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xDaisuki
Belgium
Приєднався 5 кві 2024
Dive deep into the world of Dungeons & Dragons with insightful reviews, exciting subclass breakdowns, and tips to elevate your next campaign. Whether you're a seasoned player or new to the game, there's something for everyone. Get ready for lore, tactics, and a little bit of magic in every video!
Ultimate Bastions Guide - Dungeons & Dragons
Bastions are HERE! Ever dreamed of building your very own fortress in D&D? Your personal D&D Sims-meets-Minecraft experience is finally here! In this video, I break down Bastions, these incredible strongholds introduced in the 2024 Dungeon Master’s Guide. From managing facilities and hirelings to issuing orders and surviving Bastion events, I cover it all in The Ultimate Bastion Guide. 🏰🔥
Learn how to make Bastions a central part of your campaign-be it as a power base, a roleplay hub, or your DM’s newest chaotic playground.
💬 Share your epic Bastion stories in the comments! Which Facilities would you build first? What video would you like to watch next?
📺 Watch now and let’s turn these confusing castles into awesome assets
00:00 Introduction
00:54 What are Bastions
02:38 Bastion Orders
04:12 Bastion Turns
05:40 Bastion Events
07:30 Hirelings
08:06 Basic Bastion Facilities
09:06 Special Bastion Facilities
10:10 Losing a Bastion
11:05 Conclusion
Learn how to make Bastions a central part of your campaign-be it as a power base, a roleplay hub, or your DM’s newest chaotic playground.
💬 Share your epic Bastion stories in the comments! Which Facilities would you build first? What video would you like to watch next?
📺 Watch now and let’s turn these confusing castles into awesome assets
00:00 Introduction
00:54 What are Bastions
02:38 Bastion Orders
04:12 Bastion Turns
05:40 Bastion Events
07:30 Hirelings
08:06 Basic Bastion Facilities
09:06 Special Bastion Facilities
10:10 Losing a Bastion
11:05 Conclusion
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Відео
PHOENIX FORCE 2024 Sorcerer Build in DND!
Переглядів 670Місяць тому
🔥Channel the cosmic power of the Phoenix Force in your next Sorcerer build for D&D 5e! This guide breaks down how to embody the fiery resilience and strength of this legendary Marvel entity, with tips on spells, subclasses, and abilities to make your Sorcerer unstoppable. Whether you're unleashing fiery destruction or rising from the ashes, this build will bring a new level of epic to your camp...
Can I REALLY Fix the 2024 Ranger in Dungeons and Dragons?
Переглядів 2 тис.2 місяці тому
Rangers - often misunderstood, sometimes underestimated, but never boring! In this video, we take a deep dive into the much-maligned D&D Ranger class and prove they can be just as powerful and fun as their flashier counterparts. We'll break down the pros and cons, discuss spell choices, and explore powerful builds that defy expectations. Plus, we throw in some laughs and creative suggestions to...
The Worst Bard Subclass? - College of Spirits Guide - Dungeons and Dragons
Переглядів 8752 місяці тому
Is the College of Spirits Bard really the worst subclass in D&D 5E? 🧙♂️💀 In this video, we explore the spooky and unpredictable College of Spirits Bard, discussing its strengths, weaknesses, and how the 2024 Player's Handbook changes affect its playability. We’ll share tips on making the most of its features and ways to add some flair to your storytelling. 🎲✨ If you enjoyed this content, pleas...
they should make hunters mark scale in dmg in the same way bardic inspiration and monks martial arts die does, and have the level 20 make you able to add your wisdom modifier to attk/dmg rolls of your hunters mark creature. Also bg3 has an awesome option where you can pick a special characteristic (fire/cold/acid resistance or find familiar as a ritual) and they used to have advantage on initiative rolls which could be a dope lvl 6 feature for them.
"you can concentrate on two spells, but only if one is Hunter's Mark" seems Very Similar to it not requiring concentration, but more complicated. I also think that it should be able to be applied as part of the Attack at some point, as well as more damage scaling. The Hyper Advanced crit range at 20 sounds *nice* though...
