DevDrache
DevDrache
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Card Animation - Fade in & out - Learn Godot 4 UI - no talking
In this video I show you how to create a fade in and out animation in godot.
If you liked the video and are interested in more don't forget to subscribe.
And If you would like a video about a game mechanic, leave a comment about it
🎵 *Music credits*
"Ancient Winds" from Kevin MacLeod
❤️ *Support the Channel*
Ko-Fi: ko-fi.com/devdrache
🎬 *Video Chapters*
0:00 - What you can expect & create card scene
1:57 - animation code
4:37 - setup card in scene
☠️ *Difficulty Levels*
Beginner: Very few and simple code - For everyone
Beginner 2: More code but still quite simple
Advanced: Basiscs must be in place, simple code is over
Advanced 2: now things are getting wild :)
Переглядів: 25

Відео

Drag and Drop 3D Objects - Learn Godot 4 3D - no talking
Переглядів 1407 годин тому
In this video I show you how to move 3D objects with drag & drop in godot. If you liked the video and are interested in more don't forget to subscribe. And If you would like a video about a game mechanic, leave a comment about it 💎 *Assets* Floor & Walls: kaylousberg.itch.io/prototype-bits Bed & Couch: kaylousberg.itch.io/furniture-bits 🎵 *Music credits* "Ancient Winds" from Kevin MacLeod ❤️ *S...
player detection with LOS - Learn Godot 4 2D - no talking
Переглядів 89512 годин тому
In this video I show you how to detect the player with LOS with the help of ray casts in godot. If you liked the video and are interested in more don't forget to subscribe. And If you would like a video about a game mechanic, leave a comment about it. 📜 *Note* simple version with area2D: ua-cam.com/video/_viuZBg_qnc/v-deo.html 💎 *Assets* jesse-m.itch.io/jungle-pack Frog Sprite: pipoya.itch.io/f...
Minimap fast and simple without image - Learn Godot 4 2D - no talking
Переглядів 32016 годин тому
In this video I show you how to quickly create a minimap of your level in godot 2D. The minimap is generated from the TileMap, no image is used! If you liked the video and are interested in more don't forget to subscribe. And If you would like a video about a game mechanic, leave a comment about it 💎 *Assets* TileSet & Character: anokolisa.itch.io/dungeon-crawler-pixel-art-asset-pack 🎵 *Music c...
Pick up Objects - Learn Godot 4 3D - no talking
Переглядів 201День тому
In this video I show you how to pick up objects and use them in Godot 3D. If you liked the video and are interested in more don't forget to subscribe. And If you would like a video about a game mechanic, leave a comment about it 💎 *Assets* Scene: kaylousberg.itch.io/kaykit-dungeon-remastered Player Char: kaylousberg.itch.io/kaykit-adventurers 🎵 *Music credits* "Ancient Winds" from Kevin MacLeod...
simple player detection - Learn Godot 4 2D - no talking
Переглядів 227День тому
In this video I show you a very simple method how you can make sure that the enemy only moves when the player is in range in godot. If you liked the video and are interested in more don't forget to subscribe. And If you would like a video about a game mechanic, leave a comment about it. 💎 *Assets* jesse-m.itch.io/jungle-pack Frog Sprite: pipoya.itch.io/free-popup-emotes-pack 🎵 *Music credits* "...
Mouse over Label - Learn Godot 4 UI - no talking
Переглядів 28214 днів тому
In this video I show you how to add a mouse over function and create a description label in godot If you liked the video and are interested in more don't forget to subscribe. And If you would like a video about a game mechanic, leave a comment about it 💎 *Assets* Bag: makertech.itch.io/additional-art-for-godot-4-tutorial Icons: shikashipx.itch.io/shikashis-fantasy-icons-pack 🎵 *Music credits* "...
Learn to switch a static camera - Learn Godot 4 3D- no talking
Переглядів 13914 днів тому
In this video, I show you how you can automatically change the camera with a fixed camera when changing rooms. If you liked the video and are interested in more don't forget to subscribe. And If you would like a video about a game mechanic, leave a comment about it 📜 *Note* The code only works when changing rooms to the left or right. If you also want to change the camera up and down, a few mor...
how to build a gun with bullet - Learn Godot 4 2D - no talking
Переглядів 3,1 тис.14 днів тому
In this video I show you how to create a gun with a simple bullet in godot. If you liked the video and are interested in more don't forget to subscribe. And If you would like a video about a game mechanic, leave a comment about it 💎 *Assets* Gun: snoopethduckduck.itch.io/guns Bullet: wenrexa.itch.io/laser2020 Character: bagong-games.itch.io/hana-caraka-base-character 🎵 *Music credits* "Ancient ...
create simple combo attacks - Learn Godot 4 2D - no talking
Переглядів 1,2 тис.21 день тому
In this video I show you how to easily build combo attacks with different animations in godot. If you liked the video and are interested in more don't forget to subscribe. And If you would like a video about a game mechanic, leave a comment about it 💎 *Assets* Player: assetbakery.itch.io/2d-fighter-3 Effects: www.deviantart.com/saiyagami/art/Dragon-Ball-Z-LSW-Attack-Sprites-326401952 Background...
