate alot of sales for you.

  • @jonasmlgaard8884
    @jonasmlgaard8884 8 років тому

    looks very nice, what mocap equipment do you use? and if i may ask, what app do you use for cleanup?

    • @garethfann
      @garethfann 8 років тому

      +Jonas Mølgaard Thanks. I used iPi soft for the capture and motion builder for cleanup.

    • @jonasmlgaard8884
      @jonasmlgaard8884 8 років тому

      +Gareth Fann ah cool. Thats what i use too. Im still learning how to cleanup in MotionBuilder. I find it particularly hard to fix elbows and sometimes get some wobbely wrist rotations. You got any good tips on how to deal with those?

    • @garethfann
      @garethfann 8 років тому

      +Jonas Mølgaard I have a routine of butterworth filter + peak removal + smooth on the arms that I do. Dont use that combo of filters on the whole body or it gets swimmy. For fixing bad rotations or ugly animations, I'll do something similar to what you can see in this video at 25:42. It's the same process in mobu with overriding layers: www.gdcvault.com/play/1023479/Animation-Bootcamp-Tricks-of-the You can use layers to fix different parts of the body without deleting your data

    • @jonasmlgaard8884
      @jonasmlgaard8884 8 років тому

      +Gareth Fann Awsome, im starting to look through that video now. And also super cool with the 3 filters. I tend to do that too actually, but i havent figured out which effectors i select when i do it and what ik r/t weights to use for shoulder, elbow and hands when i do it/or if it matters at all?

    • @jonasmlgaard8884
      @jonasmlgaard8884 8 років тому

      +Gareth Fann Oh one more question if you don't mind. Do you by any chance know how to export a custum curve from motionbuilder so it shows up in ue4 as a curve? I can do it by adding it Maya, but when i add a float custom property in MotionBuilder, adds some keys and plot it, it still doesn't show up in ue4. And if you'd be interested in some animation/mocap cleanup sparring, contact me on jonas_molgaard@hotmail.com. I don't know any animators, so it would be nice to have someone to spar with from time to time.

  • @nexzitevo7076
    @nexzitevo7076 8 років тому

    someone should convert this to skyrim!

  • @erickelly8269
    @erickelly8269 8 років тому

    would love to have the arms crossed and hands on hips available for Skyrim.

  • @KamskiStudio
    @KamskiStudio 8 років тому

    I got irelevant question this Manekin looks really cool and I am talking about materials what did you do?

    • @garethfann
      @garethfann 8 років тому

      +Bartosz Kamiński These are the default materials that the mannequin has in UE4. Nothing special

  • @davidamunga_
    @davidamunga_ 8 років тому

    Looks great! Did you use MoCap? Which one?

    • @garethfann
      @garethfann 8 років тому

      +David Amunga Yes, it is DIY mocap.

  • @frankmoussette4695
    @frankmoussette4695 9 років тому

    Are these in A pose or T pose?

    • @garethfann
      @garethfann 9 років тому

      +Frank Moussette I used the UE4.7 mannequin rig whose bind pose is in the T pose I believe.

    • @garethfann
      @garethfann 9 років тому

      +Frank Moussette If you are worried about retargeting I'm pretty sure you can adjust the characters pose to match the source for retargeting.

    • @frankmoussette4695
      @frankmoussette4695 9 років тому

      I've tried that before with a rig that used the UE4.7 mannequin in an A pose. I tried moving the arms before like you just suggested, and the rest of the animations were affected by it. So, I ask cuz if its not a strict T pose, retargeting isn't an option. At least for me in this case since my model I'd be retargeting to is in T pose.

    • @frankmoussette4695
      @frankmoussette4695 9 років тому

      Can you load a picture of what your rig looks like?

    • @garethfann
      @garethfann 9 років тому

      +Frank Moussette I would have sworn that it was a t-pose, because that's what he looks like when I start animating him, but in UE4 he's in an A-pose. Here's an image: i.imgur.com/28Ai27e.png

  • @brrreakurself
    @brrreakurself 9 років тому

    Available now looks great!

  • @AlecChalmers
    @AlecChalmers 9 років тому

    These are great, can I use them on a game I'll hopefully get around to selling commercially?

    • @garethfann
      @garethfann 9 років тому

      Alec Chalmers Of course you can!

  • @TheSaOk
    @TheSaOk 9 років тому

    Looking superb, will fit so nice for my hospital game patients. Just purchased the dialog anims and will get this too once out.

    • @garethfann
      @garethfann 9 років тому

      TheSaOk Thanks! I'm not sure why this weeks content has not been pushed up on to the marketplace, but hopefully soon.

  • @MattCohen
    @MattCohen 9 років тому

    If you add some feminine, eccentric/weird, and paranoid variants to the animations, you have yourself a purchase, sir. These are high quality! Great work!

    • @garethfann
      @garethfann 9 років тому

      Matt Cohen Thanks! I wanted to see how my first couple packs of animations did before making more and female set would be next on my agenda.

    • @TheTchaume
      @TheTchaume 8 років тому

      +Gareth Fann Same wishlist of women movements, childs, and other normal behaviour. Nice work. Do you use a kinect to do it ?

  • @TheSaOk
    @TheSaOk 9 років тому

    Hi looking superb, does these animations also work with the older default character model/skeleton (the one seen in my vids via my icon)? If not, probably easy task to retarget those myself? Still quite new with animations, but using the movement animset pro.

    • @garethfann
      @garethfann 9 років тому

      TheSaOk The older blue character from before UE4.7 is a little taller than the new guy, but the animations should work okay on him. It's pretty easy to retarget animations. Here's a good tutorial on that: ua-cam.com/video/3GgVUKcGvAY/v-deo.html

    • @TheSaOk
      @TheSaOk 9 років тому

      Gareth Fann ok, thanks. :) Good to know, will most likely probably pick up this pack sooner or later.

  • @andrewomernik548
    @andrewomernik548 9 років тому

    Is this available on the UE4 Marketplace?

  • @gamesavvy4417
    @gamesavvy4417 9 років тому

    Wow really 15 bucks? Awesome for cut scenes. And 15 bucks really?

    • @garethfann
      @garethfann 9 років тому

      Game SAVVY The pricing was a difficult decision for me, but I figured that there's the locomotion and weapon packs with hundreds of animations each in them for $70 - $150 and I wanted it to be a good value for someone on a budget.

    • @illpoet13
      @illpoet13 7 років тому

      thank you for this! i'm just learning ue4 and can't justify spending a ton of money on assets. i also don't know how to animate stuff yet.