@@guamae the difference is that if it doesn't require concentration, you can't break concentration. By keeping it double concentration, it forces the Hunter to play extra smart with its positioning or get double punished. I made some recommendations on damage scaling too :)
@xDaisukiDND I'm not convinced "double punishment" is a good thing... Let it end early if Incapacitated, sure, but otherwise..? I know you had scaling, just saying I'd be more aggressive with it. If it was a Class Feature, I'd say it should range from D4 to d12.. But then other classes couldn't get it as part of a subclass... Which I also don't think would be bad... But 🤷
@@xDaisukiDND Don't know if you'd be interested in my full take, but since I finally got around doing a proper write-up for my home-group, I thought I'd share it: Level 9: Improved Favored Enemy. Hunter's Mark damage increases to 1d8 and no longer Concentration. It ends early if you dismiss it (no action required), have the Incapacitated condition, or use this feature again. Level 13: Relentless Hunter. Hunter's Mark damage increases to 1d10 and can be applied as part of the Attack Action when you hit a target. Level 17: Precise Hunter. Hunter's Mark damage increases to 1d12 and you have Advantage on attack rolls against the creature currently marked by your Hunter’s Mark. I also changed the Crossbow Expert Feat so that it allows the option to give Hand Crossbows the Nick Property. I don't know if the level 13 Ranger at my table will be taking advantage of these changes... but... 😬😬
might show this to my players for a home game, thieve just been living on an air ship for 2 real life years
Great vid, high energy!
Great Video! :)
Thank you!!! :)
They gave you FREE casting of HM. Just break concentration on it for another concentration. Why is that so hard? It's practically a cantrip. It's November. Nobody has ACTUALLY played a ranger up to level 20 in a campaign yet. I suspect this "omg the 2024 ranger is so lame" thing is just a clickbait fad. You've even got "optimancers" making videos where they intentionally don't use rangers best features for their calculations. Also, there are a lot of none combat utility and game play/ROLEplay advantages to rangers if you just enjoy that fantasy. Go on with your content though, more power to you I guess.
Heya! I just think it's sad that much of the class flavour is tied to a spell that forces you to concentrate on it! If you don't cast Hunter's Mark; you're basically loosing out on a FEW class feats, which is just a bummer! If you like the class, more power to you! But honestly, compared to other classes, unfortunately the Ranger's design is leaving a lot to be desired. :(
@ fair enough. Can’t argue with how you feel! :) I haven’t seen many good suggestions for a solution. If you make HM non concentration it’s easy to break with a little multi classing. For example take levels in barbarian and now you get bonus damage on the class that already does the most single target damage in the game. One suggestion I DID see, that I liked, is to make rangers base class THING be either an immunity or big advantage against crowd control effects. Making them (flavor-wise) have a unique type of dexterity that a rogue for example wouldn’t have. Or just give the class two weapon fighting and archery fighting styles baked into the class. I don’t think that would be broken but would certainly fit with flavor and boost damage.
@coreymcnaught You should watch the video! My suggestion is that HM remains a concentration spell, but that it allows you, and that only with HM and no other spell, to concentrate on another spell at the same time. If you loose concentration on one spell, you also loose it on the other. (Very punishing and limiting at the same time) This has no effect on barbarians as they cannot cast spells during rage. Fighters can already multiclass into Ranger and have HM up, they're not spell casters so they wouldn't benefit much from keeping concentration on other spells. Other spell casters do not benefit much from HM, unless they're like pact of the blade. I can't see another situation in which this could be broken through multiclassing, but of course I'm open to fun creative builds. Xd Keep in mind that HM baseline is pretty weak too. You can bake in other feats all you want, that's not the problem. The problem is that the class design forces you to cast HM and to concentrate on it, heavily reducing your spellcasting creativity. You either cast HM or loose a few class feats, it makes no sense. Either you allow for double concentration OR you rework the entire class. There is no easy fix.
@ I watched. I did forget though. My original comment was 4 days ago. I suppose dual concentration is interesting. 👍
Brilliant just what I needed to understand it better!