Open a Chest - Interact with Objects - Learn Godot 4 3D - no talking
Переглядів 55821 день тому
In this video I show you how to open a chest and show the player which button to press to open it in godot. There is also a short simple chest animation. If you liked the video and are interested in more don't forget to subscribe. And If you would like a video about a game mechanic, leave a comment about it 📜 *Note* Label3D: To ensure that the label can be read from all sides, set "Flags"and th...
knockback enemies with a TNT barrel - Learn Godot 4 - no talking
Переглядів 44921 день тому
In this video I show you how to create a TNT barrel and how to knockback enemies with an explosion. Also in this video: how to get all bodies in an area node If you liked the video and are interested in more don't forget to subscribe. And If you would like a video about a game mechanic, leave a comment about it. 💎 *Assets* pixelfrog-assets.itch.io/tiny-swords 🎵 *Music credits* "Ancient Winds" f...
How to block an attack - Learn Godot 4 2D - no talking
Переглядів 1 тис.28 днів тому
In this video I show you how to let the player block an attack in godot. If you liked the video and are interested in more don't forget to subscribe. And If you would like a video about a game mechanic, leave a comment about it 📜 *Note* health bar: ua-cam.com/video/gqriW3MEigU/v-deo.html damage indicator: ua-cam.com/video/u9J7jh8WTWk/v-deo.html 💎 *Assets* Knight Girl: jumpbutton.itch.io/girlkni...
create Animation animation player - Learn Godot 4 3D - no talking
Переглядів 292Місяць тому
In this Video I show you, how to setup assets and use animation player to show animations in godot. If you liked the video and are interested in more don't forget to subscribe. And If you would like a video about a game mechanic, leave a comment about it 💎 *Assets* Scene: kaylousberg.itch.io/kaykit-dungeon-remastered Player Char: kaylousberg.itch.io/kaykit-adventurers 🎵 *Music credits* "Ancient...
use, delete & drop out items from Inventory - Inventorysystem Part 3 - Learn Godot 4 UI - no talking
Переглядів 487Місяць тому
In this video I show you use items, delete items and drop out item form the inventory. If you liked the video and are interested in more don't forget to subscribe. And If you would like a video about a game mechanic, leave a comment about it. 📜 *Note* *item drop out* With the drop out signal you can send it to the scene and then place the item on the floor. The position of the signal still need...
how to create dash with effect - Learn Godot 4 2D - no talking
Переглядів 847Місяць тому
how to create dash with effect - Learn Godot 4 2D - no talking
Simple 3D Scene tutorial - Learn Godot 4 3D - no talking
Переглядів 755Місяць тому
Simple 3D Scene tutorial - Learn Godot 4 3D - no talking
create arc projectile with path2D - Learn Godot 4 2D - no talking
Переглядів 1,4 тис.Місяць тому
create arc projectile with path2D - Learn Godot 4 2D - no talking
Simple Damage over time effect (dot) - Learn Godot 4 - no talking
Переглядів 1 тис.Місяць тому
Simple Damage over time effect (dot) - Learn Godot 4 - no talking
First Steps in 3D - start now - Learn Godot 4 3D - no talking
Переглядів 214Місяць тому
First Steps in 3D - start now - Learn Godot 4 3D - no talking
Inventory System - data managment with resources - Learn Godot 4 UI - no talking
Переглядів 1,1 тис.Місяць тому
Inventory System - data managment with resources - Learn Godot 4 UI - no talking
Moving Obstacles - Learn Godot 4 2D - no talking
Переглядів 635Місяць тому
Moving Obstacles - Learn Godot 4 2D - no talking
Simple messageBox with flexible inputs - Learn Godot 4 2D - no talking
Переглядів 365Місяць тому
Simple messageBox with flexible inputs - Learn Godot 4 2D - no talking
Inventory System - UI and drag & drop - Learn Godot 4 UI - no talking
Переглядів 2,8 тис.Місяць тому
Inventory System - UI and drag & drop - Learn Godot 4 UI - no talking
Use spells and hit enemies - with RayCast - Learn Godot 4 2D - no talking
Переглядів 1,7 тис.Місяць тому
Use spells and hit enemies - with RayCast - Learn Godot 4 2D - no talking
Setting Menu with sound and fullscreen function - Sound Setting UI - Learn Godot 4 - no talking
Переглядів 327Місяць тому
Setting Menu with sound and fullscreen function - Sound Setting UI - Learn Godot 4 - no talking
Change Font and create Theme - Learn Godot 4 - no talking
Переглядів 1342 місяці тому
Change Font and create Theme - Learn Godot 4 - no talking
Navigation with Pathfinder - Learn Godot 4 2D - no talking
Переглядів 3952 місяці тому
Navigation with Pathfinder - Learn Godot 4 2D - no talking
Damage and Heal - Label indicator - Learn Godot 4 UI - no talking
Переглядів 3522 місяці тому
Damage and Heal - Label indicator - Learn Godot 4 UI - no talking
Simple Bag System - Learn Godot 4 2D - no talking
Переглядів 2,5 тис.2 місяці тому
Simple Bag System - Learn Godot 4 2D - no talking

КОМЕНТАРІ

  • @barneystinson2382
    @barneystinson2382 29 хвилин тому

    Your channel is pure gold. Could you make a video about shuffling a deck pile, or limited movement in a turn based board game?

  • @user-jp9mq5wx2c
    @user-jp9mq5wx2c 23 години тому

    Hi, thanks for your video. I followed your instructions but while i try to start the game get an error message: Invalid access to property or key 'position' on a base object of type 'InputEventJoypadMotion' XD not sure why

    • @DevDrache
      @DevDrache 19 годин тому

      hmmm joypad. It probably won't work with that. The code is designed for mouse. I have no experience with joypads. You should get rid of the error as follows: ... func _input(): var intersect if event is InputEventMouse: intersect = get_mouse_intersect(event.position) ... ...

  • @user-zp4px1fr6m
    @user-zp4px1fr6m День тому

    nice tanx for video i have many qustion :(

    • @DevDrache
      @DevDrache 19 годин тому

      Quite normal as a beginner

  • @noise_dev
    @noise_dev 2 дні тому

    ok maybe this can be helpful for my game. i am facing some strange issue when deleting a node and seems like my animation player still wants to animate something that does not exists anymore. i need to try this set_physics_process(false). thanks for the video!

  • @pascalcasier959
    @pascalcasier959 3 дні тому

    Very cool

  • @user-et5in1ko2j
    @user-et5in1ko2j 3 дні тому

    You are the best

  • @YueWu-lu9pg
    @YueWu-lu9pg 3 дні тому

    This doesn't work for me for some reason. No preview show up and nodes don't respond to dragging. I triple checked the code and set up the scene exactly like in the video.

    • @YueWu-lu9pg
      @YueWu-lu9pg 3 дні тому

      The issue was using a color rect instead of texture rect for background.