Hope you enjoy playing around with Bastions! :)
Another great video 👏🏽👏🏽👏🏽
Thank you lots! :)
Was looking for an indepth guide on this thanks
Most of what you need to know is in here :)
I’ve never actually encountered these before in games. Definitely super interesting
They had played around with it before but it's been made official only recently :)
Nice one! I need to try them out
You should! I got to play a bit around with them and both my players and I enjoyed it a lot!
GREAT VIDEO!
Thank you! Glad you enjoyed it :)
Bastions are legit the only reason I bought the new DMG lol.
Definitely one of the parts that got me most excited too!
My main thing is ranger should be rogue and druid mix. Have them focus on ambushes with more trap focused spells. I really like the flavor of snare and alarm but feel like there's a lot lacking for wanting to scout ahead and set up traps/ambushes with the spells
Really well done video! All the pics and animations fell into place perfectly.
Thank you lots!
This is an awesome concept. I wanna give my party one!
You should! I'm sure there's real estate in hell too. :p
Thanks for the great explination!
Glad it was helpful!
I love the style of this video!
Please send this to someone at Wizards of the Coast
Let's start a petition to fix the Ranger! No, no, no, hunter's mark cannot make up the entire identity of a class.
College of spirits is when you can jam so hard that even the spirits come back to hear the vibes
@@SOCKdnd love that haha
Ranger might be the most underrated class in the game. Ranger class supremacy all day
@@SOCKdnd glad to finally see someonr advocating in the class's favour haha!
Im definitely gonna use this build for a caster I’m planning on making for my friends game. Great stuff!
Never played a bard, not really my style, but great video! 👍
Great video! 👍
I've actually played her in one of the games I've played in. Unfortunately the campaign didn't get far before disbanding.
It's a really fun build full of RP potential! Especially now that Sorcerers got buffed with the 2024 version, worth a try! :p
@xDaisukiDND Yea, the brief time I played her, she was fun.
I've actually played her in one of the games I've played in. Unfortunately the campaign didn't get far before disbanding.
Great video!
😂😂
Great content!!!!
Thank you!
We built a better ranger for a better system. If y’all are interested.
I turned the Hunter’s Mark spell into a class feature they get at level 2 that doesn’t require concentration and that scales as you level in the class. Since all the scaling is built into that feature, I was free to use the rest of their abilities to give them cool features related to stealth, tracking/hunting/navigation, movement and endurance, overall resilience, damage, etc. to me the bummer of the class is that all their features revolve around Hunters Mark rather than Hunter’s Mark working with and supporting all their features and allowing them to combo it with their higher level spells. My version has strong Witcher vibes/inspiration in the mechanics as the ultimate, “this is the person who hunts stuff down and uses knowledge to get the upper hand”.
This feels like the "right" option... It just sucks that you'd need to do all this work homebrew instead of WotC releasing a more functional class.
I beg to disagree, the College of Spirits has potential. I used this subclass to build a Culprit character for a “Haunted Whodunnit” story. Mechanically speaking, if you’re playing a Shadar-Kai character, this Subclass will shine because you’d have “Necrotic Resistance” and “Keen Senses”. Plus, “Blessing of the Raven Queen” could be quite useful for a Spirits Bard.
@@marcusblacknell-andrews1783 I absolutely love the subclass and have played it on multiple occasions! It's really fun for sure, and in terms of power it isn't bad either but not the strongest, which doesn't really matter to me. :p
I've thought about Hunter's Mark fixes before, but I think your "dual-concentration but only with hunter's mark" may actually be my favorite. I'd still like to see the ability to apply Hunter's Mark with an attack like Vengeance Paladin's Vow of Enmity though. Having to use your bonus action to move your 1d6 bonus damage every time the enemy dies sucks, and when you're a Beastmaster the fact that you can't have your beast attack the same round as applying a Hunter's Mark feels bad.
hunters mark is as dumb as people who think bland avocados are good
@@chrismeandyou excited to know that the food analogy did resonate with someone!