    • @DevDrache
      @DevDrache 3 дні тому

      I m glad you found your error :)

  • @rexrexxar8957
    @rexrexxar8957 4 дні тому

    Can Some1 explain me how can I start feel comfortable while coding

  • @Eibbor76
    @Eibbor76 4 дні тому

    I love this channel, the relaxing music, the no bs, it was an instant subscribe. I'd love to see a video covering a level up mechanic where leveling up can increase stats on a character, like health or damage done to an enemy!

    • @DevDrache
      @DevDrache 3 дні тому

      thank you i put it on my list :)

  • @honda02134
    @honda02134 4 дні тому

    Tbe best around

  • @desireelustre
    @desireelustre 5 днів тому

    As usual thank you for your tutorials.

  • @Arukajoe
    @Arukajoe 5 днів тому

    Very concise, thank you! Would love to know how to change the code to make the cameras work on different axis too

    • @DevDrache
      @DevDrache 4 дні тому

      you only have to change the x axis (.x) for z axis (.z) in the isEnterAndLeaveDifferent variable

  • @Flamebamboo
    @Flamebamboo 5 днів тому

    why is set animation script hidden?

    • @DevDrache
      @DevDrache 5 днів тому

      to avoid distraction. i only try to show what is necessary for the topic.

  • @the_RCB_films
    @the_RCB_films 5 днів тому

    yo music nice. <3

  • @vikramthewrench
    @vikramthewrench 6 днів тому

    how can i make use of Sprite 2D instead. like changing just script with Sprite2D not working

    • @DevDrache
      @DevDrache 5 днів тому

      sure, you can change the code from tilemap to sprite. make sure the sprite is visible. if it still doesn't work, i need more hints to help you. However, I would then recommend that the sprite doesnt appear in the scene.

    • @vikramthewrench
      @vikramthewrench 5 днів тому

      @@DevDrache yeah I have just added sprite under subviewport and it work

  • @moonnight9474
    @moonnight9474 7 днів тому

    thank you

  • @lucasfigueiredo9041
    @lucasfigueiredo9041 8 днів тому

    Hello, I really like your videos, I looked for a video on UA-cam on a visual tutorial on joystick as 2d animation, could you make a video about it?

  • @1tsKayne
    @1tsKayne 9 днів тому

    Hi! ich arbeite an einem 2D Action RPG. Leider habe ich bis jetzt wenig Erfahrung mit coding. Im Moment hänge ich mich gerade an dem Inventarsystem auf. Ich habe bereits Item Resourcen erstellt (Es soll Rüstung, Waffen, Heilung etc. geben). Man kann sie auch schon aufnehmen mittels Raycast2D. Jetzt weiß ich nicht genau, wie ich mein Wunsch-Inventar coden kann, auch weil ich mich mit UI Design noch weniger auskenne... Das Inventar soll im Grunde im Stil von Oblivion sein (Tabelle, man kann die Items in Spalten auswählen, und die Items sind in kategorien (ItemTypen) unterteilt) Es soll außerdem mit der Tastatur steuerbar sein. In der Mitte soll ein Fenster sein, welches das Item anzeigt und die enstprechenden Werte, vielleicht auch noch die Textur. Bei einer Rüstung steht dann der Rüstungswert, bei einem Apfel, wie viel HP er bei Benutzung bringt. Mit Enter soll man dann den Apfel essen/Die Rüstung anziehen. Auf der linken Bildschirmhälfte soll dann ein Charakterscreen zu sehen sein, mit den angelegten Waffen und Rüstungen/Ringen. Kannst du mir da weiterhelfen? Dein Bag-Tutorial ist super, nur möchte ich nicht stumpf kopieren, da ich dann nicht mehr weiß, wie ich Extras, wie oben beschrieben, ergänzen könnte. Ich bräuchte jemanden, der mich auf die richtige Spur bringt...