🔥 Hey adventurers! If you’re as excited about creating a Phoenix Force Sorcerer as I am, let’s chat! What spells or feats would you add to give this build even more firepower? Drop your thoughts below-I’d love to hear what twists you’d put on this cosmic concept! 🌌🔥 And don’t forget to like, share, and subscribe if you enjoyed the build! Let’s keep the Phoenix Force flying high! ✨🔥
Finally a new video 👌🏽🤩
Hope you like it!
Great video! I've been thinking of playing a Sorcerer since the 2024 buffs and this might be the build I'll end up playing! Thanks.
Thank you! Honestly on of my favorite Sorcerer flavours so far! :)
❤❤❤❤❤
Hope you like the build! =)
@ c dakhlia♥️😘
@@darla89darlae73 Oh c'est mignon merci😍
@ normal mon cousin❤️❤️❤️
i'd remove the free hunter's mark uses and replace it with the hunter subclass hunter's lore enemy breakdown as a standalone BA, also when you use hunter's lore you can also choose to have advantage until your next successful attack against that creature, you get a number of advantage uses equal to the free HM uses and your uses recharge on short rest, also all your ranger spells have their verbal components ignored and don't break stealth. i'd then alter relentless hunter so it affects all of your ranger concentration spells rather than just HM. also, i'd improve deft explorer, roving and nature's veil by letting you pick a favoured terrain at both of those levels and you get certain permanent benefits, say you pick arctic, you get a resistance to cold damage and the ray of frost cantrip, pick grassland and you can dash as a bonus action and get improved accurate range on ranged weapons. not sure what i'd do for 17th and capstone with innate HM gone, though i've always liked the idea of rangers eventually getting to dip their toes into wildshape without multiclassing.
Everyone says the ranger's focus is too ambiguous or hard to pin down. The reality is they're not looking in the right places for the ranger's core concept. Every class can do damage. The ranger is supposed to be the class that supercharges the party's stealth, overland travel, exploration, and wilderness survival capabilities. The problem with this is that WotC refuses to make adequate rules for overland travel and exploration. I ended up doing a full rewrite of the ranger class for use by my players. The core goals were simple. 1. Kill hunters mark. 2. Fix favored terrain and favored enemy creature type picks. 3. Let rangers camouflage just about anything. 4. Come up with overland travel rules, and then give exceptions to those rules to the ranger. 4 was easy. I backed the kickstarters for Web DM Weird Wastelands, and Heliana's Guide to Monster Hunting. Between those two books I had everything I needed to homebrew Overland Travel rules. 3 was also simple. I took ranger features like Hide in Plain Sight, Vanish, and others and shuffled them around or changed what they do. At level two my Rangers get an feature called Ghillie Suite which lets them hide as a bonus action. The spell Invisibility is added to their spell list. At later levels they get features that let them throw camouflage tarps over vehicles, structures, or creatures that are stationary. It's basically Pass Without a Trace but permanent until the affected thing moves. 1 and 2 were the core fix I came up with. I removed Hunter's Mark favored enemy, foe, etc... and terrains. In place of those features I gave Ranger one cohesive core feature. Favored Mana. At level 1, 3, 6, 14, and 20 the ranger picks one of 6 colors. The level 3 pick is limited to choosing between two based on subclass while the others can be any of the colors. White, blue, black, red, green, and colorless. The colors of Mana from Magic the Gathering. On the DM's side of things I mage a one page, non-comprehensive, list of all terrain types, creature types, classes, backgrounds, and factions. Everything the players might run into is sorted into one or more of the mana colors. On the player side the ranger gets their Int mod in languages each time they pick a color, and they get bonuses when dealing with anything tied to their mana colors. All weapon attacks against any creature tied to their favored mana colors deal one additional damage die of the weapon's type. All DEX, INT, and WIS ability checks related to anything tied to their mana colors are made with advantage. While traveling over terrain tied to their mana colors the party cover twice the distance/number of movement units, on hex maps hexes of the favored mana colors are treated as roads which means an even bigger travel speed boosts, combat encounters are rolled half as often and social encounters or discoveries are rolled twice as often. The main upsides to all of this is that "I picked the wrong type specialization" goes away when each pick covers a massive swath of stuff the party will run into, even a one level dip into ranger can give the entire party huge travel benefits in the right campaign, and the MtG color pie is one of the best existing systems where everything in the game mechanics/setting fluff is linked to one or more of 6 easy to learn categories.