    • @DevDrache
      @DevDrache 8 днів тому

      Das Bag-Tutorial würde ich in deinem Fall auch nicht kopieren, da deine Idee schon stark abweicht. Da du die Idee schon so gut beschreiben kannst, ist der wichtigste Teil schon gemacht. Beim Rest musst du dich Stück für Stück in deiner angegeben Reihenfolge durcharbeiten. Kleines Beispiel für das Inventar also kompletter Anfänger: - Inventar UI erstellen (kein Code) - item Daten mit hilfe von code füllen (alles erstmal in einer Spalte) - verschiedene Spalten wechselbar machen - die items auf die verschiedenen Spalten aufteilen - Tastatur Steuerung einbauen => nächstes Thema: Item Info Fenster - Ui erstellen (ohne code) - Fenster ein und Ausblenden lassen - selected Item data ins Info Fenster übertragen - item benutzen / ausrüsten usw. Bei der ganzen Umsetzung erstmal nicht auf die Schönheit achten (weder Ui noch code). Ich hoffe ich konnte dir etwas helfen.

    • @1tsKayne
      @1tsKayne 8 днів тому

      @@DevDrache Vielen Dank für die Beschreibung und Antowort! Gestern hab ich tatsächlich einen kleinen Durchbruch gehabt. Habe gelernt, wie Dictionaries funktionieren und eins in einem globalen InventoryManager angelegt. Dieses befülle ich, nachdem das Item eingesammelt wurde, mit der ID des Items. Der InventarManager erfasst dann, ob die ID bereits im Dictionary vorliegt und ergänzt entweder den Count um +1, oder setzt ihn bei erstmaligem Einsammeln auf genau 1. Anzeigen kann ich es noch nicht, aber die print Ausgabe sagt mir, dass die Logik funktioniert. Als nächstes ist die UI dran :)

    • @DevDrache
      @DevDrache 8 днів тому

      super! Falls du irgendwann wieder festgefahren bist, kannst du gerne Fragen stellen. Ich versuch mein bestes gute Denkanstöße zu geben.

  • @1tsKayne
    @1tsKayne 9 днів тому

    How could I add a Window for every selected Item, that shows details and maybe a descriptive text for the items.. (based on the type its either damage, or defense, health etc.)

    • @DevDrache
      @DevDrache 8 днів тому

      Look at my "Mouse over Label" video: ua-cam.com/video/wsi7vtD3B6g/v-deo.html

  • @Prof_Natanael
    @Prof_Natanael 9 днів тому

    Seus vídeos são incríveis. Trás a parte 4 por favor! Mostrando em game como equipa os itens no player! Abraço e sucesso! Life BRAZIL🇧🇷🇧🇷

    • @DevDrache
      @DevDrache 8 днів тому

      Thank you Part 4 is on my list now :)

  • @OmeedNOuhadi
    @OmeedNOuhadi 9 днів тому

    👍👍👍

  • @user-jx1ke4ek1g
    @user-jx1ke4ek1g 9 днів тому

    excellent tutorial, how do I make it so that it is activated only 1 time for each jump, because like this, you can go around the map only using dash, it is infinite

    • @DevDrache
      @DevDrache 9 днів тому

      You have to add a dash counter that resets when you want it to. It would be easiest if the dash is only possible in the air and the counter resets as soon as the player touches the ground Something like this: var dashCounter = 0 ... func _physics_process(): ... #rewrite dash activation if Input.is_action_just_pressed("attack") && not is_on_floor() && dashCounter < 0: dashCounter = 1 ... if is_on_floor(): dashCounter = 0

    • @user-jx1ke4ek1g
      @user-jx1ke4ek1g 9 днів тому

      @@DevDrache Thank you for your response, it helped me a lot, yes a correction "if Input.is_action_just_pressed("attack") && not is_on_floor() && dashCounter < 1:" must be less than 1 dashCounter. works perfect using your idea

  • @user-td3hn6ex6v
    @user-td3hn6ex6v 10 днів тому

    oh my god, I'm so glad I found your channel. don't stop, your videos help a lot! <3

  • @ericajcruz
    @ericajcruz 10 днів тому

    Exactly the video I needed - thank you!

  • @grzegorzpedrycz2630
    @grzegorzpedrycz2630 11 днів тому

    good stuff man !

  • @celsladroma8048
    @celsladroma8048 11 днів тому

    you need to learn group beside signals

    • @dirtii9701
      @dirtii9701 11 днів тому

      Not really. If it can be done with signals it's better because everything can connect to that.

    • @celsladroma8048
      @celsladroma8048 11 днів тому

      @dirtii9701 Yeah, what I mean is that you're doing Area2D these days. That was good.. I am helping you to improve fast, to assign GROUP to Area2D so that you can assign each group to different value like assigning damage at not to collide to other area this way, it makes your game go bigger.. anyways, that's the path you are going to.. right?

    • @celsladroma8048
      @celsladroma8048 11 днів тому

      Also, I see that you're using two animationsprite at the same time.. I recommend using tween or add_child for a message to appear. This way, it makes your node clean.

    • @dirtii9701
      @dirtii9701 11 днів тому

      For me it doesn't matter, I don't use these tutorials. And I don't believe anyone should use tutorials if they don't know what they're doing to begin with. These tutorials are nice for people who know what to do, but perhaps need another idea on how to implement something.

    • @dirtii9701
      @dirtii9701 11 днів тому

      @@celsladroma8048 These are not my tutorials. So idk why you keep saying that you see im doing things lol.

  • @ShelestVetra
    @ShelestVetra 12 днів тому

    Always liked!🌷

  • @GasparTheAddiction
    @GasparTheAddiction 13 днів тому

    Good, now I'm gonna make a gun that shoots a gun that shoots a bow and that bow shoots a bullet.

  • @klembokable
    @klembokable 13 днів тому

    Ty this is like coding asmr but without the obnoxious person whispering and crinkling shit

  • @Flamebamboo
    @Flamebamboo 13 днів тому

    Can you make dragon enemy do similiar like this? I want the dragon to instantiate fire projectiles

    • @DevDrache
      @DevDrache 12 днів тому

      nice idea, why didn't i think of that 🤔 I put it on my list, but for 3d. This video gives you everything you need. You just need to implement everything from the gun right at the enemy. So the enemy is the player and the gun all in one.

  • @WASDKeysStudio
    @WASDKeysStudio 14 днів тому

    your channel is a blessing from god

  • @bensmit3204
    @bensmit3204 14 днів тому

    Cool 👍

  • @grzegorzpedrycz2630
    @grzegorzpedrycz2630 14 днів тому

    Thanks for sharing this !

  • @jaylu9688
    @jaylu9688 15 днів тому

    Thank you! This video helps me a lot!

  • @k0sc
    @k0sc 15 днів тому

    Hello, why if i drag node into code, for example "gun" into player's code I got only $gun instead of @onready var gun = $gun ?

    • @DevDrache
      @DevDrache 15 днів тому

      you have to hold ctrl when you drop it

  • @afrancis7475
    @afrancis7475 16 днів тому

    No annoying intro's, no overhyped person, pure tutorial in a compact video. Thank you.

  • @92LucAC
    @92LucAC 16 днів тому

    Great video!

  • @user-vg2xh5id6q
    @user-vg2xh5id6q 17 днів тому

    Hello, I want to learn the process of farming (drop something) in godot 4 🙌🔥. Thanks 🙏

  • @Flamebamboo
    @Flamebamboo 17 днів тому

    What can i change to make ig work on platformers

    • @DevDrache
      @DevDrache 17 днів тому

      You only need to adjust the player movement, i.e. remove y axis movement and add gravity instead. The easiest way is to use the CharacterBody2D built-in code template and transfer the following to it: if Input.is_action_pressed(“attack”): gun.shoot() ... if direction != Vector2.ZERO: gun.setup_direction(direction) ... animation() In the animation function you can remove all .y lines

  • @AstraReall
    @AstraReall 17 днів тому

    Hello , omg i like it , i start the developpement of games , pls tuto for direction with cursor

    • @DevDrache
      @DevDrache 17 днів тому

      thanks, I put it in my list :)

  • @oni_factory6047
    @oni_factory6047 17 днів тому

    No Joke.. thank you so much! Your Channel is a blessing.