0:52 - I mean... Meanwhile fighters, rogues and barbarians has no flavor at all. Fixing? Kinda: - 7lv - HM does not require bonus action to target - 8lv - Land's Stride - 13lv - HM does not require concentration - 14lv - Vanish HM scaling maybe, but not sure if that would be too much
Personally contemplating making hunters mark not concentration AND adding the proficiency bonus to hunters mark damage for ranged weapons. (Dual weapon fighting can get you 4 attacks / round at level 5 which is a lot of hunters mark process firing, but the bow just doesn’t keep up.) That should get them back competitive with other classes.
That's a cool way to balance out both playstyles! Be careful with hunter's mark not having any concentration though because your players will definitely figure out a way to cheese it out. :p
@@xDaisukiDND The thing about min-maxing is that all it does is cause the DM to pull in harder monsters, which in turn puts the party on more of a razor's edge because their HP didn't go up with the extra damage. My current campaign is fairly ruthless. I had them all make two characters, which I have been doing my best to kill off to get them down to one each. To their credit, after robbing them of all their equipment and two dozen or so consecutive deadly encounters, I've only gotten one. The last session some giants one-hit the rogue, but a healing word later and she was right back up and finished out the combat.
One problem with Rangers is that their more fun feats don’t start coming in till after lvl 10. Barbarians- Rage, Fighters- action surge, druids- wild shape etc, …. rangers- 2.5 extra damage on each hit! 🦗 🦗🦗 They should get nature veil at level 2-6. Throw in the find familiar & find steed spells to scratch that animal handler itch too.
Absolutely agree with you! I don't know who the heck thought: Hunter's mark! Let's build a full class around the most boring spell ever. Haha.
Remove damage bonus from hunters mark and make it for tracking/finding resistances/vulnerabilities. Now other classes that get it won't stack damage with it. Give ranger a feature where attacks deal +pb damage on the last target you hit/damaged, or targets affected by you hunters mark. To avoid multiclass cheese make the number equal pb progression but be class dependant, or make it a die expression where the pb is the avg value of roll (so pb 2 is a d4, pb 3 is d6 etc) and it progresses with class levels. Alternatively, remove hunter's mark from spells and just make it a ranger class ability that can be reused by spending spell slots once normal uses run out. Give ranger 2014 natural explorer, but only 1 choice of terrain or regional map, choice can be altered by studying a new terrain/region for a month, or for free when pb increases. Keep deft explorer and movement options for personal/combat use as deft explorer affects the exploration pillar of play not combat and is a ribbon ability otherwise. There, specialist fighter that observes and singles out preferred targets and can lead an entire group through whatever terrain or region they have studied as their class identity. Done.
Hey! I like that you took a completely different path; shifting from a damage perspective to a more utility/flavour focused build! Natural explorer being interchangeable is a great idea too! It was a good class feat, sad they just decided to take it out instead of making it more flexible which is what it lacked...
Unfortunately you’ll never be able to fix it. Mechanically the Ranger struggles because it’s kinda a Druid, kinda a thief and kinda a fighter but not as good as any of those so it just end up being a half assed attempt at any one of those… It doesn’t have it own identity
But isn't that it's class identity though :( Like think of the hunter archetype, beast master, a druid with a bow, I don't know. Doesn't the ranger capture that and actually even open up to more specific archetypes like the gloomstalker and stuff?
@@xDaisukiDND no not really. If it did why would every edition see the Ranger need to be “reworked” Being shitty and 3 things isn’t an identity, it’s just being shitty
My fix is making your free castings of hunters mark none concentration, make the lvl 13 feature improve the hunters mark a d8 . And I like your fix to the capstone but I feel like it's still missing something maybe on a crit you regain life equal to half the damage you deal to the marked target
Keep in mind that without concentration, since you can move hunter's mark around with a bonus action when the target reaches 0 points, that would mean that you'd be able to keep it up constantly!