    • @DevDrache
      @DevDrache 17 днів тому

      thank you for your kind words

  • @Zonatrol
    @Zonatrol 17 днів тому

    i dont know if i miss something in minute 3:55 because there the camera kinda hides it ,but your bag gets converted into a canvas layer out of nowere, i get the parse error standalone lambdas cannot be accesed on the player func to get the item. Ty for the tutorial and hope you can my most probably a stupid error :D

    • @DevDrache
      @DevDrache 17 днів тому

      oh sorry, I made a cutting mistake. The main node "Bag" should be an Canvas Layer. You can see it at the top of the bag code, it says "extends CanvasLayer" all the time. So to fix this, you have to change the Bag node with an right click => change node to an CanvasLayer. If there is still an error, please copy it in here :)

    • @Zonatrol
      @Zonatrol 17 днів тому

      @@DevDrache Thx a lot,the error was by a stupid identation mistake at the end!,but i also changed it to a canvasLayer,ty so much for the answer and for the tutorial,you said more to me with no words in the video than most of the tutorials with thousands of words .

  • @MulmVerbot
    @MulmVerbot 18 днів тому

    Thank you, your Video was better than any AI!

  • @mrstoon9524
    @mrstoon9524 18 днів тому

    can i run godot with gt 710 because i have i5 gen 4 and doesn't open if gt 710 can open it i will buy it

    • @DevDrache
      @DevDrache 18 днів тому

      does the editor or the game not open? Because it should be possible to open the editor with the i5. first of all, i am not a hardware expert. so be careful with my following statement :) A gt 710 should be enough for 2D and simple 3D games.

    • @mrstoon9524
      @mrstoon9524 17 днів тому

      @@DevDrache thank you

  • @ani7417
    @ani7417 18 днів тому

    Nice. Thanks!

  • @Necrincito
    @Necrincito 19 днів тому

    Please tutorial 2d platform game, (the player cuts a tree), (the tree shakes due to the cut), (put the number of times the action is performed to cut down the tree), (example: large tree 5 times, medium tree 3, small tree 2) , (when you reach the maximum number of times the tree falls in the animation), (and drop objects on the tree)

  • @Scallopro
    @Scallopro 20 днів тому

    how do you subtract and add health in code? pls answer it will help alot

    • @DevDrache
      @DevDrache 19 днів тому

      When your player (or enemy) receives damage/healing, you will also use the "change_health" func from the healthbar code. Something like this: func take_damage(damage): $HealthBar.change_health(damage)

    • @Scallopro
      @Scallopro 18 днів тому

      @@DevDrache thanks :), now how do you link the healthbar's value to the player's health?

    • @DevDrache
      @DevDrache 18 днів тому

      add the following function to the healthbar code: func set_health_bar(maxHealth): healthBar1.max_value = maxHealth healthBar1.value = maxHealth healthBar2.max_value = maxHealth healthBar2.value = maxHealth

    • @Scallopro
      @Scallopro 17 днів тому

      @@DevDrache how will I call the set health bar function?

    • @DevDrache
      @DevDrache 17 днів тому

      Put it in the ready function of the player/enemy code. Like this: var health = 100 ... func _ready(): $HealthBar.set_health_bar(health)

  • @lukecoles2003
    @lukecoles2003 20 днів тому

    You are a lifesaver. I'm planning an actiom rpg in the future and I had no idea how to make attack combos until now. :)

  • @celsladroma8048
    @celsladroma8048 20 днів тому

    We have the same mouth where you and I start godot.. amazing you have now enum.. your using enum.. that was good.. but you don't know how to set it from fuct to var..

    • @DevDrache
      @DevDrache 18 днів тому

      what do you mean? Is there anything I can improve? let me know :)

    • @celsladroma8048
      @celsladroma8048 18 днів тому

      ​@DevDrache i see you use alot elif.. thats good.. you thinking to much how to improve your code.. thats is greate.. but you just follow chatGPT in that way your energy will focus not on thinking in your code... code of chatGPT is randomize if your lucky you got good code...

    • @afrancis7475
      @afrancis7475 16 днів тому

      @@DevDrache No idea what drunk dude means but I'm glad you made the video. Keep it up!

  • @zeffofx
    @zeffofx 20 днів тому

    please make a stacking item counter tutorial. thank you in advance!

    • @DevDrache
      @DevDrache 19 днів тому

      ok, it's on the list :)