@@xDaisukiDND you can still keep the duration as an hour even if you aren't using concentration
@@glitchking666 true! Really like your suggestions to be honest, might go with that in my games.
@@xDaisukiDND if you do wind up using them , maybe do a video on if they hold up to play test in your campaign, I also thought of adding a feature to each subclass while using hunters mark , beast master gets basically an arcane ward type feature for the beast , maybe 6+ wisdom modifier added each time the beast hits marked target at starting at lvl 10 the beast gets +1 to attack and damage rolls against marked target, gloom stalker gets a bonus attack when casting hunters mark and each turn hunters mark us up, fey wander marked target gets a -6 to all saves against being charmed or freighted , and the hunter , when you cast hunters mark the target gets the restrained condition until they use an action to free themselves, and on subsequent turns you may use your bonus action to give the restrained condition to the marked target
Allowing Rangers double concentration would be dangerous. Not because of hunters mark, but because if can be used for other things than Hunters Mark, just Imagine a Spell Caster with a one level Ranger Dip. It my game I would "fix" the Ranger by giving the Ranger Player some magic items that worked with how they like to play their character. If they liked to use Hunters Mark a lot I would give them an item that removed the concentration requirement or improved their damage. If they like using summons I would give them something that improved that.
Double concentration only on Hunter's Mark! =) Most classes that benefit from this would be melees but they do not have amazing spell lists so they would still be limited. That way they can have that up and decide on an additional flavour like you metionned summons, druidic spells or go full archer with swift quiver and flame arrows and stuff.
@@sortehuse giving the Ranger a magic item does zero to fix it though. You are not actually solving the problem
@@johnnnysaint01 It can fix it in my campaign and that all I really care about.
@@sortehuse your entire campaign “fixed” by a single magic item? Sure
@@johnnnysaint01 I don't have a Ranger PC in the party, but if one PC seems weaker that the other characters I can certainly give them one or more magic items that bring them up to speed. Of Course I would have to homebrew the magic item, but I do that all the time anyway. Sometimes I have used magic items that grow in strength as the PC gain levels. That way I can give a player a really powerfull magic item, that don't break the game.
What liar he is
@@koalafromtomorrow5656 I don't think he was necessarily lying, they had good intentions but realised it messed up too much with the balance of the rangers and had to backtrack. Check out my full video on how you can fix the ranger! :)
@@xDaisukiDND I mean about not being able to change the stuff back on the website
@@xDaisukiDND how did you get this vy
@@koalafromtomorrow5656 its on their youtube channel :)
@@xDaisukiDND where can I find your video about fixing ranger
Erhm.. Don't limit Hunter's Mark to once per round even if you're removing the need to concentrate. Don't do that. Ever spending a spell slot to get 1d6 damage once per round is a laughable notion.
I definitely agree with you and that's why I left it as an option! Even with Swift quiver and extra attack, that's 4 weapon attacks on a turn (using a 5th level spell slot), on which hunter's mark is going to do around 11 damage... The spell itself is less about the damage and more about the boons you get through the different class feats.
@@xDaisukiDND Yeah, it's just kinda weird of an idea to try to make Hunter's Mark usable and nerfing it to uselessness at the same time. Better to not homebrew an option you think is too powerful in the first place if you're worried about it being over the top - which I absolutely don't think it is btw. I think you're on to a very good solution for possibly the weirdest and underpowered class design in the new rules and it would make the focus on Hunter's Mark almost make sense for the ranger design! Great video! :D
@@lynxgoddess Glad you enjoyed! Let me know what you want to see next on the channel :)
fighter player here. HAHA. HAHAHA. keep taking the Ls for the rest of us martials lil bro. great vid keep it up <3
Must be fun being the favorite child. xD Glad you liked the video! Let me know if you have any suggestions for next videos. :)